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Ah yes... you're ally. You've had your pallies for ages. You know, it's funny: We've had pallies for a while now and they're still not very common in raids (being an a casual raiding guild). Anyway, assuming Salvation might be safe to do for you. But it isn't for me.
Yup, get some pallies in your raiding guild. Salv is the biggest dps increasing blessing there is. Assuming you can put out the dps to need it. Basically if you think about it, it allows you to do 30% more dps without pulling aggro.
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That wasn't just for simplicity... I could've swore you said it never makes it past the first tick, ie: never even ticks once = 0 damage...
When I say past the first tick I mean it won't tick a second time. With just a 33% crit rate you will "average" out to every third swing being a crit. With a 2.6 second main hand and a off hand of 1.8 sec or lower you will swing 3 times well before the seconds tic comes into play. Iirc deepwounds ticks every 3 seconds.
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Aye, I guess you're right... I'd have to do some math on it before saying for certain, but wouldn't Imp. WW be a candidate?
I take imp WW in my build. I could move one talent point to gain 2.5% increase in my offhand's dps but it's not worth it.
Imp WW is actually a better choice than 2 points in DW spec. I did the math awhile back but seeing as I'm too lazy to go look that thread up again. I'll give you the jist of it.
Bottom line of the math was that getting 1.5 more WW's per minute is more dps than a 5% increase in offhand dps. Considering that WW is affected by impale (I didn't inclued this in my calculations) it pulls ahead even more.
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What you're not taking into consideration is that the missed attack had a 40% chance to be a crit.
Negative, the hit table works the same for us as it does for mobs. Dodge and parry are additive, not "you can only parry what you don't dodge". Same goes for hit and crit. Single roll goes through the hit table and if it lands in your crit percentage it's a crit. Hit and crit are two seperate outcomes that don't depend on each other directly.
I say directly because your hit rating determines your crit cap. The table truncates just like the mob hit table.
Dodge
Parry
Block
Miss
Glancing blow
Crit
Hit
Positioning takes care of block and parry. Hit rating replaces miss on the table and Crit rating replaces hit. You can add more crit and increase dmg until you reach the point where crit is truncated off the table, then you must add hit before you can increase your crit% more.
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What? I believe each of the cases in the end have a factor of DPS being raised. If it's still wrong... I guess I just don't know how to do it.
Whats wrong in your statement is this:
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You'll be getting a 10.01% decrease to your white DPS
Increasing crit and hit with AP and mob mitigation staying the same will only increase your dps, white and yellow. The percent of your total dps contributed by white dmg can fluctuate but the dmg done by white hits, white dps, will only increase.
Edited, Aug 2nd 2007 10:54am by Jimpadan