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Rogue Talent Build ReviewFollow

#1 Jun 29 2007 at 11:25 AM Rating: Excellent
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Since the majority of the threads in this forum are repeats of the same "rate my build" and "combat vs. mutilate" discussions, I've decided to put together a composition of talent builds in an effort to cut down on the amount of repetative questions that we get. This is the One Thread to rule them all.

As a preface, let me just say that this post is in no way completely comprehensive, and several of the talent choices described in here are matters of my own personal taste. Other people will have different preferences for the way they spend talent points, so this post is not meant as a strict code, but rather a loose guildline. There are several different ways to customize your build, and I encourage you to try them out. Furthermore, if there's anything you feel that I've missed, feel free to bring it to my attention by sending me a PM.

First and foremost, please read this thread. There's an awesome section that explains all of the talents available to rogues, as well as several very good sample builds.

One might ask "if there's already a talent thread, then why did you post this one?"

To answer simply, most people usually don't read far enough into the guide to get to the talent section, and post a question. Those that read that far usually don't understand the talent section, and post a question. Those that understand the talent section usually post a question anyways because they want to know why they should pick X talent over Y talent. This will (hopefully) answer most of the redundent queries we encounter here, and allow people to find the answers themselves without searching through pages and pages of old threads.

Many thanks go out to Nooblestick, Tyrandor, and Theophany for their input, advice, and criticism. You guys rock, and you definately know more about this stuff than I do, so thanks again for your help.

Off we go. Talents, ahoy!




Assassination:

The assassination tree is mainly used to augment and enhance the performace of the other two trees up until level 50. There's several talents in the first three tiers that enhance crit chance and crit damage, which is why nearly every single talent build will have at least some points in Assassination. Once the 41-point talent Mutilate become available, the Assassination tree becomes a very viable main talent tree.


********************

41/20/0 - Combat Mutilate

This is one of the highest damage builds out there, second only to deep combat builds. It's very strong in 5-mans, and also provides with the ability to solo and PvP. In fact, this is the basic build that's preferred by the top Arena rogues that aren't Combat Maces. Unfortunately, this build is highly dependent on your gear, since it's only successful with a high crit rate, good AP, and two decent daggers. It also loses quite a bit of DPS in certain raid scenarios against enemies that are immune to poisons.

Pros:
  • High damage
  • Great CP generation
  • Improved stun control
  • Highly versatile

Cons:
  • Heavily gear-dependent
  • Less effective on enemies immune to poison
  • Less effective on enemies immune to stun
  • Not effective on multiple enemies

"Why those talents?":
  • Improved Poisons is a must, especially since Mutilate damage increases by 50% against poisoned targets.
  • If you want to re-arrange 5 points to go into Vile Poisons, it's not a bad investment, but you'll get more utility out of other talents in PvE and PvP.
  • Puncturing Wounds is a must. Get it.
  • Cold Blood, Seal Fate, and Vigor should all be obvious choices. Malice and Lethality should be as well.
  • Find Weakness is an amazing talent, increasing your Mutilate damage, and therefore your ability to solo effectively, as well as your overall damage in groups.
  • Ruthlessness is a very nice talent, and Relentless Strikes is the reason that almost every build has at least 11 points in Assassination.
  • Improved Kidney Shot is nice for soloing and 5-mans, but it's fairly useless in a raid setting since most enemies are immune to stun.
  • Remorseless Attacks is good for soloing and 5-mans, but unless you really want to spend that much time farming, invest those points in Fleet Footed or Murder.
  • Improved Gouge and Improved Sinister Strike are nice talents, and provide more utility than Lightning Reflexes, but if you really want more dodge, don't be afraid to get LR instead.
  • Precision is a no-brainer.
  • Improved Slice n' Dice is great for a pure PvE build, but pretty useless in a PvP setting.
  • Dual Wield Specialization will outdamage Dagger Specialization, and Opportunity, but only when it's maxed out. At lower levels, it might be better to pick up Opportunity and respec to DW Spec at level 70.
  • Improved Sprint and Endurance are basically interchangable, unless you PvP, in which case you should have Imp Sprint.

