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You might be a failure if...Follow

#1 Aug 16 2007 at 11:12 PM Rating: Decent
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You might be a failure at your class if...

... you're a Warrior and you don't:
  • Carry a shield on you at all times
  • Equip said shield and a one-hander and switch to defensive stance while tanking
  • Know how to tank
  • Accept that you will be primarily expected to tank in parties
  • Know how to manage your threat when DPS'ing

... you're a Rogue and you don't:
  • Sap humanoid mobs not immune to it
  • Know how to manage your threat
  • Keep your Lock Picking leveled
  • Keep poisons on your weapons
  • Know which poisons work best in certain situations and select accordingly
  • Keep reagents on you for Blind and Vanish

... you're a Hunter and you don't:
  • Control your pet
  • Turn Growl off in parties unless you are expected to off-tank with your pet
  • Have enough ammo before you enter an instance
  • Shoot
  • Have enough food for your pet before you enter an instance
  • Know how to manage your threat
  • Know how to CC with traps if needed
  • Know when and when not to AoE (including Multi-Shot)

... you're a Paladin and you don't:
  • Use a one-handed weapon, shield, Righteous Fury, and Seal of Righteousness/Vengeance if Prot and/or tanking
  • Turn Righteous Fury off if you're not tanking
  • Know how to manage your threat
  • Bless every party member including pets for the full duration of the instance
  • Know which Blessings are best for every class/spec
  • Judge Seal of Justice to prevent runners if applicable and no one else will/can
  • Keep a spare set of gear on you for healing regardless of spec
  • Keep Symbols of Divinity on you and know how to use Divine Intervention
  • Cleanse as needed regardless of spec/role
  • Avoid DPS'ing when it is your job to heal

... you're a Shaman and you don't:
  • Buff your party with totems for the full duration of the instance
  • Know how to manage your threat
  • Keep a spare set of gear on you for healing regardless of spec
  • Keep Ankhs on you for Reincarnation
  • Avoid DPS'ing when it is your job to heal

... you're a Druid and you don't:
  • Keep seeds on you for Rebirth
  • Keep a spare set of gear on you for healing regardless of spec
  • Know how to tank if Feral
  • Accept that you will be primarily expected to tank in parties if Feral
  • Know how to manage your threat
  • Keep your entire party including pets buffed with Mark of the Wild/Gift of the Wild for the full duration of the instance
  • Keep the tank buffed with Thorns for the full duration of the instance
  • Avoid DPS'ing when it is your job to heal

... you're a Priest and you don't:
  • Accept that you will primarily be expected to heal for parties even if you're Shadow
  • Know how to manage your threat
  • Keep a set of gear on you dedicated to healing
  • Buff your entire party including pets for the full duration of the instance
  • Avoid DPS'ing when it is your job to heal

... you're a Mage and you don't:
  • Know how to manage your threat
  • Know when and how to CC with Polymorph on any non-immune mob
  • Know when and when not to AoE
  • Keep every caster in your party including pets buffed with Arcane Intellect for the full duration of the instance
  • Offer water/food to your party

... you're a Warlock and you don't:
  • Know how to manage your threat
  • Keep your Imp out in parties unless you are expected to use a different pet for some other specific purpose
  • Keep someone who can rez Soulstoned for the full duration of the instance unless use and cooldown prevents you from doing so
  • Know when and when not to AoE


Edited, Aug 19th 2007 3:52:30pm by Gaudion
#2 Aug 17 2007 at 12:51 AM Rating: Decent
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2,183 posts
Added:

... you're a Paladin and you don't:
[ul]
  • Cleanse as needed, regardless of spec/role

  • ... you're a Druid and you don't:
    [ul]
  • Keep tanks buffed with Thorns for the duration of the instance
  • #3 Aug 17 2007 at 4:24 AM Rating: Good
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    1,441 posts
    My name is Celerann and I'm a failure as a paladin.

