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#77 Jul 19 2006 at 10:00 AM Rating: Decent
Do you have a character on Uldam by any chance? yes im a noob dont hate,started half a month ago want to do group pvp and 1 on 1 pvp but dont kno wich way to go,i already kick *** and am looking for a guild,so anyone on uldam put Obkivianii in your friends list thx for your time good night!
#78 Aug 07 2006 at 6:11 PM Rating: Decent
18 posts
Great info you've got here m8, well done =) Finally got the specc iv been lookin' for =D
#79 Aug 13 2006 at 4:02 PM Rating: Decent
my 31337 build.

arcane/frost dps raid build, here 31/0/20
#80 Aug 17 2006 at 11:25 AM Rating: Decent
I must disagree with prayformojo,


i feel that the frost tree is much more effective, in terms of gaining very fast xp, and (from what i have heard) in end game instances. Farming with blizzard gives faster xp than anything/class//quest/race in the game period. You DONT need two mages to do it (or any other class). All you need is yourself. get rid of frostbite, it ruins rapid farming.


Go'shek farm (arathi highlands, 34, 39)

1. mana shield, run in.
2. gather 10-12 mobs, run in, cast FN
3. take 2 steps away cast blink, turn.
4. BLIZZ.
5. BLIZZ again.
6. COC, step back, most will be dead or nearly dead by now (also FN will be cooled down so if you need to repeat steps 1-4.)
7. Imp AE, once or twice, then loot the bodies.


this is how you get levels real fast, you don't need a priest or anyone. it takes practice, but everyone will envy you once you nail it. :)

badger.
#81 Aug 28 2006 at 2:27 AM Rating: Decent
awesome thread i have a few builds of my own ive worked on ill edit this after i get a link for them.

http://www.wowhead.com/?talent=kbxEcobsuEgMz

thats one my friend reccommended it works well for instances and for pvp ive found.

http://www.worldofwarcraft.com/info/classes/mage/talents.html?2300050000000000000000000000000020353230032351351

theres one i love. aoe grinding isnt as easy without that build.you may not have the ungodly firepower but as everyone who aoe grinds knows. when they are where you want them you want them to stay there.ive wiped 16 mobs at a time with this.
get some intellect gear to keep up with the need for more mana due to less dmg and get a good wand and i swear u wont go down.

http://www.worldofwarcraft.com/info/classes/mage/talents.html?0000000000000000555232010303315120302230000000000

theres one for the firepower fans...plus a lil more to frost nova etc for anyone who likes aoe grinding and pvp. drop 1 point from permafrost and stay at the 50-59 lvl range til u feel like lvling. honor kills will skyrocket.not to mention ull get holy crap wtf im dead huh. a lot from horde.(my brother is horde and when i massacre him he told me there reactions more than once.)

http://www.worldofwarcraft.com/info/classes/mage/talents.html?2032000000000000505002310320315120303200030000000

theres another one for the firepower fans who aoe. this one is a bit more cut and dry however allowing a few points to meander to allowing some more frost and wand specialization which can be apsolutely painful in pvp with the right wand.
(im tired of hearing your gonna run out of mana sometime cuz you can always switch do dagger or w\e)

those are my basic ones. the second 2 were tested by the first by my brother. and im running the second one right now and hes running the third one.
(i seem to always massacre him in wsg but he wins in the others. but i can farm far more gold an hour over him since i have more firepower to draw on.

Edited, Aug 28th 2006 at 3:58am EDT by thehuntedtwo
#82 Sep 03 2006 at 1:54 PM Rating: Decent
I was wondering what the pvp talent points for arcane and fire are because the no longer show up when you click on the links to see the build?
#83 Sep 05 2006 at 7:45 AM Rating: Decent
I was wondering if the links for the talent specs will be re-posted? I didn't get a chance to jot down the specs needed for fire and arcane in pvp and was hoping the links to them would be corrected. Thanks for the awesome listing
#84 Sep 05 2006 at 7:49 AM Rating: Good
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5,444 posts
Well today is Tuesday, so the site is down, I will check the links later to see if they are all working or not, if not I will fix them.
#85 Sep 05 2006 at 11:17 AM Rating: Good
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5,444 posts
I just went ahead and edited it all by hand. No more links to worry about.
#86 Sep 06 2006 at 5:06 AM Rating: Decent
19 posts
my build is http://www.worldofwarcraft.com/info/classes/mage/talents.html?0050550010231530000000000000000005150003102301000
to explain why, in end game mana is important, you may say that you have enough mana to just about everything, but at the last bosses you will need more. hakkar is a 10 min fight, at least the first few kills. ragnaros is shorter, but you get some adds halway trough that can take a lot of mana if you use aoe to kill them.

