RUredD wrote:
Quick question. I have tried to hit the "higlights" of the post, at work and such, and curious if the issue of chance to hit % was brought up. It appears to me that it has not but I might have overlooked it.
The question is what is a good % to hit. Do hunters have 95% chance to hit already?
All characters have a base 95% chance to hit. Ranged attacks, though, can only Hit, Crit, or Miss.
Only melee attacks can be Blocked, Dodged, or Parried.
The chance to hit also varies due to the difference in levels/weapon skill. Against an even level target, +5% hit should guarantee 100% accuracy. You'll need just a little bit more as the gap between your levels increases, however.
Quote:
I do tutoring work for SAT prep.
Wrong is -1/4, just enough to discourage people from blankly guessing on everything, and the questions are out of 5 choices. So if you guess blindly, you will come up behind, but if you can eliminate just one of the answer choices, you will at least break even. A common test-taking strategy is to cross out the answers you know are wrong, and then pick the best answer out of the remainder.
Yeah, 5 choices (my mistake). Thanks for the clarification, btw, I only remembered that Wrong subtracts points and Omit doesn't.
I never attended the SAT prep classes myself, but several of my classmates did. The way they explained it, they said that the class told them not to guess at all (even if you narrowed it down to two choices), and to only mark an answer when they were positive. Among those classmates, two got 1300s, and the rest were 1100s and below.
Anyway, I took the test figuring I'd rather have a 20% (or better) chance to gain a point than a guaranteed zero. Can't get 1600 by omitting answers.