    I sometimes miss reblessing pets for several minutes.
    #4 Aug 17 2007 at 5:50 AM Rating: Decent
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    162 posts
    My name is Healess and I'm a failure because I'm a priest and I occasionally wand the main mob when everyone is at full health.

    #5 Aug 17 2007 at 8:13 AM Rating: Good
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    468 posts
    You might be a successful at your class if...


    You get your wife to invite some of her friends over so you can AoE grind...
    #6 Aug 17 2007 at 8:20 AM Rating: Good
    Terrorfiend
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    12,905 posts
    I have many reasons why im a failure. :(

    i used to use righteous fury when healing because of the imp 6% less damage buff thing. Then one day i had this "epiphany" and realized i was an idiot. However, i never had any aggro issues with it.

    another reason i fail was having the 10 second divine shield on my action bar instead of the 12 second one (which you get at level 50). I didnt realize this until maybe a month into doing arena at 70. And my paladin was an endgame raider at 60 as well so it was a LONG time.
    #7 Aug 17 2007 at 9:06 AM Rating: Decent
    I frequently forget to put back up RF after I died. I usually remember by the next pull though :P

    Also I dont DI as much as I should... though I'm usually the first one dead so *shrug*
    #8 Aug 17 2007 at 12:45 PM Rating: Default
    double post...

    Edited, Aug 17th 2007 9:13:36pm by hybrand
    #9 Aug 17 2007 at 12:46 PM Rating: Good
    I'm a failure because I'm busy getting threat while tanking and not clensing other players.

    Also: If you are a paladin and your endgame spec is ret.
    #10 Aug 17 2007 at 10:52 PM Rating: Decent
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    2,183 posts
    Well, since everyone is taking this to the literal extreme, I might as well be picky and confess that I too am a failure ...

    I sometimes use a 2H when my tanking is not needed, but instead need to do as much DPS as possible. (Prot Paly)

    I sometimes leave my pet's Growl on, even when it is not intended to off tank. I do this to pick up any loose mobs that may get away. Easier to sick my pet on it then ask the tank to do so. (BM Hunter)

    I sometimes use my Felguard instead of Imp, not for off tanking, but for his DPS. If the health is needed, I bring out the Imp, but Felguard is just too damn cool! (Demo Warlock)

    Sure, if you want to be nit-picky everyone "fails" at their class. I think I have a great example of what Gaudion, and with my additions, I mean about failing:

    I was in an instance run with my Lock. We had a Warrior tank, a Ret Paly, Holy Priest healing, and a Shadow Priest. There were lots of "Magic" type debuffs being put on the group, but they were not getting removed, ever. So I politely asked if someone would make sure to remove them. Paladin: "Talk to your healer noob, my job is DPS." Holy Priest: "Talk to the Paladin, I'm too busy throwing heals to remove debuffs." They fail.
    #11 Aug 18 2007 at 8:40 AM Rating: Decent
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    2,396 posts
    Maulgak wrote:
    Sure, if you want to be nit-picky everyone "fails" at their class. I think I have a great example of what Gaudion, and with my additions, I mean about failing:

    I was in an instance run with my Lock. We had a Warrior tank, a Ret Paly, Holy Priest healing, and a Shadow Priest. There were lots of "Magic" type debuffs being put on the group, but they were not getting removed, ever. So I politely asked if someone would make sure to remove them. Paladin: "Talk to your healer noob, my job is DPS." Holy Priest: "Talk to the Paladin, I'm too busy throwing heals to remove debuffs." They fail.

    Everyone is taking this a little too much to the literal extreme. I'm not suggesting you have to perfect every second of your character's played time. But I don't think that this is at all an unreasonable 101 guide that every class can and should be able to adhere to or at least aim for.

    I am not trying to brag at all when I say this, but to be perfectly honest I am just sick and tired of always being the one (along with my IRL friend in-game) to carry my party. I can't even count on my party members to do the most basic of things.

