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+int or +healing?Follow

#1 Jun 25 2007 at 11:01 AM Rating: Decent
40 posts
Hi all,

i'm a lvl 26 holy (noob-)healadin and atm kind of not knowing how to gear up to be the best healer possible.

i'm collecting a set of +healing gear for obvious reasons but i notice that the healing is getting a little more difficult each level.

is it because the game is just getting harder or should I keep some more +int gear to ballance everything out?

I had no problem main healing the deadmines but in the most recent stockade run we had two wipes... not that big of a deal but i'm just wondering what the best choice is...

thx for the replys
#2 Jun 25 2007 at 11:10 AM Rating: Decent
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406 posts
I would say take both, at the low levels there is not a ton of +healing gear, but it would not hurt to have both. You will see a bigger increase after you hit 40 on +heal gear. Good Luck.

Regards,
Jhua

P.S.
Quote:
i'm a lvl 26 holy (noob-)healadin and atm kind of not knowing how to gear up to be the best healer possible.

FYI - I wouldnt say noob, you are more of a Newb, no im not trying to throw insults. But being a newb is not a bad thing. It is an inexperienced player wanting/trying to become better... Noobs are more annoying.
#3 Jun 25 2007 at 11:45 AM Rating: Decent
At the low levels I'd just focus on getting intellect gear. If you are leveling as holy then you'll eventually pick up Spiritual Guidance which gives you a bonus to your healing equal to 35% of your int.

+Healing isn't really important until 58+ anyway, and there is a ton of spell damage and healing plate in outlands.
#4 Jul 17 2007 at 10:37 PM Rating: Decent
Hey.

I am a 46 healadin and have started to pick up more +heal items as well. But how to balance INT vs +Heal?

I have read the faq and know that the +heal works in relation to the 3,5 sec casting time etc, but what I am wondering is how much INT gear should I drop to get +heal? (or vice versa) Also, what is the ratio between +heal and INT? E.g. is +10 heal better than 10 INT but 15 INT is better than +10? (Does that make sense?)

Currently I have +118 Healing and 144 INT. My profile can be seen here:




Any clarifications would be greatly appreciated
:-)

#5 Jul 17 2007 at 11:47 PM Rating: Good
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1,441 posts
Sichen wrote:
Hey.

I am a 46 healadin and have started to pick up more +heal items as well. But how to balance INT vs +Heal?

I have read the faq and know that the +heal works in relation to the 3,5 sec casting time etc, but what I am wondering is how much INT gear should I drop to get +heal? (or vice versa) Also, what is the ratio between +heal and INT? E.g. is +10 heal better than 10 INT but 15 INT is better than +10? (Does that make sense?)



Not sure there is a clearcut answer here. It boils down to the following:

+ int will make you heal longer
+ heal will make your heals more powerful

If you're specced holy, illumination and your spell crit will also factor into your healing staying power. So in the end, it's a balancing act between potency and longetivity.

I don't remember exactly what I had on my healing set at your level range, but I dimly remember going into ZF as a healer (Prot specced) with about 2500 mana and doing fine (the group was disciplined, though).
#6 Jul 18 2007 at 1:58 AM Rating: Good
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1,180 posts
Personally at lower levels I'd focus more on int than +heal. There are very few low level items that have +heal with other stats (and probably none which are plate), to get enough +heal to make a significant difference to your healing spells you would need to gimp your other stats quite a bit.

Int will also increase your spell crit rate, working nicely with illimunation when you get it.

I think wowwiki has formulas on how much +heal you get for the cast time of spells, 3.5 sec cast spells will get the full benefit, lower than that recieve a percentage (so if you have +100 heal your holy light won't actually heal for 100 more hp, it will heal for less than 100 hp more as the cast time is only 2.5 secs - sorry I don't have the exact maths).
#7 Jul 18 2007 at 3:36 AM Rating: Good
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299 posts
Sichen wrote:
Hey.

I am a 46 healadin and have started to pick up more +heal items as well. But how to balance INT vs +Heal?

I have read the faq and know that the +heal works in relation to the 3,5 sec casting time etc, but what I am wondering is how much INT gear should I drop to get +heal? (or vice versa) Also, what is the ratio between +heal and INT? E.g. is +10 heal better than 10 INT but 15 INT is better than +10? (Does that make sense?)

Currently I have +118 Healing and 144 INT. My profile can be seen here:




Any clarifications would be greatly appreciated
:-)



At lower levels +heal gear is rare at best, so +int equipment is key (". . . of the Eagle" for example). Once you hit Outlands, the balancing game begins between intel, healing, and spell crit since all three will factor into our abilities. But Alistair's points are spot on. +int will give you a bigger mana pool, but +healing will mean that each time you FoL, it heals for more. I personally like healing gear over +int gear, but other people play a little different and there is nothing wrong with that. What I think you'll discover is that your options begin to solidify farther into end game and much of the Healadin plate comes with a hefty amount of intel as well. As you work your way to the tiered gear, however, having a good balance of healing and intel is fine.

