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Quick question, in heroics the mobs hit the tanks freakin' hard as we all know. So hard that is tree form not an option because of no healing touch?
Or are our three hots + swiftmend enough to keep a tank up in your average heroic fight?
The answer depends a great deal on the preparedness of both the tank and the healer. It's tough to tell whether it's that I gathered the gear to get +1300 heal, or the tanks upped their defense and armor. I am now able to heal most tanks using a pattern of
Rejuv
Lifebloom, x3
Swiftmend as needed
I use re-growth for a quick recovery when I've had to switch to healing someone else, usually paired with a Nature's Swiftness. The exception to this are the double pulls I've found each of the few heroics I've been in. The opening pulls in Setthak, the defenders in Underbog and of course the bog lords in Steamvaults. For these pulls, my pattern is
As soon as the creature is pulled, start casting my highest HT (Is this 13?), nature's swiftness, HT-13 again if needed, then chain cast HT-9 until one of them is down, go to regualr tree form healing for the 2nd.
Also, I *strongly* recommend the "no threat tranquility" talent for heroic healing. The toughest part I've had in heroics is keeping up with everyone taking extensive damage from AoE's. Tranq is castable in treeform, and with the no-threat, is a godsend.
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is it ever possible for when you can have enough +mp/5sec equipment to basically never run out of mp with innervate? i.e last 6min w/o running out of MP in a raid situation and have enough spirit to get innervate to refresh to full and repeat?
Not only is possible, it is *expected* that a raiding druid just using HoT's will not run out of mana. Their innervate is reserved for a priest. I openly admit, I'm not this good. I use mana potions to supplment myself. I do main heal as a tree though, and my Innervate has to be reserved for a priest.
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Is there a good +heal to work towards by lv 70? as high as I can get I know but should I sacrifice int/spirit to get the +healing?
The rough numbers a treeform resto druid shoots for are
+1000 heal
8k mana
90 mp/5
(Dreamstate healers have different numbers)
You really cannot achieve these numbers without a good balance of gear, and you'll need enchants.
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Did you guys pick aldor or scryers?
I went Aldor because I like space-goats. No, I should be honest. I went Aldor because I really detest Blood Elves. Really, go with the one that offers the production recipes you want. The basic reputation rewards are pretty much the same.
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so are we just basically depending on our Int to pull us through tough long fights? cause I just don't see much chance of MP recovery with just spirit being negated by constant casting.
I would say were depending on our +heal to get the most bang for the mana, and our mp/5 to recover from the relatively low cost HoT's. Lifebloom costs 176 mana in treeform and lasts 6 seconds, I recover 100/5 buffed. If you add in my gem that returns 300 mana on proc, and a trinket that increase mp/5 by 15%, I should be able to cast indefinately. I admitted I couldn't. I hit my Swiftmend panic button more than I should, I let my lifebloom bloom because I get nervous and heal other people who probably don't need it.
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and what do you guys find yourselves doing (besides dying in place) when you go OOM?
F'real? I fidget in my chair and start pleading at my monitor, "c'mon, c'mon, just a little more, WOO, LIFEBLOOM!" I still have Omen of Clarity for soloing, but I would *never* run up and try to get it to proc in a heroic or in Kara. The AoE is just too devestating, not to mention the aggro issues most druids are subject too. Mostly, I just stand there feeling like an idiot, reviewing where I wasted mana to get myself into this mess. :P
Edited, Sep 17th 2007 10:16am by Manza Edited, Sep 17th 2007 10:16am by Manza