How it compares:
  • Lower single-target damage than Combat Daggers, but much more viable for soloing and PvP, for which Combat Daggers is useless. It also provides much more control via stuns, and generates CPs over 250% faster.
  • Higher single-target burst damage than Combat Swords, but less ability to engage multiple enemies (AR, BF). It also requires engaging enemies from behind, and it relies at least partially on crits to generate extra CPs, where as Combat Swords is more stable.
  • Much higher CP generation and more consistent damage than Shadowstep builds, although it doesn't have the PvP utility of Preparation.
  • Higher CP generation than hybrid builds, and more consistent damage.

Sample variation builds:

41/0/20 - Subtlety Mutilate

This replaces the Combat talents with those in the first few tiers of Subtlety. This won't produce as much damage, but it's a bit more viable in Battleground PvP with talents like Master of Deception and Dirty Tricks. There's several talents in this build that you can play around with (like Camouflauge), so change at your own discretion, and don't be afraid to pick up the PvP talents in the Assassination tree if you're inclined to do so.

42/12/7 - PvP Mutilate

Master of Deception, Dirty Tricks, Imp Gouge, Imp Sprint, Fleet Footed, and Quick Recovery; everything you need for PvP. If you do lots of Arenas, it might be a good idea to switch the 5 points from Improved Poisons into Vile Poisons, or find a way to get both, but that's a matter of preference. Also note that, while this build has tons of useful tricks for PvP, most if not all top Arena rogues that spec Mutilate are some derivative form of 41/20/0.

Edited, Oct 31st 2007 12:15pm by Demea

Edited, Mar 28th 2008 1:09pm by Demea
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#2 Jun 29 2007 at 11:26 AM Rating: Excellent
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Combat:

The combat tree is about one thing: damage. The talents in this tree won't generate the biggest crits, and they won't prolong your stunlock, but they'll provide the basis for the highest DPS builds available. This tree is also very good for complementing the other two trees, which is why most builds that focus in Assassination or Subtlety have at least a few points here.


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19/42/0 - Combat Swords

This is the best end-game damage build out there, and unarguably the best leveling build as well. The ability to solo with this build is amazing. Pull 3-4 enemies, hit Evasion, Blade Flurry, and Adrenaline Rush, and you're an unstoppable tornado of swordly death. The only big drawback to this build is the amount of damage you'll do to your finger by spamming Sinister Strike over and over and over and over again.

Pros:
  • Very high damage
  • Great solo ability
  • Very effective against multiple enemies
  • Consistent damage output
  • No positioning requirements

Cons:
  • Highly dependent upon weapons
  • Not as effective in PvP as other builds (like combat maces)
  • Boring!

"Why those talents?":
  • Malice and Relentless Strikes are must-haves for any Combat build, and Swords is no exception.
  • Improved Eviscerate is a must-have as well for a Swords build, since this is your main finishing move for enemies immune to poison.
  • Murder is a straight 2% increase to your DPS, and the opportunity cost is fairly small (Endurance).
  • Improved Sinister Strike is a must, since that's your CP generator, and this talent makes it more energy efficient.
  • Precision and Dual Wield Specialization are must-haves.
  • Sword Specialization is a must have. Actually, that's one of the only things that makes this build unique from other Combat builds.
  • Aggresion is awesome. It increases SS and Evis damage. 'Nuff said.
  • Adrenaline Rush and Blade Flurry are must-haves for any Combat build. These are the talents that make this build so amazing for engaging multiple enemies.
  • Combat Potency is awesome. A 20% chance to generate 15 energy with your offhand might not sound like much, but it's absolutely nails for your DPS, and playing without it is difficult once you've tried it.
  • Surprise Attacks increases SS damage, and you'll be using that. A lot.

