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2.2 Patch Notes on the PTRFollow

#1 Jul 17 2007 at 11:38 PM Rating: Decent
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Paladins

  • Blessing of Freedom cooldown increased to 25 seconds.


  • Blessing of Protection: This spell can no longer be cast on others when stunned. It can only be cast on self (to break the stun) under those circumstances.


  • Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 10 minutes.


  • Blessing of Sacrifice now has a 1-minute cooldown.


  • Consecration will now properly hit large creatures.


  • Greater Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 30 minutes.


  • Guardian's Favor now increases duration of Blessing of Freedom by 2/4 seconds.

  • Eye for an Eye: This ability can now trigger while the Paladin is sitting.


  • Hammer of Wrath cast time reduced to .5 seconds, global cooldown reduced to .5 seconds.


  • Illumination: Paladins will now correctly gain mana from this ability if they sit down to drink right after a healing crit, and receiving mana from this ability will no longer cause a Paladin who is sitting to stand up.


  • Judgement: The Judgement spells will no longer cause triggered effects to go off twice.


  • Redoubt: This ability can now trigger while the Paladin is sitting.


  • Reckoning: This ability can now trigger while the Paladin is sitting.


  • Righteous Defense: In some cases this ability would fail to work properly when the Paladin casting it had just been crowd controlled by a creature. That is now fixed.

  • Seal of Righteousness: The tooltip for this ability has been improved. It now displays a different number for one-handed weapons and two-handed weapons, and adjusts to the speed of your current weapon. It displays a single number, rather than a range of numbers for different handedness and speeds.


  • Seal of Vengeance: The damage from this ability will now stack properly when two different characters are applying Seal of Vengeance effects to a target.


  • Seal of Vengeance duration increased to 15 seconds. In addition, when Seal of Vengeance strikes a target that already has 5 applications you will cause instant Holy damage.


  • Dual nerfs to Blessing of Freedom sucks hard. As if we weren't having a hard enough time with casters as is from the lack of ranged options, now our primary method of dealing with snares/roots is going to be up less frequently and for a shorter amount of time if you have Guardian's Favor. Not really sure what they're thinking here, BoF was hardly over-effective as it is now.

    Our normal Blessings are doubling in duration. Words can not express the joy. Nothing that shouldn't have been done ages ago.

    Seal of Vengeance change makes a great Seal even better. Not much else you can say about this.

    One last note: Blizzard is limiting the duration of almost every CC effect to a universal 10 seconds in PvP. I noticed immediately that Wyvern Sting failed to make the list for this nerf, but that may have been an error on their part. I've not really bothered to run through the rest of them in my head and see what else, if anything, may have escaped.

    In any case, every class' primary method seems to have been hit by this. Freezing Trap, Polymorph, Fear (not that this will make a huge difference as it still doesn't address the issue of chaining or the ridiculous resistance to breaking on damage), Entangling Roots (which is practically a joke; you're lucky if this lasts five), Sap, etc.

    I'm sure there will be much whining and gnashing of teeth, but I doubt there will be a shift of any great magnitude in PvP balance. If anything, this will just make it harder or impossible for certain classes with CC to solo two opponents.

    Edited, Jul 18th 2007 3:45am by Gaudion
    #2 Jul 18 2007 at 2:19 AM Rating: Good
    You forgot to mention HoW cast time reduced. That extra 0.5 secs off will make a lot of difference in PvP. Now if they only make Avenger's Shield uber damage...
    #3 Jul 18 2007 at 3:48 AM Rating: Decent
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    The BoF nerf will sting in PvP, but the buff to blessings is huge. I LOVE that greater blessings will be 30 mins. I think I hear, "Rebuff Pally buffs, plz" about 10 times a raid. Now it'll only be 5. It always rubbed my fur the wrong way that almost every other raid buff (AI, Mark, etc) was an hour while ours were 15 mins. Now it's /celebrate.

    I also like the SoV buff and will be interested to see how much Holy damage it does. I assume +spell dmg will affect it, so being able to enact more damage on the enemy before judging it will make it a more viable offensive seal. Can't wait to compare those numbers to SoR.

