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Before asking "is my build good" read this. (Shaman edition)Follow

#27 Dec 29 2006 at 1:24 PM Rating: Decent
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1,121 posts
Been playing elemental lately to help me get honor i really think this will be one of the funnest pvp specs in expansion

http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?5500015003301000000050052301050013353110000000000000000000000

but for pve i think this will prolly be best, atleast in 5 mans and solo

http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?0000000000000000000050050320050213053115105005351000000000000

cheaper heals better totems yada yada you know how it is
#28 Jan 03 2007 at 12:52 AM Rating: Decent
jmfmb wrote:

Shamistic Rage: This again was an attempt to make shamans satisfied with being a spec other then resto in our expansion for pve. Ppl have complained they want to dps in raids as shaman, the problem is they want too hit as hard as rogues and warriors, we are still buffer and healer we need mana to do what we are expected to do, we wont hit as hard as warriors or rogues generaly so this will help us keep up some what with our new DW specs to do better damage over time keep our mana up if needed to heal. We also are the best melee buffers and with unleash rage we are even better, helping us become more versitile in a pve setting. The only problem is shamistic rage is terrible in PvP you want to kill enemies as fast as possible and in enh thats burst dmg this talent adds no burst and as a melee in pvp we will eventualy die and get mana back with our limited surviaval abilities in this spec.


I'm wondering; did anyone here actually get this talent before they /pissed on it, or are you all just blowing smoke?

This talent, when dual-wielding, means you can spam as many spells as you want within the 30 second period and still come put near full. This means more survival with heals. More shocks and totems.

If you're defending a node with this talent solo, you can switch to a 1.3 dagger and shield and chain heal yourself and hold better than a paladin... discluding Divine Shield of course.

This talent can turn your "inevitable doom" into "immortal triumph", given you've got the skills and gears to support it.

And the one just under it? As long as you keep swingin', look at it as a 10% AP buff to your party... pretty much permanently.

The reason these talents are so far in? Because they're worth it. Discluding Mana Tide, of course...


When the people ding 70, I can imagine choosing Nature's Swiftness over this talent however. I, for one, will stick with the 41-pointer until then.
#29 Jan 03 2007 at 6:59 AM Rating: Decent
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Actualy i didnt **** on it, most ppl did, i Like the talent lol. The problem is for PvP it is not that great, you ask why, pop it and more often then not you will NOT BE FIGHTING THE ENTIRE 30 SECONDS. Now a smart shaman with this talent would use it only when fighting a healer so thats a good use for it in pvp i guess. Now if me saying this is mainly a PvE ability for solo, 5mans, and possibly raids is pissing on it i dont know? I know many ppl are upset, "Why gives us two 41 talents in our dmg trees that do not do instant crazy burst dmg"
Now this new talent is wanderful to make our low mana pools in 5mans when trying to maximize on dmg output outlast when needed. I have done groups where i could offtank support heal and never drink, I miss the spec personaly, but element atm is helping me pvp so i can get some good gear, i was runnin around usin SS gettin out crappy dmg from my weapon but it follow by a shock for 1k dmg lol, too much spelldmg not enough melee crit and AP.

Anyhow good suggestion to everyyone in blues is go for your pvp set, if you dont like to pvp too much, go for the blue pvp set, but they really arent hard to get and are good for any sec.
#30 Jan 06 2007 at 12:23 AM Rating: Decent
jmfmb wrote:
you will NOT BE FIGHTING THE ENTIRE 30 SECONDS


2 things:


1.Group Pvp

2.1 minute and 30 second cooldown


So... 25% of the time you have a full mana bar? Having good mana on a mana-problematic class is amazing in PvP.

I assume, since you say you tried Enhancement with caster-esque gear, that you never got to truely see the power of Enhancement -or- this talent. With caster gear, you have good mana, enough to last you until you die.

With melee gear? Not so much. You'll barely be above base mana, but you'll be packing crit and AP. With that AP comes your salvation; this talent. By turning into an iron-clad wannabe Warrior, you can use this talent to make up for the flaws of going into a branch of a hybrid. So now you're a damn good melee'r that can throw magic away like it's a ten-pound bag of head lice.

