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I'm not sure I fully understand Talents...Follow

#1 Sep 06 2007 at 7:54 PM Rating: Excellent
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I am a Blood Elf Warlock on a PvP server, currently level 22 and yet to use a single talent point.

I know I want to work towards a Demonology build, if for no other reason than because I want to be able to summon the Felguard. Should I just put all of my points towards Demonology so that I will be able to get the Felguard at level 50, or is that a bad idea?

I also don't know how I should use my points, I have been reading the threads on here and some info on other sites about builds and which talents are more worthwhile than others, but I just can't decide. Can anyone recommend a good Demonology build or at least give some suggestions on how I should go?

One other question is this, what happens when you go to the trainer to undo your talents? Is there any kind of cost of penalty for doing this? The primary reason I haven't used any points yet is because I don't know what will happen if I want to change something.
Any help or suggestions that can be given would be greatly appreciated.

Edited, Sep 6th 2007 11:56pm by Sieryuu
#2 Sep 06 2007 at 8:47 PM Rating: Decent
If you cant decide you can always go to the world of warcraft website, go to the warlock section and click talents. There you can move ur talents around till you've got the spec you want then copy it to ingame. Im demonology at the moment and its really good for pvp and leveling (thats my opinion or people might say different). Try and keep to the talents that maximize your damage, stamina and intellect of you and your pet.

Yes, there is a penalty for respeccing at a trainer it costs money and it increases the amount every time you respec. Altho there is a cap at 50 gold.


Hope that helps you a bit : )

#3 Sep 06 2007 at 10:13 PM Rating: Excellent
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#4 Sep 07 2007 at 12:50 AM Rating: Decent
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Ok couple of things I see, and mind you I don't spend much time on here posting so others might have better Ideas.

First off if your stated intention is to get to your Felguard. Then why bother putting points into talents that will only improve other pets. Improved Imp and Improved Voidwalker kinda seem like a waist of 6 talent points that can get you alot more elsewhere. Heck by 22 I wouldn't even be useing the imp anymore.

Another thing, I personally didn't use DD when I was since I could use my Dot's then LT, and DL to keep my mana and health up. Then I was ready if I needed to throw out a HF. The points put into getting an instant corr, would probably be more useful. That way you get your dot's off faster and have more time for your own personal utility type spells.

Without going affliction spec, I didn't personally need suppresion, since I wasn't all aff spells and if something resited I had plenty of time to recast and life tap lil extra after to make up for it. The pet holds better agro and, gives you plenty of time to do what ever, aslong as your careful.

I'd say improved HF is a MUST. Your pet is your main source of protection and keeping him or her alive is the most important thing for a Demo spec(am I wrong?). On that note you also want to keep them fighting as long as possible so useing keeping their mana up, aswell as yours is a big thing. So fel intellect is a good choice. The plus int and minus spir is great since you life tap and DL for mana, makes spir pretty much a minor concern.

Don't take these as set in stone rules. But I'd say take insta corr first then start on Demo. Use imp voidwalker until lvl 56 when you can respec it out and get Felguard (which is when I've heard is the time for it to really shine). I wouldn't know myself I'm hooked on my Aff. lock. Other than that here was my idea for a final goal for you.

http://www.worldofwarcraft.com/info/classes/warlock/talents.html?0502220400000000000000052030133250103531351000000000000000000000


Hope it helps you out.
#5 Sep 07 2007 at 12:51 AM Rating: Decent
In my opinion:

Put two points from suppression into imp health funnel;
put one point from suppression into imp corruption;
put four points from bane into imp corruption;
put five points from cataclysm into imp shadow bolt.

This would get you to a respected final demo build.

IMO you shouldn't go demo until you can get something like this:
here
which is available at level 35.

Otherwise you'll find that leveling takes a long time.

Edited, Sep 7th 2007 4:51am by OveliaLethon
#6 Sep 07 2007 at 5:17 AM Rating: Good
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1,729 posts
Both Affliction and Demo can be great levelling specs, but however you look at it you should definately plan on changing your spec at 56 if you want Felguard. Prior to that, he isn't as good. He doesn't get key abilities until 56 and you do not have anough talent points to have all the support he needs and still have an instant cast Corr.

Really you should decide on a levelling spec first, many agree that Affliction is the best for levelling, but Demo can work well too. How to spend your points for levelling really depends on your playstyle. All 3 trees are actually very viable, but which one you use should depend on how you play. Read the stickie on playstyles and it will tell you what talents you need for what playstyle you prefer to use. Then post a build up here and someone can look at it.
#7 Sep 07 2007 at 8:21 AM Rating: Decent
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1,571 posts
There is no need to "work towards" any build. You take what is most suitable for you while you level and then when you can get full build with talents that complement each other - you respec.
Affliction has great talents for any level, demo in my opinion can be half-baked until your late 50ies because you cannot support it very good yet.



#8 Sep 11 2007 at 3:41 PM Rating: Default
Unlike some of the other people, I do not need to tell you what you "should" do. It's going to be your decision, either way. However, at level 22 your needs at this time will not be the same when you are over level 40, so you can plan your point allocation wisely, and change them at the appropriate time to save money.
I noticed that right away, and fortunately, I did not have to re-specialize more than three times (I'm almost 64). Demonology is probably the slowest to get you some noticeable results, which is why Affliction or Destruction may be good to start, though the top two tiers of Demonology can help you early-on.

Talents are just some extra power to what you already possess, so as stated, there is no inherent need to build toward anything.
Demonology is mostly about your minions, not yourself; your benefits will be minor, so you have to love your minions to commit to this specialization. Use any gear or talent that will boost your defense, stamina and intellect; these attributes make the minions stronger, along side yourself. Eventually, the higher your minion's stamina and intellect, the more bonus spell damage you and they will gain. At my level, my pets are hard to kill (even in PVP), and I usually die before they come close. My felhunter is probably the most contended, and at level 55, was close to unbeatable (unassisted) that was close in level.

Felguard really is not as fancy as it seems. His defense is much lower than the voidwalker, but his melee is what makes him last short fights-- he is not good for anything drawn-out. I use my voidwalker and felfunter in shifts, because they both contribute a lot, when soloing. My felhunter is my favourite for PVP, because his abilities seem to be the most pervasive.
A good Demonology warlock is going to make use of all of their minions (I never use the succubus, though), not just one of them. Realistically, just one is not going to be very helpful, and some people do not like the felguard in instances, because he can bring too many on a party. At my level, I still use my imp-- he gives me the most bonus damage, and makes me less tastey to enemies, so I can whomp them, while other party members are getting beat.

Demonic Sacrifice only sounds cool. Unless you have another specialization, and have developed it more than Demonology, then there is really very few instances when losing a pet is a good idea.
Demonology warlocks get a lot of power form their minions, and visa versa. When one of them is gone, you are stripped of a lot of bonuses that are quite useful. I like to get bonus-damage gear, which counters the need to buff Affliction or Demonology any more. For example, my Drain Life already does twice the intended amount of healing/damage, and my curses seem to do around 25% more damage or more, not counting criticals.

That brings me to another point. I think that bonus damage is more important than critical damage. Not because you will get more damage, but because you will always deal damage in a specific interval. Criticals are the chance to do deal extra damage. Unless you have over 20% critical chance, then you will not notice much of a difference. Demonic Tactics will increase your critical chances, but even after mastering it, I notice that my bonus damage is more reliable. However, the felhunter seems to have a high critical rating already, so you can still find some practical use from critical damge bonuses.
Of couse, that is just how I have developed a Demonology warlock, and that is how I have learned to deal more damage. That may not apply to other specializations.
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