How it compares:
  • Higher single-target damage than Combat Daggers in the current end-game raids, and much better for soloing. You don't need to be behind the enemy either, which plays in huge in both PvP and PvE.
  • Similar single-target damage to Mutilate, but much better for engaging multiple enemies, plus you don't need to start every fight in stealth, which makes it an easier leveling build. The lack of a positioning requirement is also a plus, but it offers less stun control and less burst damage.
  • Less effective than Subtlety builds in PvP, but only because of the lack of a strong opener. If AR and BF are up, you'll be melting faces. If they're on cooldown, you're basically a gimpy warrior wearing leather.
  • Less versatility than hybrid builds, but steadier damage output.

Sample variation builds:

The really nice thing about Combat builds is the variation that you can have with them. In the above build, the "swing points" are put into Murder, Imp Sprint, and Imp Kick. If you're still leveling, or you solo quite a bit, don't be afraid to put those points into Deflection and Riposte. If you do a lot of PvP, I'd recommend keeping Imp Sprint, but move some points around to grab Nerves of Steel as well, or even Blade Twisting.

Also note that, while Lethality is a very nice talent, Combat builds don't rely on crits to produce damage and CPs as much as other builds. If you're really focused on AP over crit, don't hesitate to move those points somewhere else.

11/42/7 - PvP Combat Swords

Master of Deception and Dirty Tricks are both nice for PvP. Nerves of Steel is also nice against warlocks and priests, but it's more of a pleasent surprise, so don't count on it. Improved Kick is awesome against any caster, and Improved Sprint should be mandatory for any PvP build. Improved Gouge is key for this build as well, as this will extend your Gouge long enough to drop combat and let you restealth. Put that one left-over point into the talent of your choice. Smiley: tongue

17/44/0 - Combat Fists

This build is almost exactly like the Combat Swords build, which is why I'm putting it under the variation builds instead of giving it a unique section. Just move the 5 points from Sword Specialization into Fist Specialization, and you've got a Combat Fists build. The +5% crit chance instead of the +5% chance for an extra swing might change your choices for support talents (like making Lethality a more appealing option), but other than that, there are absolutely no differences to mention.

17/44/0 - Combat Maces

Just like Combat Swords and Fists, only with Mace Specialization (and without Weapon Expertise). This build isn't very popular for people who only do PvE because the other weapon specs offer higher damage output, but this is the best deep combat build for PvP because of the stuns and the increased control that it provides.


********************

15/41/5 - Combat Daggers

While this build will theoretically out-damage Combat Swords (given infinite time, no agro gain, etc), its spot atop the damage meters has been relinquished simply because current raiding doesn't allow you to stay in one place, and positioning is sometimes a very difficult task. However, it does sit comfortably at number two.

In order to achieve optimal damage, this build relies on 3/5/5 cycles, which are near impossible to achieve while soloing or in PvP. This means that Combat Daggers are fairly useless outside of a raid setting. However, if you want to sit comfortably near the top of damage meters, or if you're just a die hard dagger adherent, this is the build for you.

Pros:
  • Very high damage
  • Relatively easy to play

Cons:
  • Useless outside of raids
  • Must be behind your target
  • Requires a good tank to pull off Smiley: wink

"Why those talents?":
  • Malice and Improved Backstab should be obvious choices.
  • Ruthlessness is just a way to get to Lethality, but it's fairly interchangable with Murder.
  • Relentless Strikes helps to keep your cycles flowing smoothly, or give you some extra energy for Feint/Kick/Whatever.
  • Opportunity is a must for this build since it increases BS damage by 20%, and that's your main (only) CP generator.
  • Improved Sinister Strike is pointless, since you won't be using it. Pick up Imp Gouge and two points into Lightning Reflexes instead.
  • Precision and Improved Slice n' Dice are both must-haves, as are Dual Wield Spec and Dagger Spec.
  • Those 4 points in Deflection are more of a personal preference. Since this is a raid build, you shouldn't be getting hit anyways, and you might find those four talent points to be more useful in other areas like Imp Kick and Endurance. Feel free to move those points around if desired.
  • Blade Flurry, Adrenaline Rush, and Combat Potency are all obvious choices.
  • Vitality increases your Agility, and therefore your AP and crit chance. Since this build is all about damage, this talent is a must-have.
  • Nerves of Steel is another personal preference, but not crucial to the build.

