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resto druid helpFollow

#1 Sep 13 2007 at 9:48 PM Rating: Decent
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ok wierd as it may sound with the day and age of the feral druid, I've been having a ton of fun healing people as a resto druid and I think I'll go full tree of life as well.

Heck I'll even go do AV or AB as full resto druid
Anyways, enough with the back story, my question is on gears.

While I understand that spirit is great for ToL healing aura and MP refresh, is it worth it to use instead of Int or even mp/5 sec stuff at higher levels?

Is there a good balance of all of the above?
And will I need much stamina gear at all in this config?

ie. should I use "of the physician" equipment

or "of the elder"

or "of spirit"

or "of the something I failed to mention or remember"

I am not in a great instance guild yet and most of my eq comes off the AH or quests. I do have some 30,000 honor left and haen't bought a thing yet.
My guild does run some instances and I am often welcomed as a healer.
I have no arena team. I have 2 gathering professions: herb/skinning

where would you guys go from here?
#2 Sep 13 2007 at 10:05 PM Rating: Good
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8,779 posts
spirit is nice. for pve healing, int/spr is the way to go, with some mana/5 too, but spr is the real way to go (since it enhances your aura AND makes your innervate super-awesome when used on yourself). for pvp its less of an issue, as if you go oom you can just die (in BG's) so stacking int/stam is the way to go usually, with a bit of spr tossed in. but in arena, its nice having spr over mana/5, because spr regen functions in shifted forms while mana/5 only functions if you have mana.

so basically, int, spr, +healing or +dmg (enchanted with +healing) for pvp, and int/spr/+healing with some mana/5 for pvp (enchanted with +healing of course).
#3 Sep 14 2007 at 8:27 AM Rating: Good
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760 posts
I try to maintain a balance of int and spirit, with a slight emphasis on int, we'll say 1.05 int : 1 spirit, roughly. I went full out spirit for a bit and found that my mp wasn't enough. The mp/5 comes along with the spirit, though if you have a few resources, mana prime to the chest and the bracers is a nice addition to any healer's equipment.

Stamina seems to come naturally on all Outlands gear. I don't pay much attention because Blizzard already has.

"Of the physician" gear, that's the spi, sta, +healing stuff yes? If so, a couple pieces are a good idea, but you need some others to balance the int.

Don't be shy to wear cloth. Look at stats, not the materials. Especially in Outlands. Outlands instance mobs hit flippin' HARD. So hard, it really won't matter whether you're wearing cloth or leather when you're treeform or caster mode. If you get aggro, pop barkskin and hope for the best. Blizz added so many combos to add stamina to compensate for this. Regardless, trash mobs have crit me for over my max health a few times, and once for 11k. (stupid meteor, not watching where I was standing)

Where would I go? I might have missed your level, but I think run lots of instances, gathering up equipment as you can. If you can stand pvp, there's some very nice stuff to be had there as well.

I've used wow-loot.com for gear suggestions for as long as I've been a druid. It's never steered me wrong.

Edited, Sep 14th 2007 12:29pm by Manza
#4 Sep 14 2007 at 8:54 AM Rating: Decent
"Of the Prophet"

int/spi/healing
=
Win
#5 Sep 14 2007 at 8:55 AM Rating: Good
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817 posts
sudojoe wrote:
or "of the something I failed to mention or remember"


I immediately thought of "of the Hierophant" which gives +Stamina, +Spirit and +Healing because I've found nice "Dragonhawk <whatever> of the Hierophant" pieces on AH for cheap.

When I checked the spelling of that I found a neat page describing the stat combos for all of the "of thes": http://www.wowwiki.com/Item_property

So while I've got it handy, other healing relevant "of thes" include:
- of the Sorcerer: +Stamina, +Intellect, +Spell Damage and Healing
- of the Prophet: +Intellect, +Spirit, +Spell Healing
- of the Invoker: +Intellect, +Spell Damage and Healing, +Spell Critical Strike Rating
- of the Mind: +Spell Damage and Healing, +Spell Critical Strike Rating, +Intellect
- of the Vision: +Spell Damage and Healing, +Stamina, +Intellect
- of Sorcery: +Intellect, + Stamina, +Healing and Spell Damage
#6 Sep 14 2007 at 10:27 PM Rating: Decent
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3,451 posts
I quite enjoy Resto Druids healing style. Quick question, in heroics the mobs hit the tanks freakin' hard as we all know. So hard that is tree form not an option because of no healing touch?

Or are our three hots + swiftmend enough to keep a tank up in your average heroic fight?
#7 Sep 15 2007 at 1:44 AM Rating: Decent
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1,546 posts
thank you all for the replies. I really learned a lot and espically of the "of the's" lol

anyways, the more I learn, the more questions I come up with.

