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Raid Healing - How do YOU do it?Follow

#1 Sep 08 2007 at 8:24 AM Rating: Decent
Hello again, Like i said I am very new to the whole raid healing that is at least on my priest, I used to be a resto druid and then switched to a priest. Needless to say druid healing is pretty different then priest healing and druid has changed since BC. So my question to you guys is what healing spells do YOU use in raid instances such as Kara, Gruul, and Mag? I am able to downrank pretty well fully raid buffed I have over 10k mana, 1735+ healing and 205 Mp5 while casting...Any suggestions?

Thanks for your time :)

Reapers
#2 Sep 08 2007 at 9:37 AM Rating: Decent
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We have priests as our primary healers, rather than pallies, because our pallies are either Aussies or work a lot >.> So it might be a bit different not being primary healer.
When they're main healing, it's keep Renew on the tank, Prayer of Mending if appropriate (which is most fights, it seems), and then gheal spam, canceling it if the tank doesn't need the heal about halfway through. The priests I play with all use max rank Gheal I believe, but I've heard very good things about downranking to rank 4 or rank 2 and spamming it more like a pally, to minimize overhealing and therefore maximize mana efficiency.

You can abuse Clearcasting and Inner Focus as well; after a Clearcast, continue on as normal, canceling if the spell will be wasted, and as soon as you cast that one, follow up with Inner Focus. Neither CC or IF spells put you back in the 5SR, so you can get in some pretty insane spirit regen considering you're main healing. Works best if you're casting max-rank, since you won't actually be casting it as often.

Flash heal shouldn't even be touched, imo, unless your group-healing and people maybe be dead in the extra second it takes for a gheal to go off. Gheal is much higher hpm and hps than flash heal, though, so that should be used when possible, and leave the fhealing to pallies :P. Pretty much never shield; I don't think our other priests ever cast it, and so far through Gruul and Void Reaver, I've used it on Prince when the tank's repositioning significantly during phase two (too many experiences of triple crushings >.>), on Curator evocates so my own SWD crit won't kill me, and on Netherspite once I get up around 40+ stacks of blue beam and it looks like I won't be getting a heal before the next tick of damage.
#3 Sep 10 2007 at 11:03 AM Rating: Decent
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My tank healing strategy is to keep renew on at all times, drop prayer of mending regularly, and use flash heal to top off. I use greater heal when I get a clear cast just because it is free. In a raid, my guild has a secondary healer to keep the tank up in an emergency, so they have me spam flash heal rank 1 to activate the +25% armor bonus on crit as much as possible. My mp5 is high enough that I pretty much cast continuously with extra heals from the secondary healer in case of crits etc.

Unlike the 28/33/0 hybrids with divine spirit buffing, I am 44 points into the holy tree to get maximum healing at minimum cost. I also have optimized my +healing and mp5.

The problem with relying on greater heal is that if you need it, your tank is in trouble and probably will die while you cast it. Sure, if your tank is uber you can do it, but the tanks I heal are barely able to survive. I use flash heal as soon as the health bar drops some because who knows when the next crit will strike and drop your tank. Prayer of mending is handy, too, because it is instant cast.

I used to have high int and spirit, but I have found that high +healing and mp5 works better.
#4 Sep 10 2007 at 12:06 PM Rating: Good
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120 posts
Quote:
Raid Healing - How do YOU do it?


1. Bind holy light to each button on my keyboard and FoL to my mouse.
2. Equip healing gear
3. Roll head on keyboard in emergencies.
Then again, I'm a tankadin and on the wrong forum.

Disclaimer: this is supposed to be funny!

On a more serious note:
When on my priest back in the Mc days, i just used a downranked Gh everytime and stop it (esc) whenever I think it will cause overhealing.

