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Enchanting is a waste of money i had it to 359 and dropped for a gathering (mining). Netherweave goes for 3.5g on my server a stack since everyone is undercutting everything. 3G no deposit cash instanly i like much better. Weapons drops i get or gear is pretty bad i tried selling about 7 items once about 100g worth of stuff IMO ending up not selling anything at all and losing the deposit. If you want quick cash the way im doing it is a for sure thing since you don't rely on other peeps purses. But do what you will im making money this way that's why i decided to share. :) goodluck
P.S. Gathering prof +epic flyer is a crapload of money.
BTW our server Economy is screwed up bad. i saw some shadowcloth for 35g lol.
Enchanting a waste of money you say? It might be
the single best profession for a rogue.
Contestants are:
Blacksmithing - The only thing in blacksmithing worth getting for a rogue is the T3 one hand mace Dragonstrike. But there are a few cons:
1) Getting to 375 blacksmithing in the first place is costly
as hell.
2) To make the T3 mace you need to make T1 and T2 first which is ALSO very costly.
3) In order to finally get the T3 mace, you NEED a guild that runs either SSC or The Eye and be lucky with Nether Vortex rolls and/or spend dkp on it. Lots of professions needs these vortexes too.
Alternatively, you can buy the vortexes off of the AH if your servers PvE progression is relatively healthy (meaning people farming SSC and eye reguarly). If you got 5000-10.000g to burn, then go for it.
4) The T3 mace is good for PvP, but it's only
slightly better than the S2 arena mace anyway (one might argue that S2 is better because of the resilience)
Furthermore, using combat maces in PvE is selling yourself short.
5) The highlight about Dragonstrike was the haste proc. In patch 2.2 (which is supposed to air in 2 days), is nerfing haste rating for rogues.
In conclusion: Dragonstrike is VERY expensive and VERY hard to get, and it "sucks" for PvE and the S2 mace (which is far easier to get) is just as good anyway.
Don't pick blacksmithing Engineering: Good for the Deathblow goggles (which is T5 equilevant in quality) but is only worth taking for this particular item (and then ofc for bombs).
Engineering (a.k.a "Gogglecrafting") is a good prof. as well.
Enchanting - Enchanting is a very very nice profession for rogues. It allows us to take advantage of stealth to run the oldworld lvl 60 instances for shards. Some people swear to this as the best consistent moneymaker in the game. Yes, doing shardruns CAN net you around 150-200g pr hour if you know what you are doing.
Furthermore, enchanting allows you to enchant your own rings which as a
unique and irreplaceable benefit. It's worth taking enchanting
just because of this.
Add to that, enchanters will always have their banks full of highlevel mats from DE'ing questrewards and instance BoP's that no one needed.
I'm a rogue enchanter myself, and I got around 600 arcane dust, 120 greater planar essences and 60 large prismatic shards in the bank - and I didnt even farm for it!
So let's do a quick profession review listing the benefits for rogues:
1) Blacksmithing
- Gives you a nice (but replaceable) PvP mace.
2) Engineering
- Gives you a sweet headpiece only replaceable by T5 and above.
- Also gives you grenades and other useless toys.
3) Enchanting
- Gives you the benefit of enchanting your rings with extra stats
- Enables you to do shardruns in the lvl 60 instances for tons of money.
- Gives you "free" enchanting mats
If are poor go: Mining and engineering (self-supplying combo)
If you got a moderate amount of cash: Mining and Enchanting
If you are fairly rich: Engineering and Enchanting (arguably the best combo for rogues)
Now, tell me again; how exactly was enchanting worthless?