    BoSac cooldown is interesting and I wonder what the reasoning behind it was. The only time I've leaned heavily on it was during the Maiden fight in Karazan, so the minute CD may or may not adjust the tactics of that a little. I could see if it was intended to limit the PvP option, I suppose.

    And yea, the decreased HoW cast time is amazing.
    #4 Jul 18 2007 at 5:49 AM Rating: Decent
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    Same here on BoSacrifice. I actually never used it until going to Kara and healing during the Maiden fight. So will be kinda interesting to see how the strat will change after this change takes effect. Still, not as bad as having no Paladin at all during said encounter.

    I never PvP, so overall I'm liking these changes very much. Also looking forward to Hammer of Wrath's reduced in casting time, and longer Blessings: Hoozah!!!
    #5 Jul 18 2007 at 6:16 AM Rating: Good
    Terrorfiend
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    BoSac is the biggest PvP nerf imo.

    I would basically cast that every 15 seconds on a teamate to keep myself from being CCd, and now thats gonna be much more difficult.
    #6 Jul 18 2007 at 6:48 AM Rating: Good
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    From what I've heard, BoSac was used in arena, so that might be why it was changed. I've never used it in instances (though maybe I should...)
    #7 Jul 18 2007 at 7:23 AM Rating: Good
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    BoSac nerf affects two things:

    1) Maiden fight in Kara. Repentance is on a 25 second cool down but she doesn't burn it right away so 1 minute cool down on BoSac means you are cutting it close. The fight is easily doable without BoSac though, just have to have healers move into aoe before repentance goes off. Not a big worry.

    2) PvP. BoSac was key to avoiding Sap/Sheep also Charm in arena. Big part of our ******* in being effective healers. This will definitely hurt us, not a HUGE devastating hit but definitely a pain in the ***. Would have been nice to see bosalv last a little longer with the addition of the huge cooldown.

    BoF double hit is full of suck, if it was just one of the two I could dig it, but both is down right oppressive. Before it only had 4 second cool down (16s duration with 20 second cooldown), now it will be 11 second cool down, for a PVP ability like BoF that is too long.


    As someone in the main forum said, at least they buffed sitting.
    ____________________________
    Bode - 100 Holy Paladin - Lightbringer
    #8 Jul 18 2007 at 8:06 AM Rating: Decent
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    The BoF nerf is completely inconsequential in PvE, and won't effect the majority of Paladins in PvP since roughly 2/3 of them are Holy anyways. What this really does, and why I can't understand it, is hit Retribution Paladins. This is an underrepresented, gimpy spec as it is. Blizzard needs to be looking into ways to make this build more viable, not even worse.

    I imagine the BoSac nerf was intended to go along with the universal CC limit since its primary use was in the arena and BG's almost to the point of exclusivity. Still, it is a nerf and it does still suck.
    #9 Jul 18 2007 at 8:16 AM Rating: Good
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    Gaudion wrote:
    and won't effect the majority of Paladins in PvP since roughly 2/3 of them are Holy anyways.


    Have you done arena as a 40/20 Holy/Prot Paladin? Especially with a MS warrior? BoF is right up there with FoL as one of our biggest tools.
    ____________________________
    Bode - 100 Holy Paladin - Lightbringer
    #10 Jul 18 2007 at 9:05 AM Rating: Decent
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    I fail to word my feelings appropriately at this time, but the BoSac nerf is probably what I dislike the most. Could even say I HATE it...

    BoF double nerf is a pretty big hit too. If Guardian's Favor only boosted that ability I would drop it completely. Allowed me for some nice escapes and excellent battle support. It's our job after all, ain't it??

    Increased duration of Blessings is a nice plus, but it won't affect gameplay at all, contrarily to BoF and BoS nerfs. I just won't have to rebuff as much, which I never really cared about. Being Holy and standing in the back, I just watch my own BoW and rebuff everyone at the same time.

    Hammer of Wrath spam will be interesting. It's a good workaround to increasing its damage insanely to scale with gear. It's supposed to be our finisher but it pisses me off when it doesn't actually kill my target. So now I can just throw it again. Fun.

    Now this last part is only for Hordies, even though I know most of you guys are Alliance.

    Why fix/buff SoV so much and STILL ignore the suckiness of SoB? I mean, now SoV turns into a SoR when it has been stacked 5 times. SoB remains... sucky? Based on physical damage, only Retro would use it, but they'd rather use SoC anyway.