arcane tree:
if you spend 5 points on IAM or on the other 2 on tier 1 arcane depends on where you are endgamewise, IAM is not needed until second boss in BWL.
the arcane instability is nice to have, so too get points to get there, put points on everything that improves mana.

frost tree:
on frost the points goes to the normal improved dmg (shorter cast will improve dmg).
frostbite is avoided at all cost, imagine in zg, tank is playing around with a blooddrinker, and needs to move it cuz it is raping the raid, and there is limited space to move without aggro other mobs, and you freze the target with frostbite.....
ice block is nice to have, it takes away debuffs like blowing up and other debuffs.
cold snap gives you 2 of these fast.

Edited, Sep 6th 2006 at 6:08am EDT by oyvind
#87 Sep 06 2006 at 7:47 AM Rating: Good
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5,444 posts
I think I have just a tad bit of experience with endgame =P

And yes, it takes me forever to run out of mana, if I can at all.
#88 Sep 06 2006 at 8:05 AM Rating: Decent
19 posts
Quote:
I think I have just a tad bit of experience with endgame =P

And yes, it takes me forever to run out of mana, if I can at all.


i have no doubt that you have a tad bit experience with endgame :D

not everyone has, and if one need advise on build he/she most likely does not have experience with endgame. in that case mana is a problem for most, enough mana comes with gear, and the gear you have from 5-10 man instances are usually not enogh. and they most likely does not have experience in best use of gems/manapots/evocation.
without the points i have on the arcane tree i would have had trouble with ragnaros.

edit: besides, it is very individual what is best, some do best with one build, while other do best with a completely diferen

Edited, Sep 6th 2006 at 9:08am EDT by oyvind
#89 Sep 08 2006 at 11:51 AM Rating: Decent
I currently have a level 53 frost mage (frost all the way). I went frost because I wasn't sure how to properly outfit my mage to get good mana efficiency and felt as though the frost build would help with that. I enjoy the frost build - I keep targets at bay and with cold snap, ice barrier and ice block, my survivability rate has definately gone up, but with a price. It seems mages have a reputation for dishing out damage, but I don't feel like I can do much damage (average 400 per frost bolt, and on a good day 900 crit with frostbolt). Can anyone recommend a build that can possibly give me higher hit rate without forgoing my frost build much? Or any suggestions for that matter.
#90 Sep 09 2006 at 4:02 PM Rating: Decent
19 posts
your dps is a bit higher given the shorter cast of frostbolt, and dont worry, as long as you keep steady dps you will be up there on the list, and throw in a fireblast in between frostbolts and you will compete with tank about the top of dps.
when you rach lvl 60 your gear will get better and up your dps too.
#91 Sep 12 2006 at 11:20 AM Rating: Decent
Thanks :)
#92 Sep 13 2006 at 3:02 AM Rating: Decent
As far as I'm concerned too many ppl. sweat the "crucial" PVP build of either 31A/20Fire or a similar build where POM becomes the mage's crutch. In non-PVP (ie raid environments, not necessarily griding) ppl focus on a 18-20A/0Fire/33-31Frost build. From personal experience I've played w/ my 60 mage (malfurion PVE server US) with several different builds on the "intelligent" and "proven" advice of others.