I know that when we cast things, the spirit mp regen turns off for 5 seconds, and also that we tend to have to have to cast constantly during any boss fight/ very long battle

so basically outside of increasing the aura bonus, and the 1x use of innervate every 6 min (man, I wish this was shorter like 3-5 min or something)
spirit won't really help our mp last that much longer?

is it ever possible for when you can have enough +mp/5sec equipment to basically never run out of mp with innervate? i.e last 6min w/o running out of MP in a raid situation and have enough spirit to get innervate to refresh to full and repeat?

Is there a good +heal to work towards by lv 70?
as high as I can get I know but should I sacrifice int/spirit to get the +healing?

and did you guys pick aldor or scryers?

so are we just basically depending on our Int to pull us through tough long fights? cause I just don't see much chance of MP recovery with just spirit being negated by constant casting.

and what do you guys find yourselves doing (besides dying in place) when you go OOM? some sort of secret druid trick I still should learn? (innervate down of course)

Edited, Sep 15th 2007 5:52am by sudojoe
#8 Sep 17 2007 at 6:14 AM Rating: Excellent
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760 posts
Quote:
Quick question, in heroics the mobs hit the tanks freakin' hard as we all know. So hard that is tree form not an option because of no healing touch?

Or are our three hots + swiftmend enough to keep a tank up in your average heroic fight?


The answer depends a great deal on the preparedness of both the tank and the healer. It's tough to tell whether it's that I gathered the gear to get +1300 heal, or the tanks upped their defense and armor. I am now able to heal most tanks using a pattern of
Rejuv
Lifebloom, x3
Swiftmend as needed

I use re-growth for a quick recovery when I've had to switch to healing someone else, usually paired with a Nature's Swiftness. The exception to this are the double pulls I've found each of the few heroics I've been in. The opening pulls in Setthak, the defenders in Underbog and of course the bog lords in Steamvaults. For these pulls, my pattern is
As soon as the creature is pulled, start casting my highest HT (Is this 13?), nature's swiftness, HT-13 again if needed, then chain cast HT-9 until one of them is down, go to regualr tree form healing for the 2nd.

Also, I *strongly* recommend the "no threat tranquility" talent for heroic healing. The toughest part I've had in heroics is keeping up with everyone taking extensive damage from AoE's. Tranq is castable in treeform, and with the no-threat, is a godsend.



Quote:
is it ever possible for when you can have enough +mp/5sec equipment to basically never run out of mp with innervate? i.e last 6min w/o running out of MP in a raid situation and have enough spirit to get innervate to refresh to full and repeat?


Not only is possible, it is *expected* that a raiding druid just using HoT's will not run out of mana. Their innervate is reserved for a priest. I openly admit, I'm not this good. I use mana potions to supplment myself. I do main heal as a tree though, and my Innervate has to be reserved for a priest.

Quote:
Is there a good +heal to work towards by lv 70? as high as I can get I know but should I sacrifice int/spirit to get the +healing?

The rough numbers a treeform resto druid shoots for are
+1000 heal
8k mana
90 mp/5

(Dreamstate healers have different numbers)

You really cannot achieve these numbers without a good balance of gear, and you'll need enchants.


Quote:
Did you guys pick aldor or scryers?

I went Aldor because I like space-goats. No, I should be honest. I went Aldor because I really detest Blood Elves. Really, go with the one that offers the production recipes you want. The basic reputation rewards are pretty much the same.

Quote:
so are we just basically depending on our Int to pull us through tough long fights? cause I just don't see much chance of MP recovery with just spirit being negated by constant casting.


I would say were depending on our +heal to get the most bang for the mana, and our mp/5 to recover from the relatively low cost HoT's. Lifebloom costs 176 mana in treeform and lasts 6 seconds, I recover 100/5 buffed. If you add in my gem that returns 300 mana on proc, and a trinket that increase mp/5 by 15%, I should be able to cast indefinately. I admitted I couldn't. I hit my Swiftmend panic button more than I should, I let my lifebloom bloom because I get nervous and heal other people who probably don't need it.

Quote:
and what do you guys find yourselves doing (besides dying in place) when you go OOM?


F'real? I fidget in my chair and start pleading at my monitor, "c'mon, c'mon, just a little more, WOO, LIFEBLOOM!" I still have Omen of Clarity for soloing, but I would *never* run up and try to get it to proc in a heroic or in Kara. The AoE is just too devestating, not to mention the aggro issues most druids are subject too. Mostly, I just stand there feeling like an idiot, reviewing where I wasted mana to get myself into this mess. :P

Edited, Sep 17th 2007 10:16am by Manza

Edited, Sep 17th 2007 10:16am by Manza
#9 Sep 17 2007 at 2:28 PM Rating: Decent
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1,546 posts
wow awesome responses Manza, You answered me perfectly!

Now for your 80+ mp/5, how much spirit did you have to sacrifice to achieve that?

when you mentioned the trinkets and gems that restore 300 mp proc, what are the names of those? I would love to look them up and try to work towards them.
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