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Threat generationFollow

#1 Jul 04 2007 at 8:35 AM Rating: Decent
My question is this: What is the secret to building threat fast and consistently...Ive been told that Im not generating threat fast enough, and am wondering, if theres a macro I can use to spam like 3 or 4 attacks at same time..It cant be my gear because, its not too hateful http://armory.worldofwarcraft.com/character-sheet.xml?r=Dunemaul&n=Rordian

Any advice from any of you successfull tanks would be greatly appreciated. We really dont have a MT in our guild, our GM sees to it that all of us prot warriors know each fight as good as the next. So, we all see and understand everything, but, I want to be the best tank I can be, and feel like Im failing my guild in this regard.

Example of what I do..would be taunt, demo shout, 3 sunders, shield slam, shield block every times its up, devistate, revenge, I just hit all of them every time Im able...maybe theres a secret rotation, or order Im missing.

Ror
#2 Jul 04 2007 at 10:03 AM Rating: Decent
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4,297 posts
your build needs some work.

you've got 3/3 imp sunder but only 1/3 focused rage. focused rage works on all abilities, including sunder and heroic, so you should be maxing that out before taking imp sunder or imp heroic.

3/3 imp disarm but no cruelty? and you have the shield from nightbane.... crazy...

anyway... here's a 8-5-46 build for you to look at
http://www.wowhead.com/?talent=TV0cZVZcitoh0dfest

the last 2 pts could go in bloodrage, anticipation, heroic, sunder, taunt, or wherever.

as far as building threat, 95% of the time i start out with a tclap. then i go into the shield slam, revenge, sunder rotation. toss in a heroic if you break 50 rage.

on easier bosses and trash i'll drop from about 520 def down to just above 490. tanked curator last night with my second sight helm.... 496 defense, 6.2% hit, 12% crit makes for some good tps.
#3 Jul 04 2007 at 12:07 PM Rating: Decent
so, it isnt about a macro, or anything like that, its just build? orrr...could it be a combo of correcting my build, and adding a macro?
#4 Jul 04 2007 at 1:08 PM Rating: Decent
When i tank, i lead off with sunder to 5 stack, using revenge whenever possible, then devestate my target as much as i can. Tank 2 targets, i continually taunt it, and i have never had a problem. sunder the second target to 5 stacks as well and keep it taunted but devestate the main target. this SHOULD keep aggro on you from BOTH targets even if dps flares at the second target. i suggest a build kind of like this one.
http://www.worldofwarcraft.com/info/classes/warrior/talents.html?050203010000000000000000500000000000000000002355011333020103031351
#5 Jul 04 2007 at 1:30 PM Rating: Decent
Your build is really, really bad, but axhed already covered that.

There really isn't a _good_ way to macro your ability's, and while there are ways to do it that will work for a single target they are not ever going to be as good as just learning how to do it yourself.

Your rotation should be something as follows;

Shield Block, Shield Slam, Revenge, Devastate, Devastate
Shield Block, Shield Slam, Revenge, Devastate, Devastate, etc.

You do need to debuff the target as well, so working Thunderclap and Demo Shout into the rotation occasionally is very helpful (replace one Devastate with a TClap until it lands and sticks, and the same with Demo Shout... then occasionally use them to refresh). You also should make sure to use Sunders until they're fully stacked, then start using Devastates.

If you have excess rage, use Heroic Strikes.

For snap aggro on a monster, use Taunt, then Shield Slam (taunt has no global cooldown), Heroic Strike and Shield Block (also no Global Cooldown) then Revenge and start sundering/devastateing.
#6 Jul 04 2007 at 1:43 PM Rating: Decent
ok, i switched my build some...to increase my chance to crit quite a bit. Ill see how this goes in kara tonight, and keep you guys updated. The problem isnt gaining threat..its exploding with it..so our group can just rape my target...they catch up just way to fast...maybe what Im looking for cant be done..i dunno.
#7 Jul 04 2007 at 1:49 PM Rating: Decent
Keeping up with threat shouldn't be an issue, assuming you have a few seconds to establish it on a boss-fight. If I can get a 10kish threat lead on a boss I'll never even be close to getting caught up while tanking; it really shouldn't be a problem.

