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#52 Jun 07 2006 at 1:19 PM Rating: Decent
Terrorfiend
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12,905 posts
Smiley: king

Smiley: frown

Azuarc doesn't love me anymore. Smiley: cry

Edited, Wed Jun 7 18:48:31 2006 by KTurner
#53 Jun 07 2006 at 4:39 PM Rating: Good
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Quote:
Thing that I think screws a lot of people up is the scoring system. I'm not sure if this is exactly right, but Wrong = -1, Right = +1, No Answer (Omit) = 0.

The favorite thing people suggest is that it's better to Omit a question than to take a chance of answering incorrectly.

*sigh* Multiple choice... worst-case scenario, there's a 25% chance of getting it right -- why would you not answer?


I do tutoring work for SAT prep.

Wrong is -1/4, just enough to discourage people from blankly guessing on everything, and the questions are out of 5 choices. So if you guess blindly, you will come up behind, but if you can eliminate just one of the answer choices, you will at least break even. A common test-taking strategy is to cross out the answers you know are wrong, and then pick the best answer out of the remainder.


Jebhediah: Getting the twin blade combo is extremely difficult. Factor that into your considerations.

Blowfish: You could make those much more interesting with punctuation and word reordering. For example --
Mascara Aztec, hum it!

Alastair wrote:
Now that was really constructive input. Congrats on your anagram skills. Anything you can contribute on refining the "oversimplified maths" or perhaps highlighting where you see major weaknesses instead of playing the smartass?


Well, the real point of the 'haz mat' comment was to point out that you're using the comments in this thread at your own risk. You'll note that a few of the earlier posts have been revised or outdated by later work and changes to the game.

And yeah, while I'm certainly contributing with this post, it'd be nice to keep the chatter to a minimum so people don't have to hunt through 12 pages if I add more stuff some day. I've been kinda lax lately, but I may get around to it.

KTurner wrote:
<smiley>


As soon as I saw "51 replies" and last reply by KTurner, it didn't take a genius to figure out this would be a claimed post.
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#54 Jun 07 2006 at 5:00 PM Rating: Decent
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Quick question. I have tried to hit the "higlights" of the post, at work and such, and curious if the issue of chance to hit % was brought up. It appears to me that it has not but I might have overlooked it.

The question is what is a good % to hit. Do hunters have 95% chance to hit already?
#55 Jun 07 2006 at 7:11 PM Rating: Decent
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RUredD wrote:
Quick question. I have tried to hit the "higlights" of the post, at work and such, and curious if the issue of chance to hit % was brought up. It appears to me that it has not but I might have overlooked it.

The question is what is a good % to hit. Do hunters have 95% chance to hit already?


All characters have a base 95% chance to hit. Ranged attacks, though, can only Hit, Crit, or Miss.

Only melee attacks can be Blocked, Dodged, or Parried.

The chance to hit also varies due to the difference in levels/weapon skill. Against an even level target, +5% hit should guarantee 100% accuracy. You'll need just a little bit more as the gap between your levels increases, however.

Quote:
I do tutoring work for SAT prep.

Wrong is -1/4, just enough to discourage people from blankly guessing on everything, and the questions are out of 5 choices. So if you guess blindly, you will come up behind, but if you can eliminate just one of the answer choices, you will at least break even. A common test-taking strategy is to cross out the answers you know are wrong, and then pick the best answer out of the remainder.


Yeah, 5 choices (my mistake). Thanks for the clarification, btw, I only remembered that Wrong subtracts points and Omit doesn't.

I never attended the SAT prep classes myself, but several of my classmates did. The way they explained it, they said that the class told them not to guess at all (even if you narrowed it down to two choices), and to only mark an answer when they were positive. Among those classmates, two got 1300s, and the rest were 1100s and below.