    The Warrior doesn't Sunder when he's tanking and can't hold aggro on a single mob, let alone a couple. The Warlock Soulstones himself instead of a healer that can rez the entire party after a wipe. We wipe and we've got a Shaman, but he doesn't have a single Ankh on him so we all have to run back to the instance anyways.

    I constantly feel like Don Cheadle's character, Basher, in Ocean's 11. "You tossers! You had one job to do!"

    Quote:
    I sometimes leave my pet's Growl on, even when it is not intended to off tank. I do this to pick up any loose mobs that may get away. Easier to sick my pet on it then ask the tank to do so. (BM Hunter)

    I've got nothing but respect for you Maulgak, but I'm leveling a BM Hunter at the moment myself and I just can't let this one go, especially considering how many BM Hunters I've tanked for on my Pally.

    I pretty much do what you do. If there's a loose mob, I don't wait (or more specifically, don't count on) the tank to pick it up, so I pick it up with my pet. But I keep Growl off until that happens, and turn it on only when I need it. Leaving it on when you don't need it eats up Focus that can be used for offense and can interfere unnecessarily with a good tank (should you happen to have one).

    Edited, Aug 18th 2007 1:25:42pm by Gaudion
    #12 Aug 18 2007 at 9:42 AM Rating: Decent
    i'm a failure as a shaman:
    -don't keep spare gear on me for healing.
    i'm a failure as a Warlock:
    -I'm inconsiderate and I don't give soulstones, unless if asked.
    #13 Aug 18 2007 at 1:56 PM Rating: Decent
    good time to ask about divine intervention. I have yet to buy the reagents. I'm a healer, why would I want to sacrifice myself?

    Could someone post situations where this would be useful?
    #14 Aug 18 2007 at 4:09 PM Rating: Decent
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    2,396 posts
    thrashering wrote:
    good time to ask about divine intervention. I have yet to buy the reagents. I'm a healer, why would I want to sacrifice myself?

    Could someone post situations where this would be useful?

    First, you fail.

    Now that that is out of the way... DI is used as an anti-wipe tool. If you can see that your party is going to wipe, you cast it on someone who can rez. The mobs will completely ignore said party member for the duration of DI, and once the rest of your party has wiped the mobs will continue to ignore them and return to their original place.

    As long as the person you DI'd isn't so close to the mobs that they'll aggro as soon as DI wears off (or he cancels it), he can proceed to rez your entire party and you can pick up right where you left off.

    In summation: Divine Intervention is a last-ditch-effort tool superceding even Divine Shield.

    EDIT: Spelling.

    Edited, Aug 18th 2007 10:53:40pm by Gaudion
    #15 Aug 18 2007 at 4:22 PM Rating: Default
    and also divine intervention caused death will not decrease ur durabilities
    #16 Aug 18 2007 at 5:15 PM Rating: Decent
    lol even better. I must have read it wrong then. I didn't realize monsters would ignore them after it wore off. I thought it was something to be used on a healer to keep him alive to prevent a wipe.
    #17 Aug 18 2007 at 11:31 PM Rating: Decent
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    2,183 posts
    stormofnova wrote:
    and also divine intervention caused death will not decrease ur durabilities


    Yes, that is a good thing to point out. Occasionally I'd DI someone that couldn't rez, IF all characters that could rez were dead, just so I could save myself the repair bill ;) One reagent is a lot less costly then 10% durability. Of course, I'd never do this if I feel we may actually need that DI later, etc.., just on rare occasions. Plus, it's funny when a non-rezzing class gets it and they're all, "WTF?? I think I need to relog ..."

    Oh and the Growl thing, when I do that it's usually when I'm keeping my pet with me to avoid it getting feared or somehow aggroing more mobs. If I see something peel away from the tank, in goes the pet. If tank gets good aggro by the time it's safe to send in the pet, I'll turn Growl off. Just thought I'd clarify a bit :)

    EDIT: spelling ...

