I know some of you palys out there already know this, but I thought I would throw out some math for those who insist upon Blessing of Kings being super awesome because it gives 10% of all stats. I had an argument with some party members about why I chose a protection build without choosing kings as one of my talents, thus prompting this post. This was written mostly with 5-man groups in mind with one sometimes two paladins in the group. I imagine in larger groups you will have 3 or 4 blessings on you at once, in which case one of them will probably be kings anyways.
Some quick formulas before I get started:
1 dps = 14 attack power
Blessing of Might = 220 AP = 220/14dps = 15.7dps
Druid
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Healer/Caster:
Wisdom is much better for keeping your mana up. In long fights it is pretty much essential. Your mana boosting spell is on a 10 minute cool down, BoW lasts forever ;). If wisdom is already up or you think your mana regen is alright as it is, salvation will help keep aggro off you, because everyone knows an alive healer/caster with a little less stamina and int will fare much better than a dead healer/caster. After those 2 blessings, then kings is acceptable.
Feral DPS:
Might boosts your dps by 15.7. The bonus agi from kings will give you maybe 1 or 2% crit at the most if you are really stacking on agility (you need 500 agility to get 2% crit). Assuming you already have a lot of crit lets say 30, that dps boost will really affect your total dps. The addition to crit and attack power from Kings will not affect your total dps nearly as much. If you have a good tank, you won't be drawing aggro and you wont have to worry about dodge or stamina enough to warrent dropping your dps by that much. If you have a bad tank, then salvation will help more than kings by lowing your threat.
Bear Tank:
Your stamina is already through the roof, wheras your aggro generation is not quite on par with a warrior. The increased dps from might will help keep mobs on you.
Hunter
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Wisdom will increase your mana regen by 41mp5 that is a lot, you will be hard pressed to run out of mana. Might now affects ranged attack power as well, and 15.7 attack power will increase your dps a lot more than the 1 or 2% crit will.
For instance:
Lets say you have 200 dps and 25.0% crit chance unbuffed.
With Might (15.7 dps increase)
215.7 * 1.25 crit chance ~ 269.63 real dps (leaving out other things such as misses)
With Kings (+10% agi at say 600 agility which is insane = +60 agility = +60 attack power = 4.28 more dps)
60 Agility gives +1.5% crit chance to hunters.
204.28 * 1.265 crit chance ~ 258.4 real dps (again, leaving out other things such as misses)
269.63 - 258.4 = 11.23 difference in real dps between might and kings.
Maybe a few hunded more hp and mana too, which at level 70 does not mean much.
Check out the rogue section if you are still not convinced.
Mage
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Blessing of wisdom is a lot better than kings for mages. At 500 intellect, which is a pretty good amount, you get 50 int so 750 mana. BoW will give you 750 mana every 1.5 minutes. All the other stats dont matter much. Spirit increase at 500 is 50 which will give 31.5 mp5 while not casting, 4.69 mp5 while casting. Which is a big difference. Salvation will let you throw out more while not drawing aggro which is always a plus. After those two, then kings can be applied.
Paladin
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Heal/Shockadin
As a general rule, Paladins dont usually stack on too much spirit. As such, mana regen is a lot lower than most classes. This is on purpose because we have a blessing that can fix that, Blessing of Wisdom. After that, since we dont need to worry about aggro too much with our heals, Kings can be acceptable to boost mana and hp. Salvation if your tank really cant keep the mobs off you, in which case it is time to get a new tank.
Tankadin
If you dont have the mana regen, wisdom should be first thought. However since you are getting hit a lot and thus should be getting healed a lot, and you arent spamming some incredibly mana intensive spells such as consecration, you should be fine on mana and should go for kings if your threat level is fine. If you need to boost your threat a bit, Sanctuary can help there for its Holy Dmg reflection and it's partial DR. Though Santuary's DR is applied before armor instead of after.
Retadin
Wisdom or Might. Thats it. If your mana regen can cover it go for might, else go for wisdom. Again, the dps you get from Kings will not nearly be as close as your dps from might. And if you cant keep your mana up, you shouldnt even be considering kings, as wisdom will help a lot more. Remember: manaless Paladin = autoattack bot.
Priest
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See Druid Healer/Caster it's essentially the same thing for both healing and shadow priests.
Rogue
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This is a big one and rogues always give me the same problems. Since Agility affects so much of their stats, they always want kings to help boost agility. HOWEVER, the increase in agility in dodge, crit, armor, and AP is nowhere near as good as the AP you get from Might.
Looking at some of the rogues in the top raiding guild in the world: Nihilum, none of them break 600 agility, although a couple get close, so I will use 600 agilty as the compare to. Their dps is usually a little over 200 in their main hand, so lets use 250 dps in their main hand as an exaggeration. They also have about 35% crit.
Blessing of Might: gives 15.7 dps
265.7 dps * 35% crit = 358.7 real dps
Blessing of Kings: gives +60 Agility @ 600 agility
60 agility gives:
60 AP = 4.28 dps
1.5%crit
3%dodge
120 armor
(250 + 4.28)dps * (35 + 1.5)%crit =
254.28 dps * 36.5 %crit = 347.0922 real dps
Blessing of Might gives 11 more dps than Blessing of Kings. The dodge and armor should be negligible because you shouldnt be grabbing aggro, as well as the stamina for the same reason. If you ARE grabbing aggro, then Salvation should be on.
And remember, Kings scales with gear, with some of the top-end gear still not outshining might. Might is the same amount of +AP no matter what you have on. So as gear gets worse, Kings gets worse while might stays the same.
Shaman
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See druid, its pretty much the same scenario. Resto shaman has more mana grabbing tools than resto druid, but one more mana boosting item can always help, especially in endurance fights. Same thing applies to casting shamans, who are almost always there as off healers as well as dps. Melee shamans definately benefit more from might than kings for the same reason as presented for druids.
Warlock
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The amount of damage you put out makes Salvation almost a necessity. You have several tools for keeping your mana up, so BoW will not be too much of a help. Salvation will let you loosen your collar a bit and really let the damage fly.
Warrior
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DPS
Might gives you +15.7dps to whatever you are using. You would need to have 1100 strength to get that amount of attack power from kings. The bonus agility might give you 1 crit chance. Think about it, when choosing between a weapon that gives you 1% crit and one that gives you another 15.7 dps, I think youll choose the latter.
Tank
If you are tanking, might will help for keeping aggro by increasing your white damage. If the healers are on the ball, the +sta you get from kings shouldnt be a big issue, whereas the might can increase dps by 15.7. If the tank is undergeared and needs the stamina boost, then Kings is acceptable. If your paly is healing tho, Blessing of Light should take precedent over all those.
Edit: Changed the tank suggestions when I found out Blessing of Sanctuary reduces damage BEFORE armor is applied.
Edited, Jul 25th 2007 4:40pm by CapJack