Aren't you forgetting that +str also scales with your current crit rate?
Say you put out 500 DPS without any crits. If you then have a 25% crit chance, your DPS will be 625. Now, in terms of gems, 1 str = 1 crit rating = 2 AP. You're comparing +8 str vs. +8 crit rating? 16 AP vs. 0.35% crit. Now, if I may calculate this in another way:
Forget about the 500 DPS example above (or anything calculating just your DPS). We'll look at attacks only.
First, which attack scales best with AP? Easy one: BT. Say you've got 2k AP selfbuffed, without Imp. Berserker Stance (since that would make +str scale). Your BT's then hit for 900. If you are to calculate crit chance:
[900 * 1.25 = 1 125] (We'll be assuming at least +8.5% hit, so special abilities won't get hit reduction).
So, 1 125 is our starting point. Lets add 16 AP to that:
[2 016 * 0.45 * 1.25 = 1 134]. 9 more damage.
Lets do the crit instead:
[2 000 * 0.45 * 1.2535 = 1 128.15]. A little over 3 more damage.
Now, what scales badly with AP, as a DW warrior? WW. You've been using merciless weapons so far, so I'm going to do the same. A WW will hit for 597, adding crit to that will make it 746.
Add 16 AP:
[((2 016 * 2.4 / 14) + 254) * 1.25 = 749.5]. 3.5 more damage.
Use +0.35% crit instead:
[((2 000 * 2.4 / 14) + 254) * 1.2535 = 748.16]. Slightly more than 2 damage.
Let's do it with white attacks. Now, forgive my noobishness, but I was under the impression that the offhand gets full AP bonus, but only does 50% of its tooltip DPS. I'm gonna calculate it your way though, since you're probably much more experienced DW warriors than I.
MH (Merciless Gladiator's Slicer):
[((2 000 * 2.6 / 14) + 254) * 1.25 = 782] +8 str:
[((2 016 * 2.6 / 14) + 254) * 1.25 = 785.5]. 3.5 more damage.
+8 crit rating:
[((2 000 * 2.6 / 14) + 254) * 1.2535 = 784]. Slightly less than 2 more damage.
OH (Merciless Gladiator's Quickblade):
[((2 000 * 1.5 / 14 * 0.625) + 146.5) * 1.25 = 350.53571428571 (~350.5)] +8 str:
[((2 016 * 1.5 / 14 * 0.625) + 146.5) * 1.25 = 351.875 (~352)]. ~1.5 more damage.
+8 crit rating:
[((2 000 * 1.5 / 14 * 0.625) + 146.5) * 1.2535 = 351,51721428571 (~351.5)]. 1 more damage.
Just realized I forgot hit penalty. Aaw @#%^ it!
Now, if every one of these abilities benefit more from +AP than +crit, I don't see how crit could up your DPS more than AP. If you then consider that +str scales with BoK, and Imp. Berser. Stance, where as +crit doesn't... You get the point.
Are we supposed to find a break point in this? I must confess I'm not adept as such things. First, lets see if the we get the same increase, or if the AP mysteriously scales with the rest of your AP:
Some nub wrote:
Your BT's then hit for 900. If you are to calculate crit chance: [900 * 1.25 = 1 125] (We'll be assuming at least +8.5% hit, so special abilities won't get hit reduction).
So, 1 125 is our starting point. Lets add 16 AP to that: [2 016 * 0.45 * 1.25 = 1 134]. 9 more damage.
Lets do the crit instead: [2 000 * 0.45 * 1.2535 = 1 128.15]. A little over 3 more damage.
Lets assume twise as much AP:
[4 000 * 0.45 * 1.25 = 2 250] [4 016 * 0.45 * 1.25 = 2 259]. 9 More damage (and so it's true, the increase is static in this case).
[4 000 * 0.45 * 1.2535 = 2 256.3]. 6.3 more damage.
So, the break point for BT should be
[X * 0.0035 = 9] X = 2 571,42857142857
[2 571 / 1.25 / 0.45 = ~4 572] Yeah... 4.6k AP should do it. However, that's only true with this particular crit rate. Lets see if it's correct in the other cases:
First, the scale control.
1337 h4xx0r wrote:
Now, what scales badly with AP, as a DW warrior? WW. You've been using merciless weapons so far, so I'm going to do the same. A WW will hit for 597, adding crit to that will make it 746.
Add 16 AP: [((2 016 * 2.4 / 14) + 254) * 1.25 = 749.5]. 3.5 more damage.
Use +0.35% crit instead: [((2 000 * 2.4 / 14) + 254) * 1.2535 = 748.16]. Slightly more than 2 damage.
[((4 000 * 2.4 / 14) + 254) * 1.25 = 1 174,64285714286 (~1 175) [((4 016 * 2.4 / 14) + 254) * 1.25 = 1 178,07142857143 (~1 178). ~3.5 more damage (again: it fits).
[((4 000 * 2.4 / 14) + 254) * 1.2535 = 1 177,93185714286 (~1 178) ~3 damage increase (3.289)
Lets try with the BT break point:
[((4 600 * 2.4 / 14) + 254) * 1.25 = 1 303,21428571429 (~1 303) [((4 616 * 2.4 / 14) + 254) * 1.25 = 1 306,64285714286 (~1 307). ~3.5 more damage (3.43).
[((4 600 * 2.4 / 14) + 254) * 1.2535 = 1 306,86328571429 (~1 307). 3.649 more damage.
Yup. Adds up, if you've got 25% crit, you need 4.6k AP for crit to be more effective than
crit AP. (Edit)
Now I've gotten myself curious... lets make a quick check to see if this is somewhat accurate with other crit rates. Say 33%, since that's said to be optimal for Flurry.
BT: (Edit: More precise numbers)
[2 000 * 0.45 * 1.33 = 1 197] [2 016 * 0.45 * 1.33 = ~1 207]. 10 (9.576) more damage.
[2 000 * 0.45 * 1.3335 = ~1 200]. 3 more damage.
[4 000 * 0.45 * 1.33 = 2 394] [4 016 * 0.45 * 1.33 = ~2 403]. 9 more damage
(slight difference, but nevermind) (9.576).
[4 000 * 0.45 * 1.3335 = ~2 400]. 6 more damage.
[4 600 * 0.45 * 1.33 = ~2 753] (2 753.1)
[4 616 * 0.45 * 1.33 = ~2 763]. 10 (9.576) more damage.
[4 600 * 0.45 * 1.3335 = ~2 760]. 7 more damage.
Not quite, but I can't be ***** to calculate a new breakpoint... or can I?
[X * 0.0035 = 9.576] X = 2 736.
[2 736 / 1.33 / 0.45 = ~4 571]. So, the new break point is still ~4.6k? Can't be. We'll try with 4.8k:
[4 800 * 0.45 * 1.33 = ~2 873] [4 816 * 0.45 * 1.33 = ~2 882]. ~9 more damage.
[4 800 * 0.45 * 1.3335 = ~2 880]. ~7 more damage.
No? Close enough... maybe it's at 5k. If so, you can theorize about the break point being +50 AP per 1% crit. I can't be ***** doing more maths now though.
Edit: Did some more maths, turns out you have to have a bit over 6k AP at 33% crit chance for crit to be more effective than AP. (The AP case was still 0.126 damage higher than the crit case at exactly 6k AP and 33% crit).
Edited, Sep 9th 2007 3:20pm by Xordon