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#1 Aug 10 2007 at 10:08 AM Rating: Decent
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221 posts
Ive been wondering, it sats "increase healing received by 25% of your total spirit for all partymembers within 45 yards"
That means: ALL sorts of healing from ANY class being "empowered"?
Meaning the druid (say, 400 spirit) will give kind of an aura/buff too all partymembers, kindda giving them +100 healing received?

What will happen if 2 druids in ToL-form was in a party? double increase? (sounds too overpowered to me), my guess is that the druid with the highest spirit will rule over the other, right? :)

Does it affect stuff like Improved Leader of the Pack? Frenzied Regeneration? stuff like that..

*worried druid wich has too many DPS-specced chars and no healing-ones*

EDIT: Feel free to write some extra usefull stuff about Tree of Life-form, the pros and cons, so to speak :)



Edited, Aug 10th 2007 8:10pm by NecareXX
#2 Aug 10 2007 at 11:18 AM Rating: Decent
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1,859 posts
As far as I know, only the best aura of the two will be applied to a party. That's how Pally auras work so I'd guess it'd be the same. May be wrong though cause I never really thought about it.

Addendum: Wowwiki says: "The Tree of Life aura currently stacks with multiple druids in Tree of Life form in a single party." So unless it was fixed it should stack.

It's not too strange, I guess. Like you said, with 400 Spirit, it's +100 Heal. It's good, but it's not stellar. When healers get around 1600-1800 +Heal it's not as significant. (Although always a nice bonus, much like the Shammy's totem that works similarly)

It shouldn't affect LotP and the like because those abilities are not affected by +Heal from gear so I don't why the aura would change that. Never tested it, just a guess.

The way I see the form, it amplifies HoT's power mostly and throw in the aura to match with other Feral forms. Seems like it our thing. I bet in the next Xpac we'll be getting an aura for our Aquatic, Travel and Flight forms too. >_>
#3 Aug 11 2007 at 2:57 AM Rating: Decent
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221 posts
Thanks for the info ^^

any guesses on the auras in travel,aquatic and flight form? Maybe 10% speed increase in travelform? hehe ^^
#4 Aug 15 2007 at 7:18 AM Rating: Good
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760 posts
I'm a bit late to this party, but a very proud tree.

ToL form works *astoundingly* well when paired with Vampiric Embrace. I have scrolling combat text, so I saw when I swapped in and out of treeform.
Caster form, VE did 90 tic
treeform, VE did 101-102/tic

Put me in the party with both tanks, and you'll see a difference.

I can also cast Innervate in treeform. Innervate has some sort of spirit based modifier, though I don't claim to understand what it is? I do know I am always the Main healer Innervate, when I'm not a main healer myself.

I don't have 400 spirit in my ToL gear, I have close to 500. I also have the Masquerade gown, which procs all-the-time (+145 spi), and a spirit trinket. The highest I've seen is 702, which is +175 healing to everyone in my party. Not too bad at all.

I'm also a valuable asset because my HoT's are very low cost. I'm both an excellent filler tank healer (everyone not the tank gets a lifebloom and a rejuv), and main tank healer, who gets the full Lifebloom stack, and a constant rejuv.

The only trick is, in HoT healing I have to get ahead of the damage taken curve and stay there. Over-healing is common, but I'm still working on this.
#5 Aug 15 2007 at 8:07 AM Rating: Decent
If you look at the Innervate tooltip, it makes it pretty clear; it takes your base out-of-combat mana regen (scroll over your Spirit stat to find it) and allows 100% of it while casting, but boosts it to a whopping 400% after the 5-second rule. It's similar to a Mage's Evocation.
#6 Aug 15 2007 at 8:25 AM Rating: Good
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760 posts
Quote:
If you look at the Innervate tooltip, it makes it pretty clear; it takes your base out-of-combat mana regen (scroll over your Spirit stat to find it) and allows 100% of it while casting, but boosts it to a whopping 400% after the 5-second rule.


I guess I'm just dense. I understand how my Innervate affects me when I cast it on myself, but how does my spirit (or mp/5?) affect my Innervate, when I cast it on someone else? Maybe it doesn't and they just feel better? From the tool-tip, they get a flat 100% of their mp/5 while casting, the druid's spirit makes no difference.

We're not usually in situations where I can go look at the paper doll while Innervate is running, and compare one cast in ToL form and one not. Maybe there's no difference, but I thought I'd heard there was.
#7 Aug 15 2007 at 9:04 AM Rating: Decent
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89 posts
Feral all the way so I may get this wrong, but the way I read it seems like you are over-complicating things.

Inervate = your mp/5 boosted to 400%
More spirit = a higher mp5

So the more spi you have means it's just that much more mp/5 to be multiplied when you cast Innervate.
#8 Aug 15 2007 at 9:05 AM Rating: Good
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1,859 posts
I don't believe the casting Druid's Spirit stat will affect the target of the spell.

That's why it's always wasted on my Pally and I keep telling people they should use it on whoever else but me. :P

As Norellicus stated, you get the full mana regen you would have out of casting, boosts it by 400%, and it is allowed to go on even while you're casting.

The only thing I have not entirely sure of, as I never checked the paper dolls with that spell running either, is if the tooltip means the same effect as Bear form. 400% *more* armor from items essentially means 100% + 400%, so I would think Innervate works the same, granting you 500% mana regen.

Just some thoughts.
#9 Aug 15 2007 at 10:02 AM Rating: Good
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817 posts
Selverein wrote:
I don't believe the casting Druid's Spirit stat will affect the target of the spell.
That's why it's always wasted on my Pally and I keep telling people they should use it on whoever else but me. :P


I'm confused...are you saying that it's not effective/efficient to Innervate a Pally? : / If I'm dps'ing and the main healer is a pally who looks to be eating through their mana, I'd innervate 'em every time. No?
#10 Aug 15 2007 at 10:43 AM Rating: Good
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1,859 posts
Chances are a Pally won't run OoM during a normal run. If that happens though, then you will probably use your Innervate on him regardless because without heals you're all dead. :P

But yeah, Pallies don't use Spirit. We have no talent to give us 15% mana regen while casting. So unless one wears cloth or leather or whatever, you won't find a Pally decked out with Spirit.

In a raid environment, if you have to choose, Innervate the Priest healer, not the Pally. Or even a Mage so he can crank more DPS and kill the target faster.
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