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Blessing of Kings is overratedFollow

#27 Jul 26 2007 at 1:24 PM Rating: Good
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Yeah but not paying attention to raiding is like ignoring the elephant in the kitchen. Since 5 man instances are such a small part of the end game.
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#28 Jul 26 2007 at 1:34 PM Rating: Default
still, i realize the importance of kings in raiding, but it was written with 5-mans in mind, there are different rules for each type
#29 Jul 26 2007 at 2:01 PM Rating: Decent
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Personally, I LOVE people that make blanket statements "BoK is overrated!", and then later justify it by saying it was only in this one circumstance (5-mans).

You forgot to add in the huge strength boost for kitties that'll come from Kings, as well as extra dodge for for tanks (especially bears). And, as stated, in raids BoK > all for tanks, since you need to stack stamina to help compensate for unexpected crushing blows and such.

Survival hunters will also be pushing for Kings, since their agility gives such a boost to other classes (an extra 10% of 800 agility is a lot, especially when it translates directly into AP for everyone else).
#30 Jul 26 2007 at 3:05 PM Rating: Decent
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I think you are missing the point. Yes, The other buffs are better for certain uses. However, "Kings" is one of the better "overall" buffs in the game. You stated that you are talking about five man instances. You also stated that you don't have "Kings" because other pallys in the group may already have it. Correct? Ok, How many prot specced pallys do you expect to find in a single 5 man group? If the other paladin in the group is a healadin that means... You are expecting your healer to invest eleven talent points in prot. (for kings) because you are unwilling to invest one (for kings).

Look, "Kings" is not the end all, be all and I know of no one who is making that claim. However, I don't understand your complete distaste for it. If your prot specced you might as well get it. Why go out of your way to not have it? Unless, You like the attention you get by arguing with people who have the nerve to ask a prot. specced pally for a "Kings" buff. Then you wait for them to ask "Umm, Your prot. and your don't have Kings?" BINGO!!! He took the bait!! Now you can get out your pie charts and talk his ear off and show him the error of his ways. Bringing a complete halt to otherwise successful instance run so you can argue over nothing. While, Your other four teammates whisper each other and say "THIS is why I hate PUGs" or "Maybe I should PVP to get my gear?"

HMMM? There is a thought. Yes sir, That's a sure-fire way to make friends and get regular invites.




Edited, Jul 26th 2007 7:22pm by soulfulstrut
#31 Jul 26 2007 at 7:29 PM Rating: Good
Drama Nerdvana
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The thing is that you may try to limit the scope of the argument to 5 mans but really there is a whole game to be taken into consideration and trying to say 'Simon says we don't talk raiding in this thread" ain't gonna work.

5 man I will BoL a tank, perhaps throw a BoK up instead depending on circumstances. DPS gets BoSalv whether they like it or not. Hunters get BoMight cause it helps them more, if they don't know how to MD and FD before they actually grab aggro then they get BoSalv. I get BoW cause healing pulls half threat and I like mana. If there is a second Pally he throws BoW up on casters, BoK on tank, BoK on hunter, BoM on melee dps.

That simple. Not rocket science. BoK is useful for raiding, for tanks, or for that MS warrior you are PVPing with.
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#32 Jul 26 2007 at 9:34 PM Rating: Good
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bodhisattva wrote:
I get BoW cause healing pulls half threat and I like mana.


Actually, IIRC, Paladin healing pulls half the threat of regular healing, so more like quarter threat.
#33 Jul 27 2007 at 6:46 AM Rating: Decent
KTurner wrote:
Eh it depends somewhat.

Surv hunters are agi fiends. Any rogue build with Seal Fate is focused on crits.

Other than that i dunno, i definately dont see it being anything special for casters outside of PvP.

It makes a fantastic secondary blessing.

And I think any and every tank out there will prefer it to BoM, care for some extra str+agi+stam instead o just extra damage ? I think they'll take BoK without a seconds thought.
#34 Jul 27 2007 at 9:19 AM Rating: Default
lsfreak wrote:
Personally, I LOVE people that make blanket statements "BoK is overrated!", and then later justify it by saying it was only in this one circumstance (5-mans).

