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+Agility or +Attack Power - Which is betterFollow

#1 Aug 20 2007 at 9:35 AM Rating: Decent
18 posts
I haven't been playing the game too long. (First character is a 49 BM Hunter.) I know that I need Agility and Attack Power but which one is better? How many +Agility = 1 attack power or visa versa.

Also, what else should I have besides agility and attack power - Stamina, Strength, Spirt, Intellect? I'm thinking strength but like I said - I'm a noob.

I would be thankful for any advice.
#2 Aug 20 2007 at 9:47 AM Rating: Decent
ouch. get ready for the "read the sticky" responses.

quick answer is though BM/MM focus on AP over AGI. Agi to AP is now a 1:1

Str does nothing for hunters so focus on ap/agi/stam/int/spirit (though spirit in my oppinion should be way way down on the list)

best advice I can give you is to read up on the stickies and for your own sake, don't ask what pet is best.
#3 Aug 20 2007 at 9:48 AM Rating: Good
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1,502 posts
The "correct" answer I believe, is both.

BM Hunters will favour AP over Agility, MM and SV the other way round, but they are both important stats for any Hunter and you should try and keep them both relatively high.

As for other stats, Stam is useful for a BM Hunter, and Int is pretty useful, especially for MM. Later on, when the itemisation allows for it, +hit and +crit are also important. Stay away from Strength unless the gear boosts something useful as well, it's the most useless stat a Hunter can have.

Edited, Aug 20th 2007 1:50:24pm by Rasen
#4 Aug 20 2007 at 9:49 AM Rating: Good
18 posts
Thanks for your help. I have heard the phrase "read the sticky" but I have no idea what it means. Can you enlighten me so I can avoid asking "stupid questions"?
#5 Aug 20 2007 at 9:51 AM Rating: Good
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1,502 posts
There is a FAQ at the top of the page. It's a "sticky" topic meaning that it won't fall off the bottom if nobody posts in it. It's a very good read for any new or potential Hunters, but it's in the process of being updated and so some of the information is a little behind the times.
#6 Aug 20 2007 at 9:51 AM Rating: Decent
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1,970 posts
It means go to the top of the hunter forum and read the thread that has been permanently fixated there, prevented from being shifted down by inactivity. Hence the term "sticky", because it's been "stuck" there.

Even though the majority of the information is two years old I think (I hope) it all still applies to how Hunters operate today.

edit: damn, I'm too slow. Maybe I should have trained myself with Cobra Reflexes.

Edited, Aug 20th 2007 1:52:32pm by Tavarde
#7 Aug 20 2007 at 10:23 AM Rating: Excellent
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747 posts
As a BM Hunter you will want more Attack Power than Agility, but I prefer to keep as much Agility as possible to keep my crit% high enough to be worth something for Go for the Throat. I wouldn't worry too much about since in outlands almost every piece of equipment you get will have an attack power bonus on it. Pre- Outlands expect your AP to be 450-750 depending on your agility and AP bonuses already, but post BC even once you hit 63-64 your AP will be more around 850-950 at LEAST without even trying, using just quest rewards and random drops.

My peronal preference for stats go like this, and I'm a lvl 65 BM Hunter myself and I don't PvP much.

1)AP
2)Agility
3)Crit rating
4)Intellect
5)Stamina

Strength is not even an option for Hunters as it gives us no bonuses whatsoever for what we do, and it also does not affect your pet, so Strenght = no.

Stamina and Intellect may switch places depending on how much you PvP, but I solo a LOT and hate downtime, so the longer I can go without resting the better, plus at 64 you get Aspect of the Viper, which gives back 25% of your intellect every 5 seconds so the higher your Intellect the better.

PvP is a totally different animal than PvE, that said your stat priorities will center around AP and Stamina, period, with Agility being a close third and crit rating being equal to or higher than agility depending on you build.

The reasons for this are:
1)You can't kill anything if your dead, so the longer you can survive the better which is why Stamina is #1 on ever class priority list of stats
2)In PvP steady DPS is non-existant since you will be moving so much, so burst damage reigns supreme so high AP outweighs your need for agility as you want every shot to be as damaging as possible.

PvE = stand still point shoot and worry about your shot rotation and your mana, normally.