Edited, Sep 10th 2007 10:07pm by DdarkDdemon
#5 Sep 10 2007 at 12:07 PM Rating: Excellent
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2,029 posts
Addicted, it sounds like you're reactively healing. That's NEVER a good idea in raids. If the tank takes damage and you (or whichever one-two players who are main healing) don't already have a big heal incoming, you're doing something wrong. Start casting gheal, cancel after 1-1.5 seconds if they don't need the healing, start casting again. If you're main healer, the only reason you shouldn't be doing that is if you're refreshing PoM or renew.
#6 Sep 11 2007 at 7:40 AM Rating: Good
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503 posts
I heal like an AV Cave Defender.....lots of jumping. Smiley: wink

Renew the tank and keep Prayer of Mending up. Start my gheal on the tank and end up jumping to cancel it so I don't overheal by more than 33%. When there's about 5 seconds left on clearcasting, I will let the heal go through even if the tank is at 99% hp.

Reason I do this, pally sniper healing.

Edited, Sep 11th 2007 8:42am by azelia
#7 Sep 11 2007 at 7:53 AM Rating: Decent
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2,029 posts
Try using escape, stopcasting macros, or if nothing else, bind escape to your spacebar. You'll lose a lot less healing time due to being airborne ;p
#8 Sep 11 2007 at 2:27 PM Rating: Decent
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1,233 posts
isfreak wrote:

Quote:
Addicted, it sounds like you're reactively healing. That's NEVER a good idea in raids. If the tank takes damage and you (or whichever one-two players who are main healing) don't already have a big heal incoming, you're doing something wrong. Start casting gheal, cancel after 1-1.5 seconds if they don't need the healing, start casting again. If you're main healer, the only reason you shouldn't be doing that is if you're refreshing PoM or renew.


Isfreak, it sounds like you spoke up without understanding what you are talking about. That's NEVER a good idea in forums. My raid knows what they are doing, and follow their instructions:

Quote:
they have me spam flash heal rank 1 to activate the +25% armor bonus on crit as much as possible. My mp5 is high enough that I pretty much cast continuously


My job is to make sure the tank has +25% armor from inspiration as much as possible and overheal. If all you do is start and stop casting greater heal all the time, your tank doesn't have the benefit of the extra armor which increases the amount of healing you do.

My top rank flash heals do almost half as much healing as top rank greater heal and take about half as long to cast. That means if the tank is in trouble, I can do just about the same healing with two flash heals as with one greater heal. If you start and stop greater heals half way through, you are getting an average of about the same time it takes to cast flash heal. But you could lose your tank if he takes a big hit just after you interrupt your heal because now you have to start all over. I just cast two flash heals and get the same effect with less risk of the tank dying. I bet that you do the same thing in that situation.

I do use the technique of starting a greater heal if I know the boss hits hard and interrupt if there is nothing to heal. Its pretty easy to figure out that you can stop casting if the tank is full health. But I prefer to keep a steady stream of healing to top off the tank so I don't get in trouble.

The cast/interrupt strategy is the far more reactive strategy you despise. You are committing to a high mana cost, long cast time heal and then deciding whether to continue it based upon the situation. That is totally reactive! If the tank doesn't need it, you waste mana. If you stop, you save mana but a fraction of a second later you may be looking at a half dead tank and the full cast time. Precasting the spell does not protect you at all from disaster. But it works if you know the tank will almost always need it--but that means you don't interrupt much.

If you find yourself interrupting most of the greater heals, it implies that the tank isn't taking much damage. That means you can rely on renew and prayer of mending and just watch and cast a flash heal every once in a while. If you find yourself letting the greater heals land, it implies that the tank needs a lot of healing so its not a mana saving strategy. And if the tank is dying fast, you need to spam flash heal anyway because the tank may die while you cast greater heal.

And like I said at the outset, the more heals you cast, the higher the chances of proccing inspiration, which will make your job easier. 25% more armor is 25% less mana, so using the less mana efficient flash heals come out ahead both in mana cost and tank survivability. Before I started raid healing, I used to think greater heal was the best use of my mana. My guild explained the flash heal/inspiration strategy, and now I rely on flash heals for healing in instance groups, too. I would rather cast twice as many flash heals, reduce the chances of the tank going down, and cut down on the mana consumption. 25% more armor makes everything easier.


