So yesterday I did something I hadn't done in a while - I spent my friday night playing WoW. That's what a double shift and your wife being out of town does to you :P.
But hey, it allowed me to break the ever so annoying 1.9k mark on my 2v2, and I joined a Warlock friend's 3v3 (with my 2v2 partner) and we took it from 1622 to 1818.
As with everything Arena, class matrix is important as hell. A lot of the earlier problem with rogues in arena was that people used them like Warriors. But rogue/pld is infinitly weaker then warrior/pld.
Last season, I was with a hunter for 2v2 (all time high of 1910) and added a paladin for 3v3 (1860). The trinket change really screwd us over and made the class combo unworkable (S2 we had a hard time even hanging on to 1600!). :(
Luckily, my Hunter friend also had a pve priest (geared in kara/gruul stuff). It took much convincing on my part (and much kicking and screaming on his) but I eventually convinced to take his priest to the Arena.
And what a difference that made. I recommend to every Rogue to find a good priest partner for arena (especially one with Fear Ward!) - it just works and it's very strong matrix. Add a warlock (like us) or a mage for 3v3, and you're a very solid group that has a counter for just about everything.
Now that the preface is done with, here's the meat of the topic: They are a few class matrix who really, really owned us. And I'm posting here for some advice on how to handle them.
2v2 (Combat Mace Rogue + Holy Priest) vs...
Warlock/Druid
Especially deadly when combined with a drain spec lock (23/33 ish). The lock just CoX me and start draining the priest's mana. The druid spam roots/hurrican on me. Whatever damage I can get when I finally make contact with the lock is easily negated by the Druid's HoT and Warlock's Drain Life. Once my priest is out of mana, it's GG.
Warrior/Druid
Not a fun one either. Trying to get to the druid is pointless with a warrior intercepting and hamstringing you. It become a mana fight between the druid and priest, one that the priest usually lose.
Rogue/Druid
The lesser of the 3 combo and the one we usually beat, but they do give us a hard time. We usually win them because I 'out-rogue' the other guy.
So obviously, the problem are Druids.
A highly mobile class that doesn't need to stand still to heal. They can easily abuse LoS to escape Mana burn. Innervate and the fact that they are more mana-efficient then a pvp holy priest (pvp holy priest lose a lot of effiency talents for survival abilities, which is something pld/sha/druid don't need to do - a healing spec is a healing spec for both pve and pvp for them) further help them in the mana race.
Going on the druid is not usually an option. A lot of them will just go Bear, and some will Cheetah and try to run away.
Now the one that refuse to go bear can be killed if they have a rogue partner - for the most part, I can stay on a druid if his partner isn't helping him, and as we all know Rogue are pretty bad at catching up to stuff, so they usually end up doing a really crappy job of trying to stop me. Warriors will just intercept/hamstring and Warlocks will fear me off the druid.
All in all, I miss S1 where a druid in 2v2 was a rare sight... they're all over now.
So how do you beat those guys?
3v3 (Combat Mace Rogue + Afflication Warlock + Holy Priest) vs ...
Anything with a Resto Shaman
Holy crap. And those guys complain about being useless in Arena? Any team with a shaman gives us 10 time more trouble then any other team. In fact, a combination of pld/war/sha & lock/war/sha that we kept running into last night (and losing too 1-3 and 1-2 respectively) is what made us decide to call it quit at 1818 (got to 1864 before we started running into them).
The shaman's purge and earthshock stop the priest from doing anything and since even Blessed Resilience is a magic effect, it can be purged. So essentially, throw in a few purge on the priest, have the dps target him... and he dies in like 6 seconds. And from there it's just clean up.
The war/sha/pld especially is deadly. Both healers are highly resilient. Both can heal each other. The warrior is all but impossible to bring down with 2 healers on him, especially with Heroism and with a shaman (tremor totem, poison cleansing) and paladin (cleanse, bof) he's unstopable as well and with Heroism/Windfury, he just kill our purged priests too fast.
Still scratching my head on a reliable way to beat those 2 setup.
Edited, Aug 18th 2007 12:39:32pm by Tyrandor