You forgot to add in the huge strength boost for kitties that'll come from Kings, as well as extra dodge for for tanks (especially bears). And, as stated, in raids BoK > all for tanks, since you need to stack stamina to help compensate for unexpected crushing blows and such.

Survival hunters will also be pushing for Kings, since their agility gives such a boost to other classes (an extra 10% of 800 agility is a lot, especially when it translates directly into AP for everyone else).


It wasn't later justifying it, I said it right off the bat IN MY FIRST PARAGRAPH. This is only for 5-man groups, people looking for BoK advice in a 5-man group please read. People looking for raiding advice, you are not my target audience, I will make a statement right now:

BoK IS GREAT IN RAIDS AND FOR TANKS

to argue back your other points

what huge strength boost for kitties, if a kitty has 800 strength (doubtful) thats only 80 Strength/AP, no where near the 220 from might.

A warrior needs 30 agility per 1% dodge. A well-geared warrior isnt stacking agility to up their dodge, they are putting on +dodge rating which kings does not affect. So they may have 200 agility at most, 20 agility is not even a 1% dodge for them. Druids benefit more by needing 14.7 Agility per 1% dodge. The best argument for using kings on a tank is the +stamina and I already conceded that point in above posts.

soulfulstrut wrote:
You stated that you are talking about five man instances. You also stated that you don't have "Kings" because other pallys in the group may already have it. Correct? Ok, How many prot specced pallys do you expect to find in a single 5 man group? If the other paladin in the group is a healadin that means... You are expecting your healer to invest eleven talent points in prot. (for kings) because you are unwilling to invest one (for kings).


I didnt say that I dont have kings because I expect another prot paly to already have it in a 5-man. I said that may be so in a RAID but in a 5-man, I dont think that kings is necessary for most players/specs if they have to choose between all the blessings.

I didnt put kings in my spec because I couldn't find a point for it that I wouldn't be sacrificing something else that I would rather have because more often than not I am the only Paladin in the group, and the other blessings are better than kings for each class.

HOWEVER, after some of the discussions here I will grab it for the few instances where it can be more helpful (Survival hunter, tanks) as I was misinformed about Sanctuary for tanks.
#35 Jul 27 2007 at 9:27 AM Rating: Decent
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As a Druid lover myself, and knowing quite a bit about them, lemme correct you.

Quote:
what huge strength boost for kitties, if a kitty has 800 strength (doubtful) thats only 80 Strength/AP, no where near the 220 from might.


Druids get a base of 2 AP per point of Strength, so that'd be 160. Furthermore, with the Heart of the Wild talent, that is boosted to 2.4 AP per Str, taking that to 192. (All Feral Druids who have a minimum of self-respect will take 5/5 HotW anyway)

Also, Druids in Cat form get 1 AP per Agi point. That means that whatever Agi bonus they get from BoK translates directly into AP. Agility will give higher crit ratings, too, and that in itself boosts a Cat Druid's DPS quite a bit with the Primal Fury talent.

So, depending on the Druid's stats, BoK may surpass BoM.

There are also a few corrections regarding Druids that I could bring, but at this point it doesn't matter so much.

Edited, Jul 27th 2007 12:29pm by Selverein
#36 Jul 27 2007 at 9:42 AM Rating: Decent
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For someone who knows quite a bit, you assume alot. I normally dont post, but I couldn't go by letting this one go. As mentioned by others in this thread, blessings are situational.