I suppose healing strategy is also dependent upon the amount of health the tank has and the size of the heals. My tanks have about 10000 health and my greater heals are 4400+. I sure don't want to wait until they are below 6000 health to land a greater heal, but if I use greater heal at about 8000 health, it is a total waste of mana. I am dropping a 2000 flash heal when I see the health bar drop--which is generally lands around 8000 health. That is safe and economical. I drop the greater heals when the boss gets a crit or crushing blow and I need to get the tank to full health from half dead.

And don't discount the psychological value of keeping the tank topped up even if it costs extra mana. If the tank knows you won't be losing him, he can concentrate on doing his job and everyone will love you. Everyone in the raid gets distracted if they see the tanks health going up and down wildly and no one cares how efficient your mana use might be. And when you do wipe, the wild vacillations will be considered evidence of your incompetence. Much better to waste some mana and keep the tanks health bar as green as possible.



Edited, Sep 11th 2007 6:45pm by AddictedFanatic
#9 Sep 12 2007 at 2:55 PM Rating: Good
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2,029 posts
Actually, I was referring to the
Quote:
The problem with relying on greater heal is that if you need it, your tank is in trouble and probably will die while you cast it.


With +2000 healing, a fully talented Flash Heal is about 1650hps. Gheal is sitting at over 2000hps. While it's possible getting a weaker heal to land a second early will save him, I've yet to really be in a situation where that's a definite problem. And more than likely, you'll already have a Gheal incoming, if you're main healing, while you usually won't be cancel-casting flash heal whether main-healer or not.

Reactive healing meaning you don't wait until damage is taken to start casting. You're always casting. Also, the "high mana-cost" of gheal is significantly less than two flash heals, not to mention significantly more efficient.

If you find yourself interrupting almost all your gheal, you shouldn't cast flash heal but let the pallies pick it up with their super-efficient flash healing and keep canceling until the tank DOES need it rather than interrupting your 5SR regen with the least efficient heal available.

Quote:
And don't discount the psychological value of keeping the tank topped up even if it costs extra mana.

I guess my guild doesn't really have that problem. The main tank and main healer are sitting in the same room and are the guild leaders. Personally, I'd rather let the tank take significant damage and land an efficient heal over put off mana and time-inefficient spells and run the risk of going oom. We've stopped bringing healers than have more than 10% of their healing from flash healing to 25-mans unless they're the absolute last healers on.

Your role is unique, though, in keeping Inspiration up, and I wasn't criticizing than in any way. Though it doesn't by any means translate into 25% less mana.
#10 Jan 29 2008 at 9:06 AM Rating: Good
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121 posts
I'm quite new to raid healing (3 Karas, 3 Gruuls and 1 TK), been gearing up quite fast (still got a couple of blues), after some experimenting think I'm OK with the general idea, but do find raid healing a bit confusing and messy. Been looking through old posts for general 'how to heal' advice and found this one.

Basically, I've been keeping up the renews and PoMs between casting Gheals, which I cancel if it doesn't look like its needed. What confuses me is:
- when to let it run or when to cancel (azelia suggests here up to 33% overhealing is OK),
- at what point to cancel (half way through or just before it lands, does it matter?),
- when its appropriate to downrank and when it isn't (my feeling is its safer to cast & cancel max rank Gheals just in case, and am currently only comfortable casting downranked Gheals if I'm just topping off the tank on instruction, or I know for sure the damage coming isn't going to be too heavy).

Also, I'd appreciate any links to good raid healing guides.

Ta.
#11 Jan 29 2008 at 9:34 AM Rating: Decent
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403 posts
I wrote up a how-to-MH for our new priests on our forums I can post it if you'd like. It basically advises to do what lsfreak says but it goes into a little more detail explaining what macros you should have and when to use them.

Quote:
- at what point to cancel (half way through or just before it lands, does it matter?),


Just before it lands is best in the event the tank takes damage and you need to let the heal go off. Are you using Quartz?

