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Which curse gives optimal damage for affliction?(raiding)Follow

#1 Jul 23 2007 at 8:29 AM Rating: Decent
Would that be CoA with all the talent boosts, or CoS with all the talent boosts? (This is assuming you're the only shadow caster in the raid) , thanks.

Also, (sorry I'm new to the ways of the lock) could someone explain the shadow embrace effect? Does it reduce the damage dealt by the mob its up on?
#2 Jul 23 2007 at 2:36 PM Rating: Excellent
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In raids drop the ego and focus on raid damage. 3 fire mages and your the lone shadow caster? Throw up elements to boost mage damage by 10%.

Lots of shadow casters, throw up CoS. Locks should have a channel to discuss things like this. If shadows and elements are covered, trinket + amplify curse of doom (if you have amplify curse).

Lets say in 25 man raids, you have 4-5 solid warlocks who are always there. It would be ideal to pick the 2 lowest dps locks, have them spec 3/3 malediction for improved curse of shadows and elements. Also, it would be very nice to have 1 lock with 5/5 shadow embrace, and I believe imp curse of weakness stacks with certain shouts, although I don't know the exact details on how curse of weakness relates to tanks.

But having 2 locks with 3/3 malediction is really nice. 13% increase to shadow, fire, arcane and frost dps ftw. And you'd rather have your 1200 shadow damage locks hitting amplified COD's, while your lower spell dmg locks focus on raid utility curses like weakness, shadow and elements. People need to stop worrying about their individual place on the damage meters. Setting up a raid like this benefits the entire raid, but of coures the low damage locks stuck on shadow duty get all angry for some reason. Its sad seeing that lack of teamwork.

Edited, Jul 23rd 2007 6:44pm by mikelolol
#3 Jul 23 2007 at 7:45 PM Rating: Decent
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Good post - it's a topic worth discussing for sure - and I've not seen it discussed in depth before in these forums.

From a personal point of view - I'm not sure which is theoretically more dps - CoA or CoS - it's not a trivial calculation because CoS does more than just increase dmg by 10% - it cuts through 75% of the mobs resistance too.

From a raod perspective - mike is right to say - throw up the curse which helps the raid. We have a lock channel in our raids to co-ordinate just that.

We have also been using Curse of Weakness at times - and it does make a difference, particularly on hateful strikes.

One of the dilemmas in the Affliction Tree is that it increases your affliction spell damage greatly - but if you take malediction - you're likely to be the warlock on CoS/CoE duty - hence missing out on a large chunk of the very dps for which you've specced for.

#4 Jul 23 2007 at 9:06 PM Rating: Decent
Optimally, CoS/CoE w/ Malediction will give the best boost to the entire raid. Also, and this may shock you. Curse of Recklessness is really useful on things other than Gruul. While Hurtful strikes are just that, for most mobs, dropping 800 armor off of it makes a very big difference for melee DPS.
#5 Jul 24 2007 at 9:04 AM Rating: Decent
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Like mikelolol said, I use whatever Curse benefits the Raid the most. Sometimes its CoE, sometimes CoW, othertimes I've even used CoT because that little bit of additional casting time can quite literally mean death for a mage. Every Curse a Warlock, Affliction Specc'd or not, learns has its proper place in the world of PvP.
#6 Jul 24 2007 at 6:46 PM Rating: Decent
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Quote:
From a personal point of view - I'm not sure which is theoretically more dps - CoA or CoS - it's not a trivial calculation because CoS does more than just increase dmg by 10% - it cuts through 75% of the mobs resistance too.


If you're the only shadow caster, CoS will provide a slightly greater benefit. Without malediction, and with improved CoA, the benefits are negligable. Otherwise though, it's worth it.


Curse of Weakness doesn't stack with Demoralizing Shout (not sure about the Druid equivalent), so it's only worth while if you have a pally tank. Curse of Tounges is sometimes required, but that's usually mentioned in the boss strat.