Anyway, I took the test figuring I'd rather have a 20% (or better) chance to gain a point than a guaranteed zero. Can't get 1600 by omitting answers.
#56 Jun 13 2006 at 6:46 AM Rating: Decent
Quote:
1. Barb of the Sand Reaver -- 152 RAP
2. Ashkandi, Greatsword of the Brotherhood -- 143 RAP
3. Huntsman's Harpoon -- 138 RAP
4. Twin Blades -- 137 RAP
5. Zin'rokh, Destroyer of Worlds -- 129 RAP


You just have forgot these combo: Doom's Edge + Draketooth Blade -- 142,6 RAP with 5/5 LR

It's my fav. combo and i got the 2 weapons for approx. 1200dkp. Not really too much an you have 20 Stamina, on Hunters Harpoon you have only Agi.

#57 Jun 13 2006 at 2:13 PM Rating: Good
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Hmmm...a guy named Wolfram posting in the math thread. Appropriate, to say the least.
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#58 Jun 14 2006 at 3:36 AM Rating: Decent
Jebhediah, ignoring crit while only looking to boost ranged attack power is a somewhat misleading way to calculate the damage boost at range. Whether you are interested in burst damage or not, crits still add *alot* to overall dps and therefore many of these items are misplaced in their rankings. Ashkandi and Zin'rokh are much less efficient at ranged damage, because they add almost no crit% due to having no agility.

The real attraction of these weapons as hunters is their versatility - they have insane raptor strike damage (being a 2 hander), and at the same time they are not a total nerf to ranged damage use in pvp like lok'delar is. For an absolutely pure damage situation, dual wielding is generally better. As I said earlier, the Silithid Claw/FotF combo is slightly better than the BotSR. If Silithid Claw is out of the question, then using the hakkari main hand blade and FotF in the offhand is an almost-as-good solution.

Boosting RAP and boosting ranged dps are two different things, ignoring crit as a form of ranged damage is like calculating ranged dps without using aimed shot.
#59 Jun 16 2006 at 9:19 AM Rating: Decent
Very interesting thread here as I'm trying to figure out what to upgrade my 2xBSHs with since I prefer to stay above the 400 agi mark.

But I have one question about the weapons discussions, seems noone ever bring up the quested Scythe of the Unseen Path?
http://wow.allakhazam.com/db/item.html?witem=21401

Granted it takes some stuff from AQ and alot of rep and such, making it a bit of a drag to get, but it seems pretty damn awesome for a range hunter to me at least, maybe pairing up with a Drakefang or something? Just a thought.
#60 Jun 16 2006 at 3:56 PM Rating: Good
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The Scythe is indeed an awesome weapon. 16 agi and MP5. But unless you're in a smallish guild that raids AQ20 but not BWL, the Doom's Edge (or Dragonfang) is easier to come by and has the same damage component.
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#61 Jun 16 2006 at 10:20 PM Rating: Decent
now that you can azuarc, why not sticky this? i'm sure everyone else would agree.
#62 Jun 16 2006 at 10:33 PM Rating: Decent
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Azuarc wrote:
The Scythe is indeed an awesome weapon. 16 agi and MP5. But unless you're in a smallish guild that raids AQ20 but not BWL, the Doom's Edge (or Dragonfang) is easier to come by and has the same damage component.


*would use it for the set bonus*
#63 Jun 16 2006 at 11:17 PM Rating: Good
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Cuz...um...I don't see how to do it. I can move the thread, but no see sticky.

Besides, I don't want to seem too self-important. We don't want sticky clutter, or I'm sure I could come up with half a dozen other threads - most of them not by me =p - that would be as decent.

Sayis wrote:
*would use it for the set bonus*


Silly Beast Master. Until they upgrade the other items in 1.11, the other two pieces aren't really worth it to me. But if you get them before obtaining something else from MC or BWL, hey, they're certainly better than most anything that comes out of 5-mans.
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Only the exceptions can be exceptional.
#64 Jun 17 2006 at 2:45 AM Rating: Decent
yeah i thought it might seem self important, but everyone would use it and read it and people would like to see it stickied i'm sure. just edit out the crap. like this post..
#65 Jul 20 2006 at 4:07 AM Rating: Decent
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What precipitated the big change in the rankings when you compare the list posted here to the one on your webpage?

