Still waiting for my PvP trinket to try Dalson's Tears. Hopefully, I did enough AV runs to get me to Corporal come Tuesday XD
Anyway, I thought I'd post some feedback on the other locations that were on the master list. I tried some of these, and found the following:
(Level: 42-48) Dunemaul Ogres (Tanaris)
Pros:
- Almost no one kills them so there are plenty to go around
- Not very hard to get to, but still kinda far from Gadgetzan
Cons:
- Hard to gather a good number of them. Usually max 3 or 4 per pull.
- Lots of wandering lizards and scorpions around. You might blink into one and get an add.
- Approx. XP/HR ~ 20k-25k, unimpressive
(Level: 45-50) Thistleshrub Elementals (Tanaris)
Pros:
- Umm... nothing worth mentioning
Cons:
- Very far from Gadgetzan; bottom left corner of Tanaris
- They use Entangling Roots on you, so you have to be ready to Blink, else you die. (I don't have PvP trinket and I'm not Undead)
- Also cannot gather more than 3 or 4 of them at a time
- Usually at least one other person there grinding them 1-on-1 so they'll mess up your 3-4 groups
- Approx. XP/HR ~ 20k-25k, also unimpressive
(Level: 47-50) Ravasaur Raptors (Un'goro Crater)
Pros:
- No one kills them, plenty to go around
- Can skin for leather and also drops Un'goro Soil for quest from Arch Druid in Darnassus
Cons:
- These mobs are huge, like T-rex huge so can block your view
- Very large wandering distance. What appears to be a clean pull of 4 to 5 may in fact have 1 or more adds just outside of your field of view. They will add and you'll be in trouble. A lot of trouble, because of the large number of them, running will often lead you into even MORE adds XD
- Also because of wandering distance, they can sometimes be too spread out
- Approx. XP/HR ~ 30k-33k, better but not great
(Level: 47-50) Deadwood Furbolgs (Felwood)
Pros:
- very close to Alliance flight point in Felwood, directly north of it
- increases your Timbermaw reputation
- can kill for Timbermaw quests
Cons:
- too many casters, at least 2 to 3 Shamans per camp
- lots of people grinding them for reputation
- Approx. XP/HR ~ not good, too many casters and competition, maybe viable if you had a healer willing to help
(Level: 48-54) Jadefire Saytrs [Various Locations] (Felwood)
Pros:
- relatively close to Alliance flight point in Felwood
- nice isolated area with only the Satyrs. They're on an elevated plateau reached by an uphill slope
- die relatively quickly
Cons:
- There are casters among them and the Tricksters will use fear
- Moreover, after using Fear the Tricksters tend to return to their original spot and will have full health again
- Approx. XP/HR ~ not viable due to Fear
(Level: 49-50) Saltwater Snapjaw- East Coast (Hinterlands)
Pros:
- none
Cons:
- They are FRIENDLY towards Alliance XD I didn't know that til I got there
- You can use Arcane Explosion to gather around 3 of them, but there are too few and too sparse
- Approx. XP/HR ~ not viable
(Level: 49-54) Thunderhead Hippogryphs - Northern Peninsula (Azshara)
Pros:
- Nobody kills them
Cons:
- Too few and too sparse
- Slopey terrain makes it difficult to judge distance and blizzard area
- Approx. XP/HR ~ 20k to 25k, unimpressive
(Level: 50-54) Warpwood Elementals (Felwood)
Pros:
- Nobody kills them
- They die relatively quickly
Cons:
- Too few of them and takes too long to respawn
- Approx. XP/HR ~ 35k to 40k initially but slows down as soon as you've killed them all and they take too long to respawn
(Level: 52-56) Sorrow Hill [SE of Anderhol] (Western Plaguelands)
Pros:
- Very close to Alliance flight point at Chillwind Camp
- Increases reputation with Argent Dawn
- 1 "normal" quest to kill them and a repeatable quest for Argent Dawn rep
- Natural groups of 4 to 5 for clean pulls
- Relatively quick respawn time
- Good gray quality drops, some of which sell for 1G+ to vendor
Cons:
- WAY TOO MANY PEOPLE grinding for Argent Dawn reputation
Ok, Sorrow Hill was my favorite out of all the ones I tried. This would be such an awesome place to AoE if there weren't so many dang people competing. One night, i stayed up very late and there was no one else but me. I could finally pull in 40k+ xp/hr since Rigger Cove. And the respawn was so fast when it was just me killing. But unless you play very late or very early, this is not viable. And even at odd hours of the night, there may still be 1 or 2 people killing them.
So in the end... still no suitable AoE grinding spot at level 52+
I've been slowly getting xp via instances and quests here and there. Hopefully, I'll have my PvP trinket by tomorrow and can try the recommended Dalson's Tears area.
Edited, Aug 21st 2006 at 8:37pm EDT by echou