Quote:
- when its appropriate to downrank and when it isn't (my feeling is its safer to cast & cancel max rank Gheals just in case, and am currently only comfortable casting downranked Gheals if I'm just topping off the tank on instruction, or I know for sure the damage coming isn't going to be too heavy).


Generally I spam GH1 or GH2 because it is more mana efficient and with more than 1 healer on the MT you'll get much less overhealing. Also for a lot less mana you'll proc clearcasts and get to cast free GH7s.


An ideal situation should look someting like this:
1. Cast GH2 (2.5 sec) and complete.
- 5sr begins.
2. Cast GH2 (2.5 sec) and complete.
- 5sr begins again.
3. Cast GH2 (2.5 sec) and complete with clearcast proc.
- 5sr does not begin again, BUT you are still approx 2.5secs i5sr from your 2nd GH.
4. Stopcast GH7 (* sec) and complete.
* Use stopcasting to delay this cast as long as possible, meaning you'll hit the macro once, twice, maybe three times depending on the situation. You can allow the tank to take an extra hit because your next heal will be a big GH7 not GH2. Also, you are playing the clock here. After one stopcast you'll be o5sr and get a full o5sr tick. Ideally, after two stopcasts you can be 7-10 seconds o5sr, maybe even more if you're lucky.
5. Cast Inner Focus
6. Cast GH7 (** sec).
** Due to Clearcast in step 4 you are STILL o5sr and your next spell again is free of mana cost. Stopcast this GH7 again like you did in step 4.
7. Cast GH2 (2.5sec) and complete.
- Finally go back i5sr.

Ideally you can spend 10,15,20 or more seconds o5sr while you are still casting.

Edited, Jan 29th 2008 1:25pm by MookusOU

Edited, Jan 29th 2008 1:29pm by MookusOU
#12 Jan 29 2008 at 10:55 AM Rating: Good
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1,574 posts
Isfreak wins the nerdfight--max rank Flash Heal is a terrible waste of mana for raiding priests. It's much better to cancelcast GH1 or 2, as he described. 25% more tank armor does not equal 25% less mana needed for healing--most boss fights deliver plenty of non-physical damage, and damage mitigation doesn't work that way anyway.

In the unlikely event that you're in a 10-man raid and get in a fight where Inspiration procs are more critical to your tank surviving the encounter than your priest's mana bar not being empty (can't think of any myself...) you'd still be better off spamming Flash Heal 1 to keep the buff up so you have mana for heals late in the fight.

In a 25-man raid, spamming Flash Heal is even more pointless, since you're almost certain to have either another healing priest or a resto shaman healing along with you and proccing Inspiration/Ancestral Healing. Both buffs last 15 seconds and they don't stack, so they'll be up the whole fight, particularly in those late-game AOE fights where Circle of Healing rules and Chain Heal reigns. Furthermore, in those kinds of battles it will be up to the Shammies and Druids and Pallys to save tanks with lighting heals when they're low...your job is either to have the mack truck of healing ready to roll whenever it's needed, or to explode the healing meter with Circle of Healing on the melee.

Short form of the above: use Flash Heal on trash and other fights where mana doesn't matter. In boss fights, use your more mana-efficient spells.
#13 Jan 29 2008 at 11:36 AM Rating: Good
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503 posts
Helluna wrote:
Basically, I've been keeping up the renews and PoMs between casting Gheals, which I cancel if it doesn't look like its needed. What confuses me is:
Hey, how you doing?

Helluna wrote:
- when to let it run or when to cancel (azelia suggests here up to 33% overhealing is OK)
It's ok if you need to keep the tank topped off. It's not ok if you're oom 30 seconds into the fight. Honestly try to keep your overhealing as low as possible. I actually don't suggest 33% is ok. my kara runs include a very good pally healer. If I don't like it go through, I might never get a gheal in. Sorry for the confusion.