Druids
Restoration:
BoW is good. It helps for endurance fights. BoK is good. Increases int and spirit. As most might be aware, spirit is one stat that most healing druids strive for. It also plays another big roll in Tree of Life Form. While in this form you increase healing received by 25% of your total Spirit for all party members within 45 yards.
Feral:
BoM is good. Who doesnt like increased AP. BoK is good. It increases dodge, crit, stamina, armor, str and agi. Tanking druids can use all the extra stamina and armor they can get due to the fact that they have no shield for dmg reduction. On thing also to consider is that if your tanking druid has a problem holding aggro then the problem might lay with the skills of the individual play and not the mechanics.
Balance
I'll be honest, I dont have much experience playing balance. I'm guessing they would like the same as other casters; Salvation, BoW, BoK.
It all depends on circumstances.

Hunters
As mentioned above, BoM is just about the norm of hunters but at the same time you can take specs into consideration and BoK is sometimes a good common ground.

Mages
For the most part, imo, it really depends on the mage's preference. I'm not going to **** off the hand that feeds me (or gives me water, hehe). Most like BoW, some like Salvation others BoK.

Paladin
It is your character, I'll let you debate with yourself with blessing you want to give yourself.

Priest
Depends on spec and situation again. For the most part, BoW>Salv(shadow)>BoK.

Shaman
Restoration
Depends on the different factors; mana pool, current mp5, spec, etc. There is a talent in Shaman healing tree called, Nature's Blessing. It can increases your spell damage and healing by an amount equal to 30% of your Intellect. It just depends on the preference of the player.
Enhancement
Increased crit % is good for Unleashed Rage which helps buff the party. It can causes your critical hits with melee attacks to increase all party members' melee attack power by 10% if within 20 yards of the Shaman. It also depends on the fight. Is it going to be a regular "Spank & Tank"? Will the shaman have to dps/OT a mob; hence they might need more armor, stamina and dps? BoM is good. BoK is good.
Elemental
I feel it is same preference at Balance druids. BoW, Salv, BoK.

Warlocks
Depends on spec and playing style. It is difficult to stop the aggro of a DoT. At the same time, this does not mean that some warlocks dont understand their dmg down to an art and know when they might or should not dps. They dont need BoW b/c Lifetap>BoW. If your warlock doesnt tend to pull aggro, BoK. If so then Salv.

Warrior
DPS
What warrior wouldnt want increased AP. But who wouldnt want extra crit and stam and armor too? I normally would just ask for the preference.
Tanking
BoL is normally the selection of choice for healadins. If you will take some time as to check out some current warriors you think are "leet," see if they put any points in Vitality. If you are unfamiliar with this talent it can increases your total Stamina by 5% and your total Strength by 10%. Keep in mind that strength helps with your shield blocking. Most will have put talents into the talent, if anything all 5/5. Why, one might ask? For the simple stats increase? just 5% stamina and 10% strength? Now ask yourself or a warrior which is easier to coordinate or control, running out of health or not able to hold aggro? Call me crazy but I believe, (if BoL is not needed) BoK > BoM.


All this is mentioned with a 5 man group perpective (regular and heroic). At the same time these arguements that I have presented can hold over into a raiding atmosphere. So problems that can arise in 5 mans but will most likely happen in raids are mulitple classes. What should one do if healing druid and feral druid are in the group? Should a tanking warrior(s) just settle for BoM with the other DPS warrior(s)? I can tell you personally that a feral druids arent too thrilled about getting BoW. And it is really a pain to have to keep up with regular buffs for a particular class w/o greater blessings the entire instance.

#######

If you made this post "Blessing of Kings is overrated" to justify or make yourself feel better for not putting one point in a current tree that you specced 40 points into, I hope you succeeded. (Which also I see you specc Sacred Duty, for the cooldown of your Divine Shield or the reduction of the attack speed penalty? Could it be that you too wanted the stamina increase?)

Everyone plays a different character, spec, and style. To say that your personally have not seen the validity of something does not make it true. I am not saying that I am right on any subject. I just see a different perspective that you did not. I am also not suggesting that BoK are a must for every Paladin. It is situational and depends on multiple variables just like other spells and ablities.

Edited, Jul 27th 2007 1:51pm by RUredD
#37 Jul 27 2007 at 9:50 AM Rating: Decent
ok, very good points, now, unless yiou are guilded with other number crunchers that all agree with your points, and you group only with them, then you should have no problems.