First I started with my grinding build with the following talent spec:

ARCANE TREE
Arc Subtelty: 2
Imp Arc Missles: 5
Arc Concentration: 5
IAE: 3
ICS: 2 (17 arc total)

FROST TREE
Imp Frostbolt: 5
Ice Shards: 5
Frostbite: 3
Imp Frost Nova: 2
Piercing Ice: 3
Cold Snap: 1
Arctic Reach: 2
Shatter: 5
Ice Block: 1
Imp Cone of Cold: 3
Ice Barrier: 1 (34 frost total)

This build worked great b/c you crit approx. 60% of the time with minimal gear help according to TheoryCraft (if you don't have it yet, get it)! I liked to refer to myself as critastic during those days...

But then, after watching about 100 videos w/ my roomate where every mage was specd 31Arc or minimum of 21Arc 20/30 respectively fire talents I decided it was time for a change, so I did.

My talent tree looked as follows:

ARCANE TREE
Arc Subtelty: 2
Imp Arc Missles: 5
Arc Concentration: 5
IAE: 3
ICS: 2
Arcane Meditation: 3
POM: 1 (the "must have") (21 arc total)

FIRE TREE
Imp Fireball: 5
Ignite 5
Imp Fireblast: 3
Incinerate: 2
Pyroblast: 1
Burning Soul: 2
Master of Elements: 3 (interchangeable for some with Imp Scorch: 3)
Crit. Mass: 3
Blast Wave: 1
Fire Power: 5 (30 fire total)

Now this build worked for about a 2-3 wk period until I realized it sucked. Sure you do a ton of dmg when you have POM up and you crit (w/ some decent gear by this time my crit rate for Fireball was 15% approx, and 18-20% with scorch and fireblast - TC stats). However, when you don't crit your ignite talent is basically worthless and it's more or less a waste of 5 talent points.

At this point I was ready to respec again, but confiding in my friend's intelligence I decided to stick w/ a fire damage based build. I was ready to commit to the Arcane Tree because AP and POM combination are supposedly "nasty." I bought into the arcane tree and my talents looked like this:

ARCANE TREE
Imp Arc Missles: 5
Arc Concentration: 5
IAE: 3
ICS: 2
Arcane Meditation: 3
POM: 1
Arcane Instability: 3
Arcane Power: 1 (31 arc total)

FIRE TREE
Imp Fireball: 5
Ignite 5
Flame Throwing: 2
Imp Fireblast: 3
Incinerate: 2
Pyroblast: 1
Burning Soul: 2 (20 fire total)

I figured that what I lost from [crit mass: 3] and [fire power: 5] I would make up with [arcane instability: 3] and AP/POM combo for damage -- I was very wrong. My crit strike chance dropped even further, despite having even better gear by this time (9.83% with Fireball and 12.25% with Scorch and Fire Blast). My overall dmg suffered dramatically especially when AP wasn't up. PVP wise this build really hurt me b/c I relied almost exclusively on these talents despite having about 125-175 dmg bonus depending on the gear equipped at the time. Also, I found this build to rely heavily on dmg bonuses since I lost so much extra damage from my talent choices.

This got me to thinking...why have a mage on one hand that can crit a lot (60%+), but doesn't get any real bonuses from talents like ignite. At the same time, why have a mage that relies on cooldown talents? This seems preposterous in PVP and even in raid environments b/c you can't dish out max dmg when you're waiting on talent cooldowns. And under the last build (31A/20Fire/0Frost) mana becomes a real issues. Despite having about 6.1K mana unbuffed w/ the Arc Mind talent AP took out about 50% of my mana pool, esp when used in conjunction w/ POM b/c you cast so much. Also, fire is highly resisted by a lot of mobs (obviously in MC and BWL) but even in PVP where ppl find/farm fire resist gear easily since it is so abundant. My friend, who suggested my 21/30 and later 31/20 Arc/Fire builds, dueled me w/ his MC raiding rogue w/ about 150-200 fire resist gear resisted about 1/4 of my spells completely and halved the dmg on most of my hits. Even though I could beat him when my POM and AP were both up (and i got lucky w/ a crit on Pyroblast) in PVP circumstances both arc heavy builds got toasted.

