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I'll say from firsthand experience that you're going to die a lot more often if you try to play like your Warrior, fighting mobs closer to/above your level and such. Warrior solo survivability is so much higher it's not even funny.
My experience has been different, having played 2 warriors to 70 and a rogue to 66. For me, rogues and warriors have similar survivability, except rogues have sprint, blind, vanish, and even gouge to escape a bad situation.
When it comes to elites - rogues can solo typical elites at their own level, or even 2 levels higher, provided they are willing to burn cooldowns. The other day, my mace-spec rogue soloed a silver-border rock elemental five levels higher. Immune to poison, and armored as all hell, it took all my cooldowns plus a healing pot; I almost died.... but the elemental died first, and the experiment proved it can be done.
If you are soloing green elites you should be able to bandage and move on with no additional downtime. Perhaps no downtime vs elite casters. In fact, vs elites, I'd rather have a rogue than a warrior. Warriors are lots of fun, but they just don't have the survival tricks. For starters, rogues can keep the mob stunned a significant part of the fight.
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Yellow quests are inefficient; you get the same quest completion xp whether it is red or green. Just don't let them go grey and you'll be doing much better.
Actually, green quests give reduced XP. Having said that, I agree that you'll level quickest off green quests - zero risk of death is a plus.
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If you have more than two mobs that are not grey beating on you simultaneously, you're likely to die.
In my experience, rogues can usually survive being ambushed by two mobs their own level, without using any major cooldown ability, but it's not pleasant. If blade flurry and slice-n-dice are invoked, the fight goes fast and the rogue doesn't drop below half. You can take on groups of 4 at your own level, but it's hectic and you'll be forced to burn some cooldowns - maybe even have to vanish.
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You'll get plenty of potions from junkboxes/lockboxes, so I wouldn't take Alchemy specifically for that purpose, but it doesn't really matter what professions you take.
Tailoring is worthless to rogues, and blacksmithing is marginal, given that it's sickeningly expensive and you won't be able to wear or wield 99% of what it produces. I wouldn't rule out alchemy - the only potions you get from junkboxes are health potions well below your level. But never potions that boost agility or attack power, in my experience.
If you spend most of your time solo questing, leatherworking can significantly enhance your gear. It's won't turn you into a twink, but it supplies a dependable trickle of greens.
Engineering has some fun and expensive tricks that never seem to pan out.
Enchanting is viable but quite expensive unless you have an alt feeding you greens.