As far as I'm concerned too many ppl. sweat the "
crucial" PVP build of either 31A/20Fire or a similar build where POM becomes the mage's crutch. In non-PVP (ie raid environments, not necessarily griding) ppl focus on a 18-20A/0Fire/33-31Frost build. From personal experience I've played w/ my 60 mage (malfurion PVE server US) with several different builds on the "
intelligent" and "
proven" advice of others.
First I started with my grinding build with the following talent spec:
ARCANE TREE Arc Subtelty:
2 Imp Arc Missles:
5 Arc Concentration:
5 IAE:
3 ICS:
2 (
17 arc total)
FROST TREE Imp Frostbolt:
5 Ice Shards:
5 Frostbite:
3 Imp Frost Nova:
2 Piercing Ice:
3 Cold Snap:
1 Arctic Reach:
2 Shatter:
5 Ice Block:
1 Imp Cone of Cold:
3 Ice Barrier:
1 (
34 frost total)
This build worked great b/c you crit approx. 60% of the time with minimal gear help according to TheoryCraft (if you don't have it yet, get it)! I liked to refer to myself as critastic during those days...
But then, after watching about 100 videos w/ my roomate where every mage was specd 31Arc or minimum of 21Arc 20/30 respectively fire talents I decided it was time for a change, so I did.
My talent tree looked as follows:
ARCANE TREE Arc Subtelty:
2 Imp Arc Missles:
5 Arc Concentration:
5 IAE:
3 ICS:
2 Arcane Meditation:
3 POM:
1 (the "must have") (
21 arc total)
FIRE TREE Imp Fireball:
5 Ignite
5 Imp Fireblast:
3 Incinerate:
2 Pyroblast:
1 Burning Soul:
2 Master of Elements:
3 (interchangeable for some with Imp Scorch:
3)
Crit. Mass:
3 Blast Wave:
1 Fire Power:
5 (
30 fire total)
Now this build worked for about a 2-3 wk period until I realized it sucked. Sure you do a ton of dmg when you have POM up and you crit (w/ some decent gear by this time my crit rate for Fireball was 15% approx, and 18-20% with scorch and fireblast - TC stats). However, when you don't crit your ignite talent is basically worthless and it's more or less a waste of 5 talent points.
At this point I was ready to respec again, but confiding in my friend's intelligence I decided to stick w/ a fire damage based build. I was ready to commit to the Arcane Tree because AP and POM combination are supposedly "nasty." I bought into the arcane tree and my talents looked like this:
ARCANE TREE Imp Arc Missles:
5 Arc Concentration:
5 IAE:
3 ICS:
2 Arcane Meditation:
3 POM:
1 Arcane Instability:
3 Arcane Power:
1 (
31 arc total)
FIRE TREE Imp Fireball:
5 Ignite
5 Flame Throwing:
2 Imp Fireblast:
3 Incinerate:
2 Pyroblast:
1 Burning Soul:
2 (
20 fire total)
I figured that what I lost from [crit mass: 3] and [fire power: 5] I would make up with [arcane instability: 3] and AP/POM combo for damage -- I was very wrong. My crit strike chance dropped even further, despite having even better gear by this time (9.83% with Fireball and 12.25% with Scorch and Fire Blast). My overall dmg suffered dramatically especially when AP wasn't up. PVP wise this build really hurt me b/c I relied almost exclusively on these talents despite having about 125-175 dmg bonus depending on the gear equipped at the time. Also, I found this build to rely heavily on dmg bonuses since I lost so much extra damage from my talent choices.
This got me to thinking...why have a mage on one hand that can crit a lot (60%+), but doesn't get any real bonuses from talents like ignite. At the same time, why have a mage that relies on cooldown talents? This seems preposterous in PVP and even in raid environments b/c you can't dish out max dmg when you're waiting on talent cooldowns. And under the last build (31A/20Fire/0Frost) mana becomes a real issues. Despite having about 6.1K mana unbuffed w/ the Arc Mind talent AP took out about 50% of my mana pool, esp when used in conjunction w/ POM b/c you cast so much. Also, fire is highly resisted by a lot of mobs (obviously in MC and BWL) but even in PVP where ppl find/farm fire resist gear easily since it is so abundant. My friend, who suggested my 21/30 and later 31/20 Arc/Fire builds, dueled me w/ his MC raiding rogue w/ about 150-200 fire resist gear resisted about 1/4 of my spells completely and halved the dmg on most of my hits. Even though I could beat him when my POM and AP were both up (and i got lucky w/ a crit on Pyroblast) in PVP circumstances both arc heavy builds got toasted.
