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Assassination Or Subtlety?Follow

#1 Jul 24 2007 at 7:45 PM Rating: Decent
As of currently, I am a level 49 Combat Swords speced Rogue. I will be respecing around 56, but am unable to decide whether to spec to Assassination or Subtlety. My brother is a level 65 Subtlety Rogue and says it is a lot of fun, but, I am still trival. Any of your opinions or advice would be very helpful in this situation.

~StolenHeartz
#2 Jul 24 2007 at 8:04 PM Rating: Decent
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791 posts
Before we can provide you answers, you need to provide more information.

Do you like PvP? Do you do instances often? What kind of weapons do you have access to? Why do you even want to change your spec to begin with?
#3 Jul 24 2007 at 8:34 PM Rating: Decent
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443 posts
It depends how deep you're going into subtlety. If you're wanting to go to Shadowstep, don't do it. Mutilate is a great build, and has a PvE aspect to it while Shadowstep just all around sucks.
#4 Jul 24 2007 at 9:01 PM Rating: Default
I agree. Shadowstep's not so hot. Mutilate doesnt have burst damage in pvp. i would suggest you go for the talents in each tree that you want, and build your rogue around backstab. Unless ofcourse you want to keep a combat build, which in my opinion isnt so bad.
#5 Jul 25 2007 at 6:49 AM Rating: Decent
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443 posts
Are you kidding me? Mutilate usually always out damages backstab, and the CP generation is phenomenal. The only backstab build I would prefer for PvP would be 30/0/31, which pretty much is bleh for PvE. I've hit 2.8k mutilates, and I know many that can hit much higher on clothies...you're saying there's no burst damage? Pleasee...You'll get 5 CP's uber fast, pop cold blood and evis or simply KS.
#6 Jul 25 2007 at 7:33 AM Rating: Decent
Well, some more information....I enjoy PvPing...ALOT; so that is probably what I will be doing a lot of the time. Also, I wish to change from combat because, well, I just don't really find it all that fun and enjoyed it more when I was assassination before I respeced to combat swords. For the daggers I have access to..I will probably just do instances for them when I am around 54 just so I have some time to get them if they have a slightly low drop rate. Now, I don't really mind doing instances, but I do prefer PvP[whether it be World PvP or BattleGrounds]. If anyone can, please post a link to a 30/0/31 build.
^^If this isn't enough information, just post with more questions and I will answer them as best I can.

~StolenHeartz
#7 Jul 25 2007 at 10:54 AM Rating: Default
Quote:
I've hit 2.8k mutilates


and how many mutilate crits have you gotten? try getting a crit mutilate against someone with 400 resiliance? the point to be proven is that mutilate has a low crit rating, and altough a critical mutilate will outdamage a critical backstab... you're not likely to get very many. not only is the crit rating low, but to out damage backstab you will once again have to strategize your poisons. Every tried getting a 2.8k mutilate against a cleansing paladin? If you want the ultimate stunlock, then mutilate is for you. but eventually your going to reach the maximum stun limit and not have done as much damage as you could have done. with imp backstab and seal fate, you're looking at almost the same CPs with more burst damage. But i suppose.. whatever suits your fancy.

EDIT: http://www.wowhead.com/?talent=ihecoxMoizZhZyMec0MR
is my build, tweak it how you wish to match your playing style.

Edited, Jul 25th 2007 3:00pm by wunderwoman
#8 Jul 25 2007 at 12:41 PM Rating: Decent
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1,538 posts
wunderwoman wrote:
and how many mutilate crits have you gotten?

I always CB my first mutilate to make sure I get the 5 CP KS in.

Quote:
the point to be proven is that mutilate has a low crit rating

Actually, the chance of getting a single crit mutilate is about the same of getting a crit backstab.

Quote:
and altough a critical mutilate will outdamage a critical backstab...

Mutilate average damage is significantly higher than Backstab without the combat talents. This was discussed and theorycrafted in depth when it was first added last year. Resilience does not change that enough to make Backstab superior for damage. Generating about 150% more CPs is nice as well.

Quote:
but to out damage backstab you will once again have to strategize your poisons.

I use the same poisons for Mutilate PvP as every other Rogue does for every other build, unless the situation dictates that another poison might be superior. Wound MH, Crippling OH.

Quote:
Every tried getting a 2.8k mutilate against a cleansing paladin?

Plate aside, a Paladin is going to have a hell of a time with the 40% dispel resist, and huge proc rate on the poisons with you swinging at him like a madman. Keeping yourself poison free against a Mutilate Rogue is an effort in futility. If somebody's dumb enough to sit there and chain cleanse, well, you probably won't have much trouble killing him anyway.