If you pug, you are pugging with "mindless idiots that still believe kings is the end all be all buff", so when they as to be buffed with warm-fuzzy, cast warm-fuzzy on them, dont lecture them on how warm-fuzzy is overatted and therefore you dont have it.


or get use to be told how much of a fool you are for not being able to cast it. If you feel so diehard about all you have said, take the ribbing from the "mindless idiots that still believe kings is the end all be all buff", and feel comforted that you know whats best for them, even if they can't see it.

#38 Jul 27 2007 at 11:13 AM Rating: Default
[quote]If you made this post "Blessing of Kings is overrated" to justify or make yourself feel better for not putting one point in a current tree that you specced 40 points into, I hope you succeeded. (Which also I see you specc Sacred Duty, for the cooldown of your Divine Shield or the reduction of the attack speed penalty? Could it be that you too wanted the stamina increase?) [/qoute]

Well I wrote this mostly in frustration. I tend to push towards total optimization, and throwing out Kings just to appease people is a somewhat hard concept for me to follow.

I got sacred duty mostly for the stamina buff. However I do throw in some arena occasionally and it does help there.

In retrospect, I will probably still grab it, with a minimal amount of arguing from those who want it as their first buff. If it seems like more trouble than it's worth then I'll just give it to them.

#39 Aug 01 2007 at 8:02 AM Rating: Good
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Azatodeth wrote:
KTurner wrote:
Eh it depends somewhat.

Surv hunters are agi fiends. Any rogue build with Seal Fate is focused on crits.

Other than that i dunno, i definately dont see it being anything special for casters outside of PvP.

It makes a fantastic secondary blessing.

And I think any and every tank out there will prefer it to BoM, care for some extra str+agi+stam instead o just extra damage ? I think they'll take BoK without a seconds thought.


You give BoK to the tank when you're healing? I always give BoL, and will continue to do so unless we're overgeared for the instance.
#40 Aug 01 2007 at 11:30 AM Rating: Decent
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Malgayne wrote:

What I discovered is that the damage mitigation from Blessing of Sanctuary is factored in before armor. This means that for tanking--say you have 50% damage reduction. This means that at max rank, Blessing of Sanctuary reduces the initial damage by 80, but the REMAINING damage is cut in half by your armor. This means that the mitigation from Blessing of Sanctuary, which is already pretty small for high end content, is actually even smaller than it seems.

Now, considering that protection paladins--or at least MY protection paladin--seems to have no trouble generating threat, but a lot of trouble staying alive, I actually found that self-buffing with Blessing of Kings is better for my tanking style than using Blessing of Sanctuary, just because that 10% stamina boost makes a difference. I'll use Sanctuary on some trash, or on otherwise easy stuff, but I wouldn't go into a raid with BoS up unless I already had BoK on.

That having been said, I think your math is right and outside of that one condition, I think BoK isn't as good as it seems. It makes a great OTHER buff for most classes. If you have two paladins, give that warrior Might first, and THEN Kings, etc.


I agree the damage mitigation provided by Blessing of Sanctuary isn't much since it is taken off before armor. But you are forgetting the second important part of Sanctuary, the holy damage done for every block done. This can provide a lot of threat generation from each of the opponents hits blocked.
#41 Aug 01 2007 at 11:42 AM Rating: Default
cbadger wrote:
Malgayne wrote:

What I discovered is that the damage mitigation from Blessing of Sanctuary is factored in before armor. This means that for tanking--say you have 50% damage reduction. This means that at max rank, Blessing of Sanctuary reduces the initial damage by 80, but the REMAINING damage is cut in half by your armor. This means that the mitigation from Blessing of Sanctuary, which is already pretty small for high end content, is actually even smaller than it seems.