So, last night I came back to the talent trees and decided that it was time to combine the best of both worlds -- Fire/Frost build. I will be implementing this new build today and will post my results after a fair amount of trying it out, but this is what I suggest as a devastating PVE and PVP build due to the combination of talents between the two trees. Before I explain why I think this will be the best build here is what my trees will look like
ARCANE
ZERO! (GASP!) /slap FIRE TREE Imp Fireball:
5 Ignite
5 Imp Fireblast:
3 Incinerate:
2 Pyroblast:
1 Burning Soul:
2 Master of Elements:
3 Crit. Mass:
3 Blast Wave:
1 Fire Power:
3 (
28 fire total)
FROST TREE Imp Frostbolt:
5 Ice Shards:
5 Frostbite:
3 Imp Frost Nova:
2 Piercing Ice:
3 Shatter:
5 (
23 frost total)
OR
Insead of
Crimson]fire power: 3[/Crimson substitue the extra points into [imp. cone of cold: 3]
creating a 25Fire/26Frost. I feel as though going the
Crimson]fire power: 3[/Crimson route will work out best because you'll benefit more from ignite talent since your dmg will be increased by a total of 6% which translates into about 60 additional base fire dmg from Fireball without gear bonuses and an additional 30-40 dmg per tick from ignite when fireball crits.
Now, the naysayers will bring up the following:
Lack of Imp CS -- True, but if you're not a F*&^ing moron you'll still be able to silence the caster from casting their primary school of spells.
Lack of Imp Arc. Missle -- True, but I personally never use it and I've only seen one mage in my entire WOW life cast Arc Missles during mob fights/boss fights during raids and never (ok, almost never) seen it happen in PVP.
Lack of Clearcasting -- True, this one was one of the hardest ones for me to lose, but think about what you're getting in Fire/Frost spec.
Crimson]master of elements: 3[/Crimson allows EACH spell crit to regenerate 30% of that spell's cost. Clearcasting certainly helps when you're in a bind, but it only procs 10% of the time and can't be relied on. However, when you're critting a minimum of 50% of the time (not incl. any gear or any other talent crit increases) from
ANY FIRE OR FROST spell you'll be regenerating a lot of mana constantly instead of hoping your Clearcasting talent will proc.
Lack of POM -- Ok, let's be serious, relying on a 3 min cooldown is devastating when you're not criting most of the time anyway. Also, POM Pyroblast is not that crucial when you can crit a target that's nova'd over half of the time increasing your overall damage by a huge margin given, yes, you guessed it
Crimson]fire power: 3[/Crimson. So for all the haters what would you rather do: crit 10% of the time instantly or crit 50%+ of the time in 3 sec or less depending on the spell used.
Lack of Arc Power -- It's not worth 31 talent points. Increasing your dmg for 15 sec every 3 min when you can increase your overall dmg by 6% in each school in addition to critting a lot? Need I say more, probably not, but consider this too...When you use AP you're going to deplete your mana pool. A mana-less mage is like a walking sheep - worthless. No mana = death. A holy spec priest could pwn you no matter how good your gear is or your personal skill with his smite or maybe even his wand (if he has wand specialization).
I guess for me it comes down to this: crit a lot and maxamize your
Crimson]fire power: 3[/Crimson talent or every 3 min be able to kill one thing? Think about it and I'll get back to you guys in a week or two with how the Frost Fire experiement went (Frost Fire (tier 2 mage set) has the nastiest full set set bonuses so maybe the nastiest and most overlooked build will also have the best results.
GL. WOW=LIFE! /loser ----> VAG Malfurion US