If you want the math for all the healing stuff, I've added some numbers that others (who are much smarter than I) have come up with as well as a copy of some text from the Healadin page on WoWwiki.com It breaks down how those numbers factor into the amount and time healed based on WoW's Paladin formulas. Hope it helps more than confuses.

+1 int = about 15 mana. +60 int is about +1% chance to spell crit

+1mp5 = about +3 int

+8 Heal = about +3 int

X +healing = X more numbers to bonus healing.
Using Cathlea's numbers from the FAQ, depending on speed of a spell we get a percent of the effect compared to 3.5 seconds. That means for +35 healing with HLs at 2.5, we get 2.5/3.5 = 71% of 35, so about 25%. For FoL, it's 1.5/3.5 or about 43%, so about 15 points. This leads into the co-efficients we use which are:


Paladin Coefficients

Ability Name Spell Damage/Healing Coefficient

Offesnive Abilities

Seal of Righteousness (One handed; per 1.0 weapon speed) 9.2%
Seal of Righteousness (Two handed; per 1.0 weapon speed) 10.8%
Judgement of Righteousness 73.0%
Seal of Command 20.0%
Judgement of Command 43.0%
Consecration 76.0%
Holy Shock 43.0%
Hammer of Wrath 43.0%
Exorcism 43.0%
Holy Wrath 19.0%
Holy Shield (5% per block) 20.0%
Avenger's Shield 9.0%
Seal of Vengeance (per tick) 17.0%
Judgement of Vengeance 43.0%

Healing Abilities

Holy Light 71.0%
Flash of Light 43.0%
Holy Shock 43.0%


Paladin Coefficients

How paladins heal

From WoWWiki

There has been a lot of discussion on the topic paladin healing and the formulas used while calculating heals. What is interesting, when it comes to this class is the ability to be healers in plate.

General about healing

World of Warcraft will do the following steps when calculating how heals (in general) are done:

BASE_HEAL: Find the amount healed within the healed range. Average of Flash Of Light (Rank 7) is 475 - this will be used.

BONUS_HEAL: Find all the additive NOT casttime-modified heal (e.g. Blessing of Light and Holy Guidance)

BONUS_CASTHEAL: Find all the additive casttime-modifed heal (e.g. equipment)

MULTI_HEAL: Find all multiplied heal modifiers (e.g. Healing Light, Sanctity Aura)

Then these values are added in the following order:

Total healed = (BASE_HEAL + BONUS_HEAL + BONUS_CASTHEAL * CASTTIME_MODIFIER) * MULTI_HEAL

CASTTIME_MODIFIER is a value derived from the 3.5 rule - etc. for Flash Of Light, it is 1.5/3.5 = ~0.43.

Using the above formula, you will be able to calculate your precise average healing.

Paladin healing

Taking Flash of Light, Holy Light and the holy talent tree into account, we can derive the following formulas for paladins:

Flash Of Light (rank 7):

Average healed = (475 + Blessing of Light + Healing Done in Character-Panel * 0.43) * (Healing Light + Sanctity Aura)

Holy Light (rank 11):

Average healed = (2321 + Blessing of Light + Healing Done in Character-Panel * 0.71) * (Healing Light + Sanctity Aura)


#8 Jul 18 2007 at 9:10 PM Rating: Decent
Thanks guys. Helps a lot. :-)

Just have to try out different sets and see what fits me better I guess.

#9 Jul 18 2007 at 10:04 PM Rating: Decent
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4,049 posts

At 55, I stack mostly +INT. (I'm protection specced.) I've found +healing gear to be few and far between. In my healing set, which is mostly quested and purchased greens, I'm pushing 4100 MP, which I find to serve me very well.

I'm sure someone less lazy than me could work out the math and find out at exactly what point +healing surpasses +INT. Purely anecdotally, I prefer INT and MP5. But really, at lower levels, you don't seem to have a lot of choice.

-Therenor
#10 Jul 19 2007 at 4:25 AM Rating: Decent
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1,503 posts
all math aside, Blizz does a decent job of equalizing all the stats. you could safely use the enchants table to get an idea of how these stats compare.

for instance: Enchant Weapon has +81 heal, +30 int, and +40 spell

pretty reasonable comparison.


keep in mind this is only works for leveling, once you're 70 you'll probably have talents or bonuses that offset these values.
#11 Jul 22 2007 at 6:56 PM Rating: Decent
Im at level 70 and mainly holy spec. How I personally go is not full out +heal but a nice chunk. Then it's +int/spell critical and mp5. I'd rather heal a medium-high amount and have criticals/mp5 then do high amounts of healing and lack in criticals/mp5. The critical goes hand in hand with talent allowing you to gain mana when critical occurs. I hope you understand what I'm trying to get at. I'd rather be able to cast medium-high healing more often and longer than be able to heal really high amount and run out of mana quickly. After you play both ways for awhile you will figure out a medium that you feel works best for your style of play.
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