Preliminary Results for Flurry Uptime
AP = 3000
Crit = 0.2
13.1 % increased hit chance with an overall miss/dodge/parry chance of 20.5 %.
Duration of the simulated fight is 600 seconds repeated 500 times.
The mainhand weapon deals 311.89 DPS at 2.7 speed with an average damage of 263.52
The offhand weapon deals 196.62 DPS at 1.5 speed.
Final Tally
Parried 0 times
Dodged 25371 times
Missed 68525 times
Glanced 114594 times
Hit 158290 times
Crit 91465 times
Mainhand swung 124835 times, with Flurry active for 76459 swings.
Offhand swung 249910 times, with Flurry active for 131401 swings.
Bloodthirst used 95 times.
Whirlwind used 72 times.
Overall Flurry uptime of 55.467 %.
Snipped out the other stat result sheets in order to get to the heart of the matter, as they all say more or less the same thing. With a 20% critrate Flurry is up 55.47% of the time (including BT/WW, effectively also MS for this calculation). Adding 5% crit bumps it to 64.79%, 30% crit is 72.45%, 35% is 78.73% and 40% is 83.91%.
In essence...
20% Crit: Adding 5% Crit grants 9.29% Flurry Uptime
25% Crit: Adding 5% Crit grants 7.66% Flurry Uptime
30% Crit: Adding 5% Crit grants 6.28% Flurry Uptime
35% Crit: Adding 5% Crit grants 5.18% Flurry Uptime
40% Crit: Adding 5% Crit grants 4.28% Flurry Uptime
Edited, Sep 20th 2007 3:30am by RPZip