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advice from any marksmen?Follow

#1 Aug 12 2007 at 10:16 PM Rating: Default
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658 posts
I've been feeling like I'm in a bit of a rut. I'm level 61 and I don't really know what to do with myself. I violently dislike Hellfire Peninsula - 1. it's really lacking any "pretty" factor other than the skyscape, and 2. I'm finding it particularly difficult to solo. I don't know if it's just me, but the density of the mobs in Hellfire almost ensures adds when I'm questing, and I've been having to burn every cooldown I possess for nearly every pull.

While waiting to level up for Zangermarsh and all of its yummy herbalism goodness, I've been running around doing the Old World used-to-be-endgame areas. But with the reputation not quite worth grinding anymore once I get the alch recipes, I still felt like I was spinning my wheels.

So in a fit of irrational desire to shake things up, I respecced to MM from BM. Not only that, but I went and tamed a low level pet I've always wanted, figuring I could pull it off now that my spec doesn't depend on my pet. But I'm floundering. Unless I get a guildie to tank for me, (and they often do, my guildies are angels :) I can't seem to keep myself alive. But with a tank, I'm still using the same methods I did with BM, just with the damage coming more from me than my pet.

Can any dye-in-the-wool marksmen try to explain what their particular play rhythm is?

Thanks all :)
#2 Aug 13 2007 at 3:08 AM Rating: Decent
Laecy wrote:
I went and tamed a low level pet I've always wanted, figuring I could pull it off now that my spec doesn't depend on my pet

All hunters, regardless of spec, depend on their pet in a big way. If you don't have someone else to tank for you, you will still need your pet to be your right hand man (or woman).

A low level pet that doesn't have a high rank of growl will be of no use. Mobs will always end up going for you. If you want to level this pet up solo, you'll most likely have to learn how to kite.

Hellfire Peninsula is mob heavy and quite a few of the quests take time and serious work to solo, even as a hunter. I think much of it has been designed to challenge solo players and encourage group play.

I'm BM specced, so I can't speak of MM play styles but remember that spec isn't everything. BM hunters and MM ones tend to focus on different stats for their gear priorities. If you're going to MM from now on, check out the forums, talk to guildies and research MM friendly gear to help maximise your damage output. If you're going to have to kite for a while, you want the mobs to go down fast.

Good luck with it though :)


#3 Aug 13 2007 at 3:31 AM Rating: Decent
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1,292 posts
Sounds to me like you need some patience to learn your new spec and to let your lower level Pet gain a few levels. How low is your Pet? If it's more than 5 levels below you, you might want ot seek out a similarly skinned Pet at Petopia and go tame that instead of working on the painful process of leveling up a low level Pet.

Running Ramparts with your Guild will level the new Pet up fairly quickly, and you'll get more faction benefit from grinding until the Orcs stop giving you HH/Thralmar faction than running quests at this point anyway.
#4 Aug 13 2007 at 4:18 AM Rating: Good
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146 posts
Your biggest problem, as has been said, is probably that your pet is too low to hold aggro.

Granted, a MM hunter's pet is not going to hold a vicelock on aggro like a BM's might. But they will hold aggro just fine as long as you don't overdo it too much and try to nuke your mob in 10 seconds. Either get your pet to an appropriate level any way you can (and bear with having to kite often), or go back to your 60-61 level pet.

Once your pet is no longer the problem, shot rotation for MM is pretty much the same as BM. And once you get steady shot, it gets pretty routine. Although, MM can put out a little higher burst damage, for when you need to burn something down quick.

Other than that, "play rythym" is simple (for one mob at a time). Send pet and mark (especially if you have IHM). Wait a beat or 3 for pet to get good aggro, and start shooting. Also, if you have TSA, always, always, always make sure it's up. If I notice my pet losing aggro quickly, it's almost always because TSA wasn't up. Yes, it does make a difference.

It also wouldn't be a bad idea to scout out your terrain before heading in for your quest. Often, there's a safer route with less adds if you look for it. That, and take your time. If you're not used to pulling, now is an excellent time to practice it. And the bright side of getting a lot of adds is that it forces you to get good at CC.

I went to Outland at 58. I soloed most of my quests. It can be done. I have a hunch that when your pet improves, so will your odds.

Sometimes the challenge of a ton of adds, and wide aggro areas can be fun. There's nothing like having 4, 5, even 6 mobs aggro on you at once, and when the smoke clears, you're still standing. (It can also be frustrating as hell if it's all day long. ;-)) You think Hellfire is bad? Wait til you get to Netherstorm and have to go to that Godforsaken Village of Kirin'somethingorother. Oh, how I hate that place. Never a moments rest.
#5 Aug 13 2007 at 4:32 AM Rating: Decent
If you think Hellfire is bad, just wait!! HA, anyways..hellfire is more difficult at first until you start getting those nice quest rewards and running BF and Ramparts for the gear as well. I can tell you that if you dont know how to trap and/or pull you will suffer horribly in Outlands. If you get your pulling and trapping down it will be much easier! Also everyone is correct in thier statements about grouping. I do think they encourage it more as a team in outlands as it will make your life much more enjoyable! Not only that, but so many of the group quests there really do mean group, and not like old world stuff that was soloable. The elites posses so much more hp than you can mitigate by yourself without the ability to burn down fast and still maintain aggro on your pet. I don't recommend soloing any elite as it is highly likely you will just be running back to your body. My best advice to you is to take it slower and plan each pull. I do emphasize the word "pull" as well. Don't just send pet into area and then take on multiple mobs until you are very comfortable in your gear and spec. Im serious when I say it only gets worse.....it really does. Higher hp and harder hitting enemies are oh so noticeable each zone. Get in the grove, have a same lvl pet as you and work as a team with your pet and you will get there. It is easier than most all classes aside from locks. Hope this helps some.....

