With all these Retadin posts keep popping up, I felt like writing a speculation on what I would do to make things better. Things I would do to increase Retadin's PvP/PvE viability:
1) Add a cast time and increase duration of Repentance to 30 seconds, have a reduced or no cooldown, and have it effect Demons and Undead as well. Effectively a sheep, this will increase Retadin PvP and PvE viability by giving them a cc ability, making Repentance 10 seconds for PvP like the other cc spells/abilities.
2) Introduce a spell that does the opposite of RF, instead of increasing threat by an amount, it reduces threat by an amount, maybe 15%, you can't have both up at the same time. I was considering this to be a talent, but it would wreck any attempts for the Retadin to tank while leveling up, this leaves the Paladin open to do either.
3) Add an interrupt effect to CS, keeping it's current cd.
This retadin would have a cc for pve/pvp, a base threat reduction, and an interrupt effect. It would level the playing field a more against casters/kiters. The talents mentioned are deep into Ret, so only full retadins would be able to do this.
Whadya think?