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Did they change it to where the daze effect from PH counts now?
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Don't think so, and anyway most bosses are immune to the effect.
I'm fairly certain that PH and shield bash both daze targets in the same way.
A month or so ago, I trying to figure out if PH was affected by booming voice (which it isn't) even though the tooltip for booming voice doesn't say it. So i did some dueling with a guildy, and while testing if you mouse over the debuf on the target it does say dazed.
I know for a fact that shield bash does daze, and mouseover for that says dazed as well.
I am definitely sure it doesn't work on most bosses. But it does work on a lot of trash. But then again neither does shield bash.
Rage should be used to fuel BT every cooldown, WW every cooldown. Refresh Rampage or battle shout everyonce in a while. A large chunk of your damage base is from white damage, then BT (or execute if your just doing trash). WW should be used because it is more rage efficient (you actually get a white hit after it as opposed to heroic strike consuming your next attacks rage generation).
Cleave is very very inefficient.
If BT is your best efficiency, and WW is second.
HS is the one of the last things you want to be using. Cleave, even talented, is not as efficient as HS. And you don't want to be using Slam as D/w (although I have thought about an imp slam build with the slowest MH possible, like dragonstrike or spiteblade for exp).
HS = 15 rage, +157 damage
Cleave = 20 rage, +70 damage next attack
HS DpR = 157/15 = 10.46
Cleave DpR (single target) = 70/20 = 3.5
Cleave Dpr (two targes) = 140/20 = 7
So unless you have multiple targets and a ton of extra rage, HS is still more efficent. Lets say you spec 3/3 imp cleave vs 3/3 imp HS.
HS DpR = 157/12 = 13.08
Cleave DpR (Single) = 154/20 = 7.7
Cleave DpR (2) = 308/20 = 15.4
But only if you hit both targets, and you have two targets available.
On boss fights HS > Cleave.
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Now you're saying heroic strike isn't that much threat at all, and it really doesn't matter
Read it again. I wrote that HS causes extra threat, and then wrote that the threat isn't all that much, but it still IS THREAT. And if you start doing HS every white hit, your gonna deal even more threat. When the shaman bloodlusts and your at 90% threat of the tank, your gonna have to hold off a bit (or just DPS and Die like a lot of dpsers think).
The more rage you have to dump, the more threat you'll deal, since extra rage goes to HS. One should be using HS to dump rage. You will have extra rage. Putting more points in talents that generate EVEN MORE RAGE will just fuel MORE HS, not increasing your DPS all that much and increasing your threat that much more.