Now, considering that protection paladins--or at least MY protection paladin--seems to have no trouble generating threat, but a lot of trouble staying alive, I actually found that self-buffing with Blessing of Kings is better for my tanking style than using Blessing of Sanctuary, just because that 10% stamina boost makes a difference. I'll use Sanctuary on some trash, or on otherwise easy stuff, but I wouldn't go into a raid with BoS up unless I already had BoK on.

That having been said, I think your math is right and outside of that one condition, I think BoK isn't as good as it seems. It makes a great OTHER buff for most classes. If you have two paladins, give that warrior Might first, and THEN Kings, etc.


I agree the damage mitigation provided by Blessing of Sanctuary isn't much since it is taken off before armor. But you are forgetting the second important part of Sanctuary, the holy damage done for every block done. This can provide a lot of threat generation from each of the opponents hits blocked.


Agreed, the threat generation can be substantial. If you are having problems keeping aggro, then sanc can certainly help and should be the blessing you use, because a tank that cant hold aggro is a worthless tank. However, if you are not having aggro issues, and have the +200 spell damage and everything you need, then Kings for the +Sta is better.
#42 Aug 01 2007 at 12:10 PM Rating: Decent
FenrirSulis wrote:
Azatodeth wrote:
KTurner wrote:
(...)

And I think any and every tank out there will prefer it to BoM, care for some extra str+agi+stam instead o just extra damage ? I think they'll take BoK without a seconds thought.


You give BoK to the tank when you're healing? I always give BoL, and will continue to do so unless we're overgeared for the instance.


Notice the comparison was between BoM and BoK.
#43 Aug 01 2007 at 12:47 PM Rating: Decent
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135 posts
CapJack wrote:
cbadger wrote:
Malgayne wrote:

What I discovered is that the damage mitigation from Blessing of Sanctuary is factored in before armor. This means that for tanking--say you have 50% damage reduction. This means that at max rank, Blessing of Sanctuary reduces the initial damage by 80, but the REMAINING damage is cut in half by your armor. This means that the mitigation from Blessing of Sanctuary, which is already pretty small for high end content, is actually even smaller than it seems.

Now, considering that protection paladins--or at least MY protection paladin--seems to have no trouble generating threat, but a lot of trouble staying alive, I actually found that self-buffing with Blessing of Kings is better for my tanking style than using Blessing of Sanctuary, just because that 10% stamina boost makes a difference. I'll use Sanctuary on some trash, or on otherwise easy stuff, but I wouldn't go into a raid with BoS up unless I already had BoK on.

That having been said, I think your math is right and outside of that one condition, I think BoK isn't as good as it seems. It makes a great OTHER buff for most classes. If you have two paladins, give that warrior Might first, and THEN Kings, etc.


I agree the damage mitigation provided by Blessing of Sanctuary isn't much since it is taken off before armor. But you are forgetting the second important part of Sanctuary, the holy damage done for every block done. This can provide a lot of threat generation from each of the opponents hits blocked.


Agreed, the threat generation can be substantial. If you are having problems keeping aggro, then sanc can certainly help and should be the blessing you use, because a tank that cant hold aggro is a worthless tank. However, if you are not having aggro issues, and have the +200 spell damage and everything you need, then Kings for the +Sta is better.


I disagree as the extra 46 holy damage per block from sanctuary at level 70 will be greater then the extra 10% stats. I'm not aware of any mob that has holy damage resistance. The more damage being done by the tank is reducing the time of the fight, reducing the amount of healing needed potentially.

Now if it is a choice between having might or kings as a secondary blessing, yes I would take Kings.
#44 Aug 01 2007 at 12:59 PM Rating: Good
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I won't chain-quote everything, but from my point of view 46ish damage won't matter against bosses like Prince with 1M health. =/

Evasion and Stam will serve you better, in my opinion.
#45 Aug 01 2007 at 1:59 PM Rating: Default
It's funny how in a forum that I created saying that Kings is overrated, im now defending it in this particular instance.

