You've probably noticed by now that the expansion has been out for over 2 months, version 2.0 a month before that, and there's been not a single post regarding any kind of hunter math out of me in spite of all kinds of changing formulas and stuff that has rendered a large part of the work I've done obsolete. You might be thinking that I've just been very busy, between site stuff and actually playing the game and maybe some RL stuff, and you would be correct. However, I also post over at tkasomething.com on occasion, which is a dedicated hunter discussion board and a better place to talk about the single thing that I have done, since it is by no means definitive work and needed some debate first, and I think it's time I finally mention it here.
I call it AEP, or agility equivalence points. It's a term that was coined by rogues almost two years ago for how to decide which gear is best for them. The original AEP was a crude system, coarsely stating what 1% crit was compared to in points of agility, and things like that. What I present to you now is an equally coarse system.
I'm not going to rehash all the details, but rather simply
link you to the thread at TKA if you want not only my original perspective and reasoning, but also the (so far) 10 pages worth of discussion that have ensued as people have debated some of the assumptions I made in the work, but essentially I have come up with a system that compares agility to AP to crit to mana regen to anything else that can directly impact damage.
The basic numbers are...
Agi - 10 points
AP - 6 points
CR - 8 points
HR - 13 points
MP5 - 20 points
Int - 5 points Example:
Item A has 15 agi, 15 int, and 10 hit rating, which is good for 15*10 + 15*5 + 10*13 = 355 points.
Item B has 5 MP5, 10 crit rating, and 25 attack power, which makes it worth 5*20 + 10*8 + 6*20 = 300 points.
Item A would generally prove more beneficial to your total damage, theoretically.
There are a few caveats:
-It assumes no talents, to speak of. So preferences for crit or agility from being a survivalist is not considered. A marksman will get more value out of int. Beast Masters will value mana regen less because of Serpent's Swiftness. Et cetera, et cetera.
-It uses some generalist set of gear that I made up as a moderate blend of AP, crit, and mana regen. If you are especially heavy on, for example, hit rating gear, you might find absolutely no benefit out of any more.
-There are a few other assumptions related to how the numbers were derived. Check that link if you care to know, because they *could* impact how accurate the values are for you.
-I only consider damage. This is a flaw in general hunter thinking, since stamina is very important in the expansion, however it's hard to put a value on stamina since PvP'ers might value it greatly and casual PvE players might not even want it. Defensive aspects of agility are also ignored, as well as armor from using a mail item over leather, though this translates into armor for your pet.
However, if you're lost and looking for which gear to use as you progress toward 70 and start running instances where you find items with very mixed sets of stats, this should help you give a single number to the value of each item. Of course the number doesn't tell the whole tale, but it's a frame of reference.
The subject has been a bit popular around the TKA boards, although I don't know if it has really transcended to being discussed anywhere else. Just the same, one of the other members of the site, Arcuss, altered a mod to display AEP values at the bottoms of items so you don't have to figure all this out yourself. It's talked about a decent amount
in this thread.
I am going to continue to be largely preoccupied with other activities, and won't be working out any kind of specific spreadsheet or anything else any time soon, (although a few other folks have.) But at least you can say that I've done something on the subject. Hope this helps.