So, last night I came back to the talent trees and decided that it was time to combine the best of both worlds -- Fire/Frost build. I will be implementing this new build today and will post my results after a fair amount of trying it out, but this is what I suggest as a devastating PVE and PVP build due to the combination of talents between the two trees. Before I explain why I think this will be the best build here is what my trees will look like

ARCANE
ZERO! (GASP!) /slap


FIRE TREE
Imp Fireball: 5
Ignite 5
Imp Fireblast: 3
Incinerate: 2
Pyroblast: 1
Burning Soul: 2
Master of Elements: 3
Crit. Mass: 3
Blast Wave: 1
Fire Power: 3 (28 fire total)

FROST TREE
Imp Frostbolt: 5
Ice Shards: 5
Frostbite: 3
Imp Frost Nova: 2
Piercing Ice: 3
Shatter: 5 (23 frost total)

OR

Insead of Crimson]fire power: 3[/Crimson substitue the extra points into [imp. cone of cold: 3]
creating a 25Fire/26Frost. I feel as though going the Crimson]fire power: 3[/Crimson route will work out best because you'll benefit more from ignite talent since your dmg will be increased by a total of 6% which translates into about 60 additional base fire dmg from Fireball without gear bonuses and an additional 30-40 dmg per tick from ignite when fireball crits.

Now, the naysayers will bring up the following:
Lack of Imp CS -- True, but if you're not a F*&^ing moron you'll still be able to silence the caster from casting their primary school of spells.
Lack of Imp Arc. Missle -- True, but I personally never use it and I've only seen one mage in my entire WOW life cast Arc Missles during mob fights/boss fights during raids and never (ok, almost never) seen it happen in PVP.
Lack of Clearcasting -- True, this one was one of the hardest ones for me to lose, but think about what you're getting in Fire/Frost spec. Crimson]master of elements: 3[/Crimson allows EACH spell crit to regenerate 30% of that spell's cost. Clearcasting certainly helps when you're in a bind, but it only procs 10% of the time and can't be relied on. However, when you're critting a minimum of 50% of the time (not incl. any gear or any other talent crit increases) from ANY FIRE OR FROST spell you'll be regenerating a lot of mana constantly instead of hoping your Clearcasting talent will proc.
Lack of POM -- Ok, let's be serious, relying on a 3 min cooldown is devastating when you're not criting most of the time anyway. Also, POM Pyroblast is not that crucial when you can crit a target that's nova'd over half of the time increasing your overall damage by a huge margin given, yes, you guessed it Crimson]fire power: 3[/Crimson. So for all the haters what would you rather do: crit 10% of the time instantly or crit 50%+ of the time in 3 sec or less depending on the spell used.
Lack of Arc Power -- It's not worth 31 talent points. Increasing your dmg for 15 sec every 3 min when you can increase your overall dmg by 6% in each school in addition to critting a lot? Need I say more, probably not, but consider this too...When you use AP you're going to deplete your mana pool. A mana-less mage is like a walking sheep - worthless. No mana = death. A holy spec priest could pwn you no matter how good your gear is or your personal skill with his smite or maybe even his wand (if he has wand specialization).

I guess for me it comes down to this: crit a lot and maxamize your Crimson]fire power: 3[/Crimson talent or every 3 min be able to kill one thing? Think about it and I'll get back to you guys in a week or two with how the Frost Fire experiement went (Frost Fire (tier 2 mage set) has the nastiest full set set bonuses so maybe the nastiest and most overlooked build will also have the best results.

GL. WOW=LIFE! /loser ----> VAG Malfurion US
#93 Sep 13 2006 at 3:15 AM Rating: Decent
ARCANE TREE
Imp Arc Missles: 5
Arc Concentration: 5
IAE: 3
ICS: 2
Arcane Meditation: 3
POM: 1
Arcane Instability: 3
Arcane Power: 1 (31 arc total)


WHOOPS. As I was reading over my post after the post...I noticed that my math didn't add up here

Add
Magic Absorption: 5
Arcane Resilience: 1
Arcane Mind: 5

Subtract
Arcane Meditation: 3

Looks like this:

ARCANE TREE
Imp Arc Missles: 5
Magic Absorption: 5
Arc Concentration: 5
IAE: 3
Arcane Resilience: 1
ICS: 2
POM: 1
Arcane Mind: 5
Arcane Instability: 3
Arcane Power: 1 (31 arc total)

I apologize for this HUGE mistake. Also a more minor mistake, I said you waste 5 talent points when inveting in Crimson]ignite: 3[/Crimson, I obviously meant you lose 3 points. Great, thanks. Now it's all set I think.

