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My first instanceFollow

#1 Aug 27 2007 at 12:06 PM Rating: Decent
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354 posts
Ok, I had my first instance this weekend. I done wailing caverns as a tauren warrior - which incidently was my first tanking experience in WoW. It was.... HORRIBLE. Most of the issue was me - I know that. We had 3 to 5 mobs at a time and each was going after a different person. I had problems tabbing through to find all the mobs. I know there are some threads on multi-mob tanking, but are all instances like this? I was 18ish then. Multi-mob tanking is exciting - when you are the one that has all the threat. It seems everyone was hitting a different mob or something. One of the members, who is now on my friend list, told me that I was doing ok for my first tanking experience.

The rest of the weekend I spent in groups learning how to tank multiple mobs. I done better and was able to redo my pallet run through abilites better and keep hate 95% of the time by rotating through the mobs. But, tabbing through is still an issue when the mobs are in several different locations. Tab - run to the mob, taunt, tab, run to mob, etc.

I am now @ level 27 and want some better gear for my warrior and I know I need to do more instances so that I can be ready for the bigger more significant ones.

If instance pulls are more organized, I'm sure that I can do my part. But, when u have mobs coming from front, back and left/right my nOObness spotlights my lack of skill.

#2 Aug 27 2007 at 12:15 PM Rating: Decent
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1,331 posts
Eh, if all the dps is hitting different mobs the problem isn't you.

Thunder clap spam, well away from CC'd mobs. It should hold threat even untalented, from a healer.

You can make a mouseover sunder macro, or a targetnextnearesttarget targetlasttarget sunder macro to 'blind' fire sunders at mobs.

Thunder clap is superior threat...

Then focus fire one mob down at a time. Use raid marks (even if people think it's unnecessary, it's very useful while pugging.). Use raid marks. Use raid marks.
#3 Aug 27 2007 at 12:34 PM Rating: Decent
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354 posts
Is there a thread on making a mouse over sunder macro? I guess I need to learn macros in general. Also, not sure about what a raid mark is. I love the game - just seems to be overwhelming at times when it comes to the technical parts of it. Thanks so much for holding my hand LOL.

Ok, off to surf the forums more for macro help.

Thanks
B
#4 Aug 27 2007 at 12:52 PM Rating: Decent
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476 posts
from competing with my friend's Turte for aggro (he's a hunter, obviously), i discovered that Shield Block + Revenge does a better job of holding aggro than using sunders. Sunders take a lot more rage, as well (so dps had to wait longer for me to take hits, build threat, then finally apply sunders so they could unload).

For those that would say "tell the hunter he's a noob, put pet on passive"... that pet is my offtank and I really like that he generates so much threat and absorbs so much damage. I que up shield block, taunt, revenge and his mob is mine to keep. When I tried using sunders, he kept taking the attention back.

I've tanked (a few times each) RFC, WC, SFK, & BFD (I play in a once-a-week group that does instances 90% of the time).

For multiple mobs, I use Thunderclap. If I've got the kill target under control, I'll apply my Shield Block + Revenge to the adds to get a head start on the threat... I occasionally rend extra mobs, if I want to keep my healer extra safe.


Edited, Aug 27th 2007 3:53pm by ixidoria
#5 Aug 27 2007 at 1:11 PM Rating: Decent
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1,331 posts
Shield block costs 10 rage. Revenge costs 5 rage.
Sunder costs 15 rage.

Sunder has less threat. They both cost the same. Revenge is better. Sunder is just easy, one button, easily macro'd.

Edited, Aug 27th 2007 2:13pm by devioususer
#6 Aug 27 2007 at 2:41 PM Rating: Decent
if you aren't party leader and they won't use raid icons tell the dps'rs to work right to left. Or left to right, whichever you prefer. This isn't always possible if you go chasing. But generally they should wait for you to pull (with bow/gun) or charge. If you get them lined up in front of you it's nice. If everyone is attacking the same target (the one you put sunders/revenges on), thunderclap should be enough to hold aggro from healing.

difficulties arise when people attack different targets, or they won't wait for you to pull or charge. There's alot of stuff to do in the beginning (and if you have no rage, makes it more difficult). You have to get that thunderclap in as soon as possible (before the healer starts healing you), but you also need to get enough threat in on that first target as dps'rs generally don't wait 5 seconds before they start hammering away at the target.

WC is also a fairly tough first instance because of the casters and runners. But runners are a fact of life. You have to learn to deal with them. hunters should use concussive shot. They get this spell at like level 4 or 6. Although often I notice they never use it. Rogues when they get poisons around 20 or 22 should use crippling poison. I always do with my rogue. But some rogues are more into having the highest damage and probably put instant poison, or deadly poison on their weaps.. Shame on them. I put crip on main hand, instant or deadly on off. Warlocks can use curse of recklessness. mages frostbolt etc. You shouldn't have to go to battle stance and hit hamstring. Casters can be pulled, but you have to run out of sight, or far enough away. There a couple points in WC you really must do this (unless you are a high enough level). If not the runners and aggro from any low levels will aggro everyone in the area.

