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#1 Sep 11 2007 at 3:36 PM Rating: Decent
So... we're trading out 2 seconds on every CC for DC working on inhorrorable (file that next to truthiness) targets. RoF gets a meaningless nerf, SoC gets a meaningless buff, and lots of little meaningless bug fixes. Nightfall and Backlash procing while sitting, etc. Overall it's not much different than I expected and ALL CC sucked a nerf this patch so I'm going to have to say, not bad.

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
#2 Sep 11 2007 at 3:51 PM Rating: Good
You missed one:

Quote:
Resilience Rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage.


Resilience now affects DoT spells. You need over 400 resilience to reduce the damage by 10%, but this was a "big" one.
#3 Sep 11 2007 at 4:21 PM Rating: Decent
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2,754 posts
i don't even count the resiliance new as noticable. 10% damage reduction to dots? wow, an afliction lock can't do 12k damage with all their dots. only 10.8k. pfff
#4 Sep 11 2007 at 5:48 PM Rating: Decent
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3,761 posts
Quote:
i don't even count the resiliance new as noticable. 10% damage reduction to dots? wow, an afliction lock can't do 12k damage with all their dots. only 10.8k. pfff


If you've ever played arena, you'd realize people get healed through dots. At high level, games are freaking close. You better believe its going to make a difference in high level arena. You've never killed a person with 5% health left before? In high level arena, you'd be dead with this nerf instead of barely outlasting your opponent and winning.

#5 Sep 11 2007 at 6:20 PM Rating: Decent
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2,754 posts
you're definately over-reacting with the dot nerf. the simple fact that you can't change gear in arena anymore means shadow resistance gear has become near obselete as you don't know who you're up against. and of course I've killed someone with 5% left. i've killed with 10hp left but those situations are all about tactics and the right choice of spells at the right time. damage especially in 2v2 and 3v3 where locks tank alot this nerf to us isn't that major seeing as it also means everyone elses's dot damage is decreased too. my char has 24.5k HKs to its name. over 120 days played and a reputation for being a ***** to beat in pvp. i think i'd know an important nerf when i see one. heck the simple fact that it's only a 10% damage reduction for 400 resiliance shows that blizzard didn't see dots as very OP, they're just keeping the masses happy (i presume people left the game... ZOMG LESS MONNIES, lets give in)
#6 Sep 11 2007 at 6:32 PM Rating: Decent
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2,396 posts
Well... someone's certainly impressed with himself.
#7 Sep 11 2007 at 6:55 PM Rating: Decent
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3,761 posts
Eh, I'm not going to sit here and theory craft, I'll just say 10% at 400 resilience is matters. Its not a massive deal, its not a huge nerf, but its significant. It scales further, 400 resilience is not the cap (500+ is), thats all I'm going to say. Most of our damage in arena is from dots.

Now my question is, do they consider drain life a dot?
#8 Sep 11 2007 at 7:54 PM Rating: Decent
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2,754 posts
yes they do mike and anyways, go 2v2 and 3v3 and locks aren't realy doing much 'dps' more along the lines of CC, tanking, kiting and watching their healer like a hawk for the right moment to spell lock them.

and yes gaudion i do think highly of myself. heck our best arena rogue, arguably one of, if not the best in the world (his name is hwarang) wanted me in his 2v2. with no more than 50 resiliance i'm one of the only locks who can give him a 50:50 fight 1v1, but seeing as I neither have the time, nor the patience to get 2/5 and 3/5 merciles (arena is to repetitive for me) + rest of the gear i'm not joining him for it

/boast /flex /waits for abuse

:P
#9 Sep 11 2007 at 8:45 PM Rating: Decent
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70 posts
hehe jenova's head made it difficult for me to get into this post.

:P
#10 Sep 12 2007 at 12:31 AM Rating: Decent
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648 posts
Quote:
and yes gaudion i do think highly of myself. heck our best arena rogue, arguably one of, if not the best in the world (his name is hwarang) wanted me in his 2v2. with no more than 50 resiliance i'm one of the only locks who can give him a 50:50 fight 1v1, but seeing as I neither have the time, nor the patience to get 2/5 and 3/5 merciles (arena is to repetitive for me) + rest of the gear i'm not joining him for it

/boast /flex /waits for abuse


Astonishing.

Edited, Sep 12th 2007 4:31am by kbd
#11 Sep 12 2007 at 2:15 AM Rating: Decent
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2,754 posts
i am sorry nibsir, next time i'll reserve a room for it
#12 Sep 12 2007 at 5:06 AM Rating: Excellent
Quote:
heck the simple fact that it's only a 10% damage reduction for 400 resiliance shows that blizzard didn't see dots as very OP, they're just keeping the masses happy (i presume people left the game... ZOMG LESS MONNIES, lets give in)


You're saying quite a bit here, without realizing it. Blizzard has stated that warlocks have a lot of power in small scale combat. That's by design, because it stems from the fact that we are the DoT class, we need to be able to survive while our DoT spells eat at the opponents. The infamous SL/SL spec enhances our survival abilites, and gives us moderate damage. It's a good spec for outlasting, but for damage, you have better options.
The problem is, people don't realize that it's the spec, not the individual abilities. There's a post on the main board where people are complaining about Drain Life, and how "ridiculously overpowered" it is, and how it's not fair that Drain Life is not affected by Mortal Strike. What they fail to realize is that Drain Life, in and of itself is not the issue. It's a powerful spell, no doubt, but ask any warlock who doesn't have Fel Concentration and Soul Siphon just ow powerful it is. However, when you combine it with the power of that spec, suddenly, it become a lot more powerful, because the warlock is taking less damage due to Soul Link, Demonic Resilience, and Master Demonologist.
The other issue, with Mortal Strike is that Drain Life, while it may restore health, is not a heal, because the amount of health returns depends on the amount of damage done. A smart priest throws a Power Word: Shield on the target that is being drained, and suddenly, it stops working. Spell Warding, shadow resistance, etc can all be used to reduce the effectiveness of the spell. The problem is, people only see Drain Life being used, and they assume that's the problem.
Blizzard knows this, they said that a warlock's power does not scale as the group gets larger, which the facts show, since warlocks are ranked 6 in the 5 man Arenas. People are short sighted, they want the warlock class to be nerfed hard, without realizing that these nerfs will affect the warlocks power in te other areas of the game. Blizzard, however, has a full game to managed, so they will make small changes to see how they impact the warlock's performance.