How it compares:
  • Higher damage than Mutilate, but useless outside of raiding.
  • Higher theoretical damage than other Combat builds, but positioning means that this will be lower than Combat Swords in practice. Again, useless outside of raiding. It also has the positioning requirement, where Combat Swords/Fists/Maces do not.
  • Higher damage than Subtlety builds, but no PvP viability.
  • Higher damage than hybrid builds, but yet again, useless outside of raiding.

Sample variation builds:

Like the other Combat builds, this has several points that can be moved around as desired. In my build, those points are put into Deflection, Nerves of Steel, and Vitality, but feel free to put them into other talents that you'd find more useful. Other than that, the core talents remain the same, and there's not a whole lot of variation in this build.

Edited, Oct 31st 2007 12:27pm by Demea

Edited, Nov 13th 2007 1:08pm by Demea
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#3 Jun 29 2007 at 11:26 AM Rating: Excellent
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Subtlety:

The Subtlety tree has long been considered the "PvP tree." This idea was reinforced with the addition of the 41-point talent Shadowstep. Talent builds that focus on this tree have some amazing one-shot damage potential, but the sustained damage is fairly poor. Generally, most builds will either take talents from the first few tiers, or go down to Preparation/Premeditation, but not all the way to Shadowstep.


********************

15/5/41 - Shadowstep Ambush

This build focuses on doing as much damage to your target in one shot as roguely possible, which means Ambush, and crits. It's useful in PvP for killing off cloth wearers and targets low on health, but the viability in PvE is fairly weak. However, if you like seeing really big yellow numbers, or if you really like killing clothies, this build is for you.

Pros:
  • Very high burst damage
  • Several useful PvP talents

Cons:
  • Horrible sustained damage
  • Poor CP generation
  • Very poor in PvE

"Why those talents?":
  • Malice, Improved Backstab, and Lethality should all be obvious choices.
  • Improved Gouge is an awesome PvP talent that will allow you to restealth easier, and more frequently.
  • Even though this build centers around Ambush and Backstab, you'll still be using Sinister Strike, so energy reduction is a good thing.
  • Opportunity increases Ambush and Backstab damage by 20%. Enough said.
  • Dirty Tricks is an awesome PvP talent for both BGs and Arenas.
  • Improved Ambush should be a no-brainer.
  • Initiative will help you generate combo points, which is one very glaring weakness of this build.
  • Elusiveness may seem trivial with Preparation, but you'll be using Vanish and Blind enough to notice the difference, especially in Battlegrounds.
  • Serrated Blades helps you increase your damage, most notably on plate wearers. It also increases Rupture damage, which is useful when kiting enemies.
  • Heightened Senses is a great PvP talent. Get it.
  • Preparation is a must-have for any build that goes this deep into Subtlety. The sheer usefulness in PvP is orgasmic.
  • Master of Subtlety increases your burst damage, so that opening Ambush and subsequent Backstab will do 10% more damage.
  • Premeditation gives you more CPs, and who doesn't like more CPs?
  • Sinister Calling and Shadowstep should be obvious choices, especially if you've gone that far down the tree.

How it compares:
  • Higher burst damage than Mutilate, but much worse CP generation and sustained damage.
  • Higher burst damage than Combat, but much, much lower sustained damage.
  • Slightly lower burst damage than hybrids (with Cold Blood), and less flexibility, but it does have Shadowstep.