Otherwise.. if CoS/CoE and the extra curses are all accounted for, go Curse of Doom every time in a boss fight. It's been beaten to death, and Curse of Doom wins because of the greater damage benefits from being Amplified, and the fact that it only needs to be refreshed once a minute.

Edited, Jul 24th 2007 8:47pm by Banatu
#7 Jul 24 2007 at 9:03 PM Rating: Decent
Quote:

If you're the only shadow caster, CoS will provide a slightly greater benefit. Without malediction, and with improved CoA, the benefits are negligable. Otherwise though, it's worth it.


The only way CoS is going to provide more damage for a single caster is if less than 9% of your damage comes from Curse of Agony (or in the case of Malediction, less than 12%). Since CoS accounts for more damage than anything but Shadow Bolt, I would find this extremely hard to believe.

Quote:

Curse of Weakness doesn't stack with Demoralizing Shout (not sure about the Druid equivalent), so it's only worth while if you have a pally tank. Curse of Tounges is sometimes required, but that's usually mentioned in the boss strat.


Weakness is worth it to let your Warrior keep up a different shout. Tounges is just one of those niche spells.

Quote:

Otherwise.. if CoS/CoE and the extra curses are all accounted for, go Curse of Doom every time in a boss fight. It's been beaten to death, and Curse of Doom wins because of the greater damage benefits from being Amplified, and the fact that it only needs to be refreshed once a minute.

Loki wrote:

Curse of Doom only beats Curse of Agony when it's actually BEING amplified. Add in the fact that things like the T4 set bonus proc off every tick of a DoT and well... CoA > CoD unless you're amping it. This is because CoA actually has better DPS than CoD, except for that pesky global cooldown. The effects of the GCD are more than negated, however, by the increased chance to proc all of your "on spell damage" attacks.


I'm printing a retraction. The two are just too close to call.


Edited, Jul 28th 2007 2:31am by Loki
#8 Jul 25 2007 at 8:26 AM Rating: Decent
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924 posts
Quote:
The only way CoS is going to provide more damage for a single caster is if less than 9% of your damage comes from Curse of Agony (or in the case of Malediction, less than 12%). Since CoS accounts for more damage than anything but Shadow Bolt, I would find this extremely hard to believe.


The difference between the two isn't just from the % of damage. It's the fact that you have to refresh it every 24 seconds, and the mana cost as well as trying to fit in an oddball dot into the cast rotation. I CoS for simplicity, as well as to save mana in the long haul. But if you aren't constantly applying shadow damage to the target, CoA is better. (and I really do mean constantly. Even in a situation like Curator, Agony might be more worth your time unless you're tanking hateful bolts, or setting up for the Evocation hit)


Quote:
Weakness is worth it to let your Warrior keep up a different shout.
I never thought of it like that.. >.< It's brilliant!


Quote:
Curse of Doom only beats Curse of Agony when it's actually BEING amplified. Add in the fact that things like the T4 set bonus proc off every tick of a DoT and well... CoA > CoD unless you're amping it. This is because CoA actually has better DPS than CoD, except for that pesky global cooldown. The effects of the GCD are more than negated, however, by the increased chance to proc all of your "on spell damage" attacks.


Hmm.. dunno about that. 1000 shadow damage and a shadow priest later..

Curse of Doom: 8640 damage. 144 DPS (5760 damage/cast time)
Curse of Agony: 3576 damage. 149 DPS (2381 damage/cast time)


And at 1200 shadow damage and a shadow priest..

Curse of Doom: 9234 damage. 154 DPS (6156 damage/cast time)
Curse of Agony: 3908 damage. 163 DPS (2605 damage/cast time)


Damn. Seems I was wrong. I still prefer doom, just because of the simplicity of a one-minute dot over a 24-second one. And.. I don't have my T4, and I doubt I'll ever get it. Shadoweave/Spellstrike is better, stats and proc wise. (Either way, seems that my gear fits into that justification..)

I think I'll try Agony out next time I'm freed from CoS duty, see just how much of a difference it makes.

