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Expose Armor: The Neglected.Follow

#27 Aug 27 2007 at 7:54 PM Rating: Decent
Yoshiii wrote:
And you would rather have an 8% run speed buff and 10% chance to resist movement impairing effects over a 9% increase in your damage while someone is stunned?

I must be missing something here..

Do Combat Spec rogues just NOT use KS or something?
Honestly, a 9% increase to your damage is nice, but when taken into account that it only comes during your kidney shot, you realize that there are better talents such as FF, which not only bring amazing benefits, but it brings them all the time. Not to mention it's a free 3/5 camoflauge.

And combat rogues DO use KS, probably more than any other rogue would because of Suprise Attacks making it undogeable.
#28 Aug 27 2007 at 9:02 PM Rating: Excellent
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even if there is a warrior to sunder in pvp its better if the rogue EA's. the effect of a max EA is better than that of a 5 stack of sunder, and its easier for the rogue to slap on an EA than it is for the warrior to stack 5 sunders, especially vs slippery targets (doubly so as combat).
#29 Aug 27 2007 at 9:15 PM Rating: Decent
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443 posts
Yoshiiii wrote:
Quote:
Honestly, I'd never use that build. I can't stand speccing that many useless talents in Sub for Serrated Blades.

If you're going Mut, you should be going 41/20/0 unless you don't do 3v3 or 5v5 arena.

Also, to nitpick, I'd leave out Imp KS. Fleetfooted is much, much better.

http://www.wowhead.com/?talent=w0...oizVohfV0bV


Useless talents? How do you figure?

The build you posted is a joke, right?

1 Point into Vile Poisons...

The 2 points into Murder, I've at least seen done before, but why? I can only wonder.

And you would rather have an 8% run speed buff and 10% chance to resist movement impairing effects over a 9% increase in your damage while someone is stunned?

I must be missing something here..

Do Combat Spec rogues just NOT use KS or something?

And WTF @ Slice n' Dice in Combat over Imp. Gouge? Mongoose anyone?

C'mon dude. If you're gonna try and f*ck with someone, make your "Hey, waste your gold on my dumb spec" more believable.

I may not be geared like most of you guys, but my experience has taught me better than THAT.

Holding grudges over the last thread?


Please do not try to prove Theo wrong. Not trying to kiss his *** or anything, but he knows more than you on the rogue class. Imp SnD is VERY useful, so is FF (IMO Imp SnD is much more effective in arena than imp gouge, especially in 3v3's and 5v5's). Murder is also pretty nice, an extra 2% to damage and 4% to crits(look at the spec of all serious raiding rogues and it'll have murder. Overall, it is a nice boost to long-term DPS, which is what Muti/combat is good for). A mongoose proc simply cannot replace an SnD.

EDIT: BTW, imp gouge is included in the build.

Edited, Aug 28th 2007 1:17am by EliminatorX

Edited, Aug 28th 2007 1:19am by EliminatorX
#30 Aug 27 2007 at 10:34 PM Rating: Default
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Yoshiiii wrote:
Quote:
Honestly, I'd never use that build. I can't stand speccing that many useless talents in Sub for Serrated Blades.

If you're going Mut, you should be going 41/20/0 unless you don't do 3v3 or 5v5 arena.

Also, to nitpick, I'd leave out Imp KS. Fleetfooted is much, much better.

http://www.wowhead.com/?talent=w0...oizVohfV0bV


Useless talents? How do you figure?

The build you posted is a joke, right?

1 Point into Vile Poisons...

The 2 points into Murder, I've at least seen done before, but why? I can only wonder.

And you would rather have an 8% run speed buff and 10% chance to resist movement impairing effects over a 9% increase in your damage while someone is stunned?

I must be missing something here..

Do Combat Spec rogues just NOT use KS or something?

And WTF @ Slice n' Dice in Combat over Imp. Gouge? Mongoose anyone?

C'mon dude. If you're gonna try and f*ck with someone, make your "Hey, waste your gold on my dumb spec" more believable.

I may not be geared like most of you guys, but my experience has taught me better than THAT.

Holding grudges over the last thread?

