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#1 Sep 06 2007 at 2:08 AM Rating: Decent
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362 posts
Hi I play a warrior.
I have made post like one below in my guild shaman section:


"You might not realize how much of a DPS increase WF totem gives to warriors. I am pretty sure WF > poisons for rogues as well but maybe I am wrong
The problem is that you cant put all totems at once so I gave up fighting for my WFT.
Till i have found yhis:

" Totem twisting technique is all about buffing your DPS both with Windfury and Air Totem. How is it possible ? Let's look more closely to our Windfury totem : it's not a permanent buff but a 9 second one fixed on your group weapons. So now do you understand what I mean ? Clever use of game mechanics ftw.
Put WF 1 sec, switch it off then put Grace of Air 8 seconds, repeat.

taken from nerfmyshaman.blogspot.com/2007/09/two-raids-no-analysis-but-some-news.html"

http://wow.allakhazam.com/db/class.html?wclass=1;mid=118905737112919525;num=6;page=1
So can I have WFT please? :P "

The source is from warrior forum.
I got such answers:

"LOL totem swapping costs mana, and alot.
I could never swap one between the other every 9 seconds. If I did, in 30 seconds I would have no mana left."
"But yeah, as vamp says, totem swapping isnt a great idea as you will go oom way too fast."
As you see my guild shamans don't see it can be done.
I would like to ask here: Is totem swaping possible? Or not really?
#2 Sep 06 2007 at 2:52 AM Rating: Decent
Well, I generally do not switch totems, it's one or the other.

As an elemental shaman with resonable gear and a resonable mana pool (8618) I'd be using wrath of air & windfury totem. Wrath of air costs 240 mana whilst windfury totem costs 243 mana (this is with 25% totem cost reduction from resto talents), so what you'd be asking would be that every 9 seconds I go through the business of burning 483 mana (5.6% of my mana pool) in addition to 2 global cooldowns & ~1 second of dropping the totems due to lag.

So for both of us to benefit it would require me to waste 1/3 of my time dropping totems vs just sticking to one buff for one of us.

If you were tanking & holding aggro fine w/o windfury totem I would keep wrath of air up (unless I also had a rogue in the group who wanted WF), however if you're a dps warrior I would definitly drop WF and go without wrath of air.



Edited, Sep 6th 2007 6:53am by Tyele
#3 Sep 06 2007 at 5:19 AM Rating: Decent
I've tried it; it's also called totem twisting. The mana is admittedly a problem, but not prohibitively so. It is possible. The major problem I came across, as has Tyele, is the time investment. Every time we twist, we have to go through two global cooldowns in addition to any possible travel time to get in range. Yes, it could be a benefit to the party, but it's at the cost of usable time by the shaman.

But if you're a DPS warrior, you should be getting windfury instead of grace of air anyway; before the nerf only one DPS warrior in a party was enough to outweigh the DPS boost from GoA with almost any other group composition.
#4 Sep 06 2007 at 3:29 PM Rating: Decent
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2,634 posts
LOL - I would never switch out like that, since im main healer, I focus on health bars during the fight, and If you are an elemental or enchanment shaman you should be focusing on dps.

Not to mention its completely mana inefficient!

If you want your WF totem then you should find 2 shamans, on resto and one enhance or elemental then you can have the best of both worlds.

I generally do not use WF when grouping because Its just not viable most times in a group. If you not using a 2 hand weapon its really not as useful as most would think. Using the AGI totem gives the tank around the same amount of DPS and it helps rogues/hunters as well.

Or I just use my +healing/spell totem. Sorry WARRIORS!
#5 Sep 06 2007 at 4:08 PM Rating: Good
It's not terribly viable for Elemental or Restoration Shaman, as they need both their global cooldowns and mana pools. If your DPS totems aren't provided by an Enhancement Shaman, you're probably out of luck; it's just too much of a stop in terms of their other abilities (healing or ranged DPS, since they need to constantly be casting).

Enhancement Shaman, on the other hand, are quite capable of Totem Twisting and should be doing it as a matter of course. It's not obscenely mana intensive and provides a _much_ larger group benefit than you see from Shocks, even if you had to completely forgo any kind of Shocking... which you won't if you do it properly, although you may have to tone down some of the shock use. You'll get more damage out of the GoA totem than you will out of the additional shocks, not to mention the group benefit.

Quote:


I generally do not use WF when grouping because Its just not viable most times in a group. If you not using a 2 hand weapon its really not as useful as most would think. Using the AGI totem gives the tank around the same amount of DPS and it helps rogues/hunters as well.


It doesn't given even close to the same amount of DPS/Rage Generation/Threat Generation in any situation for any Warrior, and Rogues who prefer double poisons and GoA over Windfury Totem and an offhand poison are either ignorant or foolish (Or, possibly, both). The math has been done a thousand times, and under no situation does GoA even come close to benefiting the Rogue as much as WF does.

