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Yet another spell hit questionFollow

#1 Aug 23 2007 at 3:51 AM Rating: Decent
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Ok, I think I've finally figured the spell hit thing out, and why it's important for maximizing dps in raids. Just hoping one of you math whizzes or people that can research Wow game mechanics at work folks can confirm this for me.

As I understand it, your hit rating affects the chance of a mob to FULLY resist one of your spells. As far as I could tell from the wow website, spell HIT has nothing whatsoever to do with partial resists, but only with FULL resists. I've heard that the really hardcore raiding guilds insist that casters come to raids with their hit fully capped, at 16% or 164 hit rating for a mage with maxed elemental precision. So has someone figured out that having only 1% of your spells fully resisted means more dps than you'd get if you had the extra damage and crit you sacrifice to max out your hit rating?

I guess I usually don't even notice if my spells are being resisted during some of the boss fights, as I'm pretty focused on hitting all my trinkets and spell combos at just the right time.

Now, specifically, what I'm considering is sacrificing 24 crit and 50 damage for 63 hit which will give me a hit rating of 167 (couldn't figure out a way to juggle the figures to give me exactly 164). Just in case the spec matters, it's 10/48/3 standard raiding fire build and I'll still have 969 fire damage self buffed after trading out gems and glove enchant...and no spellfire set will be broken or anything like that.

Should I do this?

Oh, and since I don't think I have ever done anything on this site except ask questions, here, watch this:

http://youtube.com/watch?v=uAbtEQxFow4



Edited, Aug 23rd 2007 7:53:15am by Googleboy
#2 Aug 23 2007 at 5:27 AM Rating: Decent
I think this should help you out quite a bit.
#3 Aug 30 2007 at 4:30 AM Rating: Decent
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Aha!

Yesterday I said to guildies after a Steamvault run, in which I got the Trousers of Oblivion (fugly by the way, but better than my Leggings of Concentrated Darkness), how much I wanted the Sash of Serpentra, Vermillion Robes of Dominance and Mantle of 3 Terrors (damn they look so nice together! especially on my read-headed pretty mage).
A reply I got (from the GM himself) was that if I liked them so much perhaps I should role a warlock.

Now, I know that they dont have any spell crit, but the damage and especially the spell hit is very nice. We´re preparing for Kara (im still 68 though). Am I right in giving spell hit at least as much attention as spell crit? I dont know if those 3 are the best I can get pre Kara (heroics and exalted items are somehow out of the question due to time), but the lack of crit doesnt mean that they are not good for mages no? I can always use gems for crit, weapon oil, potions, buffs, but for hit chance what else is there? And I know that spell hit is important for raiding.

Look here a mage build of a Nihilum guy with Raid loot from what I can see:

http://eu.wowarmory.com/character-sheet.xml?r=Magtheridon&n=Vyrre

His spell crit is barely one point above mine, but he has 100 hit more than me, for an almost 12% chance.



Edited, Aug 30th 2007 8:31am by Amaiya
#4 Aug 30 2007 at 4:35 AM Rating: Good
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Try combining the hat that you can buy with Spirit Shards with those things, Amaiya. It's a very cool look.

#5 Aug 30 2007 at 4:49 AM Rating: Decent
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I´ll keep that in mind, thanks Smiley: smile As you didnt contradict me Poldaran, I´ll gather that i´m right about the spell hit Smiley: grin
#6 Aug 30 2007 at 5:08 AM Rating: Good
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Amaiya the Tulip wrote:
As you didnt contradict me Poldaran, I´ll gather that i´m right about the spell hit Smiley: grin


If you're planning to raid, yes indeed. Spell hit is awesome. If not, then yeah, you're probably better off with crit.
#7 Aug 30 2007 at 5:44 AM Rating: Decent
Spell hit > Spell crit until you get close to the top-end marker (164 with elemental precision). Of course you want to have some crit to keep your dps high and if you are fire for MoE (assuming you have that talent).

I think you have the right idea and preferences setup, if your GM doesn't know this stuff then they need to research.
#8 Aug 30 2007 at 10:42 PM Rating: Decent
40 posts
Hmm...quick question, yet about Spell Hit: Do Curse of Elements contribute to "Spell Hit" (I mean, with CoE, can my Spell Hit rating be decreased a bit?). If yes, how much?

Thx in advice

PS: No...I'm not "mixing" the Resist from Penetration with the Resist from Spell Hit (also, I'm not talking about Frost type Spells...binary and stuffs).

[ ]'s
#9 Aug 30 2007 at 10:44 PM Rating: Good
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Nope, CoE doesn't affect spell hit.
#10 Sep 01 2007 at 1:39 AM Rating: Decent
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Currently my guild is just into raiding kara, and with the frost talent for +3% resist , we have been "advised" as mages to have a spell hit of about 130, which is 10%, I don't know if this is the norm, but it suffices for mobs 3 levels higher. Just throwing that into the mix.
#11 Sep 01 2007 at 5:52 AM Rating: Decent
Joaxim wrote:
Currently my guild is just into raiding kara, and with the frost talent for +3% resist , we have been "advised" as mages to have a spell hit of about 130, which is 10%, I don't know if this is the norm, but it suffices for mobs 3 levels higher. Just throwing that into the mix.


You really should be shooting for getting as close to 160 as possible (160 is including the elemental precision, by the way). Without those three points you have to be around 204 I believe.
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