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Pet training pointsFollow

#1 Aug 06 2007 at 9:11 AM Rating: Decent
20 posts
I am looking to retrain my pet. I am lvl 38, my cat is lvl 37. I am going to untrain him and start fresh with his training.

What I am trying to find is something that would tell me, an MM PVE hunter, where, in general, I should place my pet training points. I would love comment, and suggestions.

Thanks
#2 Aug 06 2007 at 10:31 AM Rating: Good
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797 posts
For PvE - Every pet needs growl, which doesn't cost any training points. Pets also need an attack skill. Cats get bite and claw. I suggest claw since it procs faster and hence will help hold aggro better. Max out the stamina, since stamina will 'mitigate' normal attacks and magical attacks. Spend the balance of your points on armor.

For PvP - Don't bother with growl since it is useless against other players. Get Prowl for the surprise attack. Otherwise follow the above suggestions.

For special occasions - Let's say you're going to Blackrock Depths where a lot of fire attacks that will be cast on your party. You might want to spec a pet expressly for fire resistance. Max out the fire resistance. Max out the stamina and claw attack. Use whatever points you have left for armor.

Edited, Aug 6th 2007 11:35am by ItsaGaAs
#3 Aug 06 2007 at 3:51 PM Rating: Decent
20 posts
Great. Thanks very much.
#4 Aug 06 2007 at 4:24 PM Rating: Decent
I mainly PVE and use king B from STV at lvl 70 my stats are as followed with 2 points left over..

Bite 9
Claw 9
Growl 8
Stamina 11
Nat. Armor 3
Cobra reflex
Aviodance 2
Dash 3
#5 Aug 06 2007 at 6:37 PM Rating: Decent
20 posts
Ok do you mean training points, or is that the rank of the different aspects you have? Because I am a little confused right now. I know on my cat, it costs like 15 training points to train in say Avoidance rank 1 or whatever as an example. I must be missing what you're doing there.

Edited, Aug 6th 2007 11:30pm by Jandah
#6 Aug 06 2007 at 8:22 PM Rating: Decent
Those are ranks. They're listing the ability (and rank of the ability) that they have trained on their pet.

I don't know why both Bite and Claw would be trained for use on the same pet though. That just seems like kind of a focus hog.
#7 Aug 06 2007 at 8:43 PM Rating: Decent
Why bite 9 and claw 9 on my pet,cuase he tears though mobs like a paper shredder...LOL
#8 Aug 07 2007 at 6:04 AM Rating: Decent
20 posts
OK cool. Thanks for 'splaining it for me :)
#9 Aug 07 2007 at 9:49 AM Rating: Decent
20 posts
Ok, here's what I did. I wiped the slate clean, and had I believe pts. My cat is lvl 38 and I went with the following:

Claw 3
Great Stamina 6
Growl 4
Nat. Armor 6
Cobra Reflexes


Just wondering if I should get claw and bite? Also, should I get Dash and should I get Bite at all?

Thanks everyone for the awesome help :)

ETA: I have 43 points left over to spend. So any other suggestions would be welcome.



Edited, Aug 7th 2007 1:53pm by Jandah
#10 Aug 07 2007 at 11:00 AM Rating: Good
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797 posts
There is no point in getting both bite and claw on a cat. Your pet is limited by his focus regeneration. Even as a Beastmastery hunter with all my extra focus regeneration talent points, my pet can burn through his focus with just one attack skill (claw). Hence a second skill like bite, rarely procs. Those pet training points are mostly wasted and would be better spent on something else.

Exceptions to the no two attack skills rule include special attacks, like screech on a bird or bat, prowl on cats, charge on a boar or warpstalker, firebreath on dragonhawks, etc.

Edited, Aug 7th 2007 12:04pm by ItsaGaAs
#11 Aug 07 2007 at 6:05 PM Rating: Decent
Quote:
There is no point in getting both bite and claw on a cat. Your pet is limited by his focus regeneration. Even as a Beastmastery hunter with all my extra focus regeneration talent points, my pet can burn through his focus with just one attack skill (claw). Hence a second skill like bite, rarely procs. Those pet training points are mostly wasted and would be better spent on something else.



