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Everything looks to be enhancement up to level 41, why are you concerned with your mana pool (Ancestral Knowledge). Take those first 5 points and pick up some shield buffs. You'll need them.
Absolutely not. Ancestral Knowledge > Shield Spec, no matter what spec you are going for that 5% more mana will be 10 times more valuable to you than a little extra chance to block with a shield you never equip (in the case of enhancement) or should rarely have to rely on (in the case of elemental or resto)
Once you get 11 points deep in enhance and get a 2 hander you will never want to go back to 1 hand and shield so those points will be redundant, added to that the limitations of our mana pool mean we need all the help we can get.
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Imp. Ghost Wolf?? Imp. Lightning shield?? Guardian Totems and Enhanced Totems???? Try putting some (or all) of that into Elemental. Concussion and Call of Flame are great talents for younger Shammies. Instant damage.
Whoa wait a minute, first you tell him to forget about Ancestral Knowledge, now you are telling him to put some points in elemental with his further depleted mana pool... just no. An Enhancement/Elemental build is almost never viable except in PvP for what we call a suicide build, and even this is not viable till at least 49.
Imp Ghost Wolf is not "necessary", but it is useful and convenient, turning primary escape spell into a 1 second cast instead of a 3 second cast can really help, in concert with a stoneclaw totem this has saved my a$$ more times than I can count. Particularly at lower levels when you don't have all that much survivability.
Imp. Lightning shield is great IF YOU REMEMBER TO USE IT. Most times I find I cast it before a fight then forget to recast it when it runs out, added to that it is pretty mana expensive and by the time you've thrown a few shocks you often can't justify the mana cost of recast. It can be a nice little DPS boost but probably not something to stress about (post 60 you will get water shield which restores mana when you are hit, once that comes you will never use LS again).
Guardian and Enhancing Totems are both cool, but you are better off choosing just one of the two. Take Guardian if you tend to solo a lot for the added survivability. Enhancing if you are more group minded. At higher levels there is no real competition, Enhancing Totems all the way.
My sequence would be as follows:
10-14: Ancestral Knowledge
15-19: Thundering Strikes (You could go 3 points then the 2 in GW if you plan on PvPing at 19)
20: 2-Handed Axe/Mace
21-22: Imp GW (or the final 2 points in TS if you PvP'd at 19)
23-24: Guardian Totems or Enhancing Totems (I outlined how to choose between these above)
25-29: Flurry
30: Spirit Weapons
31-33: Elemental Weapons
34: At this time you have a loose point. I'd probably throw it in Imp Weapon Totems but it's up to you.
35-39: Weapon Mastery
40: StormStrike!!!
At this point we have to make some choices, Dual wield is an option but gearing for it is not very good at this point, I wouldn't bother till outland personally. Mobs start hitting harder and faster around this level so throwing some points in resto can be pretty useful.
If you choose DW the progression would be: DW; DWS; UR; SR...then on to resto.
If you choose the resto path the progression would be:
41-45: Imp Healing Wave
46-50: Totemic Focus
51-55: Healing Focus (This is a compulsory talent IMO)
56-60: Tidal Mastery
61: Natures Swiftness (Another necessary, the only PvE build that should be without it if a 41 point dual wield enhancement build)
At this point you have a good strong build that will allow you to deal out good melee damage and still gives you a lot of support viability (though it may be hard to main heal an instance you will be able to offheal and/or take over if the healer goes down) which is what Shaman is all about.
9 points remaining to spend and really up to you where you put them, dual wield is viable once you reach these levels and can get the gear, but if you take that path you will have to give up Natures Swiftness which IMO is invaluable for the 60-70 leveling grind. I'm a dual wielder myself but didn't spec in it till I hit 70 and got the gear.
My personal advice to maximise your usefulness to groups and the ease of leveling would be to stick some more in resto for things like Healing Way and Natures Guidance and Ancestral Healing, this will make you a fairly viable healer for any of the pre 70 content.
All of that said (and sorry it took so long) if you want a truly viable DPS/Healer Hybrid build go Elemental/Resto. :-)