Sure I got off tangent, but the Allakhazam regulars on the post in question, and to them, there's is very little you can say if you don't match what they think is valid.
#13 Sep 12 2007 at 6:35 AM Rating: Decent
I tried to PvP in my raid spec and my 3s team was 4-6. I switched back to my arena spec and we finished 18-8. A spec is a huge deal. The respec alone brought in 3000 HP, 1000 mana, a 20% reduction in damage, 70 resistance to every school, a 70% chance to resist spell pushback on channels, and a 3% reduction to incoming crit rate (what is that, 70 resilience?). It's a big deal. The adjustments being made are token. Yeah, it's going to hurt a little, but in all honesty we should remain on top. If it does become a huge problem I think bliz will fix it for 2.3 anyway.
#14 Sep 12 2007 at 6:50 AM Rating: Decent
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2,754 posts
/agree with all that lady. the thing is from personnal experience, most of the warlock 'nerfs' I must say I've barely noticed, when everyone read about all the fear nerfs (not including the PVP CC duration changes) about resists and breaking on damage etc.., well the past 2-3 of those changes have not been noticable at all short of going 30/21/10 build, getting ISB on a target. succy sacc'd and drain lifing for 700-800/sec, they were (in my opinion) just done to make the masses happy due to people leaving the game. I remember when the first "fear breaks on damage" nerf was introduced and that was a noticable nerf as we could no longer fear and SB spam with no worries, but after that the changes weren't really noticable. they didn't affect my play style or methods of using fear, but everytime before the change was introduced obviously all the locks were complaining... then they happened introduce the patch and you'd hear nothing about it after that from the locks as the change was, as always, so minor that it was just to make the masses happy.

also yeah, spec makes all the difference, but that's true for all classes. people constantly whine about the SL/SL build but just look at OOMkin and frostmages. their specs are just as OP'd. those specs are the ones made for outlasting the oponents
#15 Sep 12 2007 at 7:20 AM Rating: Good
Quote:
I tried to PvP in my raid spec and my 3s team was 4-6. I switched back to my arena spec and we finished 18-8. A spec is a huge deal.


Exactly, that's what my point was. Is Drain Life powerful? Of course, it should be, it's a key component to the warlock play style. However, if I took an untalented Drain Life and put it in the Arena, a warrior would be able to eat me, because he'd have an excellent chance in interrupting it. Even with Siphon Soul and Fel Armor, the spell is going to be near useless if a warrior's auto attack interrupts it. Even fully talented with Soul Siphon and Fel Concentration and boosted with Fel Armor, how well will Drain Life be able to sustain a warlock without Soul Link? The problem that these people have is not Drain Life, it's the SL/SL spec. Any warlock would know that. The problem is, these people see a warrior on a warlock, and the warlock is draining his life and staying alive, and the immediately attribute it to Drain Life.
#16 Sep 12 2007 at 9:56 AM Rating: Decent
Our nerf-schedule has been, if you will, like a DoT.

Slowly, bit by bit, chipping away at our uberness.

Other classes have been hammered and emasculated in one fell swoop. Early in the game, Paladins went from godlike to ho hum (for many players) in one huge nerf (don't wanna argue pals here - those who figured out how to max the defensive advantage rocked - most didn't). Shamans claim to have taken some rather hard hits. Other classes have their beefs.

I'm just ... I'm trying to fathom how our class stays strong when we have to eat a nerf every patch (or so it seems). I guess it's balanced by the fact that other nerfs hit other classes. But like I said, it seems like we have a "Nerf DoT" on us.

In time, it will get us, unless Blizz decides to Cleanse us - at least for a while. I always cringe at the prospect of nerfs.
#17 Sep 12 2007 at 10:08 AM Rating: Decent
Quote:
I'm trying to fathom how our class stays strong when we have to eat a nerf every patch (or so it seems).


You survive the warlock way. You start with a huge pile of HP (our base power), you add in our own DoTs (literally, our DoTs. They scale REALLY well), remember that we always have a ton of options (Soul link, Siphon Life, VW shield w/ instant summon, fear, Death coil, HoT and Seduce), and play it out. Rogues are the only "warlock killers" in the game and even sucking at PvP like I do I can take them about 40-50% of the time in 1 on 1. That says a lot about the power of a lock.
#18 Sep 12 2007 at 10:29 AM Rating: Good
What Loki said. Our class focuses on doing damage over time, so a good chunk of our powers go towards helping us stay alive while the DoT eat at the target. Blizzard's response was that "Warlocks are strong in small scale combat, but that power doesn't scale in larger situations". They also said they wanted to reduce our power in small scale combat, and by implication, that would be in the Arena. I suspect that more and more, resilience will have more of an impact on our damage, as resilience in the *the* PvP stat. People are going to be looking for a major reduction our spells, or a talent reshift, but I don't think they're going to be doing that anytime soon.
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