Quote:
Stil there must be a way to handle them. Either we rogues has to find a weakness we can use against them or we need to find alternative ways of using our skills and talents we have.
Livies you are very naive about the rogue situation which in particular finds expression in your statement above.
You simply fail to see the big picture. PvP doesn't revolve around Frostmage VS Rogue. Or Frostmage VS Warrior. Or Warlock VS Druid.
We all know who got the upper hand in those specific matchups, but battles can still turn either way given x,y,z factors.
But the rogue issue is
not about one versus one matchups. It's about
overall class balance in relation to Arena.
WoW PvP is not about duels or 1v1
WoW PvP is not about World PvP and ganking
WoW PvP is not about Battlegrounds (which currently is a big fat joke)
WoW PvP is
ARENA. This is where you acquire the best items in the game, and it's also where you acquire
rating - which is
the only measurable feature of an individual player's skill. If a class cannot perfom in the arena, then what is that class? It's TRASH. Yes, trash.
Should those who enjoy the PvP side of WoW be penalized for rolling a certain character? I keep hearing things like this:
"Well, we are rogues, we are not supposed to be good at larger scale battles"
What? Give me one good argument for that statement.
Basically, what it means is this:
"You rolled a rogue, so for x,y,z reason you can not partake in competitive Player versus Player combat. Sorry man reroll another class"
This is utter ********* All
classes (not all class
specs - please don't confuse the two) should be desired in, and able to participate in competitve top PvP and bring their unique class capabilities to the table.
As things are now, rogues and druids (and to a certain extent hunters) are
absolete (meaning they outright SUCK) in 5v5 pvp. And may I add, 5v5 is THE bracket. The other two brackets are too heavily influenced by the rock, paper, scissors concept that attaining balance here is next to impossible without ******** all other aspects of the game up at the same time.
Balancing classes is heavy duty thinking and takes a lot of manwork to do. But seeing as Blizzard is the most succesful and most econically healthy (understatement) game developing company on the planet, they have MORE than what it takes in resources.
I believe they just have another vision with their game. Instead of perfecting their current game design, they'd rather put all their resources into new content and into a new expansion. I don't blame them. Expansions bring them more money (greedy ********* if I may say so), game balancing does not.
It's a matter of priority. Blizzard prioritizes certain classes viability in current PvP combat much much lower than they prioritize, say, Zul'Aman. Or Northrend. And this way of prioritizing things are what pisses a lot of players off. Including me.