    Edited, Aug 19th 2007 12:32:02am by Maulgak
    #18 Aug 18 2007 at 11:58 PM Rating: Decent
    yeah pet growl is bad in groups. I admit to making that mistake. I was helping a party fight that giant in Nagrand. I wasn't in the party. I was just helping out (not a raid though). I think my 69 pet at the time was pulling aggro from their 66 tanks. I'm not sure about that. But something was causing the giant to reset, evade and regain hp's. Wouldn't of mattered, they were doomed anyways. took a couple more people to bring him down.

    but I try not to use growl. really messes up warriors threat it seems.

    Edited, Aug 19th 2007 12:58:33am by thrashering
    #19 Aug 19 2007 at 10:55 AM Rating: Decent
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    2,029 posts
    I'm going to pick this apart, just because I can.

    - First off, gear for healing when you're not specced to heal. This point becomes null around level 70, where people really start to realize what off-specs can do. HOWEVER, make sure the group knows you'll be dps'ing/tanking and not healing before they invite you.

    - In addition, some of your "requireds" aren't so required if you're running with a really, really good group. Best example I can think of is Steamvaults, slightly undergeared warrior and way overgeared holy priest (who spent most of the time smiting), 2 shadow priests, and lock. Warrior spent the time DPS'ing (except on bosses), since there was no way he would have been able to keep the mobs off us. If we weren't there specifically to get the warrior revered, it probably would have been better to have a frost mage O.o

    Warriors:
    - The not knowing how to tank this is big. It makes me cry that a shadow priest knows how to tank as a warrior better than some warriors :(
    - Bigger thing than managing threat while DPS'ing is, I think, not trying to offtank mobs while DPS'ing (except vastly overgeared, of course).

    Hunter:
    - On non-trapping pulls, have a Freezing Trap either next to you or next to the healer, so any loose adds can be post-aggro CC'ed.

    Paladin:
    - Righteous Fury shouldn't matter much while healing. Even with RF ON, pallies still do less threat per point of healing than any other class. If you're not expecting to get aggro, but are expecting to take AoE damage or something, it can be good to leave it on. You must know when to have it on and when ot turn it off, however.
    - Cleanse only when needed. There are some things that are minor or won't be a big deal, and your time would be better spent getting more aggro or not stopping the chain heals.

    Shaman:
    - Know which totems go with what classes. DPS warriors should always have Windfury, tanks should have Windfury (threat) or GoA (avoidance), casters should have Wrath or Tranquility (if in raids), etc.

    Priest:
    - Dunno why you tell them not to DPS while healing and not the other healers :P Either way, there will be downtime when no one needs healing, and if you've got the mana you can throw out some stuff, just be very careful. Wanding is preferable for priests, obviously other healers can't do that.

    Warlock:
    - Add that they need to warn the healers when they Hellfire, and that if they Life Tap more than 3 times in a row they also fail.

    And, to DPS in general, I'll elaborate on "managing aggro." I manage my aggro differently than most people: if I think the tank can handle it, I purposely pull about 20 seconds into a boss fight. Tank taunts, I now have a 30% higher threat margin. Repeat every 10-12 seconds or so. I, of course, warn tanks who aren't used to me doing this ahead of time, and make sure not to do this on bosses that can one-shot me or those that can't be taunted.
    #20 Aug 19 2007 at 11:51 AM Rating: Decent
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    2,396 posts
    lsfreak wrote:
    ...make sure the group knows you'll be dps'ing/tanking and not healing before they invite you.

    While that is common courtesy, it's also exactly the kind of mentality that I consider a failer.

    Regardless of what you do or do not "feel like doing", if your class is capable of healing (or tanking), you should have a set of gear on you that allows you to perform that role at least until the end of the game where healing (and tanking) specs really become necessary. It's not optional in my mind.

    A party that is moving is 100% better than a party that is sitting around waiting for someone to fill a tank or healer role.

    Case in point: There was a party looking for ZF on my server yesterday that had two Druids in it. Two Druids. And they still sat there searching for a healer for almost two hours. That's ridiculous.

    Quote:
    - In addition, some of your "requireds" aren't so required if you're running with a really, really good group.

