Sichen wrote:
Hey.
I am a 46 healadin and have started to pick up more +heal items as well. But how to balance INT vs +Heal?
I have read the faq and know that the +heal works in relation to the 3,5 sec casting time etc, but what I am wondering is how much INT gear should I drop to get +heal? (or vice versa) Also, what is the ratio between +heal and INT? E.g. is +10 heal better than 10 INT but 15 INT is better than +10? (Does that make sense?)
Currently I have +118 Healing and 144 INT. My profile can be seen here:
Any clarifications would be greatly appreciated
:-)
At lower levels +heal gear is rare at best, so +int equipment is key (". . . of the Eagle" for example). Once you hit Outlands, the balancing game begins between intel, healing, and spell crit since all three will factor into our abilities. But Alistair's points are spot on. +int will give you a bigger mana pool, but +healing will mean that each time you FoL, it heals for more. I personally like healing gear over +int gear, but other people play a little different and there is nothing wrong with that. What I think you'll discover is that your options begin to solidify farther into end game and much of the Healadin plate comes with a hefty amount of intel as well. As you work your way to the tiered gear, however, having a good balance of healing and intel is fine.
If you want the math for all the healing stuff, I've added some numbers that others (who are much smarter than I) have come up with as well as a copy of some text from the Healadin page on WoWwiki.com It breaks down
how those numbers factor into the amount and time healed based on WoW's Paladin formulas. Hope it helps more than confuses.
+1 int = about 15 mana. +60 int is about +1% chance to spell crit
+1mp5 = about +3 int
+8 Heal = about +3 int
X +healing = X more numbers to bonus healing. Using Cathlea's numbers from the FAQ, depending on speed of a spell we get a percent of the effect compared to 3.5 seconds. That means for +35 healing with HLs at 2.5, we get 2.5/3.5 = 71% of 35, so about 25%. For FoL, it's 1.5/3.5 or about 43%, so about 15 points. This leads into the co-efficients we use which are:
Paladin Coefficients Ability Name Spell Damage/Healing Coefficient Offesnive Abilities
Seal of Righteousness (One handed; per 1.0 weapon speed) 9.2%
Seal of Righteousness (Two handed; per 1.0 weapon speed) 10.8%
Judgement of Righteousness 73.0%
Seal of Command 20.0%
Judgement of Command 43.0%
Consecration 76.0%
Holy Shock 43.0%
Hammer of Wrath 43.0%
Exorcism 43.0%
Holy Wrath 19.0%
Holy Shield (5% per block) 20.0%
Avenger's Shield 9.0%
Seal of Vengeance (per tick) 17.0%
Judgement of Vengeance 43.0%
Healing Abilities
Holy Light 71.0%
Flash of Light 43.0%
Holy Shock 43.0%
Paladin Coefficients How paladins heal From WoWWiki There has been a lot of discussion on the topic paladin healing and the formulas used while calculating heals. What is interesting, when it comes to this class is the ability to be healers in plate.
General about healing
World of Warcraft will do the following steps when calculating how heals (in general) are done:
BASE_HEAL: Find the amount healed within the healed range. Average of Flash Of Light (Rank 7) is 475 - this will be used.
BONUS_HEAL: Find all the additive NOT casttime-modified heal (e.g. Blessing of Light and Holy Guidance)
BONUS_CASTHEAL: Find all the additive casttime-modifed heal (e.g. equipment)
MULTI_HEAL: Find all multiplied heal modifiers (e.g. Healing Light, Sanctity Aura)
Then these values are added in the following order:
Total healed = (BASE_HEAL + BONUS_HEAL + BONUS_CASTHEAL * CASTTIME_MODIFIER) * MULTI_HEAL
CASTTIME_MODIFIER is a value derived from the 3.5 rule - etc. for Flash Of Light, it is 1.5/3.5 = ~0.43.
Using the above formula, you will be able to calculate your precise average healing.
Paladin healing
Taking Flash of Light, Holy Light and the holy talent tree into account, we can derive the following formulas for paladins:
Flash Of Light (rank 7):
Average healed = (475 + Blessing of Light + Healing Done in Character-Panel * 0.43) * (Healing Light + Sanctity Aura)
Holy Light (rank 11):
Average healed = (2321 + Blessing of Light + Healing Done in Character-Panel * 0.71) * (Healing Light + Sanctity Aura)