Sample variation builds:

There's not a whole lot about this build that can be moved around. The entire idea behind this talent setup is to get as much damage into your first few stabs as possible, with a few talents in there to add some PvP utility. There are a few points that can be moved around though, like Elusiveness and Master of Deception. However, the above build is dependent on daggers to work, and there are a few alternatives for swords.

16/3/42 - Shadowstep Hemo

This build is very much the same, except that it's made for swords instead of daggers. This means that instead of taking Opportunity and Improved Ambush, you'll have Hemorrhage to produce "cheap" CPs, and Dirty Deeds to lower the energy costs of Garrote and Cheap Shot. Also notice that instead of Improved Backstab, you should take Improved Eviscerate (or Ruthlessness).

15/3/43 - Shadowstep Hybrid

This build has all the damage and crit increasers for an opening Ambush, as well as the talents for a Subtlety swords bulid. Why, you ask? Put a dagger in your main hand, a sword in your offhand, use Ambush as your opener, then switch your dagger out for another sword. This is actually the prefered Subtlety build since it offers a very high damage opener, and decent damage and CP generation.
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#4 Jun 29 2007 at 11:27 AM Rating: Excellent
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Hybrids:

Hybrid builds are those that focus on two or three talent trees, but don't go all the way down to the 41-point talents of any one tree. They offer a great deal of flexibility in your play style, and most are proficient in both PvP and PvE, although they don't do quite as well as some of the above builds in their respective strong areas. Hybrids are generally prefered by players that like to do both PvP and PvE, and also want to grab the useful talents from more than one tree.

Since the talent combination possibilities are basically endless, there are far too many hybrid builds to catalogue them all. With that in mind, here's just a few of the more popular ones.


********************

30/31/0 - Seal Fate/AR Daggers

This build goes into Assassination for the awesome crit and CP talents, and into Combat for the great damage talents. It's really just an alternative to a Combat Daggers build, but with a slightly different spin; instead of the deep Combat talents, you'll have a garunteed crit every 3 minutes, and your CP generation will be slightly higher with Seal Fate. This makes it a bit easier to solo, but not by much, and your overall DPS will be slightly lower.

Pros:
  • High damage
  • Decent CP generation

Cons:
  • Poor solo viability
  • Must be behind your target

"Why those talents?":
  • Instead of talents like Opportunity, you'll have Cold Blood and Seal Fate, which help tremendously with CP generation.
  • Ruthlessness is yet another talent that helps generate CPs, making it worthwhile.
  • Relentless Strikes is awesome for energy efficiency, and shouldn't be passed up.
  • Quick Recovery is nice for soloing, and the reduced energy cost of missed finishers shouldn't be overlooked, but those points are interchangable with Fleet Footed.
  • While you won't be using it much, Improved Sinister Strike is still a talent worth getting because it makes soloing that much easier.
  • The points in Endurance and Weapon Expertise can easily be moved around as desired, but both are solid talents.
  • If you find yourself using Envenom over Eviscerate, don't be afraid to move the points from Imp Evis and Quick Recovery into Vile Poisons for the increased Envenom damage.

How it compares:
  • Lower damage than pure Combat Daggers, but higher CP generation and more viability in a solo environment.
  • Higher damage than Mutilate builds (thanks to those deeper Combat talents), but lower CP generation and less solo viability.
  • Comparable damage to other Combat builds, but much less solo viability.
  • Higher sustained damage and CP generation than Subtlety builds, but much less useful in PvP.

Sample variation builds:

In order to achieve Cold Blood, Seal Fate, and Adrenaline Rush, this build doesn't have much flexibility as far as where your talent points go. In fact, that's the entire idea behind this build. However, there are several points in both trees that can be moved around as desired, such as the points in Quick Recovery, Endurance, Weapon Expertise, and Improved Kick.

30/31/0 - Seal Fate/AR Swords

Basically the same build, only made for swords instead of daggers. This build drops Improved Backstab and picks up a few other talents in the Assassination tree, and replaces Dagger Spec with Sword Spec. Also notice that you should take Aggression, as this will increase your Sinister Strike and Eviscerate damage.