You really should max sunders, until you get a five-sunder stack Devastate is likely to be less threat than Sunder Armor will be. Don't Demo Shout until you have a bit of a threat lead - a mob without Demo Shout hitting you is a lot less of a threat than a mob with Demo Shout hitting someone else, and the same applies for Thunderclap (although TClap is superb if you're building threat on multiple targets, it's not quite as good single-target). Holding the debuffs also gives you more Rage to work with, which is handy if the mob gets a whiff-streak on you or you can't land enough threat.
#8 Jul 04 2007 at 5:45 PM Rating: Decent
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4,297 posts
your new build is a little better but still bad. i think you should read rpzip's sticky and focus on its rundown of all abilities and talents.

it's just weird... you're at 519 defense skill but you took 5/5 anticipation and only 3/5 toughness... and 1/3 imp disarm... did you level your warrior two 70 or come upon it by some other means?

taking 0/3 shield mastery and 3/5 1H spec is going to hamper your threat generation because those two talents both apply to shield slam, your highest threat move.

unbridled wrath is kind of a waste on tanks. 3 points in focused rage probably gets you twice as much extra rage as 5 points in uw.

i'd guess you'd get a little more threat than with your other build but there is still a long way to go.
#9 Jul 04 2007 at 7:58 PM Rating: Good
ok, tonight went alot smoother, i was able to stay bout 10-15k above everyone else, the order of sunders, shield block, shield slam, revenge, devastate seemed to help alot...i spammed shield block and revenge every chance i got. I went ahead, and changed my build again to that one which was suggested, and maybe that will make it even better.

Yes, I did level this character to 70, and that of my mage. However, not until the last few months did I ever play prot. Ive always been MS build. Hence, the questions, and curiosity. I have a great set for dps, but, on our server, if your not prot spec...good luck getting into a raiding guild. I knew I had lot to learn about this aspect, and thank you all for contributing in your fashion. :)

Best wishes

Ror
#10 Jul 05 2007 at 2:48 AM Rating: Good
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1,395 posts
Don't rely on marcos to tank. Learn to do it the old school way. It's what many warriors out there do, so there's no impossibility in that. (Oh, and I believe the Imp. Disarm points were intended for Attumen right? Well as soon as you get the majority of the kara gear you're geared enough to kill him without putting points in that. It's only ever advised for if you aren't passed Opera yet.)



While Axhed's build is a good one, it's not what I'd recommend for end-game raids. First off so far I've never be having to use a 30 min CD while tanking. The odd case was when I was tanking Attumen and popped Retaliation just for kicks and TPS (call me stupid, but I also don't get Imp. Shield Wall out of protest, since Imp. Disciplines made a mockery out of it). Also, most bosses are immune to silence, and 99% of the time you've got others in the raid able to interrupt a second school of magic in the rare case that they exist.

I've found I only ever charge in in the beginning of trash clearings, and after that have enough rage to just keep pulling, so I don't use TM for tanking.

11/4/46 is what I'd use for endgame tanking. The point in Imp. Taunt is just for you to have an "oh ****!" button a few seconds earlier if the DPS is nubing. It's a general opinion that that shouldn't happend, and if you're confident in your holding aggro, those points may very well be better spent in TM.

Again, this is mostly about play style. I'm confident me a Ax don't tank the same, so this is just me trying to give you an option that <might> suit you better. If not, ***** it. Just go with what feels more natural to you.
#11 Jul 05 2007 at 8:38 AM Rating: Good
some good points above..Im gonna try my new (again) build tonight in the shade, prince, and maybe nightbane fight. My appreciation to all those contributing to this thread. You never know how many other warriors this may be helping ;p
#12 Jul 05 2007 at 9:58 AM Rating: Decent
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1,395 posts
Most new warriors don't look at the threads already made, but post their own oh-so-unique question. But I see your point. Glad we can help.
#13 Jul 09 2007 at 9:39 AM Rating: Decent
ok, I went with the build recommended and things have gone much smoother. Even other players in the raid noticed after the first couple pulls. The build, and the order of the attacks Im using have all added to this. Thanks to all that helped! Youve not only helped me, but, the other 70 something people in OC <3
#14 Jul 09 2007 at 12:10 PM Rating: Decent
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4,297 posts
this man loves his imp disarm!

glad it's all going more better for you.
#15 Jul 28 2007 at 7:23 AM Rating: Decent
haha, im gonna respec some tonight, and remove imp disarm...its not as needed as i thought it might be. But, still, the rotation of attacks has helped greatly.
#16 Jul 28 2007 at 10:06 PM Rating: Decent
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632 posts
A few things since you're planning to respec

1) like you mentioned, remove imp. disarm, wise choice, disarm is pointless except on attumen

2) what do you have 1/2 in TM for when you can be using it in blood rage so you can get more rage in those random parry/parry/parry/dodge/dodge moments.

3) imp shield bash? what are you thinking mate ;) it doesnt work on 99.9% of bosses, and if you say it's for pvp, then you have to consider the following: you're main tanking, that means you should be as CLOSE as possible to be the best main pvE tank.

I really want to see those 3 points go into imp. defensive stance, 6% spell damage is nothing to scoff at, esp. when youre going to be doing later bosses.

4) imp. taunt... sure its nice in kara and before, but as you have the items from clearning it /etc. put it into imp. sunder or hs's since you should be hs'ing whenever you have enough rage (which should be ~80% of the time) since it doesnt activate a global cooldown, and with a sun eater, you should be able to go through hs's quite quick.
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