chood wrote:
KTurner wrote:
If you, say, get a 2.0 speed weapon the effective chance on hit = [7/(60/2)]= 23% chance on hit. So not only does it have a lower chance to proc, but is also weaker.
not a lower chance, but it will still proc 7 times. It will proc on fewer swings because you are swinging 30 times
Yes, lower chance. chance = %.
Like i said, thats always how ive known it to work and havent seen anything official on it.
My sources?
http://theholylight.wordpress.com/2007/07/02/procs-per-minute/
Quote:
Haste Effects and Procs!
Attack Speed increasing effects DO NOT decrease your % chance to proc, your chance to proc an attack is based off your BASE weapon speed, so increasing the attack speed does not have any effect on your chance to hit.
Haste effects increase your PPM over the course of a minute.
For example: If you are using a 3.8 speed weapon with a 44% chance to proc Seal of Command and you receive a 30% increase to attack speed.
You are attacking at a 2.66 speed rate, if you are attacking every 2.66 seconds, but you are still maintaining a 44% chance to proc Seal of Command via 3.8 weapon. You PPM will effectively be raised.
Extra Attacks, Extra Procs, Extra DPS.
Extra attacks too will raise your PPM, your Procs Per Minute is based on the idea that you will be attacking once ever 3.8 seconds, however if you throw in extra attacks via windfury, hand of justice, etc. You will be adding in extra attacks that will be able to proc your Seal.
For instance if you attack every 3.8 seconds over the course of a minute, and gain 1 extra attack through Hand of Justice and proc a Seal of Command off that extra attack, your PPM would be one more than it should for that minute, giving you 8 PPM ( 7.8 approximately) for that minutes duration
Reckoning, Windfury, and Seal of Command
Now when you have case where you have Seals and extra attacks such as Reckoning or Windfury, Seal of Command CANNOT double proc, it has a chance to proc off both attacks but can only proc off ONE of the two attacks, so while Reckoning and Windfury procs give you a higher chance to proc Seal of Command, you cannot double proc it.
Hand of Justice is the only “Extra Attack†means I have seen where you can double proc Seal of Command, and that is probably because it’s only 2-1% chance.
http://www.wowwiki.com/Formulas:Procs_per_minute
Quote:
The procs-per-minute rating of a given weapon ability assumes that only auto-attacks ("white damage" attacks) are made with that weapon. In practice, an ability on the weapon equipped in the main hand can proc more often than its PPM rating, due to the fact that instant attacks (Sinister Strike, Overpower, Whirlwind, etc.) are all assumed to be made with this weapon.
As an example, say a warrior has a Crusader enchant on the weapon in his main hand, and is involved in a long fight where he has essentially unlimited rage and (miraculously) never misses his target.
Weapon 1 has a speed of 2.0 sec. and is enchanted with Crusader which has a rated PPM = 1. Hence, the chance for Crusader to proc on any given hit with this weapon is 1/30.
Weapon 2 has a speed of 3.0 sec. and is also enchanted with Crusader. The chance for Crusader to proc on any given hit with this weapon will be 1/20.
Every minute, the warrior does 10 Bloodthirsts*, 6 Whirlwinds, and 4 Overpowers, for a total of 20 instant attacks. With weapon 1, he will do 30 white hits, for a total of 50 Hits per minute. With weapon 2, he will do 20 white hits, for a total of 40 Hits per minute.
For weapon 1 the chance to proc is 1/30, the warrior does a total of 50 hits per minute which makes the actual PPM 50/30 = 1.67.
For weapon 2 the chance to proc is 1/20, the warrior does a total of 40 hits per minute which makes the actual PPM 40/20 = 2.0.
Therefore, the slower the weapon you wield in the main hand, the more often any PPM-rated ability on it will proc.
All these calculations are made with no flurry included.
http://forums.worldofwarcraft.com/thread.html;jsessionid=02E116744629E22C67716D0051DBD316?topicId=108211984&sid=1
Various posters
http://wow.incgamers.com/forums/showthread.php?t=400315
Quote:
PPM Procs like Mongoose have a proc rate, say 1 PPM, which is based on your normal attack for that weapon. The chance per successful attack is based on this so that the PPM will average out as expected.
Change the attack speed OR use the weapon for special attacks and the actual proc rate increases.
OH Weapons do not proc -less- often than this, MH weapons can proc more often because you use it for your special attacks, Mutilate and Shiv apart ofc.
Because Mongoose as a Haste effect it actually causes Mongoose procs to occur more frequently. Obvious this only happens with the other weapon if you have dual Mongoose.
Add BF, SnD, AR and Haste Rating into the mixture and Mongoose procs a lot more often than 1 PPM would suggest, OH Mongoose procs included.
Another reason to get to the Hit Cap, this affects your proc rate too.
but no, nothing offical.
edit: heh one link does say that reckoning doesnt cause SoC procs though :P but the discussion is beyond that i think.
Edited, Jul 27th 2007 9:01am by KTurner