Forum Settings
       
Reply To Thread

Resto mana conserve tip, please!Follow

#1 Aug 12 2007 at 9:21 PM Rating: Good
Hi, I am a recently 70ed Resto Shaman and i need some help. I have been resto all the way up until 70 and i have had no real problems healing for instances until i had a very shabby Arcatraz group, I notice my mana was dropping very quickly.

Me and my friend got into a debate wether down ranking HealingWave was more conserveative then just popping a lesser. He tryed to explain to me that using level 8 HealingWave was the most conservative heal a shammy could cast. But after looking into it more i noticed lesser healing wave lvl7 was the same base mana and base healing amount as Healing wave lvl8. I tryed it his way, it felt more mana conservative but i had NOOOOO idea why, mathematicly it doesn't make sense, but is there some hidden formula i was overlooking. I try doing his healing wave strategy more often because i THINK it works, but ehh... in the back of my head i still think lesser is the same thing but faster. Aside from the 'healing way' proc i am lost.

SOMEONE HELP ME so i dont go crazy! What is the most efficent combo of heals to do with a shammy?

P.s. sorry for grammar errors ahead of time, it's late and i'm lazy sooooo live with it. :P


Edited, Aug 13th 2007 1:27am by BeefKettle
#2 Aug 12 2007 at 9:48 PM Rating: Decent
Downranked heals get less of your equip healing bonuses. This doesn't affect their usefulness much until you get geared up, but it also makes it harder to tell which one is the most efficient. If you want to calculate it specifically, check out the Formulas at wowwiki.

I personally use my greatest heal as much as possible and the Lesser Healing Wave in critical situations, when I have to heal someone up to full HP in a short time.

The best way to minimize your problem is in my opinion to just stack as much mp/5 as possible and - if necessary - use the mp/5 fish, Superior Mana Oil etc. in instances.

Edited, Aug 13th 2007 7:58am by renkinja
#3 Aug 14 2007 at 5:02 AM Rating: Good
31 posts
You are corect, there is a hidden formula that you are missing.

Healing wave is a 3.0 sec cast (w-out talents, and that is what matters in this case) that mean that it will get 86% of youre total healing done in addition to the base healing. But Lesser healing wave is a 1.5 sec cast, means that it only get half of that from bonus healing (43%)

And since the penalty on downranked spells contibution from +healing, the highest rank spell is the most effective. Well it depends on how high +healing you have, but if its below 5k, dont worry. ;)
#4 Aug 14 2007 at 5:44 AM Rating: Good
**
443 posts
Also all your Healing Waves get the bonus from Healing Way if you have that talent which I'm guessing you do.
#5 Aug 14 2007 at 9:24 PM Rating: Decent
***
1,330 posts
it's all about the way + healing is calculated, the % bonus is based on cast time, the longer the cast the more benefit the spell gains from +Healing.

Downranking also affects the bonus, but not until it is 2 ranks down I believe.

Also note that for a resto Shaman the healing stream totem is in fact the most mana efficient healing in the game. Not a direct heal of course but if you have decent gear it will tick for well over 100 on the whole party.
#6 Aug 15 2007 at 3:10 AM Rating: Decent
31 posts
Quote:

Downranking also affects the bonus, but not until it is 2 ranks down I believe.

Nu-uh. Healing wave rank 11 has a ~1% loss on contibution due to down ranking at level 70. Spells that is learned more than 6 levels below yours is affected.

#7 Aug 15 2007 at 6:24 AM Rating: Decent
***
1,330 posts
Quote:
Nu-uh. Healing wave rank 11 has a ~1% loss on contibution due to down ranking at level 70. Spells that is learned more than 6 levels below yours is affected.

Ah OK, thanks for the clarification.
#8 Aug 16 2007 at 4:39 PM Rating: Default
Quote:
it's all about the way + healing is calculated, the % bonus is based on cast time, the longer the cast the more benefit the spell gains from +Healing.


