The One and Only Poldaran wrote:
cancerous wrote:
spirit to do more for mages,
I vaguely remember reading recently that devs are looking into doing something or other with spirit. Not sure what, exactly, but something to make it better.
I did see that from the liveblog. Its more or less directed at priests then casters (clothie variety) as a whole. As it is spi is a simple waste of item budget for the meager mana regen it offers unless your are priest with spirit tap. I see a few scenarios.
Spirit gets its item budget halved, this change will have little impact on PvP since regen is a very small aspect of this area of gameplay. To reduce its effect on health regen just change its regen rate per spi. With this you will not see melee stack spirit to get more health regen. People were getting instagibbed left right and center at half of the spell power that is possible now, stamina is however at a all time high and resilience combats the one-shot kill problem.
Spirit's item budget use remains the same but its benefits are improved upon. This could literally mean mechanic face lift. One way this can happen is to let a percentage of it account into spelldamage (there was talk of free spelldamage for healers/holy specced priest), I could see this happening since there is the free dmg talk for priest. If that was to happen mages would see a reason to stack some spi (given that if the mechanic applies to all caster classes). If the 5 second mechanic was updated a bit to say you would get 50% mana regen while under combat but not casting instead, spi would also become better.
In other news, AP for Enhance shamans might become part of their spelldmg. This could carry over to Retadins. Already mages got talents to convert their int into spelldmg. No reason why fanatic zeal cannot change str into spelldmg. The official statement was that retadin reliance on spelldmg is being looked at. I am all for talent changes for making them more dps worthy without making them overly powerful while healing themselves as a ret spec.