wunderwoman wrote:
and how many mutilate crits have you gotten?
I always CB my first mutilate to make sure I get the 5 CP KS in.
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the point to be proven is that mutilate has a low crit rating
Actually, the chance of getting a single crit mutilate is about the same of getting a crit backstab.
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and altough a critical mutilate will outdamage a critical backstab...
Mutilate average damage is significantly higher than Backstab without the combat talents. This was discussed and theorycrafted in depth when it was first added last year. Resilience does not change that enough to make Backstab superior for damage. Generating about 150% more CPs is nice as well.
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but to out damage backstab you will once again have to strategize your poisons.
I use the same poisons for Mutilate PvP as every other Rogue does for every other build, unless the situation dictates that another poison might be superior. Wound MH, Crippling OH.
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Every tried getting a 2.8k mutilate against a cleansing paladin?
Plate aside, a Paladin is going to have a hell of a time with the 40% dispel resist, and huge proc rate on the poisons with you swinging at him like a madman. Keeping yourself poison free against a Mutilate Rogue is an effort in futility. If somebody's dumb enough to sit there and chain cleanse, well, you probably won't have much trouble killing him anyway.
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with imp backstab and seal fate, you're looking at almost the same CPs with more burst damage. But i suppose.. whatever suits your fancy.
Mutilate has better burst damage than Backstab. The 30/0/31 build's perk is that it has prep, not higher burst damage. Let's do some quick math and show that Mutilate does more damage than backstab. We'll assume the Mutilate user has Opportunity (as many do since the addition of Dirty Tricks). We'll assume that the Mutilate build's weapon damages are both 200, and the BS build will have a 200 damage MH (after all AP considerations). There will be a 25% damage reduction on crits from resilience.
Mutilate Damage = (MH Weapon Damage + 101) * 1.5 * 1.2 * 1.1 (find weakness bonus) + (OH Weapon Damage / 2 + 101) * 1.5 * 1.2 * 1.1
(200 + 101) * 1.5 * 1.2 * 1.1 + (100 + 101) * 1.5 * 1.2 * 1.1 == 595 + 398
Backstab Damage = MH Weapon Damage + 255 * 1.5 * 1.2
(200 + 255) * 1.5 * 1.2 == 455 * 1.5 * 1.2 == 819
Now, to factor crit chance. We'll assume 15%, since this is a PvP situation, and Resilience will be in play. The average damage can be calculated by summing the product of the chance each outcome with that outcome's result.
Backstab Hit Chance: 55% - 819 * .55 == 450
Backstab Crit Chance: 45% - (1883 * .75) * .45 == 636
Average backstab: 1086
Mutilate No Crit Chance: 72.25% - 993 * .7225 == 717
Mutilate MH Hit, OH Crit Chance: 12.75% - 595 + (915 * .75) * .1275 == 163
Mutilate MH Crit, OH Hit Chance: 12.75% - (1369 * .75) + 398 * .1275 == 182
Mutilate Double Crit Chance: 2.25% - (1369 + 915) * .75 &* .0225 == 39
Average Mutilate: 1101
Small difference, but we used an extremely small weapon damage. My mainhand dagger has more than twice that damage, and as damage scales up, so does the gap between the two. Improved Kidney Shot will increase the gap even more.
The bottom line is that Mutilate not only gives more CPs than Backstab, it does more damage on the way. 41/20/0 will do slightly less Mutilate damage, but you'll pick up a much larger amount of increased white damage. 30/0/31 is a utility build, Mutilate beats it in damage and CPs.