If you're in a five-man with a Feral Druid or a Hunter as well the issue does become trickier (especially if the FDruid is tanking, as GoA provides a very large boost to their Dodge), but in any melee raid DPS group there's not much question about it at all.
#6 Sep 06 2007 at 4:17 PM Rating: Decent
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2,634 posts
Quote:
It doesn't given even close to the same amount of DPS/Rage Generation/Threat Generation in any situation for any Warrior, and Rogues who prefer double poisons and GoA over Windfury Totem and an offhand poison are either ignorant or foolish (Or, possibly, both). The math has been done a thousand times, and under no situation does GoA even come close to benefiting the Rogue as much as WF does.


I didnt want to put much thought into this, I generally use my WoA, because in most cases I have more casters than I do melee.

So what your saying, I should be using WF over my GoA or WoA because it will help with threat generation for my warrior and quite possibly my rogue?

The reason why I see that WF is not useful for grouping is because if my rogue crits and he takes aggro my mana pool is screwed and we die.

So i see your point to the threat generation for the warrior, but quite frankly, I have a rather large problem with rogues lately stealing aggro, so it will be a cold day in hell before I give a demanding rogue WF.

Edited, Sep 6th 2007 8:20pm by lauisifer
#7 Sep 06 2007 at 4:22 PM Rating: Good
Yeah, but since it also increases the tank's threat it won't make them more likely to pull aggro. However, since GoA does benefit Rogues more than Warriors, _that_ makes them more likely to pull aggro compared to the more symmetrical benefit (actually skewed towards the Warrior) from WF.

If you've got mostly casters than WoA may still be the way to go, but if the group has 3 of any combination of Warriors or Rogues then WF wins, even if you get benefit out of WoA. If there's two people in the group who'd get benefit and they're both Warriors, WF wins in terms of overall group benefit. If there's one Warrior and one Rogue it's iffier, especially if the other two and you do get dedicated benefits from WoA.
#8 Sep 07 2007 at 12:10 PM Rating: Good
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254 posts
Ahhh the good old (GoA vs WF vs WoA) fight.

The only time I will throw WoA is if there is 3 casters including the healer. If there is 2 warriors then I will throw WF. If there is only one warrior then I will throw GoA. I find myself doing a lot of guild runs and our dps usually consists of myself, a rogue, a hunter, and a warrior or druid as tank. So the GoA seems to just benefit more people. If you have a druid tank WF is out the door cause it does nothing for them in bear.

I think the rule of thumb here is to be smart about it. Throw whatever totem will benefit the most people in the group. I find that throwing WF for the one warrior in the group is kind of a waste. Sure it will increase his threat but if your smart that's not an issue for you. My personal experience I haven't been in to many groups that had a tank that couldn't hold threat. Sure if I went tearing in there smacking and popping CD I'm going to steal it but that's where smart playing comes in. I would much rather let the tank naturally grab the threat and have a huge GOA dps boost for the other 3 dps'rs. This may sound greedy and selfish but really, throw a totem and help one guy or help three. In my opinion it's pretty simple answer.

But with that all being said since I have started doing heroics lots lately as I now have all my keys a new strategy has risen. Heroics are a totally new ballgame when it comes to totem dropping. I have found myself more often than not throwing whatever totem will make up somewhere were lacking, and no longer throwing what helps the most people. If the tank is having to pick up a lot of guys and having threat issues than the WF goes down. If the healer is having issues than the WOA goes down. If our dps is to slow than the GOA goes down. And sometimes I even alternate them. Throw the WF off the start until the tanks got some good threat then swap it out for GOA and dps the crap out of them, and if were starting to run low on health chucking a WOA totem, etc etc.

I think heroics you really have to watch the group and just make evaluations and don't just stick to one totem the whole time. Theres a reason we have a whole screen full of them. Monitor the situation and drop accordingly.

And don't forget to throw some Grounding totems if there is some stupid caster picking on someone till the tank can grab them up. It's cheap and can eat a lot of damage. Grounding has a cooldown but I find I can eat up every 2nd bolt (1eat, 2miss, 3eat). And if your bold enough and know how to kite to the tank you can toss earthshock on the 2nd cast. This will help pull them in closer to the tank but they will also turn on you so be ready to start taking the blows.
#9 Sep 07 2007 at 10:43 PM Rating: Decent
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514 posts
Taken straight from the original post on EJ that this post was started from:

Windfury vs GoA in a raid group?
Always use Windfury if the following conditions are True:

* A DPS warrior is in your group
* A warrior who is tanking is in your group
* A warrior is in your group
* If no warrior, more than 1 sword rogue is in the group

Grace of Air should be considered for use only if the above are false, and under these conditions:

* A feral druid tank is in the group (ie, bear... not kitty)
* A prot warrior is in your group on a non threat limited fight with high damage components
* Any combination of more than 2 hunter/druids is in the group
#10 Sep 08 2007 at 2:43 AM Rating: Decent
In some fights I actually have to use tranquil air more often - Hydross the unstable for example has her aggro reset quite frequently, and so the reduction in threat is more useful to dps than extra damage which they would have to prohibit anyway.

