xorq wrote:
So when damage-threat abilities crit, their "additional threat" crits as well? I used to think only the damage part crits.
Yes. So when Revenge and Shield Slam crit, they deal a sh*tload of threat.
The only good example I can think of, that's also easy to calculate, is Heroic Strike. Say that your white hits are around 200. That makes HS hit for
[200 + 176 = 376]. So, without threat multiplyers, that's 376 threat. If it's a crit,
[376 * 2 = 752]. Now, add defensive stance:
Normal -
[376 * 0.9 * 1.3 = 439.92] threat. Plus the extra threat from the ability:
[196 * 1.3 = 254.8] equalling
[439.92 + 254.8 = ~695] total threat.
Crit -
[752 * 0.9 * 1.3 = 879.84] threat. Plus the extra threat from the ability:
[196 * 1.3 = 254.8] equalling
[879.84 + 254.8 = ~1 135] threat.
Same goes for Revenge, Shield Slam, Devastate and all those. Just not as easy to calculate.
Edit:
russki wrote:
the reason why i made the point about devastate, is because if devastate is hitting for less than 250, you will be doing more threat by spamming sunder, however if you are devastating for over 250, it IS better for threat, critting it would be FURTHER better as the increased damage = additional threat.
Damn you! Didn't wanna do devastate. Oh well... Take
[The Sun Eater] and assume 800 AP.
Average Damage from weapon:
[(93 + 174) / 2 = 133.5] Attack Power increase:
[800 * 1.6 / 14 = 91.4] Sunder increase:
[35 * 5 = 175] Total Damage done by ability: [133.5 + 91.4 + 175 = 399.9] Defensive Stance modifyer:
[399.9 * 0.9 * 1.3 = 467.883] Base threat of ability plus modifyer:
[101 * 1.3 = 131.3] Total Threat done by ability: [467.883 + 131.3 = 599.183] So, 599 threat. Not counting armour reduction of course...
Edited, Aug 16th 2007 1:53:42pm by Xordon