    What pisses me the most about this though is that they gave Horde and Alliance Shammies the same "unique" spell, it just has a different name. But Pallies? Noooo, they had to give Horde a frickin worthless seal... Gah.

    Well, end of rant, back to work.
    #11 Jul 18 2007 at 10:03 AM Rating: Good
    Terrorfiend
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    That HoW buff would be awesome in boss fights lol. I remember back in MC and Ony and stuff at sub 20% or whatever. All the hammers go flying up.

    I dunno how much MP pallies have at the end of boss fights at 70, but back then i always had tons to spare.

    edit: Also, and i just thought of this, i wonder what would happen if they changed all +healing items to +holy. effecting all holy spells including damage.

    Edited, Jul 18th 2007 11:07am by KTurner
    #12 Jul 18 2007 at 10:08 AM Rating: Decent
    buff paladin tanking and buffing, but nerf ret and arena medics. With every form of CC being reduced to 10 seconds it shows that everything is being balanced around arenas and PVP, something blizzard said they would never do.

    Gripes aside, I'm loving the buff duration increases.
    #13 Jul 18 2007 at 10:28 AM Rating: Decent
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    KTurner wrote:
    edit: Also, and i just thought of this, i wonder what would happen if they changed all +healing items to +holy. effecting all holy spells including damage.

    Edited, Jul 18th 2007 11:07am by KTurner


    It would never happen because too many of us would die of /joy! Seriously, I think it would be OP simply because the healing numbers for Combat Medics (for example), if translated into sheer Holy power (HS etc), would be huge. Can you image a 5.5k HS crit? The cries for the nerf bat would no doubt follow soon after.

    But a pally can dream, right?
    #14 Jul 18 2007 at 10:38 AM Rating: Good
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    I know a Holy Paladin with 1400+ healing and 18% spell crit, I'm not far behind either. Could you imagine the dps off that if it was holy instead of healing? Get a 2 second swing weapon and that is 18% spell damage off SoR. close to 40% if you had a 3.8 second swing 2hander.

    Also Seal of command gets 29% of Holy damage compared to regular 20% of spell damage.

    DPS paladins would out DPS warlocks, mages and rogues combined!
    ____________________________
    Bode - 100 Holy Paladin - Lightbringer
    #15 Jul 18 2007 at 10:40 AM Rating: Decent
    Actually for BoF, there was a triple nerf. They changed the graphics of BoP and BoF once again.

    For BoF, the rotating circle that appears for a few seconds after you cast it in the current animation now stays on for the full duration of the spell. Therefore, it looks like there's a giant yellow crosshair focused on whoever has BoF up.

    For BoP, the little shield with wings thing that appears on your head for a few seconds after it is cast also stays on for the full duration. You can now see a big giant disco ball on someone's head when BoP is cast on them.

    This means that there is now a big and obvious 'PURGE/DISPELL ME!!!' sign hanging on you / your target's head when you BoF/BoP them. I have no idea what Blizzard must have been thinking when they decided to make the graphics even more obvious... =/

    The added damage on hit proc after 5 stacks for SoV is pathetic. People with +200 spell damage are seeing 3 dmg procs. People with 800 to 1000 spell dmg are seeing 20 to 28 dmg procs.

    Edited, Jul 18th 2007 2:42pm by Hlddennin
    #16 Jul 18 2007 at 11:09 AM Rating: Decent
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    Thanks for the info about SoV proc damage, it makes me a bit less angry. ;)

    As for the new animations of BoP and BoF: Lawl!
    I'm really eager to see that. XD
    #17 Jul 18 2007 at 11:24 AM Rating: Good
    Terrorfiend
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    bodhisattva wrote:
    I know a Holy Paladin with 1400+ healing and 18% spell crit, I'm not far behind either. Could you imagine the dps off that if it was holy instead of healing? Get a 2 second swing weapon and that is 18% spell damage off SoR. close to 40% if you had a 3.8 second swing 2hander.

    Also Seal of command gets 29% of Holy damage compared to regular 20% of spell damage.

    DPS paladins would out DPS warlocks, mages and rogues combined!