But generally sword rogues (not dagger rogues, poison + GoA is better for them), warriors and in particular retri paladins (yes I went there) get so much out of WF totem that it becomes the obvious choice when there's one in your group. I think WoA is my least valued air totem - I'll only use it if there's 4 casters including me in the group. GoA is basically the inbetween totem if you randomly get stuck with a hunter and other combos which dont benefit from WF. However, unless you have 3 classes which will benefit more from GoA than one single WF user, WF will be better.
#11 Sep 10 2007 at 5:20 AM Rating: Good
I just realized that I was the source in the Warrior forum. Huh.

Anyway, don't expect Totem Twisting unless you've got an Enhancement Shaman. What you should expect in a lot of situations is to just get Windfury instead, and not have it be swapped at all. =p
#12 Sep 13 2007 at 6:21 AM Rating: Decent
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2,029 posts
Quote:
Windfury vs GoA in a raid group?
Always use Windfury if the following conditions are True:

* A warrior is in your group


Just restating the important stuff :P As a shadow priest, I see a noticeable increase in my threat ceiling when our tank gets Windfury, which is really important as even with Tranquil Air on me and Misdirect rotations on the tank I'm regularly riding our warrior for aggro in what 25-mans we've done. Windfury = win.
As to the OP, my view is that it wouldn't be worth it except in a melee-heavy group (main tank, DPS warrior, kitty, rogue, enhance shammy), and even then I wouldn't force it upon the shammy but merely bring up the possibility. Otherwise, it just doesn't seem like the mana drain and time requirements are worth it.

Edited, Sep 13th 2007 9:23am by lsfreak
#13 Sep 14 2007 at 1:47 AM Rating: Decent
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164 posts
If you have an Enhancement Shaman, I strongly recommend having him try a Totem Twisting macro in the melee group. The DPS increase for a full group is well above the Shaman's personal shock rotation and I usually still have enough mana to throw a Flame Shock now and then for the little boost.


If you don't have an Enhancement Shaman and you have 2 Rogues, a DPS warrior, and a spare Feral Druid that raid regularly, shame on you!
#14 Sep 14 2007 at 4:38 PM Rating: Decent
24 posts
My air totem of choice has always been WoA. This is not primarily due to my elemental spec, but based on the group composition. If there are three casters, include myself and the healer, then WoA gets dropped automatically. I'd prefer to buff three players than two. It just makes sense to me. Plus, I figure that with SoE any rogue, hunter, warrior or feral druid is going to benefit anyhow. If the tank has the ability to hold threat easier that's great, but not at the cost of lower DPS in general.

If there were aggro holding issues with a tank, I would consider the WF totem option. However, I would also be considering a tank replacement or a request that the party pay more attention to their KTM.
#15 Sep 17 2007 at 3:05 PM Rating: Decent
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2,388 posts
Quote:
I figure that with SoE any rogue, hunter, warrior or feral druid is going to benefit anyhow


SoE?

I ask because one of my old guilds was Soldiers of Erinyes
#16 Sep 17 2007 at 10:40 PM Rating: Decent
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27,272 posts
anyone here that can put the whole totemtwisting in 1 post? (or pm to me)
So i can post it on our guildforum, because we have 1 enhancement shaman who is raiding regularly and a couple of shamans leveling so this would be very helpful.
#17 Sep 18 2007 at 12:38 AM Rating: Decent
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1,330 posts
Quote:
SoE?


Strength of Earth.
#18 Sep 18 2007 at 2:45 AM Rating: Good
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164 posts
Since Aetien asked for one concise post on Totem Twisting, here goes.


"Totem Twisting"

or

"How I Learned To Buff Better (And Give Up My Earth Shock Addiction)"

--------------

"Totem Twisting" is the art of getting around the fact that Blizzard can't quite figure out how to put good totems in more than one element. Since WF Totem is by far the best choice for Rogue & DPS Warrior buff, but we (and Druids for that matter) would much rather have GoA, we need to either deal with no air totem buff or find a workaround.

The only known way to get around this fairly brutal limitation is by abusing the 9 second duration of the WF buff from the totem. The way to do this is to make a /castsequence macro that will drop WF then GoA in succession. The macro is as follows:

/castsequence reset=8/combat Windfury Totem, Grace of Air Totem

(You can also add a key modifier to reset the macro if you'd like, such as "alt". That would look like: /castsequence reset=8/combat/alt Windfury Totem, Grace of Air Totem)

Hit that macro twice every time it's up, and you'll notice a sharp jump in your melee damage, the downside being that you'll find yourself going OOM with a quickness if you try to fit in any sort of shock rotation. The totem rotation takes about 5k mana every 2mins, leaving you with enough mana to Flame Shock a couple of times, but that's about it.

The question you need to ask yourself is "Just how much damage am I really gaining from my shock rotation?" I bet if you're honest with yourself you will find that it is less than your whole party gains from added agility (especially with 2 or more Rogues or Druids).

Totem Twisting is something that I think every Enhancement Shaman should try at least once in a raid. If you find that you're added DPS from shocks is higher than the boost from GoA to the whole group, feel free to revert. But I know that in my raiding it certainly isn't.

- Zarniwoop of Greymane
#19 Sep 18 2007 at 3:06 AM Rating: Decent
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27,272 posts
thanks for putting it all in 1 post, its now on my guilds shaman forum ^^
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