BobbyDrake wrote:
How is that even possible. I only have about 2k AP right now, and the best that I have seen it tick for is just over 330 fully stacked. To tick for over 1k fully stacked you would need over 6k AP. Is that even possible. I have heared of it ticking for over 600 before, but that would require over 4k AP. How much damage to 'lock DOTs do? And it isn't even viable in PVP except for maybe on Drek. I see the nerf as being unnecisary, I actually like for one beign near the top of the dps charts whilealso being effective at other parts of my job as a hunter. Boo to this one.
Those obscene numbers usually use additional tricks it is not just RAP. A raiding hunter might get somewhere near and perhaps slightly above 3k RAP raid buffed. Far more is not possible with current gear.
However the nice thing about DOTs is that the damage is determined by the 1st tick of the poison as long as the same stack is active. The next applications of poison only multiply that damage. So when you can start with a very high tick and keep the stack up it will tick for very high damage. Thus you can start the poison stack with activated trinkets.
Warlocks curse of elements also works on scorpid poison. Even shamans spell damage totem will add damage. If you count those things together a single poison tick can do 100-130 damage. A full stack will than tick for 500-650 damage every 2 seconds which makes scorpids quite overpowered at the moment. If the boss has certain phases during which he takes additional damage and you can start the stack during this phase the numbers can get even higher (but I have only read about that, never tried it actually).
However I do not see the need to nerf that this drastically. Simply reducing the amount of spell damage a pet gets from hunter's rap by factor two or three and things would be fine.