...Wait, so, is it better to not put the talent points to reduce the casting time of Healing Wave? I have a shaman that I'm leveling up so I can be a healer and I am just wondering....thanks :)
#9 Aug 16 2007 at 5:46 PM Rating: Decent
***
2,396 posts
Cleanvillain wrote:
Quote:
it's all about the way + healing is calculated, the % bonus is based on cast time, the longer the cast the more benefit the spell gains from +Healing.


...Wait, so, is it better to not put the talent points to reduce the casting time of Healing Wave? I have a shaman that I'm leveling up so I can be a healer and I am just wondering....thanks :)

That is what I was just about to ask. If you reduce the casting time of Healing Wave through talents, does it reduce the % of healing it receives, or is the % based on base casting time?
#10 Aug 16 2007 at 8:46 PM Rating: Decent
No, the calculation of this takes the untalented version of the heal. So if you had a heal that was a 3 sec cast and you could get talents to make it a 1 sec cast it would still recieve the bonus of a 3 sec cast.
#11 Aug 17 2007 at 8:35 PM Rating: Decent
***
1,330 posts
Quote:
No, the calculation of this takes the untalented version of the heal. So if you had a heal that was a 3 sec cast and you could get talents to make it a 1 sec cast it would still recieve the bonus of a 3 sec cast.


Correct, the calculation is done on the Base cast time of the spell.
#12 Aug 20 2007 at 11:42 AM Rating: Decent
**
276 posts
Assuming that you have an adequate amount of +healing gear, +mp5, and mana for a resto shammy, here are some other things to consider:

1. Are you over-healing, and if so, how much? A good damage/heal meter should report these sorts of figures to you. Over-healing is rarely required and lots of healers do it, and to an excess.

2. Is there something that you can request of your 'shabby' group members to help you conserve mana? It isn't unreasonable to tell some of the off-tanks and dps to bandage or heal themselves, especially between fights or between phases of a multi-phase boss fight. And, better players will simply do this without being asked to.

3. The five-second rule can be your friend. A well-timed HW followed by 8 or 10 seconds of silence will get you regaining mana faster than mashing LHW and never getting yourself into that window. Think of those pauses as a breather. And, I know that some fights are too intense and require constant healing, but also realize that some aren't as intense as we make them out to be.

4. Finally, if you know that a fight is going to take longer than two minutes, don't be afraid to down a mana potion ASAP. Think of your mana bar like thirst, if you wait until you're thirsty to take a drink of water, then it's already to late. Don't wait until you find yourself with next to nothing! Topping yourself off right away, say at 60 or 70% (i.e. within the first 30-60 seconds of a fight), will mean that in 2 minutes you can drink another one. If you wait until you have next to nothing, then you'll have the 3 or 4k of mana that it gives you and nothing more for 2 more minutes. And, as a recent to 70 resto shammy, you'll quickly learn that some raid boss fights may take 4 or 5 minutes easily, so 2 or even 3 mana pots might be in order. The cost of those few potions and the regular timing in drinking them will go a long way in helping you to keep your group alive and downing those endurance type bosses.



Edited, Aug 20th 2007 3:43:32pm by gmarkish

Edited, Aug 20th 2007 3:47:20pm by gmarkish
#13 Aug 21 2007 at 4:34 AM Rating: Decent
*
177 posts
Actually, I heal a little bit differently than most Resto Shammies, and my groups absolutely love it:

I've got about 1300 + healing, so do your own calculations for yourself accordingly.

What I do is spam a rank 1 Healing Wave on the tank. Why?

- It Heals for 300ish each cast with 3 healing ways stacked, which is every 1.5 (***** you GCD)
- It is virtually FREE (24 mana cost, but the Mp5 you have usually negates that entirely.
- Because you'll be casting constantly, assuming you have a decent crit rate (of about....say....13%? Fair enough.), your target will have Ancestral Fortitude on 90% of the time. Thats +25% more armor on the tank.