The 46ish damage reflection from Blessing of Sanctuary aint going to win you any battles. The extra 800-900 health however, might.
#46 Aug 02 2007 at 12:29 PM Rating: Decent
Quote:
from my point of view 46ish damage won't matter against bosses like Prince with 1M health.


maybe not, but if ya have rightous fury up, judged the right things on him, it's all multiplied THREAT. it might JUST be 46 damage, but it's 100+ THREAT/agro, if you are a competant tank.

Thats less chance of him leaving you to go beat on someone else.



it's not ALWAYS about damage/dps, sometime ya just have to REALLY **** EM OFF.

what pisses you off more, you brother punching ya in the arm, once? or your sister poking you for 5 minutes nonstop?


#47 Aug 02 2007 at 12:44 PM Rating: Good
Terrorfiend
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Hardnotes wrote:
Quote:
from my point of view 46ish damage won't matter against bosses like Prince with 1M health.


maybe not, but if ya have rightous fury up, judged the right things on him, it's all multiplied THREAT. it might JUST be 46 damage, but it's 100+ THREAT/agro, if you are a competant tank.

Thats less chance of him leaving you to go beat on someone else.



it's not ALWAYS about damage/dps, sometime ya just have to REALLY **** EM OFF.

what pisses you off more, you brother punching ya in the arm, once? or your sister poking you for 5 minutes nonstop?




Pallies dont really have any problems with threat. Mitigation is the concern.
#48 Aug 03 2007 at 4:25 AM Rating: Decent
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Aye, indeed.

Hardnotes, like I said in my post, I just didn't want to chain-quote the huge block of text again, but my post was a rebuttal to the argument of "more damage done by the tank ends the fight faster".

As for threat generation, I agree, but at some point it becomes inconsequential. If the main tank has a lead of, say, 50k threat, chances are he's a good threat and won't need those few little bits of threat. ;P
#49 Aug 03 2007 at 8:56 AM Rating: Default
Well here, if you have problems holding threat, then Blessing of Sanctuary may be the way to go. But if you're good in that department and you aren't losing threat, then Kings is the way to go.
#50 Aug 06 2007 at 1:35 PM Rating: Decent
Heres why kings is worth it (mostly just for tanks and for that "extra blessing")

Tanks: In a raid should have fort, wild and if you're lucky a blood pact. 10% on top of all of that. That's enough HP to make it worth it for healing em. Personal thought.

Healing classes: Not the first blessing to toss, granted, but if you have more than 1 pally it's a nice topper to add. So MP5 and more mana at once.

DPS: Most DPS spec in 1 stat heavily. Agi/Str being pretty common. Add in the might, and then the kings pushes it, as well as STAM being a melee's prefered choice of secondary. Add the same buffs as the tank and it's a good amount of staying power.

Ranged: Hunters who push far too much AP and not enough sense to control hate (mages/boomkin too) this is the one to give em so they wont complane. See also: placation.

I've never given any lock anything but kings just for the increases. It ends up working really well.

So if you get the options I always give the tank kings, but everyone else gets something else first. It's more a raid blessing, but it's a great add. I never use it on myself, but I've had it since 20 and I wont give it up and I'm a healadin.

However if you have a group that works better, then go with it. It's just my 2 cents.
#51 Sep 14 2007 at 9:51 PM Rating: Decent
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In a single pally group, say a 5 man, yeah I generally prefer salv. If theres 2 pallies (tanking and healing for example), salv + kings is nice, I don't really need wisdom (on my warlock).

In a 25 man raid, I'd go salv->wisdom->kings on most fights, but places like kara where mana efficiency isn't so bad I'll just use salv->kings. I can understand in 5 mans there being a use for every other blessing but kings, but eh, its just 1 point in the tree lol. I don't know enough about the tree to know whether thats like a crucial point to be spent elsewhere. If you do nothing but 5 mans though, I could see the justification for leaving it out...but if your prot, odds are there will be situations with a holy paladin tanking...they'd be less likely to have kings. With 2 pallies in a 5 man, I'm sure theres alot of classes who would like [blessing] and kings.
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