Edited, Jul 25th 2007 10:27am by Banatu
#9 Jul 25 2007 at 10:17 PM Rating: Decent
Quote:
Even in a situation like Curator, Agony might be more worth your time unless you're tanking hateful bolts, or setting up for the Evocation hit


Curator... god I love curator.

Wait 40 seconds. Trinket. Amplify Curse. Curse of Doom. Your only goal now is to apply as many shadow debuffs as possible just before CoD pops. Shadow Vulnerability, make the SP put up shadow weaving and misery, whatever else you can get into it because OMGWTFBBQ is that a pretty hit. My top is just short of 29k. That's with Curse of Shadows, a Shadow Priest, and Shadow Vulnerability all on. Probably the most glorious thing ever. Ever.
#10 Jul 26 2007 at 8:08 PM Rating: Decent
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Yeah.. a guildie of mine got over the 45k mark with a trinket/spellstrike proc as he put up CoD. I'm going to shove that in his face one of these days..

Damn shadow priests keeps mind-blasting my ISB debuff though.

Edited, Jul 26th 2007 10:09pm by Banatu
#11 Jul 26 2007 at 9:57 PM Rating: Decent

A 45k hit is insane, unbelievable, actually. That means it was 22.5k before Curator's evocate bonus.

22.5k? God... 13% for CoS, 10% for Shadow Weaving, 5% for misery, 10% for Shadow Mastery, 15% for a sacced Succubus, 20% for Shadow Vulnerability.

68% bonus to the damage.

That means the spell itself was going to do 13393 damage. 4200 for base. The damage coefficient is x2, and the whole thing will get another 50% bonus. If his shadow power at the time of casting was 2400, that makes the spell worth 9000 before amp curse,for a total of 13500.

Wrath of Air = 101
Spellstike Bonus = 92
Eye of Magtheridon = 170
Icon of the Silver Crescent = 155
Divine Spirit = 10
Voidheart Bonus = 135
Flask of Supreme Power = 75
Highest shadow power of any lock according to WoWmetrics = 1319

Total it all up = 2057

Even if you ran over to Botanica real fast, MC'd the mob and got the 250 spell power debuff you would still fall short of being able to put up a 45k CoD. Please explain to me how the hell someone gets over 45k damage.


(I am fully aware that Amp Curse's 50% bonus should be applied with the rest of the multipliers, but for the sake of even making 45k look possible I through it in where I did. If the amp curse mod was applied as the other multipliers are the target spell power for a 45k CoD would be 3061. So... how did he pull this off again?)
#12 Jul 27 2007 at 6:42 AM Rating: Decent
250% damage during evocate not 200%, per bosskillers.
Maybe it was a crit? :p
#13 Jul 27 2007 at 7:29 AM Rating: Decent
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924 posts
He could've been lying.. this is our photoshop wiz, after all..

And I've heard from several people (including the raid leader.. >.<) that the damage bonus is an additional 200%. In normal english, three times damage. Boss strats can never seem to aggree on this either.. some say 350%, some say doubled.. 250%.. lmao. I know my own guild can't agree on what it is..
#14 Jul 27 2007 at 7:40 AM Rating: Good
CoD cannot crit. Even though the damage is all delivered at once, it is considered a DoT.

As far as it being 3x damage (i.e. +200%) that could be. I never really looked into it like that. I think (I don't remember exactly) that the Curator had no shadow debuffs on him when I got 29k, that would just make 45k a matter of having a shadow priest and another lock around. That is still a pretty substantial spell power, though. I know I do Kara with 1150-1200.

It's all academic to me.
#15 Jul 27 2007 at 9:47 AM Rating: Decent
36 posts
I'm pretty sure my amplified CoD has crit multiple times. I was actually using it a lot the other day and I too believed it couldn't crit. I was normally hitting 4500 dmg as I expected, but on a few occasions, it hit 6000 dmg. Again, more than once I hit for over 6k. Next time it happens, I'll make sure to check the combat log to see if it actually states a crit.


Sorry, you're right. I'm wrong. I was getting approx 4500 dmg when I didn't amplify it, 6000 when I did.