Who needs mana efficiency? You've got your shiny new talent.

Edited, Jan 6th 2007 2:21am by Pifuaa
#31 Jan 06 2007 at 8:01 AM Rating: Decent
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187 posts
not sure if this was posted but if you want to talk about mana conservation for totems 0/37/14 would be a good one since mental quickness does lower your mana cost of totems and i haven't tried this build yet but i'm pretty sure that Totemic Focus +25% mana cost will stack on top of that as well. you still have the DW since there are a few weapons that will add to healing spells and other viable stats.

this is a 70 build that i did to addon to the lvl 60 build that i put together 0/36/25
#32 Jan 07 2007 at 12:08 PM Rating: Decent
Pure Dual-Wield PvP build in my perspective:

I went to someone elses' build and copied the link after I change it around ><

This


I debated with myself whether you should take Tidal Focus or Ancestral Healing, but I'm impressed with the armor bonus far less than I'm impressed with saving 3% on some of our spells.

Nature's Guidance lowers the Dual-wield miss-rate even more; you still need a good bit, but it helps alot instead of limiting gear choices.

Ghost Wolf is hit-or-miss. I personally like the ability when the cast time is shortened, but that's my opinion.

EDIT:Linked Wrong Build

Edited, Jan 7th 2007 7:58pm by Pifuaa
#33 Jan 07 2007 at 4:19 PM Rating: Decent
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Pifuaa wrote:
Pure Dual-Wield PvP build in my perspective:

http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?0000000000000000000050050000555013303100005205021315010000000

I debated with myself whether you should take Tidal Focus or Ancestral Healing, but I'm impressed with the armor bonus far less than I'm impressed with saving 3% on some of our spells.

Nature's Guidance lowers the Dual-wield miss-rate even more; you still need a good bit, but it helps alot instead of limiting gear choices.

Ghost Wolf is hit-or-miss. I personally like the ability when the cast time is shortened, but that's my opinion.

No SS = fail.
#34 Jan 07 2007 at 6:01 PM Rating: Decent
Theophany the Sly wrote:

No SS = fail.


I went to someone elses' build and copied the link after I change it around ><

This


I said Nature's Guidance was in my build. The one I linked does not, and outright... kinda sucks. I agree with Stormstrike being required.

This is my build.
#35 Jan 07 2007 at 6:55 PM Rating: Decent
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13,048 posts
Pifuaa wrote:
Theophany the Sly wrote:

No SS = fail.


I went to someone elses' build and copied the link after I change it around ><

This


I said Nature's Guidance was in my build. The one I linked does not, and outright... kinda sucks. I agree with Stormstrike being required.

This is my build.

My mistake.

I still think you'd be better off with this:

http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?0000000000000000000005052320050013053110050230351005010000000
#36 Jan 07 2007 at 7:57 PM Rating: Decent
Theophany the Sly wrote:
Pifuaa wrote:
Theophany the Sly wrote:

No SS = fail.


I went to someone elses' build and copied the link after I change it around ><

This


I said Nature's Guidance was in my build. The one I linked does not, and outright... kinda sucks. I agree with Stormstrike being required.

This is my build.

My mistake.

I still think you'd be better off with this:

http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?0000000000000000000005052320050013053110050230351005010000000


Enhancing those totems is so PvE.

Grounding Totem > all totems in PvP

#37 Jan 07 2007 at 8:01 PM Rating: Decent
Pifuaa wrote:
Theophany the Sly wrote:
Pifuaa wrote:
Theophany the Sly wrote:

No SS = fail.


I went to someone elses' build and copied the link after I change it around ><

This


I said Nature's Guidance was in my build. The one I linked does not, and outright... kinda sucks. I agree with Stormstrike being required.

This is my build.

My mistake.

I still think you'd be better off with this:

http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?0000000000000000000005052320050013053110050230351005010000000


Enhancing those totems is so PvE.