    Having a good group is no excuse or good reason for getting sloppy. However good your group may be, you'll run even that much faster if everyone's performing at their best than if you're all half-assing it.

    Quote:
    Warrior spent the time DPS'ing (except on bosses), since there was no way he would have been able to keep the mobs off us.

    Then your DPS'ers suck or the Warrior does. Either way, he still should have been threat-tanking instead of DPS-tanking.

    Quote:
    Warriors:
    - Bigger thing than managing threat while DPS'ing is, I think, not trying to offtank mobs while DPS'ing (except vastly overgeared, of course).

    No. You manage your threat like every other DPS class. There's no room for discussion on this.

    Quote:
    Paladin:
    - Righteous Fury shouldn't matter much while healing. Even with RF ON, pallies still do less threat per point of healing than any other class. If you're not expecting to get aggro, but are expecting to take AoE damage or something, it can be good to leave it on. You must know when to have it on and when ot turn it off, however.

    There's still no good reason to have it on. You can live without the 6% damage reduction (if that is make-or-breaking you you've got bigger problems), and especially considering that most Holy Pallies nowadays have Imp. RF, there's just no sense in taking the risk with the extra threat gen. A healer taking 6% more damage is still better than a dead one that pulled aggro.

    Quote:
    Priest:
    - Dunno why you tell them not to DPS while healing and not the other healers :P Either way, there will be downtime when no one needs healing, and if you've got the mana you can throw out some stuff, just be very careful. Wanding is preferable for priests, obviously other healers can't do that.

    No argument here. Added to other potential healing classes.

    Quote:
    Warlock:
    - Add that they need to warn the healers when they Hellfire, and that if they Life Tap more than 3 times in a row they also fail.

    I believe this falls under my "know when and when not to AoE" clause. C'mon, man, I'm not trying to spell everything out in fine print.

    Edited, Aug 20th 2007 2:59:02pm by Gaudion
    #21 Aug 24 2007 at 1:28 AM Rating: Good
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    I dispelled unstable affliction off myself in Mech as a paladin, do I win or lose?
    #22 Aug 24 2007 at 2:34 AM Rating: Decent
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    Tynuv wrote:
    I dispelled unstable affliction off myself in Mech as a paladin, do I win or lose?


    If you do it purposefully and on a regular basis, fail ;) Accidents happen, like when you can't stop a cast in time and a mob puts up spell reflect so you crit yourself with a Shadow Bolt ...
    #23 Aug 24 2007 at 5:02 PM Rating: Decent
    I got ripped apart in the warlock forums when I said warlocks should not use fear or AOE's in an instance (aoe's on non elites maybe). They critisized me as my warlock is not 70 (she's 51 now). So granted, I don't know end game stuff. But a lot of noobs roll hunters and warlocks. And I've seen some really bad locks. And I'm tired of healing them. Don't they know AOE's will pull aggro? Or fear will bring in more adds? I told one once not to use fear again and he did. First (and to date only) time I dropped a pug. I don't like to create a bad name for myself as a quitter. I usually stick to the bitter end.

    Anyways they say you can use fear if you slap a COR before they get to far. But this guy was not doing that. He just let the mob run out of sight.

    Anyways I'm tired of dying when healing locks. When I heal them (they usually have more than one mob on them) I will pull one. And even with mail (soon to be plate) I can't take that much beating. Not as bad as my priest. My priest dies at least once and instance. Fade can only work so long... No one seems to care when the healer dies. I'm so tempted to respec my pally sometimes (though my pally hasn't died too much as a healer thankfully- in fact, my pally is my best healer). But even when I tank in pugs with my druid, the healer will wait till I'm 25% before healing me. I died a few times tanking. It's a blessing and a curse sometimes depending on others for your survival.

    Edited, Aug 24th 2007 6:06:26pm by thrashering
    #24 Aug 24 2007 at 6:25 PM Rating: Decent
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    You might be a failure if... you're a mage and didnt bring arcane powder to your 25 man raid and have to do individual buffs
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