Helluna wrote:
- at what point to cancel (half way through or just before it lands, does it matter?)
3/4 though is good, you can tell if it's needed or not. Waiting until just before it land might not be a good idea due to lag. Yes, you hit the Esc key, however some heal will still go through.
#14 Jan 31 2008 at 6:17 AM Rating: Good
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121 posts
Thanks for this.

I've wondered about the holy concentration strategy, how well does it work? The full 3 talent points 6% chance gives clearcasting on average 1 in every 17 greater (or flash) heals. To spam rank 2 Gheals before you get one means on average spending 6575 mana (more than half my mana bar's worth) to get a clearcasted rank 7 Gheal. I don't like relying on chance, can you not go oom before you get a clearcast?

Azelia - yeah those pala healers are always in there fast! It was maybe a bit naive of me to think theres some clear answer as to how much you can overheal, just something I got to get a feel for, guess it depends how long the tank will last out too. 3/4s sounds good to cancel, sometimes I've been too late.
#15 Jan 31 2008 at 9:45 AM Rating: Decent
20 posts
Every method of healing possible is valid for a holy priest, this is the strength of the class compared to other healers. Flash trying to save mages and locks that shouldn't have pulled agro. Stopcasting chains on main tanks. Down ranked chains on tanks for safe steady heals. ProM spam when mele are taking damage. Spamming renews across the raid when you don't have druid healers. CoH for fast group heals.

Shaman are better at chain heals, druids have great HOTs, pallies can main tank heal all day. Depending on your raid and the fight you should do what isn't being done by somebody with the ideal ability unless you are assigned a specific task.

Never forget that priests are the one class that can do all kinds of healing well, maybe not the best, but better than most.
#16 Jan 31 2008 at 10:25 AM Rating: Decent
20 posts
I hate to say it but pretty much ignore Addicted's advice. That is nearly the opposite of how a Priest is intended to heal.

In all T4 content Priest suffer a defined role. We are "pinch-hitters" for most classes. Shamans do better AoE heals, Paladins Direct, and Druids HOT's.

On a main tank generally cancel/cast Gheal 2 or 4 depending on your healing then use Gheal 7 on a clearcast proc followed by an Inner Focus Gheal 7 to get you around 10 seconds OSFSR.

Raid healing use mouse over macros for Renew and Flash Heal on trash. During a boss encounter try casting Gheal 2 on Melee with Renew. You can spec CoH and mouse over macro that, but it has limited use before T5. Use ProM every cool down on the MT to ensure it hops.
#17 Jan 31 2008 at 1:27 PM Rating: Decent
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I said it before when this thread started (this thread is now almost 4 months old), but our strongest healer keeps PoM up, Renews on those taking the most damage, and then cancel-chains Gheal 7 on the tanks. He is always the first to land big heals on the tanks, his PoM and Renew does significant healing, and then he starts CoH when the AoE happens.
#18 Feb 01 2008 at 7:34 PM Rating: Decent
Spam PoM every 10 seconds or so, it cost around 250 mp when specced and instantly heals around 1.4k at +1450 healing for me. Also constantly renew the tank so that it will relief the burst healing done by a little.

Some priestly skills i use...
1) Cast Renew and PoM on tank before he even start pulling the mob. Because once he enters and get the very first hit from the mob, PoM instantly heals him for like 1.5k and your PoM should have finished CD. Cast it again if PoM does not bounch back to him. :)
2) Macro InnerFocus and G heal rank 7. Free heal every 2 minutes. :P
3) Ok some people arnt fans of Flash heal because of the lower cast time resulting in lesser benefit from bonus healing but i always spam flash heal highest rank to heal tank in order to build up some trinket stacking healing effect (Ribbon of sacrifice). When Holy conc proc, use g heal rank 7.
Another reason why i prefer flash heal because the more you cast heal, the higher the chances of scoring a crit and inspiration increasing the tank amour by 25%. And 25% amour result in lesser healing done because lesser dmg is taken.