Quote:
with imp backstab and seal fate, you're looking at almost the same CPs with more burst damage. But i suppose.. whatever suits your fancy.

Mutilate has better burst damage than Backstab. The 30/0/31 build's perk is that it has prep, not higher burst damage. Let's do some quick math and show that Mutilate does more damage than backstab. We'll assume the Mutilate user has Opportunity (as many do since the addition of Dirty Tricks). We'll assume that the Mutilate build's weapon damages are both 200, and the BS build will have a 200 damage MH (after all AP considerations). There will be a 25% damage reduction on crits from resilience.

Mutilate Damage = (MH Weapon Damage + 101) * 1.5 * 1.2 * 1.1 (find weakness bonus) + (OH Weapon Damage / 2 + 101) * 1.5 * 1.2 * 1.1

(200 + 101) * 1.5 * 1.2 * 1.1 + (100 + 101) * 1.5 * 1.2 * 1.1 == 595 + 398

Backstab Damage = MH Weapon Damage + 255 * 1.5 * 1.2

(200 + 255) * 1.5 * 1.2 == 455 * 1.5 * 1.2 == 819

Now, to factor crit chance. We'll assume 15%, since this is a PvP situation, and Resilience will be in play. The average damage can be calculated by summing the product of the chance each outcome with that outcome's result.

Backstab Hit Chance: 55% - 819 * .55 == 450
Backstab Crit Chance: 45% - (1883 * .75) * .45 == 636
Average backstab: 1086

Mutilate No Crit Chance: 72.25% - 993 * .7225 == 717
Mutilate MH Hit, OH Crit Chance: 12.75% - 595 + (915 * .75) * .1275 == 163
Mutilate MH Crit, OH Hit Chance: 12.75% - (1369 * .75) + 398 * .1275 == 182
Mutilate Double Crit Chance: 2.25% - (1369 + 915) * .75 &* .0225 == 39
Average Mutilate: 1101

Small difference, but we used an extremely small weapon damage. My mainhand dagger has more than twice that damage, and as damage scales up, so does the gap between the two. Improved Kidney Shot will increase the gap even more.

The bottom line is that Mutilate not only gives more CPs than Backstab, it does more damage on the way. 41/20/0 will do slightly less Mutilate damage, but you'll pick up a much larger amount of increased white damage. 30/0/31 is a utility build, Mutilate beats it in damage and CPs.
#9 Jul 26 2007 at 9:29 PM Rating: Default
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443 posts
Thanks, you saved me the trouble of explaining to that ****** why mutilate > backstab. Please L2P, something is seriously messed up w/ you if you think seal fate + backstab is better than mutilate.

Edited, Jul 27th 2007 1:30am by EliminatorX
#10 Jul 30 2007 at 6:33 PM Rating: Decent
Nooblestick, I quite enjoyed reading your post, not that I understood all of it. Would you be able to explain to me what the main skills of a Mutilate talent build are and would you mind linking the talent build if it is possible? Also, is this the best build suited for PvP but still useful in PvE? I thank you greatly.

~StolenHeartz
#11 Aug 02 2007 at 12:13 AM Rating: Decent
..

Edited, Aug 2nd 2007 4:16am by abaper
#12 Aug 02 2007 at 12:18 AM Rating: Decent
Nooblestick wrote:

Mutilate Damage = (MH Weapon Damage + 101) * 1.5 * 1.2 * 1.1 (find weakness bonus) + (OH Weapon Damage / 2 + 101) * 1.5 * 1.2 * 1.1

(200 + 101) * 1.5 * 1.2 * 1.1 + (100 + 101) * 1.5 * 1.2 * 1.1 == 595 + 398

Backstab Damage = MH Weapon Damage + 255 * 1.5 * 1.2

(200 + 255) * 1.5 * 1.2 == 455 * 1.5 * 1.2 == 819

Now, to factor crit chance. We'll assume 15%, since this is a PvP situation, and Resilience will be in play. The average damage can be calculated by summing the product of the chance each outcome with that outcome's result.