If you prefer to use maces or fists over swords, it's as easy as moving those 5 points in Sword Spec to the appropriate weapon spec.


********************

30/0/31 - Seal Fate/Premed Daggers

This build is geared towards PvP, with the crit and CP talents from Assassination, and a load of PvP goodies from Subtlety. If you like to PvP and you want to use daggers, but Mutilate doesn't appeal to you, this is a great build to use. Unfortunately, this build suffers in PvE due to the lack of any Combat talents.

Pros:
  • High burst damage
  • Tons of useful PvP talents
  • Decent CP generation

Cons:
  • Low PvE viability
  • Poor sustained damage
  • Must be behind target (especially difficult in PvP)

"Why those talents?":
  • The first 20 points in Assassination should be very familiar by now, and this build is no different.
  • Cold Blood and Seal Fate are awesome, and don't need any explanation.
  • Improved Kidney Shot is a personal preference, but if you don't like it, feel free to move those points into Quick Recovery, Fleet Footed, or one of the poison talents in the previous tier.
  • Opportunity should be an obvious choice.
  • Master of Deception is awesome for PvP. It should almost be required. Dirty Tricks is right up there too.
  • Improved Ambush pretty much nails down your opener, and with Seal Fate, you'll be getting at least 2 CPs on your opener very often.
  • Initiative grants you up to 3 CPs on your opener, which is absolutely astounding a non-Mutilate dagger build.
  • Serrated Blades will help you immensely with plate classes.
  • Heightened Senses is another personal preference. If you don't feel like you'd need it, move the points into Elusiveness, Dirty Deeds, or Master of Subtlety.
  • Preparation rocks. Take it. No explanation required.
  • Deadliness increases your AP by 10%. Enough said.
  • Premeditation adds two CPs to your target before you even attack. Therefore, Premed + Cold Blood/Seal Fate + Initiative = 4 or 5 CPs just on your opening Ambush. GG.

How it compares:
  • Higher burst damage than Combat builds, but horrible sustained damage, and poor soloing viability.
  • Higher burst damage than Mutilate builds, but low PvE usefulness, and lower sustained damage and CP generation.
  • Higher burst damage than pure Subtlety builds (thanks to Cold Blood), and better CP generation. Better all around, unless you really like Shadowstep.

Sample variation builds:

This build is purely focused on daggers. If you'd rather use swords, take the Shadowstep Hemo build in the Subtlety section above, and move ten points over into Assassination. It's really that easy.

Ther are several talent points in there that can be moved around. The points in Improved Kidney Shot and Quick Recovery are fairly fluid, so feel free to move them into other areas like Fleet Footed or Improved/Vile Poisons. You can also move the points in Elusiveness and Heightened Senses into other talents like Dirty Deeds and Master of Subtlety. If you don't find yourself using Ambush very often, move the points out of Improved Ambush and into Dirty Deeds. Other than that, it's a PvP build, so have fun with it!


********************

11/28/22 - Hemo Raid

Basically just a PvE build, but easily modified for PvP by switching a few talents. I won't include a full write-up for this one since it should stand on its own merit, although it probably deserves one.

Edited, Jan 27th 2008 6:26pm by Demea
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#5 Jun 29 2007 at 11:41 AM Rating: Good
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Very nice, you obviously have too much time on your hands. Great job, thanks for making it easy for the rest of us who are too lazy to do our own homework.

I'm rating you up, not that it will do much good :)
#6 Jun 29 2007 at 1:33 PM Rating: Good
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Linked in the sticky.

Thanks for the great work Demea.
#7 Jun 29 2007 at 1:44 PM Rating: Good
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I found it a little odd that you left out the Hemo Build.
#8 Jun 29 2007 at 1:54 PM Rating: Good
Very well done Demea, good job.
#9 Jun 29 2007 at 6:56 PM Rating: Good
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Gaudion wrote:
I found it a little odd that you left out the Hemo Build.