Now, obviously, I do the normal healing routine when the tank is taking heavy damage, such as Lesser Healing Wave, Chain Heal if the melee are taking heavy damage, so on and so forth. But unless you tank is taking huge spikes, spamming a Free rank 1 Healing Wave has made my Mana efficiency skyrocket. That, and I generally drop Healing Stream Totem like so:

Drop Wrath of Air
Pop Xiri's Gift / Vengeance of the Illadri
Drop HST
Replace Wrath of Air with appropriate Air Totem

300ish may not sound like much, but getting that every, say, 2 seconds? For free? Can't get much more mana efficient than that.

Hope this helps.

~Drakkus
Kirin Tor
70 Draenei Shaman
#14 Aug 21 2007 at 12:08 PM Rating: Good
***
2,824 posts
At a certain point you will find that Chain Heal rank 1 is our most mana effective spell, on certain occasions even without the jump.

LHW < HW mainly because of our bonus 15% from the stacked Healing Way talent and the difference between a 3.5 second cast spell over a 1.5 second cast spell in reguards to the amount of +healing % applied to the spell.

I cast rank 6 and rank 8 HW but then again I'm over 1600 +healing unbuffed.

Basically it all comes down to your gear, but a shaman should be looking to downrank when possible.
#15 Aug 21 2007 at 12:22 PM Rating: Default
u feel the a less healing wave with same mana cost and healing effect is more mana conservative simply because the cast time is redused from 2.5 to 1.5 and in that one second of not casting, ur mana regen rate is higher than when ur casting

that saves a lot of mana or rather gives u a higher mana regeneration


Edited, Aug 21st 2007 4:23:27pm by stormofnova
#16 Aug 21 2007 at 1:51 PM Rating: Good
***
2,824 posts
I apologize but I cannot for the life of me understand what you are trying to say.

Quote:
u feel the a less healing wave with same mana cost and healing effect is more mana conservative simply because the cast time is redused from 2.5 to 1.5 and in that one second of not casting, ur mana regen rate is higher than when ur casting

that saves a lot of mana or rather gives u a higher mana regeneration


Huh? Can you please rephrase this and mention who you are directing this comment to?
#17 Aug 25 2007 at 9:06 AM Rating: Decent
Stack up on mp5 gear, healing wave on tank, lhw for emergencies, chain heal when everyones close together and taking low to moderate dmg, and hope you're in a group that knows how to play correctly, IE letting the tank do his job and take all the dmg. I heal heroics, the only time I even get close to low mana is when things go wrong and I end up having to spam lhw on an overzealous mage or lock. I don't even drink in between fights in normal 5 mans. (1543 +healing, 136 mp5, 10k mana) All I'm saying is you can't lvl anymore atm....but theres still a scaling to instances/content. All thats left is to acquire better gear. That being said..

Your ability to last in a fight depends not only on your gear/skill but the gear/skill of your party members. A bad or poorly geared tank takes more dmg and requires more healing....or loses aggro too much which requires more healing. Too little dps results in longer fights which require more healing.

I guess all I'm trying to say is downranking is totally unnecessary in my opinion. If you're looking for a long term mana conservation tip, just get more mp5 and intel gear.


btw, at some point you may have to spam healing wave in anticipation of dmg...probably heroics....when you do, don't forget you can cancel your spell if it looks like that dmg isn't gonna hit before your spell does. Big mana saver there.
#18 Aug 26 2007 at 12:41 PM Rating: Decent
I just had to agree with some of the tips given here...Spam rank 1 heals for that crit and ancentral buff (assuming its in your talent)

Experiment with chain heal, its very effective...

Healing Stream Totem + Earth Shield + Rank 1 Heal + Gift of Naaru (if Alliance)= some steady health points for the tank.

If you got more than 1 melee in the group use chain heal; I find rank 1 to be very effective.

Use pots sooner, don't wait till your low or close to nothing on mana. The 70% mana tip given before is good.

Use mana tide, get mp5 gear (bettter than +spirit imho), get mana oil on your weapon.

And finally, get to know good tanks ;)

Edited, Aug 26th 2007 4:44:06pm by Elangle
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 100 All times are in CST
Anonymous Guests (100)