Edited, Aug 27th 2007 3:50pm by thrashering
#7 Aug 27 2007 at 3:19 PM Rating: Good
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598 posts
BrennantheDragoon wrote:
I love the game - just seems to be overwhelming at times when it comes to the technical parts of it.


I can relate to that statement! I have a hunter alt I've been messing around with, and was attacked in a contested area over the weekend. My boyfriend was trying to explain to me how to do jump shots, so I could use ranged attacks while moving... *woosh over my head*.

I've been playing my Warrior with a Priest he rolled up. Even with just the two of us, I've had issues holding on to multiple monsters. With him wanding and curing, they will wander off from time to time. I've found myself staying in defensive stance more and more for the threat bonus, and using demoralizing shout as an AoE attention getter, and then working the shield block/revenge game.

It's not easy, I feel for you dude! I'm terrified to try tanking for a group outside of the two of us :P!
#8 Aug 28 2007 at 1:28 PM Rating: Decent
Quote:
trying to explain to me how to do jump shots
Gah I feel your pain. It's truely a PITA to get down.... but when you do, it'll be a key player to PvP, duels, etc.

I can only suggest 'running away' from a mob you're grinding off of, while your pet tanks it, practice. Don't attack a super hard mob lol, just a nice green or yellow.

I can do a Jumper about 40% of the time... I don't practice as much as I should.
#9 Aug 28 2007 at 10:29 PM Rating: Decent
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982 posts
[quotei]t's not easy, I feel for you dude! I'm terrified to try tanking for a group outside of the two of us :P![/quote]

indeed try the lvl 70 instances...:P
#10 Aug 29 2007 at 2:57 AM Rating: Decent
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185 posts
I feel your pain.

I had a horrible CoT : Durnholde run last night. Had lots of trouble holding onto multiple mobs, they were running everywhere. We wiped twice just getting upto rescuing Thrall, so I called it a night.

I can usually manage two fine, but when there are four, I struggle. But then again, I was very much a solo player on the way to level 70 and didn't get into as many instances as I should have. Let's hope that practice makes perfect.

The best suggestion I could make to the OP is just keep running those instances and eventually tanking will become a lot easier.
#11 Aug 29 2007 at 3:16 AM Rating: Decent
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982 posts
Quote:
I can usually manage two fine, but when there are four, I struggle. But then again, I was very much a solo player on the way to level 70 and didn't get into as many instances as I should have. Let's hope that practice makes perfect


Thats me talking here :P.. anyway tanking is an important job, mostly you are the one marking the mobs dividing tasks and in short leading runs. I think every tank had these problems and not everybody likes the job (thats why we have a tank shortage on server) but form practise comes experience like bilbosorc already mentioned

Just keep up the tanking as for your role will be very important in the future..
#12 Aug 29 2007 at 4:53 AM Rating: Decent
Pally Consecration FTW. I wish warriors had something like that would hold aggro in an area better. I ran shattered halls with a pally ,2 warlock, 1 mage, and the healer. Spammed SoC and mage did his AOE and we did SH in 40 mins no deaths. Tried it with a warrior and didn't work out so well, i think wars should be the best tankers in all aspects since they are warriors they are there to fight, kill, protect etc.
#13 Aug 31 2007 at 6:54 PM Rating: Decent
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102 posts
when I tank, I usually start out either with a charge or just run in there. I then pop a bloodrage if I have it, then use demoralizing shout then thunderclap ASAP. after that I pretty much sunder main dps target about 2-4 times, then i just sunder the other mobs about 1-2 times to make sure it stays on me. It seemed to have worked thru most/all the intsances I've been thru :\

That's just my 2 cents
#14 Aug 31 2007 at 7:04 PM Rating: Decent
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308 posts
I dare not start a tanker for i often disconnect and stuff. But the first time i made my warrior (deleted at L.22), i found it a pain to be able to tank properly if everyone isn't cooperating.

To be a decent tank, get cooperation.
To be a great tank, get cooperation and skills.

That's just the way i see it (correct me if i'm wrong), cause when i play my mage and dps the same target as the warrior is, i don't get hurt much. Unless AoEing.

Try doing some low-level instances to improve your tanking skills. Hey, even running RFC isn't that bad..
#15 Aug 31 2007 at 7:55 PM Rating: Decent
Everyone is learning their class at lower levels (except the twink remakes), so there isn't any way you can truly be a "bad tank", only a poorly informed one.

I personally let the hunter's pet off-tank a mob, providing it's controlled and doesn't aggro everything in-sight. There's no point in trying to grab aggro off a pet, just leave it. If the hunter is too stupid and their pet dies, it's their loss. No point in damaging a *true* tank's durability/hp for a re-summonable pet.

Cooperation is important in tanking, although it really doesn't matter until the mid-levels (30+?). If your group is attacking random mobs, etc - just protect the healer. If you refuse to grab their aggro, they'll quickly learn their party role.
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