Kompera wrote:
This is why I've stressed in my posts above that skill must be removed from the consideration of the mechanics of how the different Talent specs work. If you blithely assume that you're a more skilled player then your opponent, then it just doesn't matter what spec you chose or how you spend your Talents.
Nice idea, but impossible in actual play, thus my point. You guys can discuss theorycraft until you are blue in the face and all p/o'd at each other and you'll have accomplished absolutely nothing. Theorycraft does not perfectly allow for reality, it makes a passing wave at it and depending on the assumptions made to come up with the numbers (Even Az has to make assumptions for all that incredible math) will determine how close it comes to actual play but then again, it can all be wiped out by a bad day or too much caffiene.
Kompera wrote:
Thus the exploration into which Talent builds can provide the highest DPS output when standing next to your peers attacking the same Boss.
...<snip>...
In my eyes this exploration offers the opportunity to be better group mates, since a player who more deeply understands their class and the game is naturally better able to respond to game challenges in a group setting.
The only opportunity I'm seeing provided here is the one that torque's people off and accomplishes little save to outline some relatively minor differences. Perhaps against a CERTAIN Boss, or in a CERTAIN instance, one spec might have some advantage, but the other spec might excell in other areas. Again, DPS is *NOT* the only measure of a hunter and the title of this thread is which spec is best in a raid and not all raids are the same or need the same thing from a hunter. If you are only focused on DPS you are only looking at theorcraft because, as you agreed with me, skill has far more of an impact.
Kompera wrote:
sloshot wrote:
There is just not enough of a difference to worry about and if there was, Blizzard wouldn't be doing its job in balancing!
Thank you, sloshot. This is the funniest thing I've read on these boards in a great while.
Glad I could bring some levity to your day, just because I made you laugh doesn't mean it isn't true.
Kompera wrote:
sloshot wrote:
They [Blizzard] can do Theorycraft as well as anyone here and they have access to the actual formulas with all the variables. I wouldn't doubt it if they didn't have calculators that had all this built into it and work it out on them before even implementing a change for playtesting. I know I would...
That is a fine and highly idealistic position to take. It's also hopelessly out of touch with reality.
The reality of the matter is that Blizzard has a small number of developers and playtesters and a finite amount of time to do testing before releasing any given patch or change into the game. And then the player base of 8.5 million gets to do their own 'playtesting'. Do you see the practical difference here? Even if Blizzard were to be able to afford to pay 1000 engineers/designers/playtesters and devote 1000 hours to testing each patch or new release, they would still fail to put out a perfectly balanced and error-free game. And their staffing levels and available time falls far below those hypothetical numbers.
Please do not attempt to tell me how Blizzard works only Blizzard and it's employees and staff know that at any given moment. I've had enough friends work for them to know what they attempt to do operationally, both in development and playtesting, but as with all game companies, this changes on a need basis. Focus shifts all the time.
I have also assisted on the development of another on-line game that had a sizable on-line following (not the size of WoW, but it was popular). It's balancing issues were just as difficult as WoW's as it too had many races and equipment/technology variants. It also had a huge built-in Fan Base to please. The developers chose to create an inner circle of players that I was a member of. We actually did much of their alpha testing and balance testing. We had our own server, our own test environments and our own direct interfaces to the developers. I'm not sure how much I can divulge because I'm under a Non-Disclosure agreement regarding them. I'm fairly certain Blizzard would have such a group as well.
Kompera wrote:
The Blizzard employees simply don't stand a chance in hell of catching every possible exploit and unforseen combination of abilities, or even of balancing class abilities. They simply can not compete with the variations of situations to which the player base will subject the game to, nor the hours of play time which the player base will use to explore variations of game play.
This is not Blizzards fault, it's simply the practical situation which exists for any company with a large customer base which uses their product in 'live' situations in ways in which the company can not hope to compete through any reasonable amount of testing.
I never said any of this or alluded to any kind of perfection from Blizzard. I can pretty much garantee you that they have enough staff and volunteers to find any super 'I Win' skill/talent before it hits production release. Now, convoluted or clever uses of such things by smart players to gain that essential effect might take time to find and I'm sure once discovered it gets fixed ASAP. It is not in Blizzard's interest to make any one race, class or spec have some major advantage over the other, and that is what I was saying. Please don't take a simple concept to the extreme.
To clearly restate, the 'spec war' can go on forever, it will be subject to the whims of balancing and changes with each revision. I feel you guys are arguing over such minor differences as to be almost comical.
The easiest way to tell balance is (over-)simply this:
Which spec gets more invites to which raids or instances?
Which spec is easier to level with?
Which spec has a larger following of skilled players?
That will TEND (note: TEND, not actually BE) the spec to play (for master players) if it's the same spec across all the questions. If not, then you will likely prove the point that design against player skill should more properly drive the spec than pure DPS. Not all players can play a good Beastmaster. Not all players can play a good Marksman. Therefore those that can't will be crippling themselves and their party in both DPS, CC and all the other hunter skills by trying to play some 'optimum' talent build they can't pull off.
Build for yourself, play it and report back how well it works for you. If someone else tries it and it blows for them, then they should just state that without accusations, "I couldn't make it work for me." It's perfectly valid. To state "BM is always better than MM." is subjective and inappropriately definite. To rag on someone who has success and you don't with a given spec is pure ego. To assume your spec is the best is also pure ego. Player ability defines spec... that is all I am saying.
That's my opinion and I'm stickin' to it until something better comes along... lol!