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Warrior Level 70 PvE DPS F.A.QFollow

#152 Oct 25 2007 at 10:52 AM Rating: Decent
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Scrolls actually do stack as it stands as long as you don't already have a buff that adds the same stat. I.e. on grull last week I had a flask of relentless assault as well as a scroll of str. However you can't stack priest power word fortitude with a stm scroll.


Btw Devious, build looks good though if I were going to do that I'd take a point out of sword spec and pick DW up again. Just my opinion though.

Edited, Oct 25th 2007 2:55pm by Jimpadan
#153 Oct 25 2007 at 11:23 AM Rating: Decent
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oh yeah, actually, i'd remove 1 point of imp execute, i totally forgot about dw / ss switch.
#154 Oct 25 2007 at 11:56 AM Rating: Default
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Oh yha. Silly me didn't recognize that it's not a 41 build so you have the extra points to switch over. I had to get in the ceilings to run cable today. Guess the asbestos got to me.
#155 Nov 06 2007 at 7:19 AM Rating: Decent
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Well, I just finalized a version of the spreadsheet I'm working on that includes a single hit table for DPS calculations. The only thing left is streamlining, flurry (that's gonna wait for a while, I have to collaborate with a friend of mine who is much farther into his engineering courses) modeling, sword spec (same time as flurry modeling) and windfury.

Anyways, if your interested, here it is.
#156 Nov 17 2007 at 4:39 PM Rating: Decent
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Version 9 of the Spreadsheet is available now.

Warrior DPS Spreedsheet
#157 Nov 28 2007 at 6:50 PM Rating: Decent
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I updated the faq, anything I'm still missing?

I added epic gems, executioner, ... removed weapon skill, added in expertise.
#158 Dec 03 2007 at 10:58 PM Rating: Decent
It's 9% hit for specials/2H, not 8.6%. Executioner doesn't stack if you have it on both weapons (apparently, I need to run more testing on this).

That's about it.
#159 Dec 07 2007 at 12:51 PM Rating: Default
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Has anyone found out if off hand WW hits proc enchants? Or if blizz is doing something to correct off hand WW crits not proccing flurry?
#160 Dec 07 2007 at 4:54 PM Rating: Decent
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I don't know if it's 'working as intended' or it simply wasn't coded in, and is an 'oversight'. But WW OH hits do not at this time proc flurry. I'm not sure about chants not proccing, but it logically would seem that way... I use 20 str to weapon for my OH at this point, and haven't thoughtfully switched my MH and OH to put my mongoose in the OH and WW spammed to find out.

I seem to remember a blue post about them 'looking into it'. But the next patch notes don't seem to include anything about warriors WW at all yet.
#161 Dec 09 2007 at 11:30 AM Rating: Decent
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Quote:
It's 9% hit for specials/2H, not 8.6%


Fixed. But I see conflicting information about this all the time. I'd rather give info that was at least correct as opposed to possibly being correct (from what I can find on the internets).

If it's 8.6% miss rate, and you have 9% to hit, you wont miss
-but-
if it's 9% miss, and you have 8.6%, you will miss.

Funny thing is, when I was 2h slam build for kara (months ago now) I only had 8.5% to hit, and i never missed on anything, ever. But i see reports of people missing with different hit ratings on elitist jerks and the Oforums. So... better safe than sorry, IMHO.
#162 Dec 10 2007 at 6:13 AM Rating: Decent
Quote:

Funny thing is, when I was 2h slam build for kara (months ago now) I only had 8.5% to hit, and i never missed on anything, ever. But i see reports of people missing with different hit ratings on elitist jerks and the Oforums. So... better safe than sorry, IMHO.


You also used to have the 4 Weapon Skill from Weapon Mastery too, which offsets having less than 9% hit. You'd still have a chance to miss at 8.5% iirc, but it'd be rather low and I've begun forgetting the math for Weapon Skill so I could be wrong.
#163 Dec 11 2007 at 4:36 PM Rating: Default
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From what I've been reading on the EJ forums and the tankspot forums, executioner MH / mongoose OH is only better once you reach a certain point of AP/CRIT over exec/potency.

edit - how come you don't mention the 4 str/6 stam gem [blue] for certain socket bonuses?



Edited, Dec 11th 2007 4:37pm by russki
#164 Dec 18 2007 at 10:24 PM Rating: Decent
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I hadn't put in the 4 str 6 sta gems because most often your gonna get MUCH MUCH more dps out of just putting in an 8+ str gem instead in.

The primary example where this isn't true is with the helm of second sight, which has a 4 str bonus from correct socketing. If you socket the entire helm for 8 str ignoring bonus's you'll end up with more overall dps than if you correctly socket the helm of course.

I socket for solo play right now. If I socketed for DPS it'd be all 8 str gems for the non-dps related bonuses, and 4 str/4 crit gems for yellow socket bonus items.
#165 Dec 19 2007 at 8:57 PM Rating: Decent
devioususer wrote:
I hadn't put in the 4 str 6 sta gems because most often your gonna get MUCH MUCH more dps out of just putting in an 8+ str gem instead in.

The primary example where this isn't true is with the helm of second sight, which has a 4 str bonus from correct socketing. If you socket the entire helm for 8 str ignoring bonus's you'll end up with more overall dps than if you correctly socket the helm of course.

I socket for solo play right now. If I socketed for DPS it'd be all 8 str gems for the non-dps related bonuses, and 4 str/4 crit gems for yellow socket bonus items.


Considering that the 12 AGI/3% Crit Metagem needs two blue (or Purple/Green) gems, it's worth mentioning. You'll have to get them from somewhere if you're using it, and you might as well make use of socket bonuses as you're doing so.
#166 Dec 20 2007 at 2:05 PM Rating: Decent
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RPZip wrote:
Considering that the 12 AGI/3% Crit Metagem needs two blue (or Purple/Green) gems, it's worth mentioning. You'll have to get them from somewhere if you're using it, and you might as well make use of socket bonuses as you're doing so.