#94 Oct 16 2006 at 5:39 AM Rating: Decent
Quote:
90 days played?!?! Holy crap. The game has only been out what ... 450 days? That means you've played 20% of all the time between when the game was released and now ... wow. You don't happen to be in college do you? :-P



A friend off mine has over 200 days played on HER MAIN. So it excist worse then him.
#95 Oct 24 2006 at 7:50 AM Rating: Good
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5,444 posts
Jordanprice wrote:
Quote:
90 days played?!?! Holy crap. The game has only been out what ... 450 days? That means you've played 20% of all the time between when the game was released and now ... wow. You don't happen to be in college do you? :-P



A friend off mine has over 200 days played on HER MAIN. So it excist worse then him.


Yeah, I know a lot of people who have more time logged than me, I'm up to 130 days now or some such.
#96 Nov 18 2006 at 6:45 AM Rating: Decent
I was wondering if you guys could comment on my Build, Im only lvl 19 atm, but this is what I'm aiming for for my end-game build. I plan on doing more raiding then PvP, so my build is better suited for raiding in my opinion, without further Adu:

http://www.wowhead.com/?talent=RbhE0ocZZVVMIcfzuo

Thanks In Advance!
#97 Dec 02 2006 at 9:18 PM Rating: Decent
okkkkkkkkk
#98 Dec 10 2006 at 2:59 PM Rating: Decent
Hi guys,
I'm a new mage that has only been playing a couple of months. I just had my build to what I thought was pretty well rounded(I had points in fire,arcane and frost) and now it is gone because of the new patch. I'm a casual player, I play with my hubby and friends and don't plan on joining a guild for end game content. Can anyone help me with a well rounded build please? I was trying to get to Slow on the arcane build but it seems to take most of the talent points in arcane to get there and I really like Pyroblast. Any help would be appreciated. Thanks so much!
Prescilla
46 mage
Uldaman



Edited, Dec 11th 2006 9:40pm by Elvisia



Edited, Dec 11th 2006 9:47pm by Elvisia

Edited, Dec 11th 2006 9:49pm by Elvisia

Edited, Dec 13th 2006 7:42pm by Elvisia
#99 Jan 06 2007 at 10:23 PM Rating: Decent
I ws tinkering around with builds and just wanted any thought on this build
http://www.wowhead.com/?talent=RbxE00fzZVxMzfMcoZoh

Edited, Jan 7th 2007 6:19am by ozwwjd
#100 Jan 07 2007 at 10:17 AM Rating: Decent
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2,094 posts
Eh, I havent gotten my mage past 20 yet but I would suggest going with a build that utilizes at least one lvl 41 talent. (the 31pt'ers). From what i've heard, stick with a pure fire until about 45, respect to frost until you hit Naxx with guild, then back to fire. (My plan)
#101 Jan 25 2007 at 2:36 AM Rating: Decent
Heavy Frost Counterspell Build

http://www.wowhead.com/?talent=RixV00bZZVVGckfxsbox


Frost Tree
Improved Frostbolt (5/5) - It cuts down the casting time of frostbolt, which is good because combining it with the slow effect means you can get another one off before a mob reaches you.

Ice Shards (5/5) - Increases the damage bonus of your critical strikes by 100%

Frostbite (3/3) - Frostbite procs a lot more than the 15% it tells you, and it comes in handy big time when you're low on health and need to run. It also helps when Frost Nova isn't up and you're not in position to kite, or the mob catches up to you.