Grounding Totem > all totems in PvP


And beyond that, Windfury totem rules all in support for PvP and PvE... so I'll move the points to Improved Weapon Totems...
#38 Jan 07 2007 at 8:34 PM Rating: Decent
It's looking good man, I haven't been around the forums much lately, I hope to make a comeback after my shaman was banned and all, but now I have a 57 shaman so I'm almost back to my 60ness minus the epic gear T_T

it looks really good so far, and I don't really think in my opinion that we can get a total accurate reading of the 41 point talents as they were to be for the expansion and the gear was optimized for enhancement shaman in the expansion. At least that is for the enhancement tree and probably the elemental tree as well. When we start seeing what gear is good for shaman in the expansion, it actually may change builds around a little bit believe it or not. There may be set bonuses that could allow us to bypass some talent points in one skill or another. So I say that all end game builds as of now, are and should be completely up to the user and that any advice will warrant criticism from other who may not play their shaman the exact way that you do, or the way that your gear handles it. With that said, people posting builds should only be used as building blocks for Burning Crusade talent builds at level 70 etc. as builds will be changing as people level through the expansion.

From what I've heard, the exp needed to level in beta was not as much that is needed to level come release, so this will actually mean we have to not choose a grinding spec as we will probably do more grouping and in the long run choose more group oriented skills.

Personally I see that with the expansion and the new gear, all classes, especially shaman will look at talent points again. And respec a few times.

Glad to be back.
#39 Jan 09 2007 at 5:53 PM Rating: Decent
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138 posts
Bump, this needs to be made sticky.

Or incorporated into a future all out Guide for Shamans.
#40 Jan 10 2007 at 1:13 AM Rating: Decent
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1,121 posts
Pifuaa Shamistic Rage is a good talent, but IMO (I am entititled to my own oppinoin)it is not better then Natur's Swiftness or even Elemental Fury for PvP, the new 41s have been made to improve PvE, they can be used in PvP and help, but if your looking at a 41 talent for PvP purposes then Earthen Shield is the best talent by far lol. Shamistic rage by no means is a crappy talent, i enjoyed it quite a bit, shoot in a hakkar fight i ran out of mana and used it to boost it back up and save some lives, but in pvp if i need to use it the only class I think it would actualy help me kill is a priest druid or pally since those are longer fights. But when I PvP i look for clothies mainly, and the only classes that ever gave me trouble where rogues and warriors who seem to like hunting down shaman or any healer for that matter. SR is a great talent i give it 2 thumbs up, but i still dont think its a great PvP talent, if i need mana in a BG it means i am probably dead.

Once I am full HWL (2pieces away) I am deff respecing back into ENH and going atleast 41 points deep for it.
#41 Jan 10 2007 at 10:47 AM Rating: Decent
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13,048 posts
Pifuaa wrote:
Pifuaa wrote:
Theophany the Sly wrote:
Pifuaa wrote:
Theophany the Sly wrote:

No SS = fail.


I went to someone elses' build and copied the link after I change it around ><

This


I said Nature's Guidance was in my build. The one I linked does not, and outright... kinda sucks. I agree with Stormstrike being required.

This is my build.

My mistake.

I still think you'd be better off with this:

http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?0000000000000000000005052320050013053110050230351005010000000


Enhancing those totems is so PvE.

Grounding Totem > all totems in PvP


And beyond that, Windfury totem rules all in support for PvP and PvE... so I'll move the points to Improved Weapon Totems...

No Warrior = GoA totem. I never group with Warriors on my Shaman, so I never drop it. I prefer GoA, my Druid tank prefers GoA, and I've never grouped with a Rogue that knew what he was doing, so I've never had any complaints from them. They can always just put a poison on their MH if they want more damage.

Especially in instances with runners...I'd prefer a Rogue putting Crip Poison x2 on rather than doing a little bit more DPS.
#42 Jan 10 2007 at 7:45 PM Rating: Decent
jmfmb wrote:
Pifuaa Shamistic Rage is a good talent, but IMO (I am entititled to my own oppinoin)it is not better then Natur's Swiftness or even Elemental Fury


Of course it's not better than NS! You can't reach NS with dual-wield until the expansion, which is the build I posted above.