E.g., Imminent Doom ranking #4 here but shows as #11 there...?
#66 Jul 20 2006 at 6:40 PM Rating: Good
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Quote:
What precipitated the big change in the rankings when you compare the list posted here to the one on your webpage?

E.g., Imminent Doom ranking #4 here but shows as #11 there...?


Allowing for 9 second cycles.
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Only the exceptions can be exceptional.
#67 Jul 22 2006 at 5:03 PM Rating: Decent
A little about manaefficiency for allyside. I plugged in manavalues for the optimum cycles for Ashjre'thul (9 clipped) and Rhok (10 full) for the spreadsheet posted. Then I factored in both wisdoms. I assumed for judgement that its only up 3/4 of the time due to *cough* pallies. Didn't take into account normal regeneration, don't have time to dig it up that how it works with the cycles.
EDIT: added spirit + made a minor correction - see posts below

-mana/sec = mana used on shots
-Buff +mana/s = mana gained from improved Blessing of Wisdom (39,6m/5s) and Judgement of Wisdom (59m/hit)75% effective
-Drain mana/s = mana used on shots - mana gained on buffs

Mana / sec table:
Mana/sec used - +BoW --- +JoW ---- +Spirit ----- Net Drain
A: -49,1 ------- +7,9 -- +23,1 ---- +3,7 ----- -14,3 mana per sec
R: -46,4 ------- +7,9 -- +25,3 ---- +7,4 ----- -5,8 mana per sec

Final value assuming manapool of 3500: OoM in 4 mins for Ashjre'thul, 10 mins for Rhok. That extra autoshot gives +59 mana per cycle :). Ofc since pallies miss the judgement differently your mileage varies.

Choose the weapon for the occasion :).

A little correction to scope calculation, you should not divide scope damage by two in S column. Makes insignificant changes in totals but it just caught my eye when doing the above OoM calculation.

Edited, Jul 25th 2006 at 6:05pm EDT by Kiche
#68 Jul 23 2006 at 10:01 AM Rating: Good
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Interesting evaluation. A couple questions, though:

How are you getting the DPM on the attacks? If I fire a Multi Shot, it's going to add 120 to a normal autoshot, but the entire autoshot portion of the attack is bonus damage as well. If my Multi Shot is 500 and your's is 700 as a result, we're going to have very different DPMs.

Is your buff MPS per 1 second rather than 5? Mana consumption is going to be 230 + 310 = 540 per cycle if you're using top ranks. Compared to 10.5 seconds for Rhok, that's roughly 51.4 MPS consumed, 46.3 with Efficiency. Rhok gets 6 attacks in during that time period, meaning 354 mana from JoW. Adapting in your 75% rule, and factoring in BoW mana, we're looking at 31.9 MPS gained. Seems to me you're going to be losing at least 14.4 MPS with nothing else considered.

Fortunately, there are other things to consider.

Spirit is, according to wowwiki today, and I remember the formula being different, 15 + spi/5. So if you have 120 spirit, you should get 39 mana per tick. In a 10 second cycle, you should get 2 ticks per cycle, so there's another 7.4 MPS, which cuts the gap in half.

You can use lower ranks of skills and gain far more on your MPS than your DPS. I typically use Multi Shot rank 1 because the extra 130 mana for 120 damage isn't worth it to me, when the first 100 is getting me over 500. I typically only use rank 5 or 6 when DPS is all that matters on a fight, like on Vael.

Further, since many hunters dual wield, you can get low-level mana oils and double up on them for nice results. This does require a consumable, but at least it's an option. The lesser oils aren't terribly expensive. (There's also food that leaves an effect of mana regen.)

(Note that I didn't touch the 9-second cycle, since it's a tad bit more complex to calculate.)


Thanks for that scope catch! Doubt I would have ever noticed that.
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#69 Jul 23 2006 at 11:30 AM Rating: Decent
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248 posts
What is the difference between 9 second full and 9 second clip?