Sorry, too busy laughing to try and make you realize how bad you are. Smiley: lol

Your AP and hit are what mine were at when I was 60, btw.
#31 Aug 28 2007 at 7:17 AM Rating: Default
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3,011 posts
I disagree with a few of the points theo suggested to add in his build, but he's got the right idea.

Imp KS used to be all the rage, but it's only really helpful for ~6 seconds every fight, and that's if they don't resist it in the first place -_-.

I wouldn't advise points in SnD just because I don't think it's a good option for daggers: although I'd definitely use it if my opponent was about to die to get some groundwork on the next one, I don't think I'd use it on one still up. EA and KS are definitely better choices, and I would hope that by the time I get another 5 points for Eviscerate the target will be dead...

But other than that, yea Theo has the right idea with his build. 41/20 is definitely amazing: dual wield spec and imp sprint are god-like (imp sprint may not be so much if the rumored sprint change is true, then I would definitely put the points in SnD unless they changed the imp sprint talent).

Edit:

And pointing out his hit and AP is a bit unfair: combat pve rogues usually have more of both. Look at Hb, my Hit/AP is higher than his but I'm by no means better than him, and I think the same goes for you Korz.

Edited, Aug 28th 2007 10:20am by Shaolinz
#32 Aug 28 2007 at 8:19 AM Rating: Decent
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210 posts
if i was 41/20 and my sole purpose was pve raiding, i rather the 2 points in FF and 1 in vile be spent in imp BS, because mutilate really takes a hit when the mob is immune, and with imp BS it gives you more dmg then you would be doing in case of the immune mob.

but the build he posted is a very good 41/20 build if your more about all around play, pve/pvp; gives you a little of both

also their are things i like in the sub tree but since being 41/20, combat mace, and now swords the sub tree is just too horrible to spec into to get the rare gems in it.. but man would a few points in MoD make farming mech a bit easier.. but hey im naked so nothing to worry about.
#33 Aug 28 2007 at 11:33 AM Rating: Default
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Shaolinz wrote:
I wouldn't advise points in SnD just because I don't think it's a good option for daggers

And pointing out his hit and AP is a bit unfair: combat pve rogues usually have more of both. Look at Hb, my Hit/AP is higher than his but I'm by no means better than him, and I think the same goes for you Korz.

Honestly, you can stop talking any time, Shao. SnD is great for any build; it gets you more poison procs, and while it won't get you combat potency procs like it will for full combat, it'll definitely allow you to PvE better.

There's also the fact that there's no better talents within reach of a mut rogue when you take SnD.

As to AP and hit comparisons, yeah, it is fair. My PvP gear has 200 more AP and 2k more HP, and my PvP gear is almost all blues.
#34 Aug 28 2007 at 11:43 AM Rating: Default
I can understand the benefits of having Murder in PVE, sure, but in PVP?

Sure, you don't KS in PVE often at all, but you do in PVP. How could a 2% increase in overall damage even touch a 9% increase during a potential deciding 6 seconds?

I just don't see it. I can at least understand the reasons for putting 20 pts into Combat, for the Dual Wield Spec, and how that, along with having Imp Sprint, make the 41/20 build highly reccommended, but I suppose I'd rather have that little bit of comfort in knowing I have 5/5 MoD, and PERSONALLY, I think, based on MY gameplay style, that I have a very effective build.

Builds become popular for being good at one thing or another, because in the beginning, there was one person that said "Wow, this build is really nice and works well...you should try it." and then everyone jumps on the band wagon.

I like my build as-is, and I see more consistant crit #'s with my slightly better MH, and with this build.

I like it..you don't have to. :]
#35 Aug 28 2007 at 12:03 PM Rating: Default
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3,011 posts
I'm still not a fan of SnD over the other finishers. For a raid setting it's by far the best choice but in burst pvp long fights are generally bad ones (again speaking as a dagger rogue).

Personal opinion I guess.

Edit: And I don't understand why your posts are always so aggressive and quick to strike on a personal nature. You speak as if you're a rogue god, and for some time I thought you were. I armoried you and unless you have another rogue you play on, you're no different from the rest of us: constantly trying to better ourselves. It's ok to be wrong on a few points, I know I've had more than my share of wrong standings (the "daggers being gimped" rant turned out to be pretty unsupported, seeing as how must arena rogues are actually daggers). I'm all for flaming newbs and people who ask questions stupidly, but people who just simply disagree with your points shouldn't be subject to personal insult for the sole reason of disagreeing.

