I've pulled ~1600 DPS on Solarian pre-nerf... but that's an odd fight. Think Aran, except he'd vanish and summon adds, then summon other adds you had to kill before getting back on him. Low armor, but it's hardly 100% DPS time either. It's also a _short_ fight, which skews Kharazhan numbers as well (in a two minute fight, Death Wish/Bloodlust/Trinkets are up waaaay more than it would be in a 10 minute fight, looking at it %-wise) especially if you also throw in Recklessness. As for sustained numbers... it varies heavily based on the fight. There really isn't any "sit there and beat on him" fight anymore... or the ones where there are (Karathress, at least partially) I'm tanking, so I get to sit in the corner and hit Shield Block.
Sometimes I really wish there was a Patchwerk-style fight to see how specs and classes do on a sustained slugging fest like that... but I'm also glad that they've gotten more imaginative on fight design.
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When we run kara we typically just set parties up as tank/melee party, and healer/caster party. Exceptions are made of course depending on classes.
Get out of Kara, nub, and get to 25-mans... then set up a melee DPS party! =p Kara groups are always odd.
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Btw Zip hows that drakefist coming along?
Finished on Tuesday but I haven't raided or been online since then due to computer issues. Took longer than I'd predicted because I had a bunch of guildies over near my area last weekend, so we kind of didn't raid for a while. =p