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Crit on Build: MS Warr + Imp Slam, but no TM?Follow

#1 Jul 31 2007 at 5:10 AM Rating: Decent
after giving Slam a try here and there... i am beginning to believe...

is Imp Slam worth it?

how is this build for a 2H PvP?
http://www.wowhead.com/?talent=LVMxbAio00doZVfuh0gR

thanks!
#2 Jul 31 2007 at 6:03 AM Rating: Decent
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2,580 posts
If your making a strictly pvp build slam is useless as it requires you to stand still. Not taking TM will also prevent you from being able to spell reflect on the fly.
#3 Jul 31 2007 at 1:36 PM Rating: Decent
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384 posts
Jimpadan wrote:
If your making a strictly pvp build slam is useless as it requires you to stand still. Not taking TM will also prevent you from being able to spell reflect on the fly.


It's pretty easy to sneak in a slam after you intercept/charge. And if you are using a 2h mace with mace spec, those stuns will also allow you plenty of slam time. I use slam for pvp all the time. But you are right about not being able to spell reflect imediately when switching stances. I got 1 point in tac mastery and that allows me to switch stances + bloodrage > spell reflect, but i still have to wait that extra gcd to spell reflect. With mace spec, i think it's worth the trade off.
#4 Jul 31 2007 at 1:50 PM Rating: Decent
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2,717 posts
In PvP, if you have imp slam you just have to stop for 0.5 seconds to use it. Generally, whatever you are targetting will not get out of range unless it is already almost there when you start. Also, if you have a stun on the target, there's a 67% chance you will be able to sneak in 1 extra slam with imp slam. Not to mention it's much harder for them to interrupt your cast when it's 0.5 seconds instead of 1.5 seconds. Oh, and if you're partnered with a pally or a rogue you can do crazy amounts of damage in a huge burst if you build up rage before your friend stuns/stunlocks them.

Also, for PvE (and some PvE), imp slam makes it possible to nearly double your attack speed if you go auto-slam...auto-slam...auto-slam. Just for the sake of numbers I've run already I'll use a 39 twink model, lets use 300 damage on a 4.00 attack speed. Without imp slam, you would increase to 632 damage on a 5.5 attack speed, where with it you could get 632 damage on a 4.5 attack speed. 114.9 DPS on one, 140.4 DPS on the other (22.2% DPS increase). I'll say for 2 talent points to increase the potential of an already-potent ability by 11.1% each...it's worth it. Although if you just build up rage and then spam it, it may not be worth it to you.

Edited, Jul 31st 2007 2:53pm by skribs
#5 Jul 31 2007 at 10:58 PM Rating: Good
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1,331 posts
That's IF you get a good auto attack timer mod, AND learn to time your attacks, AND you don't parry, AND you don't get slowed, AND you don't get interrupted.

But otherwise (and this is mostly true) slam is one of the greatest 2h wars pve abilities. Low rage, good damage, only on GCD, no extra threat. But in pvp it's situational at best, and is only on my hotbar if I'm specced for imp slam 2/2 (and usually it's secondary to instant attacks, but is considered when dpsing another melee class; fur druids, rogues, other wars, enh shamans, melee priests (or any other clothy dumb enough to stand in melee range long enough for me to get a slam off).
#6 Aug 01 2007 at 2:00 AM Rating: Decent
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362 posts
For Arena PvP remember that keeping MS debuff up is >>>>> any slam you can throw in..
#7 Aug 01 2007 at 2:14 AM Rating: Excellent
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433 posts
Slam is far from useless in PvP.Why do you think the greatest of the arena warriors have it? The question in general is "Do I get Imp. Execute or Imp. Slam?" The answer lies all in your attack power. Having a 10 rage execute is awesome, but it only deals 750 dmg if you've got 10 rage. If you've got 15 rage it deals [750 * (18 * 5) = 840]. If you're arena geared, a Slam is likely to hit more than that. But then again, there's no way yo reduce the rage cost for Slam. That being said you'll find alot more oppertunities where you have > 15 rage and wish you had Imp. Exe. Then again, when you get that juicy Slam crit that devastates everything, thus negating the use of execute...

If your AP is low, go Imp. Execute. No doubt.
#8 Aug 01 2007 at 4:20 AM Rating: Decent
Quartz seems to be a good timer, i am taking on mobs to try to time my attacks better... maybe time to visit that non-dying mob in Blasted Lands again?

i love to use slam but i feel that my timing is off... on good hits/timing, i get about 1200-1300+ dmg, but on others, i see 600-800 ish.

i'd love to get to use this in PvP but as these posts say, i think i'ts better that i get more experience timing before i change specs.

sadly, my zealous impatience took hold and changed specs, only to change back to what i had...

as for timers, good timer to recommend?
#9 Aug 01 2007 at 7:02 AM Rating: Excellent
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433 posts
#10 Aug 01 2007 at 12:24 PM Rating: Decent
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1,331 posts
Heh, that's the one I use too. Good low memory constantly 'on time' with attacks. Doesn't seem to suffer from lag often. But has some issues with d/w and flurry. Works great with a 2h and flurry.
#11 Aug 02 2007 at 9:31 AM Rating: Decent
anyone uses Quartz? it seems like a jack of all trade timer bar...

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