    Who's to say the pally spelldmg coefficients would have to remain the same? :P I think they could make it work, and solve alot of problems with gearing and lack of DPS in ret.
    #18 Jul 18 2007 at 2:15 PM Rating: Decent
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    Quote:
    With every form of CC being reduced to 10 seconds it shows that everything is being balanced around arenas and PVP, something blizzard said they would never do.


    The CC duration reduction only applies to PvP targets.

    -Therenor
    #19 Jul 18 2007 at 3:52 PM Rating: Good
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    Quote:
    edit: Also, and i just thought of this, i wonder what would happen if they changed all +healing items to +holy. effecting all holy spells including damage.


    omg. smite > mind blast.

    here's a question: if a Holy pally took Eye for Eye and just spammed FoL, would he pwn all casters?
    #20 Jul 19 2007 at 9:12 AM Rating: Good
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    tommyguns wrote:
    Quote:
    edit: Also, and i just thought of this, i wonder what would happen if they changed all +healing items to +holy. effecting all holy spells including damage.


    omg. smite > mind blast.

    here's a question: if a Holy pally took Eye for Eye and just spammed FoL, would he pwn all casters?


    Depends on how much resilience you have.
    ____________________________
    Bode - 100 Holy Paladin - Lightbringer
    #21 Jul 19 2007 at 11:29 AM Rating: Decent
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    One more thing not mentioned in the original post:

    They added two new shields in the Arena gear. One for Spell Damage and another one for Healing. I'm eager to see the stats on those. :D
    #22 Jul 19 2007 at 11:50 AM Rating: Good
    Terrorfiend
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    http://www.mmo-champion.com/images/news/2007/july/shield1.jpg
    http://www.mmo-champion.com/images/news/2007/july/shield2.jpg
    #23 Jul 19 2007 at 12:11 PM Rating: Decent
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    Why, thank you. :)
    Those shields are awesome.
    #24 Jul 20 2007 at 5:29 AM Rating: Good
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    Selverein wrote:
    Why fix/buff SoV so much


    What buff? 2 things change:

    - The duration becomes longer, but the damage per tick remains the same. If SoV stacks already remain up all the time, nothing changes. The only thing that changes is a lower chance for them to fall off.

    - When the stack's already filled up, we'll do a grand total of 6 (!) damage if SoV procs. How is that SoR like damage?
    #25 Jul 20 2007 at 7:19 AM Rating: Decent
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    Quote:
    # Seal of Vengeance duration increased to 15 seconds. In addition, when Seal of Vengeance strikes a target that already has 5 applications you will cause instant Holy damage.

    That's the only info I had, and I'm not playing on the PTR so cut me some slack here. :P

    Hlddennin corrected me on the pitiful damage dealt so yeah, no big deal there.

    What gets to me though, is that SoB is still as useless as ever and since SoB and SoV have existed, SoV has seen many changes to make sure it works well and is effective while SoB is left in the dust, having no real use.

    No tank will really use it to benefit from Spiritual Attunement. Had a friend try it with physical tank gear and he couldn't hold aggro. SoR with some +SpellDmg is still better because SpellDmg will affect all of a Prot Pally's tanking tool while SoB is just one tiny thing.

    Retro Pallies will keep SoC for burst damage and they already burn their mana rather fast so they won't go spending some on healing themselves too. (From what I heard, SoC damage is too high in comparison to even use SoB anyway)

    Holy Pallies are out of question, no physical stats and all makes SoB ultra useless.

    Like I said in my first post, I just wish they had gone with the same kind of thing they gave Shammies: Different names, same ability.

    Edited, Jul 20th 2007 10:20am by Selverein
    #26 Jul 20 2007 at 7:48 AM Rating: Decent
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    I've actually heard of alot of retadins use SoB for the consistant damage. On top of that a healer will top you off every once in a while and that will help with mana.

    I don't really know if its all that good but I actually thought of rolling a blood elf for SoB, mana tap and silence. Mainly for SoB

    A good post from the o-boards

    http://forums.worldofwarcraft.com/thread.html;jsessionid=FC0BE874FAB084F2E1C170AABF3CF2F2?topicId=106734135&sid=1



    Edited, Jul 20th 2007 11:50am by chood
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