I mean really, it is just a game bro.


Edited, Aug 28th 2007 3:09pm by Shaolinz
#36 Aug 28 2007 at 12:38 PM Rating: Default
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Yoshiiii wrote:
I can understand the benefits of having Murder in PVE, sure, but in PVP?

Sure, you don't KS in PVE often at all, but you do in PVP. How could a 2% increase in overall damage even touch a 9% increase during a potential deciding 6 seconds?

2% over 5-30 mins > 9% every 20 secs for 5-30 mins.

Though you really shouldn't be comparing them, because I took points from Imp Evis to put them in Murder.

Fleetfooted and Vile Poisons were what I put the 3 points from Imp KS into. If you want to try and argue that Imp KS > FF and Vile, be my guest. I'll be laughing at you.

Shao, I don't have anything against you other than the dumb **** you say. It wouldn't kill you to do some research before you start going off about things.
#37 Aug 28 2007 at 2:26 PM Rating: Default
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3,011 posts
At least we got that out of the way.

I love those poison talents, and I'm a REAL fan of master poisoner.
#38 Aug 28 2007 at 7:21 PM Rating: Decent
Shaolinz wrote:
I love those poison talents, and I'm a REAL fan of master poisoner.


I don't have master poisoner right now and I really wish I could have worked it in. I'm curious; is it a crazy idea to put more than 41 points on the assassination tree? If not does it matter when I add another point or two to it?

Hmm... just realized that the talent points I spent yesterday are not showing up on my armory page. Better log on and double check that everything is as it should be.
#39 Aug 28 2007 at 7:38 PM Rating: Decent
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3,011 posts
Mutilate is truly dangerous when you spec for dual wield spec. Since that requires 41/20/0 to pull off, you can't really put more points into assassination.

You could pump more into it if you were sub, but I'd just go combat mutilate.

The ONLY advantage sub. mutilate has over combat mutilate is you're harder to detect in stealth (MoD) and if you're any kind of rogue you can learn how to move around the battlefield well enough that you shouldn't have to rely on that "safety net".

So reforming my old post:

Dagger pvp isn't broken: Combat Mutilate is insane. But the sub tree is once again useless in every way, shape or form.
#40 Aug 29 2007 at 11:03 AM Rating: Decent
So, if I were to respec from my current build to at least obtain the 20 points into Combat for Dual Wield Spec, what kind of differences can I expect?

The more sustained DPS in PVE? Besides Imp. Sprint, in a short battle in a BG lets say, what advantages does the 41/20 really have over my build, or a 41/0/20 build?

I can understand the usefulness in lengthy Arena fights, and in PVE, but unfortunately, I'm not online enough at the moment to have a steady arena team, so I am BG'ing a lot instead, to pick up all my Vet's gear.
#41 Aug 29 2007 at 11:09 AM Rating: Default
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Yoshiiii wrote:
So, if I were to respec from my current build to at least obtain the 20 points into Combat for Dual Wield Spec, what kind of differences can I expect?

The more sustained DPS in PVE? Besides Imp. Sprint, in a short battle in a BG lets say, what advantages does the 41/20 really have over my build, or a 41/0/20 build?

I can understand the usefulness in lengthy Arena fights, and in PVE, but unfortunately, I'm not online enough at the moment to have a steady arena team, so I am BG'ing a lot instead, to pick up all my Vet's gear.

Shivs hitting harder, OH crit Muts doing more damage, Mut in general dealing more damage, lack of missing, increased PvE viability, etc.

Versus very minimal talents in Sub.
#42 Aug 29 2007 at 8:28 PM Rating: Default
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3,011 posts
As said, the only true benefit from sub is MoD.

Combat Mutilate gets imp sprint and dual wield spec, both of which are almost necessary for a hardcore PvP'r.
#43 Aug 29 2007 at 8:55 PM Rating: Excellent
It's funny how back when I was combat mutilate, people kept telling me I should go sub mutilate for pvp.
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