Supplimental Reading
I'm linking all this stuff at the top so it's nice and easy to find. Some of this is linked later in the guide (in the section where it makes the most sense), but this reference will stay up at the top.
If you just want to know how to spend your first talent points, or don't care about the finer points of the class just yet, go here. You'll find a lot of the very basic stuff there, along with a lot of answers to the more simple questions. Consider it a "Hold you by the hand and walk you to level 40" guide.
Osiris has also written a new guide, which can be found here. The more you read, the more you'll know, and consequently the better you will be at the class. I encourage you to read his guide as well.
Demea wrote a very nice build guide (which has replaced the guide here). It's linked in the build section as well.
EonSprinter also wrote a nice guide on keybindings and other such things (vital to PvP). It can be found here.
Theophany has a nice writeup about building a good user interface, including images of his current setup. A good UI is essential to enjoying the game, in my opinion, so I highly recommend giving it a read and playing around with your UI.
How to: 12 Minute BRD. A guide (with video) on how to farm Blackrock Depths for Large Brilliant Shards. Requires a level 70 Rogue with 225 Enchanting.
Introduction
Since 2.0.1 has launched, much of the information contained in the old Rogue guides has become out of date. Hopefully, this guide can help answer the dozens of questions we get every day asking the same questions. This guide will by no means answer all questions, but it's a good place to start on the road to self reliance, and self reliance is the first step in becoming a contributing member of the community. This will be targeted mostly at people very new to the Rogue class, and even those who haven't even created their Rogue yet.
What do Rogues do?
In PvP, our job is to be sneaky and fight when our opponents are least prepared. Killing an enemy when they are already nearly dead and/or out of mana is perfectly acceptable as a Rogue. If you are concerned with your personal honor, the Rogue class isn't for you. Blizzard has chosen to give Rogues very little in the way of survivability in combat with the excuse that Stealth is powerful enough.
In PvE, what we do is very simple. We kill things. We have a few skills to help groups, but for the most part, we're all about doing damage. If you like seeing big, pretty crits and being on top of the rest of the group in damage, Rogue is what you're looking for.
Races
For the most part, the actual stats on each race don't really matter. At 60, the difference in stats will be negligible compared to the gear you're wearing, and even more so at 70. We will instead be comparing racial abilities and traits.
Alliance
Night Elf
- Racial Ability: Shadowmeld. Basically a watered down stealth that doesn't let you move. Also increases your effective stealth level. This is why most Allies choose Night Elf for their Rogues.
- Racial Traits: Quickness (1% increased dodge), Wisp Spirit (50% increased movement speed while dead), Nature Resistance (+10 Nature Resistance)
A solid race to pick for Rogue. Their racial ability can be very nice when fighting other rogues.
Human
- Racial Ability: Perception. Increases stealth detection for 20 seconds. 3 minute cooldown. Also very nice for fighting other Rogues. It goes without saying that you must know the Rogue is there for this to be useful, so don't consider it gank protection.
- Racial Traits: The Human Spirit (5% increased Spirit), Diplomacy (10% bonus to reputation gain), Sword/Mace Specialization (Increased Sword and Mace Skill by 5)
Another solid race. The increased weapon skill is nice for combat, and Perception is nice in PvP. If I were Alliance, I'd have chosen Human.
Gnome
- Racial Ability: Escape Artist. Removes all movement impairing effects. 60 second cooldown. Very nice PvP tool. Quick cooldown makes for very effective use in BGs.
- Racial Traits: Expansive Mind (+5% Intellect), Arcane Resistance (+10 Arcane Resistance), Engineering Specialist (+15 Engineering Skill)
Not the best race for a Rogue, but a good race in general. Escape Artist will save you in PvP more often than you think.
Dwarf
- Racial Ability: Stoneform. 8 Second immunity to poisons, diseases and bleed effects, as well as 10% increased armor. 3 minute cooldown. Nice to use before a Vanish so you don't get knocked out instantly due to Warrior/Rogue DoTs. Not much other use for a Rogue.
- Racial Traits: Gun Specialization (+5 Gun Skill), Frost Resistance (+10 Frost Resistance), Treasure Finding (activate to show treasure chests on the minimap, no cooldown)
Probably has the least useful abilities and traits for Rogues, though any race can make an effective Rogue.
Horde
Orc
- Racial Ability: Blood Fury. Increases Attack Power by 6 + (your_level -1) * 4 for 15 seconds. 2 minute cooldown. That's 242 Attack Power at level 60, and 282 at 70. Decreases all healing effects by 50% for 15 seconds. 2 minute cooldown. This adds a very large amount of damage while it's active, and is a very powerful ability in PvE. Also useful in PvP, but to a lesser extent.
- Racial Traits: Hardiness (15% stun resistance), Command (+5% pet melee damage), Axe Specialization (+5 Axe Skill)
A good choice for a Rogue. The stun resistance will save you against other Rogues very often, and occasionally against Warriors. Blood Fury makes you a PvE powerhouse, where you can throw out 2500 damage Eviscerates in raids when your cooldowns are ready. The best PvE choice for a Rogue.
Undead
- Racial Ability: Will of the Forsaken. Removes all Fear, Sleep and Charm effects, also grants a 5 second immunity to said effects. 2 minute cooldown. An extremely useful PvP ability. If PvP is your primary focus, this alone should be enough to make up your mind, as classes that can Fear repeatedly often give Rogues the most trouble.