Improved Frost Nova (2/2) - Reduces the cooldown of your Frost Nova spell by four seconds. This comes in pretty handy when you're kiting and need to root a mob sooner than the regular cooldown. It's also a prerequisite to Shatter, which is one of the most important talents in the frost tree in my opinion.

Piercing Ice (3/3) - Raw damage increase.

Cold Snap (1/1) - Ends all of the cooldowns on all frost spells. Combined with Frost Nova, Ice Barrier and Ice Block, this can be a life saver.

Improved Blizzard (1/3) - I only put one point in here to give it the chill effect so Frostbite has a chance to proc. I rarely use this spell as it's terribly mana inefficiant considering your targets can run out of it's damage radius if they don't get rooted. If one mob gets rooted and the rest don't, then you have people in your face and another at range. The spell is kind of a catch 22.

Arctic Reach (2/2) - This gives you more range on your Frostbolt and Blizzard spells, and increases the radius of Frost Nova and Cone of Cold. Basically it gives you more range, which can be invaluable.

Frost Channeling (3/3) - This reduces the threat of your frost spells which will keep you form pulling aggro off of the tank. It also reduces the mana cost of your frost spells which means you can cast more.

Shatter (5/5) - A 50% chance to get a critical strike on frozen targets? Combine that with the chance frostbite can proc, giving you a free shot to crit, this should be your top priority in the frost tree.

Ice Block (1/1) - This can be a life saver. It rids you of any DoTs, and can get you out of a lot of rogue stuns. Also, if you fall and you're not confident in your ability to exploit blink, you can use this right before you hit the ground and take no damage. It can also be used tactically if you're using area of effect spells. Cast one spell to pull all of the mobs, put up ice block and they'll all bunch around you, letting you frost nova and then go about your business on them.

Improved Cone Of Cold (3/3) - A raw Cone of Cold damage increase.

Ice Floes (2/2) - A cooldown reduction, which gives you the opportunity to cast more spells more often, mana allowing.

Ice Barrier (1/1) - Prior to 2.0 this was the end of the frost tree. It's an awesome spell. It's basically a Power Ward: Shield for a mage.

Empowered Frostbolt (5/5) - Before 2.0.6 this talent was great. While it's still great, it lost some of the impact due to the frostbolt nerf. Basically it gives you more damage and gives you a better chance of landing a crit.

Arcane Tree
Arcane Subtlety (2/2) - Reduces a targets resistance to all of your spells and reduces the threat of arcane spells. The first part is important and if I have to explain why then you should consider rerolling.

Arcane Focus (5/5) - A reduction to Arcane resistance by enemies is great because when you're AoEing frozen targets, shatter has a great chance to proc. If it gets resisted then it can't crit. It's also good for Arcane Missles, which are great if someone is beating you in the head because of...

Improved Arcane Missles (5/5) - If you're getting beaten over the head and you're trying to cast frostbolt, your cast time will probably be around three or four seconds, sometimes more. If it's a high damage class meleeing you then you may not have that much time. Being able to cast a spell uninterrupted is invaluable in these situations.

Clearcasting (5/5) - Cast a spell and have it cost no mana? Yes, please.

Improved Counterspell (2/2) - The only reason I put more than ten points in the Arcane tree. Now that Countespell is off of the global cooldown it can be used in so many more ways. It gives you the ability to get the jump on Priests and Paladins who may attempt to bubble heal. With a Priest you can cast Counterspell before they even begin casting something, which silences them, cast Frost Nova and take advantage of Shatter and potentially take them out in two shots. With a Paladin this it's a little more complicated because they wear bigger armor and have more health. Two shotting them is almost impossible for a frost Mage. However, it gives you a really big head start. It also gives Warlocks a lot of trouble because they can't load you up with damage over time spells.

The final build comes to 19/0/42. I like it. Some things can be worked around but this is the route I'm going, and I've explained why. I had Summon Water Elemental and thought it was overrated and didn't warrant me giving up Improved Counterspell. I'd rather take no damage from a Warlock who loads me up with DoTs than get loaded up with a gang of DoTs and do double the damage to him. That's just one example..

Edited, Jan 25th 2007 5:38am by Chillspot
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