Look again. It's one of the "variation builds" in the Subtlety section.
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#10 Jul 11 2007 at 6:50 AM Rating: Good
/clap
#11 Jul 11 2007 at 8:26 AM Rating: Good
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you forgot AR/Prep, 30-0-31 non-dagger, 21-0-40 AGI ***** daggers, QR/combat non-dagger, 41-20-0 dagger spec mutilate, 41-13-7 hybrid mutilate, 16-45-0 PVP combat (imp sap isnt worth the burst loss of lethality to most people)

but good stuff, maybe a gearing explanation for each build would be a big help

like how a sub build should be ap and agi *****-ish and avoid crit rating, while hit rating and ap are a combat builds best friends

you know?


and a key note, some of your dagger sub builds you say to get imp ss

15-5-41 'step mainly

why not take those points outs, get hemo for better control and stunlock linking for your dagger moves, and put that 16th point in *** to get 5/5 leth and 1/1 relentless strikes

or even dump either, and use Shiv to chain... lower damage but it is a CP, for a possible 33 energy... put on instant poison and make it hit harder....ish....

theres some viable options in it

Edited, Jul 11th 2007 12:34pm by mongoosexcore
#12 Jul 11 2007 at 12:15 PM Rating: Good
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Quote:
you forgot AR/Prep, 30-0-31 non-dagger, 21-0-40 AGI ***** daggers

I stated at the very beginning of the guide that it was in no way comprehensive.

Quote:
QR/combat non-dagger

After reading (and understanding) the above guide, it shouldn't be too hard to make this build on your own. Besides, as stated above, the guide is not comprehensive.

Quote:
41-20-0 dagger spec mutilate, 41-13-7 hybrid mutilate

Dagger spec mutilate? It's the very first build. Besides, is there such thing as a non-dagger mutilate? The hybrid build is down there too.

Quote:
16-45-0 PVP combat (imp sap isnt worth the burst loss of lethality to most people)

As also stated in the first post, many of those talent choices are a matter of personal preference.
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#13 Jul 11 2007 at 12:42 PM Rating: Good
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hey just trying to make it a lil more complete is all ^_^

dagger spec mutilate = taking dagger spec instead of DW spec (and possibly freeing up points you woulda dumpin into precision)

i know its not comprehensive, and theres a lot of preference talents (nerves of steel VS vitality for example)

just tryin to fill it out more if you wanted to make it you know?

and even if its just 1 obvious swap of talent points.. its more for the fact you list pros and cons

it would give people an idea of why this version is better then that version of 41-20-0 muti or whatever, it a nice guide... adding to it to make it a lil nicer cant be a bad thing ^_-
#14 Jul 11 2007 at 2:31 PM Rating: Good
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Quote:
dagger spec mutilate = taking dagger spec instead of DW spec (and possibly freeing up points you woulda dumpin into precision)

I can't imagine why anybody would actually want to take Dagger Spec over DW Spec since it's been mathmatically and empirically proven that DW Spec does more damage.
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#15 Jul 11 2007 at 6:21 PM Rating: Good
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5% crit effects evis/envenom/more often crits.... to get more cp via seal fate

it might not be the damage, but more of how its a lil more spikey./... even at the cost of less overall damage
#16 Jul 11 2007 at 6:31 PM Rating: Good
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Quote:
it might not be the damage, but more of how its a lil more spikey.

"Spikey?" Please elaborate, because I have no idea what you're talking about.

Yeah, you have a 5% chance to get an extra CP, but even with the 5% damage increase from crits, you'll still see more damage from DW Spec. And rogues are about damage, not "spikeyness."
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Jophiel wrote:
I managed to be both retarded and entertaining.