V
#6 Aug 13 2007 at 8:21 AM Rating: Decent
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830 posts
As a player who's never played any spec but Marksman (I don't wanna switch until I think I've mastered the spec as best as I can), I can give you some advice on adventuring and keeping aggro on your pet.

First: swapping pets = bad idea. It took me forever to get Morris to where he'd hold full aggro for me when I moved to cat from raptor (pre normalized, I wanted the faster attack speed against casters). Get that loyalty to max and get the level and growl up to max before trying anything harsh. You can still instance and group since you'll have a dedicated tank, but if you want the pet to hold aggro, max out ASAP.

Second: Don't be all jumpy on the trigger finger. BM & SV can probably hop right into their shot rotation and such as soon as the pet growls once. This is a BIG mistake for MM when you HAVE to keep aggro on your pet. Morris needs to have 2 growls on target before I can peal off on my major crit stuff. So my normal grinding actions against mobs are: Send Pet, Heal Pet, Pet Attacks (pet usually has growl #1 on about now), Shoot Sting or Effect Shot (silencing, etc.), Aimed Shot, (pet puts Growl #2 on about now), Aimed shot goes off, Steady Shot, Autoshot, Steady,.. rinse wash and repeat.

It's actually a fairly easy rotation to get used to, and you do have to watch for adds and if on PvP other players so there are things to occupy your time with as you plink away on a mob. One thing I'm trying to get myself into the groove of is watching target health and sending the pet on to the next target (if multiple mobs are being engaged) before first target is dead then popping the first target with an Arcane shot to drop them. Pet already has a couple of growls on the new target as I unleash my Aimed shot on them. I can chew through a lot of mobs quickly this way and it burns mana like crazy, so have your mana regen techniques down pat as well.
#7 Aug 13 2007 at 11:23 AM Rating: Decent
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304 posts
I'm with Sloshot.

Unfortunately, it is a bit difficult to hold aggro if you're not careful. The biggest thing I get out of what you're saying is that your pet is pre-60, which means that on 60+ mobs, his growl is going to have just about zero effect. I experienced this with my wolfy when I pulled him out of the stable :-p

The biggest advice I can give is to get and install KLH Threat Meter (KTM). This will get you used to the aggro threshold at which you will start grabbing for your pet.

Usually, what I do is send pet, let him get one growl off and start my aimed shot. Usually, by the time the aimed lets off, Meowmixx is about to growl #2 (or already has). At that point, I use a steady-shot rotation (used on a macro that also incorporates Kill Command), usually the mob is dead before I pull aggro :). Since you don't have steady shot, try something like...

Send pet
Growl #1
Start aimed
Growl #2
Aimed shot goes off
serpent sting
auto shot
auto shot until dead

If you feel like finishing off the mob quickly, or if you get adds, you can finish it off with a quick arcane.

So as I see it you've got a few factors working against you:
-Pet is too low level to hold aggro on mobs because of pre-60 growl
-Minimizing threat

Anyway, I hope this helps. MM is a genuinely fun spec, and it's really satisfying to just unload everything you've got and take down a mob a few levels higher in 2-3 shots :) Just have fun with it! Get your pet past 60, and that will make Outlands a LOT more survivable. Also, there are many easy quests you can do that don't involve much at all (for example, the one where you fly and drop bombs, or the one where you light the cannons on fire). I went from 58-62 faster than I went from 30-35 LOL.

Edited, Aug 13th 2007 3:24pm by ZulFrieze
#8 Aug 14 2007 at 11:00 AM Rating: Good
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658 posts
Thanks all :)

It seems I just had not understood how MM play - particularly how much care they have to take with aggro.

It might have been a bit silly to try to alleviate frustration with two actions guaranteed to be frustrating :), but I'll give it a shot.

Thanks again for all the responses.
#9 Aug 14 2007 at 1:25 PM Rating: Decent
20 posts
The only thing I might add is, Feign Death...Alot.

I use this ability more than any other hunter i've ever played with, and it is
the solo's best friend. Now that they made mend pet non-channeled, MM spec does even more DPS, so the aggro gap needs to be always in the back of your mind. Feign has such a short cooldown for what is does that you can easily use it during every fight if need be, so Freeze an add, or chain freeze, burn down your primary, then you can Feign the moment your pet does anything to your add, or just use it to drop against your primary, but imho it is very worth putting on your hotbar..
#10 Aug 14 2007 at 6:10 PM Rating: Decent
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1,292 posts
KLH Threatmeter is your friend. Just remember that a ranged attacker (um, that's you) needs +30% threat to pull aggro from a melee attacker (um, that's your Pet). Get used to judging when to simply auto fire and when you can use your specials, and you'll be a huge asset to your party in PUGs in addition to rarely pulling aggro off of your Pet.

Edited, Aug 14th 2007 10:11pm by Kompera
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