- Racial Traits: Underwater Breathing (Stay underwater 4 times longer than other races), Shadow Resistance (+10 Shadow Resistance), Cannibalize (consume a nearby Humanoid or Undead corpse to restore 35% of your health over 10 seconds).
The best PvP choice for a Rogue. People constantly complain about how overpowered Will of the Forsaken is, so enjoy it.
Troll
- Racial Ability: Berserking. Increases attack speed by 10% to 30% for 10 seconds. The lowest benefit is obtained at full health, and vice versa. 3 minute cooldown. Not a bad ability, but if you're just looking for a damage increase ability, Orcs are better.
- Racial Traits: Regeneration(10% increased health regeneration, 10% health regeneration allowed in combat), Beast Slaying (5% increased damage against beasts), Throwing Weapon Specialization (+5 Throwing Weapons Skill), Bow Specialization (+5 Bow Skill).
Not really a very good Rogue race compared to the others available. Trolls were designed more with Hunters in mind.
Blood Elf
- Racial Ability: Mana Tap. Activate to drain 50 mana from your target and charge yourself with arcane energy for 10 minutes. Stacks 3 times, 30 second cooldown. Scales with level.
- Racial Ability: Arcane Torrent. Silences all enemies within 8 yards for 2 seconds and restores 10 energy/12 mana per Mana Tap affecting you. Scales with level.
- Racial Trait: Arcane Affinity (+10 Enchanting Skill), Magic Resistance (+5 all resistances)
Promises to be a very powerful PvP race. With the new post-60 silence effects Rogues are getting and Improved Kick, it would be possible to keep a caster silenced for an extended period of time, while still dealing decent damage.
Choose Your Weapon!
A very common question these days. Rogues can use a great many weapon types, so it's completely understandable to want to know which you should use when you first start. The answer, however, is not quite so simple. You ultimately must make the decision yourself, but I can help you to do that by explaining what each weapon excels at.
There are four weapon types (excluding ranged) that you can use as a Rogue. One-Handed Swords, One-Handed Maces, Daggers and Fist Weapons. Each type has its strengths, though most Rogues either use Daggers or Swords. Maces are less common, but still more or less mainstream. Fist Weapons are rarely used at all, as good ones are hard to come by.
Daggers
A very popular choice. Daggers excel at doing a lot of damage in a very short period of time. Ambush, Backstab and Mutilate have ridiculously high base damage, along with exceptional crit chance for the first two. Daggers, however, have been plagued by poor Combo Point generation, which made the talent Seal Fate a popular pick. With the addition of Mutilate (the single most energy efficient CP generation), this is no longer such a huge problem for Dagger builds. Daggers also have the highest crit chance of any weapon, as the Dagger talents such as Improved Backstab/Ambush and Dagger Specialization add crit chance, and lots of it. I'm personally nearing 40% with full raid buffs as Combat Daggers. Daggers make for excellent raiding builds, and decent PvP builds. Mutilate is a very nice jack-of-all-trades build, and also happens to be superb for raiding at level 60, and not a far off second to Combat Daggers at 70.
Swords
Probably the best weapon to use with PvP, as it allows for high instant attack damage without having to be behind your target or stealthed. Particularly slow swords (2.8 or slower) combined with a high attack power (in the 1800+ range) can be used with Hemorrhage with great success. Swords are also the strongest grinding build, as you are not reliant on stunning your target to do high damage instant attacks.
Maces
A close second in grinding power if you can find a good one. The Mace Specialization stun effect is extremely useful in all situations. Aside from the Mace Specialization talent, you can treat these exactly as you would a sword. There are some very nice maces out there, but Blizzard really needs to show Maces and Fist Weapons a little more love.
Fist Weapons
Think of Fist Weapons as Swords with the Dagger Specialization talent. Their Damage and Speed is about the same as a Sword (they're a little bit faster on average), but Fist Weapons have the added bonus of having some very, very fast weapons should you desire that in your offhand. An excellent weapon type plagued by poor itemization (that means there aren't many good ones). If you've got a nice set, by all means use and enjoy them, but don't go out there expecting to be fist specced from the start.
Main Hand versus Off Hand
A very common question, and for good reason. The question of what weapon type seems to be the most common, and the answer is very simple. If you're not Mutilate specced, your offhand weapon type makes absolutely no difference aside from the Combat talents that effect only one weapon type.
That being said, what you actually do put in your offhand is a bit more involved than that. Your offhand weapon does 50% damage (75% with Dual Wield Specialization maxed out), so getting higher damage weapons will have a much lower effect than doing so on your main hand. This applies to attack power bonuses as well. The off hand weapon is not used for instant attacks, aside from Shiv, either, so that frees up all damage range considerations entirely.
Now, the end all, be all answer. All other relevant stats equal (DPS, base stats, attack power, etc), faster is better for every build except Mutilate. There are three reasons for this.
1. Poisons are a set proc rate, and are not normalized to weapon speed like Enchantments are. This means that if Weapon A is exactly twice as fast as Weapon B, Weapon A will proc your poisons exactly twice as often (on average, though I realize an exact average is an oxymoron).
2. More swings means more spell interrupts. Most classes get talents that reduce this chance, but frequent interrupts can be the difference between life and death in a very close match. Granted, it's not a big difference, but if the stats are identical between weapons, why not take any advantage you can get?
3. Combat Potency. If you're combat, each offhand hit gives you a chance to gain energy. More attacks means more energy. More energy is more damage. More damage means a better Rogue.
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