PvP = run around trapping kiting and jump shotting while getting the occasional drop on someone and dumping all your mana into the first 3-4 shots, Aimed(if you have it) Arcane, Multi, Steady (when you get it)and Serpent Sting (I like it for the small bit of extra damage, but be sure you don't have to trap after this otherwise you just look stupid for trapping and then your DoT letting him go). You dump all your mana because there is no sense trying to conserve mana in a fight for you life and you're gonna die soon anyway and get rezzed with full health and mana, so dump it all go die and have fun.

#8 Aug 20 2007 at 11:18 AM Rating: Excellent
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4,574 posts
Katchii wrote:
1)AP
2)Agility
3)Crit rating
4)Intellect
5)Stamina


I would personally switch intellect and stamina for my PvE play. I didn’t used to worry about it, as I rarely got hit in combat. But then Blizzard changed things around so that our pets share a percentage of several of our stats, including stamina. This means that the more stamina I have the more stamina my pet has. And since he’s my tank I want my pet to have a much health as possible. I rarely run low on manna, so until that becomes a problem I’ll keep stocking up on stamina as often as I can.

#9 Aug 21 2007 at 12:32 AM Rating: Decent
I think people are confused here.

If the ratio is 1:1 then AGI is always better (correct me if i'm wrong).

The reason people go for AP gear is that is normally comes in higher amounts.

eg. 35 AGI vs 70 AP
#10 Aug 21 2007 at 6:38 AM Rating: Decent
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747 posts
I get your point Kelnoen, 1 Agility = 1 Attack Power, however as you said, raw attack power comes in much higher quantities than agility on items.

For example, your typical lvl ~60"...of Agility" Item comes with about 41 agility, give or take 2-4, where as your typical lvl ~60"...of Power" Items come with about 80-90 Attack Power. Thats a big difference.

Items that come with Agility can also come with AP and vice versa, as i'm sure you're aware, so with that said, I'm not saying ignore Agility over Attack Power just that your balance of stats should reflect whats the most important, meaning the quantity of that stat ie AP should be highest, Agility should be second highest, etc...

Keep in mind however that this is just a suggestion, not an exact template of how you NEED to play to be good, this is how I like to prioritize my stats, yours may be different, just remember what it is your trying to do in a party situation or even solo, and adjsut your stats accordingly.

Also take into account that it does depend on your build, MM and BM will put AP above Agility but a Surv hunter will put Agility above everything else while AP will sometimes fall behind Crit rating in terms of importance. It's all dependant on how yuo want to play and the role you want to play in a party. Do what you want, this is only a game, meant to give you entertainment not stress.
#11 Aug 21 2007 at 7:29 AM Rating: Good
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356 posts
Attack power costs half as many points as Agility (or Strength) for Blizzard designers to put on gear. So yes, instead of seeing 40 Agility on something, you might see 80 Attack Power, or 20 Agility and 40 Attack Power.

The conventional "AEP" (Agility Equivalence Points, something rogues developed to estimate gear value) that has come out of calculations on www.tkasomething.com are roughly:

Agility: 5
AP: 3
Crit Rating: 4

At least, at level 70, and varying based on spec and gear. Maybe for person X Agility is worth 5.5 to AP's 3, or it's 5 versus 3.5.

The idea is that you have these numbers, and you can multiply the stats on the gear to get a total number of the value of that item for your DPS.

e.g. I have a piece of gear with 10 Agility, and I just found something with 20 Attack Power. Is it worth switching? 10 Agility is 50 points, and 20 Attack Power is ... 60 points. So, yeah, it should be an upgrade.


Of course with the complicated way that you want a balance of the two, not to let your crit chance go too low, you wouldn't want to replace ALL your agility gear with only attack power. :)

Edited, Aug 21st 2007 11:30:11am by seroster
#12 Aug 23 2007 at 8:54 PM Rating: Decent
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149 posts
Your going to want to keep your crit rate at a pretty decent amount if you are BM. Crazy high attack power with very little crit isn't going to help you much. Since a few of the BM skills rely on crit such as kill command.
#13 Aug 24 2007 at 9:17 AM Rating: Decent
I got an idea, go BM with pure AP gear. Then get that darkmoon card that stacks crit points per attack. Since BM has faster attack it should work nicely.
#14 Aug 24 2007 at 10:01 AM Rating: Decent
that card has to be the biggest waste for hunters.

you fire once a second so even with a 20% critrate you will normally have go for the throat active.
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