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Best spec to duo with warlock?Follow

#1 Aug 20 2007 at 12:51 PM Rating: Good
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My husband wants to level up a warlock so I pulled out one of my lowbie druids to run quests etc. with him, since we're both getting bored with how much we solo. Dunno if we'd ever do arena play or not, so for now it's just PVE. I'd already started speccing that character feral (though not for long, she's still under level 20).

We've played together before with a hunter/priest combo and it was a breeze, but with these two we aren't nearly as effective. I'm running in to camps in bear form (don't even have cat yet) and he's just DPS'ing. Is this maybe not the best spec if we're going to duo together a lot? Should I go Resto instead and play healer while his blueberry thingie tanks the mobs?

Should I maybe start by not using the term "blueberry thingie?"

If anyone's paired up with a warlock before or has any suggestions, I'd love to hear them.
#2 Aug 20 2007 at 1:17 PM Rating: Excellent
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817 posts
I don't think respecing resto is the answer.
Step 1: Use Blueberry Thing at what he's good at: tankage.
Step 2: Get to 20 ASAP for your major cat form DPS increase.

While leveling I duo'd with a warlock buddy all the time as feral and it worked really well. I wouldn't recommend your current M.O. though. Tanking with no healer sucks, and blueberry thingies actually make really good tanks, especially because they're expendable. : ) Once you get cat form it'll be very efficient for hubby to send in his blueberry and then BOTH of you can dps things into the ground. In fact, even pre-20 I'd do this, but your DPS in caster/bear form may kinda suck.
#3 Aug 20 2007 at 1:39 PM Rating: Decent
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Okay, not only was your answer super helpful, but you totally validated the use of "blueberry thingie." Rate-up.

Thanks!

Edited to add: if the point is DPS, would it be even better to spec Balance for casting DPS, also enabling me to pull off heals more easily (since I'd be wearing +int gear anyhow) and sort of do both? So I can heal the blueberry thingie? I know the answer is "play what you want" but I honestly don't mind much either way. My "main" druid (I hesitate to even use that word cause she's only level 43) is feral and I love that spec but I don't mind trying new things either. I'm just looking for more experienced players' input on what would be most effective.


Edited, Aug 20th 2007 5:58:53pm by teacake
#4 Aug 20 2007 at 2:02 PM Rating: Good
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381 posts
I'd say stay feral if that's what you like.

The lock is going to kill things fast enough your DPS at range really isn't going to matter that much. Toss an occasional HOT on the voidwalker/hubby and go kitty DPS.

And yeah let the voidwalker tank.

#5 Aug 20 2007 at 2:04 PM Rating: Excellent
Honestly, your best bet is still feral. Balance is wonderful, I love it, and it's the first druid tree in my heart, but at lower levels the downtime is significant because of how quickly you burn through your mana. Sure, later on you can definitely duo as a balance druid very effectively, but I'd say your best bet is to go cat-form primary and be ready to drop out to heal or to switch to bear as needed. With a warlock, you already have the magical damage covered, so as the druid your job is to fill in for the warlock's weak points (healing, tanking as necessary, and melee DPSing when you aren't needed for something else). And that's coming from the guy that wrote the guide on druids.
#6 Aug 20 2007 at 2:12 PM Rating: Decent
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Well, there you have it. Feral it is. Thanks again!
#7 Aug 21 2007 at 6:20 AM Rating: Decent
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133 posts
How is the blueberry going to keep agro off a feral kitty? Or is the plan for the "tank" to have initial agro and the cat to take over and just finish off the mob?

With a warlock and druid combo, I'd think your DPS would be pretty good, so you could just pop out and heal yourself as needed when you get agro. Mobs should die pretty quick.
#8 Aug 21 2007 at 8:46 AM Rating: Good
I'd like to start this response by saying that I'm not the most experienced player on these forums by any reach, but I do know what I'm talking about.

Also, I only have druid experience in one talent tree, so my view is slightly skewed.

With that said,


Why would you nerf the potential of this husband/wife combo by going feral for a second time in conjunction with a warlock.

Your husband will LOVE Moonkin Aura, and since you already have a feral main, and "are open to trying new things" why not experiment with the balance tree.

The other poster who mentioned balance is 100% correct about mana issues at the lower levels, but let's not forget that putting your talent points into balance and wearing +int gear doesn't stop you from training cat form @ 20, and you'll still be able to claw the life outta mobs when you do go OOM.

I would strongly suggest speccing balance for this combo, and heal the VW and your hubby when needed. Have him take up cooking and first aid to help you with healing.

Roots, MF, HoT the VW, cat form till mob is dead will be awesome till 40 when the real fun will begin.

You will be critting like mad thru badlands and thru ungoro, and you will always be able to stealth around and pick your pulls.

To not give the caster you're gonna constantly be grouped with the Aura of Doom is senseless IMO.

Again, I'm not saying I know it all, and I do know about the ferocious DPS that ferals crank out. I just think that going balance will make your husband's lock better, AND give you a change of pace from the feral grind that you already have another character to go thru with.



WALK WITH THE EARTH MOTHER
#9 Aug 21 2007 at 12:09 PM Rating: Good
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454 posts
You would have to compete with the lock for gear untill you reach outlands as leather with spelldmg is very far between in the lower levels, hence you would have to use cloth which your husband needs. I can only recommend going feral.
#10 Aug 21 2007 at 1:58 PM Rating: Good
Balance tree has a talent that, when maxed out, increases spell dmg by 25% of your total intellect.

You don't NEED +spell dmg gear in order to succeed, and definitely don't need cloth. I wear the cloth gloves from ZF because the armor difference is neglegible and they have +11 stam and intellect. I have 60something bonus spell dmg naked at 51.