Going for a meta with +AP would be superior though. However, 12 agi/3% crit dmg might be better than +crit/snare ressist.
#167 Dec 20 2007 at 7:20 PM Rating: Decent
Utarius wrote:
RPZip wrote:
Considering that the 12 AGI/3% Crit Metagem needs two blue (or Purple/Green) gems, it's worth mentioning. You'll have to get them from somewhere if you're using it, and you might as well make use of socket bonuses as you're doing so.

Going for a meta with +AP would be superior though. However, 12 agi/3% crit dmg might be better than +crit/snare ressist.


11 STR is better than 12 AGi and 3% more damage to all crits? How?

EDIT: 24 AP ~= 11 STR with BoKings.

Edited, Dec 20th 2007 10:21pm by RPZip
#168 Dec 20 2007 at 7:30 PM Rating: Decent
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i'm fairly certain just the 3% extra crit damage is superior. I'll throw in the 4 str 6 sta gem in list later tonight sometime. I'll try and find the epic related gems too.
#169 Dec 21 2007 at 8:07 AM Rating: Decent
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RPZip wrote:
11 STR is better than 12 AGi and 3% more damage to all crits? How?

Well, it all comes down to how much crit you've got. In my case it's 32% (29% in battle stance) and 1.4k AP unbuffed. 1.8k selfbuffed.

324 - 487 damage, 406 average.

Take Slam as example, AP gem first.

1 817 * 3.7 / 14 = ~480 damage added per hit.

886 damage per swing. 32% crit, and Impale (therefore ~35.2%) = ~1 198 (1 197.872).


Now with the other meta.

12 agi = ~0.36% crit.

1 793 * 3.7 / 14 = ~474 damage added per hit.

880 damage per swing. 32.36 crit, and Impale plus 3% additional (23% extra dmg). It all adds up to around 36.1% crit.

~1 198 (1 197.68).

In my case, the AP gem is slightly better. However, that's not counting abilities that favour crit over AP (normalized abilities like MS and WW). If you're at higher than 35% crit in berser stance I'd say you're right RP.
#170 Dec 21 2007 at 11:27 AM Rating: Decent
Eh.

You're looking at it wrong, actually. Impale is a 20% increase to critical strike bonus, for a total of 220% (10% more overall). The metagame is a 3% increase to the _total_ attack, not damage boost, so it's 206% without Impale and 226.6% with Impale. Plus it effects autoattacks, which is nice.

With a 25% crit rate even, it's ~.75% +Crit. Factor in BoKings for the AGI and it's ~25 Crit Rating on the gem vs. 11 STR. I love STR, but I know which I'd rather have... and you can get the run speed from boots if you'd prefer it, where there aren't too many other options.
#171 Dec 22 2007 at 2:18 AM Rating: Decent
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Ah yes you're right.

It's damned confsing though, Impale being "critical strike damage bonus (yellow damage only)" and the Meta being "critical strike damage". And the meta does, as you point out, apply to white hits, which is really nice.
#172 Jan 13 2008 at 11:03 AM Rating: Decent
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Anyone ever figure out definitively if off hand WW hits proc enchants?
#173 Jan 16 2008 at 1:08 PM Rating: Decent
Pardon my ignorance, but I was looking at the 17/44/0 talent spec you layed out and had a few questions.

1) My warr is d/w fury and I always thought that for straight pve dps unbridled wrath was more useful than imp d/shout, is this not the case ??

2) I also wondered as to whether it was worth swapping out imp clap in arms tree, as I almost never use clap in pve. Maybe I should be using it more, but I try to stay in zerk stance permanently. I couldn't really see the benefit of the points in it, and I always found myself putting 3 in iron will instead.

Thoughts plz.


PS. The statchat and ratings / ap advise etc was really useful. I already had a basic grasp of it but this really cleared it up, thanx again.
#174 Jan 16 2008 at 8:32 PM Rating: Decent
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the reason those builds have those talents are thus;

5/5 imp demo shout;

provides support for warlocks curse of recklessness. which improves mobs AP by an amount that 5/5 imp demo shout reduces AP of the mob by.

2/5 imp demo shout is enough alone to debuff mobs completely of AP.

Secondly, unbridled wrath is a very weak talent. It is more rage, which is good, but for 5 talent points, it's not very good. another thing about UB is anger management is way better for a single talent point.


3/3 imp Tclap;

Many warriors are invited to raid based on their OT ability not their DPS ability. 3/3 tclap is by far one of the best tanking abilities we can spend talent points on. 10% less incoming DPS is amazing.
#175 Jan 23 2008 at 9:09 AM Rating: Decent
I was working on a hybrid tree for dw fury, involving 5/5 sword spec from arms and only taking fury up2 bloodthirst. Any1 tried this or can suggest whether or not it's a good idea / why ?

Edited, Jan 23rd 2008 12:09pm by DudMasta
#176 Jan 23 2008 at 3:38 PM Rating: Decent
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10% more ap and threat reduction, not to mention rampage... sword spec may be tempting but it's not as good as the end tier material.

i've tried that spec, back when SS was in arms, and it works, but it doesn't kick *** like 17/44 does.

and to get 20+ talents in arms requires some talents spent poorly, like imp overpower (which is a pvp talent or grinding talent) or imp rend ... or ... or ... not dps oriented talents.

Here 17/44 can you think of where in arms your gonna spend points to get DW and sword spec and get more than 275AP AND 10% more AP AND 10% threat reduction...

26/35 is tempting, but i seriously gotta tell you, it's not worth it.
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