Edited, Jul 27th 2007 2:03pm by Betraal
#16 Jul 27 2007 at 10:32 AM Rating: Good
I know... we all WISH CoD could crit, especially those who have ruin. But some things are OP, even in PvE. That's one of them.
#17 Jul 27 2007 at 10:40 AM Rating: Decent
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924 posts
Yeah. Also, it's worthwhile bribing your rogues to lay down an Improved Kidneyshot for that CoD hit.. another 9%. Just another 4k damage if you're hitting for 45k.. not a biggie.

Also.. trinket/spellstrike proc + Power Infusion from a disc priest will make you grin (just a little though..)

Edited, Jul 27th 2007 12:41pm by Banatu
#18 Jul 27 2007 at 11:33 AM Rating: Decent
Once I'm finished gearing my new guild through Kara I'm going back and trying to hit 50k+. I'll need another lock, 2 priests, a shaman, a rogue, and a respec but it will be worth it just to see the pretty number.
#19 Jul 27 2007 at 11:40 AM Rating: Decent
Quote:

Weakness is worth it to let your Warrior keep up a different shout. Tounges is just one of those niche spells.


There is no other shout. Demoralizing Shout doesn't prevent Warriors from using... well, anything. The only exclusive ones are that each Warrior can only keep up either Battle or Commanding Shout, but not both.
#20 Jul 27 2007 at 6:52 PM Rating: Decent
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924 posts
If you walk into kara with post-SSC/The Eye gear (Think 1400 shadow damage buffed), and your warlock/dual priest/rogue combo.. trinket/PI along with ISB and all the usual suspects..

(Works out to 1860 shadow damage.. =O) 69,969 CoD. Assuming you can bribe the rogue into dropping the KS, and get ISB up there on time, and the damage bonus is actually 3x. Total theorycraft, but I'd kill to see it happen. Shadow Mastery has been proven to not effect Curse of Doom, it's a known bug. Will bliz ever get around to fix that? dunno..

Edited, Jul 27th 2007 8:55pm by Banatu
#21 Jul 27 2007 at 8:23 PM Rating: Decent
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648 posts

Apologies if this is a double - my post does not seem to appear :


The reason CoD is more effective than CoA in a boss fight is not primarily because of the Amplification effect (although that is significant), it's because CoA has a greater opportunity cost.

Again and again - I see warlocks comparing dps of dots, and forming a strict conclusion from that alone. The correct technique in comparing all spells (including direct ones such as shadowbolt), is to look at the damage delivered against the opportunity cost of the cast time.

This of course pre-supposes all DoTs considered do actually last their full duration. That goes with out saying - but I mention this just because someone always comes along to try to make this point.
#22 Jul 27 2007 at 9:19 PM Rating: Decent
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Banatu wrote:
Curse of Doom: 8640 damage. 144 DPS (5760 damage/cast time)
Curse of Agony: 3576 damage. 149 DPS (2381 damage/cast time)


Did you mean something like this, then? =D
#23 Jul 27 2007 at 9:42 PM Rating: Decent
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Yes I did. Why so many locks still think that you compare spells with straight dps I don't know.
#24 Jul 27 2007 at 10:29 PM Rating: Decent
The DPCT on CoD is higher, the DPM on CoD is higher, but the DPS on CoD is lower. When you get down to it, the two come out to be negligably different, which is WHY there is a running debate over which is better. When you take things into account like latency, running time (because if you wouldn't be casting shadow bolt then the lost opportunity doesn't exist), threat thresholds, etc. you come out with 2 spells that don't have much of a difference. Which is why sometimes I CoD and sometimes I CoA. Thinking about it further, CoD is probably the better choice for any raids, though, for one very important reason. In a raid, especially newer content, chances are you will die. If you die, it's better to have CoD up than CoA.
#25 Jul 27 2007 at 11:22 PM Rating: Decent
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Quote:
which is WHY there is a running debate over which is better


ok :D

in the forums I visit it's pretty much done and dusted.
#26 Jul 27 2007 at 11:44 PM Rating: Decent
Yeah? Even on ElitistJerks I've seen arguments to both sides.
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