Definitely won't compete for gear with a lock...there are a million +shadow dmg and +spell dmg cloth pieces for him and you just stack of the eagle gear and any booming +int pieces you can get your hands on.

Or go feral...whatever makes you happier.

Just don't think that feral is the only way to be an effective druid.

It's just the most popular.
#11 Aug 21 2007 at 6:54 PM Rating: Decent
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4,074 posts
So I considered everyone's differing responses and even played with Balance for a couple of levels. Well, not the spec, of course you can't tell anything about the spec when you're talking about 7 talent points, but more to get a feel for the role. I geared up with int and tried out casting for DPS, which I've never done. Meh. I wasn't really into it, and then I remembered that if something else was tanking I could just, like, get behind the mob and shred the crap out of it. Yeahhh baby.

I'm not saying lighting stuff up isn't fun too, I love watching other people do it, but I'm feral at heart.

As for the blueberry holding aggro, I am sure it can't for all that long, but hey, I'm a druid, whatever the other party members can't do, I can.

Edited, Aug 21st 2007 10:55:30pm by teacake
#12 Aug 22 2007 at 7:57 AM Rating: Decent
As long as you are enjoying yourself, that is all that really matters.

Happy Hunting
#13 Aug 22 2007 at 2:07 PM Rating: Decent
My opinion, having both a lock and a druid, is Feral all the way.

Moonkin arau dont mean diddle, when most of the locks damage comes froms dot's..

Plus you dont even get that till LATER levels..

The cats Dps, will far out way the down time of a caster that has to drink.

Locks, no matter what spec, can limit their down time thru use of spells, so a feral druid/lock team would be able to progress much faster, and you also ALWAYS HAVE A TANK for any instances you want to run. (half of getting a group together is tank!)

also at later levels, and end game, the druid/lock will basically kill stuff before anything damages them too much, so it wont matter if you pull aggro off selected demon.

IMO i use my imp to tank when soloing.. doesnt matter if he dies, just need him for that first aggro. Im sure a feral druid and a lock would have no problems.
#14 Aug 22 2007 at 2:12 PM Rating: Decent
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814 posts
Yea, I say feral also... I'm a Boomkin, but warlocks already have amazing survivability IF they are prepared. So healing wont be all that important. Well it will be important, but not important enough that you could pop out of kitty/bear and throw in a decent heal. If he is Affliction he has access to 3 HP giving spells (Drain Life, Siphon Life, and of course Healthstone).

Quote:
How is the blueberry going to keep agro off a feral kitty? Or is the plan for the "tank" to have initial agro and the cat to take over and just finish off the mob?


Between the Voidwalkers aggro-ing abilities and Cower that wouldn't be a problem. Hell even without cower by the time you pulled off the mob he'll be so close to death and wouldn't matter.

Quote:
As for the blueberry holding aggro, I am sure it can't for all that long, but hey, I'm a druid, whatever the other party members can't do, I can.


QFT. Keep on preaching it and maybe we will see more druids take advantage of that.

#15 Aug 25 2007 at 11:22 AM Rating: Default
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510 posts
Sorry to kinda hijack the thread(I guess its somewhat relevant.) But, when I get my laptop my brother is going to make a balance druid, period. I was wondering what would be the best class to dou with that. I don't mind to much what class I am. I was thinking mage because the Moonkin Aura would boost both our DPS, we wouldnt compete for armor (if he sticks to leather :P), and we can reduce downtime because I will be able to make food/water. It just seems to me that its what makes the most sence.


#16 Aug 25 2007 at 4:06 PM Rating: Decent
Well, being able to make food and water doesnt reduce down time one bit. It reduces the cost of drinks/eats. Besides, youll find your water weaker than what you can buy the second half or so of your levels..

that said, if hes going caster, id say pick a non casting class. Thats just cuz im a firm believer in the advantages of having both melee and casting in a group.
#17 Aug 25 2007 at 6:06 PM Rating: Decent
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814 posts
Well if you go ice mage he the mob would be dead long before he reaches you.

However the best I could think of would be a prot pally. You would pretty much never die unless you pulled 10 mobs.
#18 Aug 27 2007 at 9:19 AM Rating: Good
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592 posts
Sad to say, but as a Feral you really add nothing to a Warlock/Druid leveling Duo past 40.

If the Warlock knows what he's doing, he'll be Spec'd Affliction for Leveling. Level 40 = Dark Pact. Once he gets Dark Pact, He'll be able to easily Drain tank 3-4 mobs at once with no downtime between pulls. That time is spent kiting the mobs around and fearing them (Offensive Fear to pull more mobs). As a Feral, you'll spend too much time chasing things to do any effective DPS. Spec Balance for Ranged DPS or Resto to keep him alive while he burns things down.

Here's some higher level Affliction Grinding. At 40 you can't handle this many mobs at once, but 3-4 is very reasonable. Once the Lock gets 62 and Fel Armor it's GG.

http://video.google.com/videoplay?docid=5061334627194129060

http://video.google.com/videoplay?docid=-6030452633906675643

Spec what you want at low levels. The higher the level, the better Resto/Balance becomes for a Warlock/Druid combo. :)

No class (AFAIK) can really match an Aff lock for Grinding as far as rate of XP and lack of downtime goes.

Edited, Aug 27th 2007 1:21pm by ItharrAlexander
#19 Aug 28 2007 at 4:24 AM Rating: Decent
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4,074 posts
Well that duo's kind of fallen apart anyway because we've been doing other stuff lately, but I appreciate the links, he will be interested in them regardless.
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