Backstab Hit Chance: 55% - 819 * .55 == 450
Backstab Crit Chance: 45% - (1883 * .75) * .45 == 636
Average backstab: 1086

Mutilate No Crit Chance: 72.25% - 993 * .7225 == 717
Mutilate MH Hit, OH Crit Chance: 12.75% - 595 + (915 * .75) * .1275 == 163
Mutilate MH Crit, OH Hit Chance: 12.75% - (1369 * .75) + 398 * .1275 == 182
Mutilate Double Crit Chance: 2.25% - (1369 + 915) * .75 &* .0225 == 39
Average Mutilate: 1101


Nice work there, but there's something that doesn't make sense, apologies if I offend you for bringing this up.
In your calculation for Backstab Damage, why didn't you include the bonus for "Find Weakness"? You included it for the Mutilate damage calculation.
I mean, there's nothing stopping you from picking up that talent even if you don't want to use Mutilate.
What will happen to the calculation if you added it?
#13 Aug 06 2007 at 12:21 AM Rating: Good
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349 posts
Nooblestick wrote:

Backstab Damage = MH Weapon Damage + 255 * 1.5 * 1.2

(200 + 255) * 1.5 * 1.2 == 455 * 1.5 * 1.2 == 819



This is incorrect. Backstab gives 150% weapon damage + 255 bonus; the 150% doesn't apply on the 255 bonus but only on the weapon damage. See wowwiki.com/backstab

Backstab Damage = [(MH Weapon Damage * 1.5) + 255] * 1.2 (this 1.2 is from Opportunity)
[(300)+ 255] * 1.2 = 666.

So, Backstab does not only less CP's as Mutilate, but also way less damage. Case closed. :)
#14 Aug 06 2007 at 5:28 AM Rating: Decent
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85 posts
Quote:
In your calculation for Backstab Damage, why didn't you include the bonus for "Find Weakness"? You included it for the Mutilate damage calculation.
I mean, there's nothing stopping you from picking up that talent even if you don't want to use Mutilate.
What will happen to the calculation if you added it?


Find Weakness is too far down in the Assassination tree to include in the 30/0/31 build.
#15 Aug 06 2007 at 12:18 PM Rating: Decent
I hate when somebody posts all these mathematical figures...they give me headache. lol
I tried a 30/0/31 spec and hated it.

Sure, Ambush crit, Backstab crit, was nice to see their life go down, but the #'s were still so small, and I had no control over the person I was trying to kill.

As soon as you're done with that little 2-hitter, you've got nothing. Kidney Shot? Uhh...sure, but it'll be maybe a 3 pointer, and without Find Weakness and NO energy left at this point, you're screwed.

Back at lvl 49, a Sub/*** build was awesome, because they don't have near the hp's of a 70, nor that little thing that we Rogues hate, called Resilience.

I was going back and forth with this dumb *** Paladin in AB today who still seems to think Rogues are OP'd.....freakin' idiot. The days of killing people while nakey are long gone. I told him to stop watching World of Roguecraft..

Anyways...

For me, I stick with the CS > Mut > KS > CM Mut for maximum pwnage.

As I'm Counter-Strike style bunny hopping and sprinting around the people I'm killing in circles, I have found myself using Garrote and Rupture alot, due to the mitigation of my high Mut crits, thanks to Resiliennce. In Arena though, if I don't do my "full combo" as I call it, then yeah, I'm pretty much just a liability. I'm basically used in Arena to sap someone, and/or try to solo one guy, while my resto shammy partner takes the grunt of the dmg from their DPS'er. Once I down the other guy, then the win is pretty much ours.
#16 Aug 06 2007 at 12:55 PM Rating: Decent
The link in my sig brings you to my armory page, look at my build for a good muti build.

I have taken out warriors and pallys 3-4 lvls higher than me with this build, its great.

I dont PvP as much as used to, but i wouldve taken the Fleet Footed talent, just as an extra boost towards your enemy in battlegrounds.

And Nooble was right as always mutilate has better burst damage and has overall higher damage than backstab.

And even though im only lvl 61 and havea 18% crit rate, i can rock 2k mutilates alot.
#17 Aug 06 2007 at 7:12 PM Rating: Decent
hay man i don't want to rag on you or anything but at about your lvl i had over 1k AP and and more crit.

javascript:ajaxLink("character-sheet.xml?r=Smolderthorn&n=Onizanza")

thats my character on the armory and i know that i got some more lvls on you but if i was you i would get a better trinket and run some instances to get better gear like your bracers. sorry again if i raged on you just trying to show a bit better geared muti char on cloths right now after KS i can pop a CB muti for about 2.8-3k i tend to always use crips just cuz there reliable.

well good luck lvlin
#18 Aug 06 2007 at 8:49 PM Rating: Decent
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1,113 posts
#19 Aug 07 2007 at 10:56 AM Rating: Decent
You're joking right?
#20 Aug 08 2007 at 6:35 PM Rating: Decent
Stay combat till 70, heck stay combat at 70. Sub sucks, ambush does no dmg at 70, not opening with cs is a huge mistake, even to mages now.
#21 Aug 10 2007 at 11:58 AM Rating: Decent
personally my favorite rogue spec is 41/20/0 making sure you get duel weild specilzation, which will increase the damage mutilate does by alot, infact
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3153000054501105110512053050000050000000000000000000000000000000000
is a decent build
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