TheLetterD wrote:
On the subject of FD, A friend of mine pointed something out to me thats been a dead giveaway in PvP and has been causing me more deaths than anything else apparrently. Bodies dont have buffs. Is there any way I could make a macro to turn off everything I'm buffed with when I use FD to make it more convincing?
FD will not trick most players in PvP.
It is not only buffs. You cannot target an already dead player as far as I know. At least when trying to attack a dead player, I get the message "Target is dead" or something like that. On a feigned hunter I simply shot arrows, so that won't work very well *g*.
TheLetterD wrote:
Gorilla; I dont have any efidence, actually, I dotn have fancy numbers to show off to people describing why its better or worse than anyone eles pet, but I just got tired of using cats all the time and wanted to see what the other tameble pets had to offer. Ultimatly, despite being MM and with the new changes to Mend Pet, my gorilla frequently acts as an off tank to trash mobs and can buy the party extra time if someone slips up and the main tank dies. Thunderstomp is, honestly, not that great at breaking spells when its on a 60 second cooldown and spellcasters can just whip out whatever it was they were doing after the interrupt, but its a great way to grab a lot of threat quickly, especially when Im doing pet pulls and I need all the aggro on myself or the pet and/or tank to save the healers a little more time.
In the long run, Gorillas have high HP, high armor but low DPS as far as I can tell. Pretty good in my mind for instances and a little crowd control when in a tight spot, but the only PvP situation I've found he has a great impact in has been being stuck on defense at the bridge in AV. After one or two runs of my gorilla rushing through the offensive force in AV and doing his little AoE in the middle of a group of healers/mages, they tend to start focusing on killing the poor thing before me. Every other PvP situation he's little more than a visual distraction and nuisance.
I will say since about two patches ago, I went from being the only gorilla user to suddenly seeing a lot mroe of them from lvl 43 (when you can tame them in STV) and onwards. The only major complaint and drawback I find with the gorilla is there's no Rank 4 of thudnerstomp. There arent any gorillas in Outlands at all, which I think is a shame considering all the other animals they've got grouped up in Netherstorm. *Shrug*
Never tried a Gorilla. However they are interesting looking pets and few hunters have one. That might be the reason why so many have one.
As for DPS pets, scorpids are currently highest dps pet due to the extremely good scaling of scorpid poison.
There are other pets doing good dps. Those are mainly wind serpents, ravagers and cats.
But as long as you do not try to max your dps to the last point of damage all pets will do fine.
TheLetterD wrote:
Four Active Abilities;
Okay, so I didnt play long enough to know about the 6-7 skills, but I still belive its part of the 'balence' thing. I think ultimatly I'd have to find out about how often Cower is used on peoples pets these days to really try and make an informed response, as when I picked up the game it was being downplayed as a useless skill and a waste of space. On the other hand, it could be an attempt to keep pets from getting too overpowered and letting hunters have the game engine do all the work for them (Like a friend of mine who used to sit there and cap all the WSG charts every game by placing a bright pink forest stalker in the tunnle and let it solo people while he sat there and read a book, shadowmelded in a bush).
Must have been really bad players who loose against a pet. However one never would top the charts by using only his pet and doing nothing else.
TheLetterD wrote:
Improved Stings;
Yes, I'm going to touch on this again. Mostly because outside of keeping a rogue from cloaking again, I dont find stings useful in PvP at all. It was a nice effect in the lower level battlegrounds and when I was getting ambushed by equal levels in, say ashenvale (rare, its mostly 65+ attacking the towns these days), but when your facing off with a player that actually knows what he's doing, stings really arent going to be much more than a waste of time and cooldown that could be used for something else.
Further perspective; The only mobs I've found that consistantly resist my poison shots are elementals. Very few bosses have resisted my stings, and they're nice counters for the bosses that like to HoT themselves during fights or are immune to my stuns and silence attempts. The only drawback is a hunter whos using the sting on trash mobs has to be aware that you cant put a poisoned mob in an ice cube or the damage will let it break free immediatly.
1) Elementals usually are immune against poisons. So your serpent sting will have no effect.
2) In PvP stings are sometimes useful, but not essential, and they can mess up crowd control (like mage trying to sheep a stinged mob)
3) To counter a hot on a boss, you (or your group) either silence/stun the mob beforehand, or you just do damage to him. You do not have to match a hot with a dot. You can simply cover the hot with damage *g*.
TheLetterD wrote:
Ultimatly its still going to be just a matter of personal opinion, but I have a beleif that if it was completely useless, it woudlnt be in the talent tree at all.
Umm, improved stings actually is completely useless. It is not the only example of a useless talent however. Go and visit the priest forums and ask them about useless talents. I'm sure every class has some utter crap talents.
Hunters have improved aspect of the monkey which is next to useless. We also have improved stings...
TheLetterD wrote:
Raid Hunter;
Actually, I'd like to know more about this. I need to spend more time looking through the forums but so far it mostly seems to be personal experinces and viewpoints in the normal instance/BG/farming discussions. I've been running my guild and a few other guilds through ZG for the sake of practicing teamwork and support so we have a better idea how to work together and respond to eachothers needs when we get into Kara and beyond, so I have had my hands full with being the raid Leader rather than just another hunter.
Doing raids is a rather great experience (I really enjoy it). If you look around here you will find quite many like raiding and share with some of their experiences.
TheLetterD wrote:
Do other hunters get stuck with the old 'point and shoot' routine? How effective is trapping crowd control in the BC raids? Why are Crosolisks banned from so many raid groups? Do other raid members even pay attention when Im talking about what Im tracking on the radar?
Crowd control is not an essential for hunters. On some encounters you may do it, but mostly there are other means of crowd control available, and to be honest, crowd control is not that essential for the early raid instances (and unfortunately I do know next to nothing about the higher raid instances).
And no, most players do not want to hear about what you track.
Normally you move from group to group and fight in "secure" areas where you will not draw extra groups into the fight (as that is almost always a wipe). In tight areas, someone coordinates when the group moves, in other situations there is someone responsible for pulling. That one announces incomming groups and stuff, but there is no need to inform the whole raid about roaming mobs.
TheLetterD wrote:
I suppose Im going to be stuck on trial and error for these questions in the long run. I like to think of MM hunter as a scalpel, cutting away at the offenses weak points more than anything else.
I generally view hunters as a great DD class with a lot of potential for kiting/crowd control and other supporting abilities.
In raids they are a deadly DD who can sustain there damage a very long time. Not the top notch dps, but still they have the best abilities to control hate and thus can be excellent in hate sensitive fights.