Ummm.. Having both bite and claw ,heres a rough combat log of pet<King B>

dash....bite...growl...hit..hit...
I start attacking with bow...get a few shots in..then hit <go for the throat>
pet gains 50 focus regen
and repeat bite...claw...hit....ect

so i say yes its worth having both bite and claw on pet.
im beastmaster 41 /20 marks spec
http://www.worldofwarcraft.com/info/classes/hunter/talents.html?0520120052501224310510505201205000000000000000000000000000000000

#12 Aug 07 2007 at 6:32 PM Rating: Good
Jarduce wrote:
dash....bite...growl...hit..hit...
I start attacking with bow...get a few shots in..then hit <go for the throat>
pet gains 50 focus regen
and repeat bite...claw...hit....ect

so i say yes its worth having both bite and claw on pet.
im beastmaster 41 /20 marks spec
http://www.worldofwarcraft.com/info/classes/hunter/talents.html?0520120052501224310510505201205000000000000000000000000000000000

Wait what? You "hit" Go for the Throat? It's a crit procc. You can't hit it. Nor can you with Bestial Discipline. The rest however, I agree with. If you have one of the Focus regen talents, you can pretty much specc your pet with as much focus draining skills as you want. When I was Beastmastery, I had Bestial Discipline. My Humar was specced with Claw and Bite. I often saw him dip below the Growl focus cost, but it seemed like it was never actually below long enough for Growl not to go off. He always had enough focus for Growl. And that's without losing a single Bite. My Humar was a powerhouse of legends as a Beastmaster.

How is he now that I am Surv? Well, my crit lies around 26.6% and I have Go for the Throat. Granted, in solo my Humar can no longer hold Aggro as he used to. I simply do way too much damage. However, he still doesn't lose a single Growl. And that is with Growl, Bite, Claw and Dash. His DPS is lower since he doesn't have the Beastmastery talents. He can't hold aggro as well as before.

But he never runs out of Focus.

So, if you have Focus Regen talents, you can pile as many Focus Dumps you want on the pet. He will still do his job. The only exception would be Scorpid Poison. If you train them with Claw, they will most likely lose an application just long enough for that critical first stack to go away. They will still Growl though, if trained for it.

Turns out. Pets are smart. You can pile as much as you want on them, and they will still do their job.
#13 Aug 07 2007 at 6:39 PM Rating: Decent
my bad northAI....LOL. i ment it as <go for throat> procs.

but yeah with all my crit procs frenzy procs and such my pet has no problem holding aggro ,so i can go all out on my bow attacks...I freakin love it...
#14 Aug 08 2007 at 10:35 AM Rating: Good
32 posts
How does a pet prioritize its abilities, especially when their focus runs low? If my pet has four abilities, all turned on, can I be sure that they will growl every five seconds, even if that means foregoing a bite?
#15 Aug 08 2007 at 11:58 AM Rating: Good
**
797 posts
From watching what my pet does when its low on focus, my best guess is -
If there is adequate focus, the first timer to cooldown procs. So if the bite timer is up and there's adequate focus, it procs. However if there's inadequate focus that skill waits until there is enough focus. Now let's assume the cat also has claw. Claw requires less focus than bite so if the claw timer is up, claw will proc while bite continues to wait for enough focus.

So if you want growl to always proc, toggle another skill (you mention bite) off when focus runs low. You can toggle the skill back on when focus is recharged a bit. Alternately just leave bite off and cause it to proc by manually hitting that button.

When soloing, I typically have growl turned off and claw on. I'll let my pet proc claw twice and then start the DPS. I'll have my mouse hovering over growl (or use a macro and keybind it). When eventually I pull aggro off my pet (I watch for the mob's target to change from my pet to me), I'll quickly mash the growl button. That usually changes the mobs target back to my pet and not too long thereafter usually the mob is dead. That technique maximizes my pet's focus spent on attacking mobs and helps minimize wasted focus on growling when unnecessary.

For multiple mobs that scenario needs adjustment. In cases with up to three mobs, I'll do the following. Lay a freezing trap and wait for the trap timer to get about half way through its cooldown. Then I'll send in my cat with growl off and claw on. I'll wait for claw to proc twice and start DPS as usual. After a bit I'll turn growl on. At some point I'll have to heal my pet and typically the two mobs not being attacked by my pet then come for me. One will get trapped while the third beats on me. However that's fine since my pet, who is by now rather low on health, needs a breather and my hunter has plenty of health. I will continue to shoot at mob #1 and ignore mob #3 beating on me. After mob #1 is dead, I'll send him after the non-trapped mob, mob #2. Feigning death at this point is often a good way to dump aggro back on my pet. While my pet is accumulating aggro on mob #2 the timer on the frost trapped third mob will expire. Mob #3 typically goes back to attacking my pet since I feigned but sometimes continues to focus on my hunter. I'll heal my pet one more time which repulls mob #3 to my waiting freeze trap. DPS on the second mob starts sometime convenient in that sequence of events. Mob #3 gets retrapped as necessary until mob #2 is dead. Then its a simple job of taking out #3. When the mobs won't do this dance just the way envisioned, intimidate and feign death can help get things back on track.

Birds or bats with screech excel in holding multiple mobs and don't require that much finesse.

Edited, Aug 8th 2007 4:24pm by ItsaGaAs
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