One lovely thing about priest is that they can save tanks when tanks are on the verge of death at like 30% hp. Instant cast PoM to heal 1.5k and cast a shield on tank, total of 3k hp in 1 sec giving you enough time to cast several Flash heals...
#19 Feb 02 2008 at 10:32 AM Rating: Decent
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2,029 posts
Don't macro IF to Gheal. Use it smartly - right after Holy Conc procs, and just cancel-cast Gheals. You'll be getting somewhere in the region of a thousand mana back from spirit regen, because it takes out of the 5SR.
Also, Flash Heal just doesn't have the mana efficiency OR the healing/sec that gheal has. Gheal is about 2hpm higher and about 500hps higher at max rank.
#20 Feb 05 2008 at 5:22 AM Rating: Decent
intersting, i've only raided kara and gruuls since the expansion came out, I ve 2/2 whtimend, 3/3 PMC and healing is around 1680.

The other day, i ran in a pug kara. Other two healers were a shammy around 1100 healing, and a palli around 1500 healing.

I dont remember what fight it was or if it was just in trash, but the shammy was pretty close to my score in terms of healing over the wholeraid. I was number 1 in over heal as well...

I know that my priest is more efficient than the shammy because i rarely have to drink out of combat or whatnot but I am just confused about why my healing didn't totally demolish that of the other two healers...

typical fight for me was, ProM, renew on tank, Prom, cancel cast GH3, let it go, when clearcast procs, inner focus GH7 etc

if tank of party member goes below 30% Flash heals ftw till i can control it.

I even was running circle of healing for aoe heals... sigh.

anyway, I guess i'm jst wondering how a priest should gauge how well of a healer they are...
#21 Feb 05 2008 at 10:27 AM Rating: Decent
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403 posts
Quote:
anyway, I guess i'm jst wondering how a priest should gauge how well of a healer they are...


If you are successfully downing bosses and getting through trash with no wipes you are doing well. Don't get too obsessed with meters.

CoH isn't that useful in KZ so don't be surprised when a shammy is very close due to chain heal. Also, if you were CoHing a lot that would explain all the overhealing.
#22 Feb 06 2008 at 6:58 AM Rating: Good
34 posts
I'm currently on circle of healing duty for my guild in TK and SSC, so I thought I might give my (probably badly thought out) strategies.

In trash pulls i'm often assigned a tank if there's no AoE damage, in these I just use PoM, renew, and then adjust my main heals depending on how much damage my tank is taking. Rank 2 gheal is pretty standard for me, and because it's trash I don't bother with stopcast. When I get bored I use max rank flash to keep him up and then do holy fire + smite + mind blast on his target. Sure the mana efficiency is atrocious but it isn't boss fights and I never draw aggro. No one minds me doing damage anyway as long as I don't fail at healing, this is why I pity healadins so much - they must get bored so easily.

On AoE duty it's basically circle spam everyone to full after they all take damage. Surge of light seems to be constantly proccing, and so I sneak in a few smites along the way (mouse over healing effects so I don't have to change targets). Otherwise I help out the tank(s) with renew and mending, and take over healing one if another healer gets silenced/DCed/knocked out of line of sight.

Boss fights are different for every single boss it seems, though maybe that's because I have different assignments. Void reaver for instance I'm solely the melee dps group's healer with circle again (maybe helping out people hit by orbs, but usually we've a couple of druids doing that).
Often in AoE fights circle of healing is bad because people are too spread out, but the guild leader still wants raid heals (for me this is the case with al'ar specifically). In this situation you can flash everyone up to full singly, but this eats mana like nothing else. If there's time, which luckily there usually is, I singly cast rank 2 gheal.

Personally, my favourite fight is warlord karathresh when I'm on healing duty for the naga priest's tank. Renews, mending, rank 2 big heals on the tank because the naga is so weak it doesn't warrant more, while keeping the warlock and dps warrior/rogue and me topped up after AoE...I don't know why but I just like that fight, and I always request that assignment.

Ok I'm finished with my strats, you can flame me now...
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