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For arenas, which is better: Flurry or 2nd Wind +TM?Follow

#1 Aug 01 2007 at 1:02 PM Rating: Decent
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422 posts
Please forgive my noobish question, but I have very little PvP experience on my warrior. I'm currently level 65, but I'm already starting to think about a 2v2 and 3v3 arenas for when I hit 70. In the warrior guide RPZip mentions a 33/25/3 build as the standard PvP only build. I also know that there is some information in the guide that has become outdated.

My question is essentially, is the combination of TM and SW still preferred over taking flurry? Or is there some combination that would be better?

A couple of follow ups:
1. Are people still stupid enough to stun warriors in the arenas (i.e. if I take 2/2 SW, will it just be wasted because I never get stunned)?

2. Is 3/3 TM really necessary for arenas, or would something like 31/28/2 (taking 3/5 flurry) be better?

Thanks in advance,
Camel
#2 Aug 01 2007 at 1:47 PM Rating: Excellent
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433 posts
3/3 in TM is for you to be able to reflect spells back at casters. It's also good for disarming un-immune melee opponents. For PvP in general, flurry doesn't do you much good, since you're going to be kited by ranged classes and jousting melee classes. Imo, go for 3/3 in TM and 2/2 in SW (0/5 in flurry).
#3 Aug 01 2007 at 5:40 PM Rating: Decent
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188 posts
35/23/3 is pretty good for all around PvP. So is 33/25/3 :D.
#4 Aug 02 2007 at 5:20 AM Rating: Decent
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422 posts
Thanks for the responses guys. I know flurry is more for PvE DPS, but I wasn't sure if it would become more important now that people are stacking lots of resilience.

I know for Rogues, combat is making a comeback in high end arena builds because of the significant hit resilience puts on the burst damage of other builds. Combat is a build that relies more on white damage and high sustained dps than on burst and crits. I was curious if flurry, since it greatly increases our attack speed and white damage, was in the same boat.

-Camel
#5 Aug 02 2007 at 6:25 AM Rating: Good
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8,779 posts
people doubt flurry, but theres something be said for reducing the swing time of deep thunder to 2.6s when fully buffed.
#6 Aug 02 2007 at 6:55 AM Rating: Decent
Quote:
A couple of follow ups:
1. Are people still stupid enough to stun warriors in the arenas (i.e. if I take 2/2 SW, will it just be wasted because I never get stunned)?



I actually find this useful when a mace spec warrior or a rogue starts to stunlock me. Second wind has bought me time in fast pace arena
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