Theophany the Sly wrote:
No Warrior = GoA totem.


Windfury procs only help with rage, but everyone's DPS comes out equal from it, therefore not helping threat so much. Rage is important to tanking of course. Unless you've got an idiot Warlock that needs a tank with Windfury to keep up the threat, the whole point of it is raising all melee's DPS.

Mainly, I look at this as a melee-PvP support perspective.

Edited, Jan 10th 2007 9:42pm by Pifuaa
#43 Jan 10 2007 at 9:48 PM Rating: Decent
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1,121 posts
Dude expansion is commin in acouple days why would i be discussing about something that is basicly old news? IMO SR is not the bes PvP talent. But IMO it is also a great talent for any shaman going DW regardless, and IMO most should have but that doesn't make it a better talent then some we have in other trees.

If your going to continue your arguement with me based on the fact that we cant have DW and NS at the same time when within a week we are going to have an expansion that will allow us to gain this in acouple lvls then i dont see the point in even continueing a debate with me... Just do me a favor, dont reply anymore, I like SR but your not going to change my oppinion of me not thinking it is a better PvP Talent then others, It can and would (should) be used in PvP if you have it, just like Mana Tide and Inervate are used in PvP but that doesnt mean they are the best End all PvP talents, but are great talents none the less, as a matter of fact i think your just debating to debate. Anyhow I am done with this discussion this is ment to help New shamans get an idea on things and decide what they want for themselves.

#44 Jan 13 2007 at 7:40 PM Rating: Decent
I am going NS in the expansion.

Did you even look at my build?
#45 Jan 13 2007 at 9:51 PM Rating: Decent
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13,048 posts
Pifuaa wrote:
I am going NS in the expansion.

Did you even look at my build?

Did you even read all of his post?

Honestly, reading comprehension for the win.
#46 Jan 14 2007 at 8:39 AM Rating: Decent
jmfmb wrote:
I like SR but your not going to change my oppinion of me not thinking it is a better PvP Talent then others


That's what I was referring to.
#47 Jan 23 2007 at 9:48 AM Rating: Decent
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13,048 posts
Bump for all the Draenei that are soon to be coming and asking about builds.
#48 Feb 04 2007 at 3:44 PM Rating: Decent
This is a great thread and most I agreed with. However, I did not agree with the fact that you should spec a certain way in end game instances becuase of a guild or what other people want. Granted you may want to be found useful in your guild, but you should play how you want, because you are playing for you, not them.

Why cant a Shaman DPS in raids? Why do they have to be healers? If you were smart, you would spec how you want and find a guild that would accept your choices or find a way to be useful in your current guild.

Now dont get me wrong. I think there are many useful insights here that have really helped me out with leveling my alt. Coming from a Lock, things are a little different. However, I think that it is important to note that there is no correct build. I have seen many many people say that a talent is useless or that this choice or that was worthless and that they should've done this.

Many people have asked me what is a good build with a Lock and how I put up my numbers. I tell them that this is how I did it because of my playing style and the reasons as to why. However, I NEVER tell them to put points here or there because it is a good decision. I always say, "Put them where you want. If you want more DOT then go affliction. If you want more DMG in bursts then go Dest. But choose how you want to play."

I love this thread for all the valuable info included, we just need to be careful about how we put some things.


Take care

#50 Feb 10 2007 at 8:50 AM Rating: Good
Hey all,

I decided to post this in here due to the title, and everyone hates a dozen posts ion the front page entitled "Rate my Build". I have a Draenei Shaman now, and after doing a little research, I decided to go with this build for leveling (PvE). I just want to make sure I haven't seriously botched it up, but I have a feeling it'll be a decent build for the grind to 70. Any feedback would, of course, be much appreciated! Smiley: boozing

Oh, and Theo, Gala- thanks for all the input you have put into the stickies!
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