#17 Jul 12 2007 at 6:55 AM Rating: Good
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1,875 posts
well a lot of pvp'ers believe burst wins in pvp more often then a steady flow of damage

hence why dagger rogues are regarded better in most pvp then sword... same reason MS > fury warr, destro (at least used to be) the king of lock pvp (not so much anymore with clutch UA and felguard having good options, but before BC when sm/ruin was the ****)

5% extra to crit
(+100% of your damage when you crit)

vs

+25% of your offhand dmg

the crit percent will help make up some ground on the damage you lose on DW spec... but itll give your bigger moves (muti and envenom and evis) a higher chance to hit for WTFPWN crit

dw psec is def better... but the damage from dw spec -> oppo -> dagger spec isnt a huge difference, its all preference.... though the dagger spec way isnt popular... its just a option ive seen around
#18 Jul 22 2007 at 12:36 PM Rating: Good
45 posts
This is a great post and a good idea if it will reduce constant posts of "mutilate vs combat" etc. However, unless this becomes a sticky, it will unfortunately get lost among the later pages (page 3 atm) and a lot of people don't go past page one before they post. Any hope of this becoming a sticky?
#19 Jul 22 2007 at 1:02 PM Rating: Good
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78 posts
Great info, even though I don't think combat is boring.
#20 Jul 22 2007 at 1:48 PM Rating: Good
Official Shrubbery Waterer
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14,659 posts
Onogg wrote:
This is a great post and a good idea if it will reduce constant posts of "mutilate vs combat" etc. However, unless this becomes a sticky, it will unfortunately get lost among the later pages (page 3 atm) and a lot of people don't go past page one before they post. Any hope of this becoming a sticky?

This is linked in the talent section of the Rogue FAQ that's at the top of the forum. If people can't be ***** to read that far, that's their own problem.
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#21 Jul 22 2007 at 3:43 PM Rating: Good
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85 posts
Great post.. just one complaint.

Quote:
Just like Combat Swords and Fists, only with Mace Specialization. This isn't a very popular choice, however, for several reasons. First, the Mace Spec really isn't that great. Secondly, it's much harder to find decent maces than it is to find decent swords. Still, if you really want to use maces, move those 5 points into Mace Spec and have at it.


This is totally wrong, mace spec is, without a doubt, the best PvP spec I have ever used (and I'm not even using an OH mace yet, waiting til tuesday for the s2 mace). The mace stun procs and the 1500 ss crits coupled with AR are invavuable in the arena. With the right gear this can take down anyone within 20 seconds, including warriors.

Just my take on it, great post other than that.
#22 Jul 22 2007 at 8:56 PM Rating: Good
the guide was good, but ur mutilation specs don't have Imp KS..... whats that about? that's an essential skill to mastering a mut. spec
#23 Jul 23 2007 at 12:03 AM Rating: Good
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1,875 posts
@sorepit

mace is preference, random stun procs are nice... but i rather have FLAT 5% crit and be able to stack harder into ap

i never noticed it bein super clutch.... only saving grace of mace spec imo is the BS mace.. its speed is pro
#24 Jul 23 2007 at 7:04 AM Rating: Decent
Awesome. Excellent Job. /standingovation
#25 Jul 23 2007 at 7:36 AM Rating: Good
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644 posts
aceXcanes wrote:
ur mutilation specs don't have Imp KS..... whats that about? that's an essential skill to mastering a mut. spec


Not true. It's been discussed here couple of months ago and it was shown in a convincing way that this dam bonus, which applies only to ppl under KS, is not THAT great and that it might even be better to invest into Murder which increases all damages.

Imp KS is at most a matter of preference, not an "absolute must have" Talent.

nostra
#26 Aug 21 2007 at 3:46 PM Rating: Decent
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310 posts
This post is AMAZING. Thanks so much on the time you spent on it.

Only thing I saw wrong was for your Combat-Mace spec you have points in Weapon Expertise; that talent only increases skill ratings for swords, fists, and daggers. Maces get the skill-up from the Imp spec talents on its own.

Great post, took most of my day at work to read, but was great.

/clap
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