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It may come as a shock to you but some of us still use pets, even *gasp* felguard. If my +healing that I got as pure bonus to +damage can help me keep my felguard alive and fighting bit longer I say it certainly does affect me.
Or maybe you want to see only little Jenovaomegas clones running around in every warlock there is? I admit it would be flattering for you, but oh so boring for some of the rest of us.
Why are you always so damn defensive? Are you seriously thinking that stacking up 1300+ healing gear is more effective for you than the 655 shadow power because it helps your felguard? I mean, seriously. All Jenova said was that the thread is pointless because locks shouldn't be taking on +healing gear and your jumping up claiming that felguard locks should have it so, what again? They can do less damage (and in turn the felguard will do less damage) but they can make it live longer (and kill themselves in the process)? Sethy, how about you abandon the "the raider locks are trying to tell everyone what to do" stance for just ONCE and realize that:
1) we don't spend our time attacking other people for not raiding, so why is it you have to attack us every time we talk about it?
2) not EVERY post by a raider is entirely raid focused. We do have knowledge about other subjects.
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Why does Blizzard insist on giving me +healing on almost every damn thing I get for + spell damage then?
Its ridiculous to have more +healing then level 68 ret pally in my guild - he at least can heal something.
That's like asking why you also get frost, nature, and holy damage with your spellpower. The game is designed so that base "spellpower" bonuses effect ALL spells. If you're stacking up a generic bonus, yeah, some of it may not apply to you. Does that mean you should be stacking ONLY shadow damage? Nope.
Also, Ret-pally, Prot-Pally, Shadow Priest, Disc-Priest, Ele-Shaman, Enhancement-Shaman, Moonkin Druid. Those are the classes that get benefits from both. Another reason it raises your bonus healing stat is so that some classes can use it for two purposes. Like I said before, it's a generic upgrade. If you decide you want to FOCUS the upgrade you get far better numbers but only in one field. This is why a holy pally rocks around 1400+ healing and a ret pally rocks around 800 spell power. The game, of course, is also tuned for this fact.