And would making a macro that looks like:
/script CastPetAction (5);
/cast Aimed Shot(Rank 6)
work and give priority to firing Aimed Shot over Multi if they happen to both be up?
#70 Jul 24 2006 at 10:38 AM Rating: Good
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A clipped cycle is one where you fire right on the clock. At 9.000 seconds, you start your next aimed shot. A "full" cycle means you wait for the full time it takes for the next autoshot to go off before beginning your Aimed. In some cases you get more damage by waiting, and in others it happened recently enough you're better off just starting your aiming.

No idea on the scripting question. I don't mess around with that stuff much. But I know there's a function something to the effect of IsReady(), that tells you if a skill is on cooldown or not, and I'm sure that's what you need.
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#71 Jul 25 2006 at 5:00 PM Rating: Decent
I don't calculate per shot but just use the cycle DPS. DPM is tied to the default values used in your spreadheet obviously increasing as AP goes up and heavily dependant on the time JoW is up. I'm leaving Damage per mana out for that reason.

I checked the numbers and you are correct, 9clip used a formula where you add 63s + delay but 10 full already had it in the figure (so I added it twice for Rhok.. :S) - corrected now below.

I calculated the values for mana / sec even if game mechanics work a bit differently. I added improved BoW (+20%*33mana/5s) since its usually up.
Rhok regen formula: =39,6/5+0,75*(1+1+4)*59/10,5+spirit+oils/consumables
Ash regen: =39,6/5+0,75*(21+6+7)*59/(63+7*0,3)+spirit+oils/consumables

I didn't calculate the spirit part yet but due to the 5 sec rule (no regen within 5 secs of using an ability that uses mana) Rhok is in optimal position with max regen between aimed shots giving it one full regen tick. Ashjre'thul on the other hand suffers more from the clipped 9. Don't have it yet so I can't test it but i'll estimate it to be half of Rhok.

Mana / sec table (assuming manapool of 3500):
Mana/sec used - +BoW --- +JoW ---- +Spirit ----- Net Drain --------- OoM
A: -49,1 ------- +7,9 -- +23,1 ---- +3,7 ----- -14,3 mana per sec -- 4 mins
R: -46,4 ------- +7,9 -- +25,3 ---- +7,4 ----- -5,8 mana per sec - 10 mins

Mana / 5 sec table:
Mana/sec used -- BoW ---- JoW ---- +Spirit ------ Net Drain
A: -245,4 ------ +39,6 -- +115,6 ---- +18,5 ----- -71,7 mana per 5 sec
R: -232 -------- +39,6 -- +126,4 ---- +37 ------- -29 mana per 5 sec

The end result seems to just state what every allyhunter (and maybe soon horde hunters also) knows: biggest factor of your DPS in long fights is Judgement of Wisdom (or lack of). I sincerely hope that the paladins understand this also. Also if you are low on consumables for a long fight, pull out that Rhok :)


Edited, Jul 25th 2006 at 6:08pm EDT by Kiche
#72 Jul 26 2006 at 4:33 PM Rating: Good
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Quote:
The end result seems to just state what every allyhunter (and maybe soon horde hunters also) knows: biggest factor of your DPS in long fights is Judgement of Wisdom (or lack of). I sincerely hope that the paladins understand this also.


I wish. Paladins in my guild have been so ingrained on the idea of being a healbot that they refuse to even go into melee range 90% of the time.
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#73 Aug 15 2006 at 1:10 PM Rating: Good
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just a bump
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#74 Aug 20 2006 at 9:38 AM Rating: Decent
Just sticky it Az!
#75 Aug 22 2006 at 10:05 AM Rating: Good
Azuarc wrote:
Quote:
The end result seems to just state what every allyhunter (and maybe soon horde hunters also) knows: biggest factor of your DPS in long fights is Judgement of Wisdom (or lack of). I sincerely hope that the paladins understand this also.


I wish. Paladins in my guild have been so ingrained on the idea of being a healbot that they refuse to even go into melee range 90% of the time.


Lucky. Some of our paladins in the past have refused to heal and insist on dps while group members die. If their is a choice of the two extremes, would much rather have a healing class that heals to a healing class that melee's while their group members die.
#76 Aug 23 2006 at 9:16 AM Rating: Good
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Az Math #9,
DPS value of other items


It's been a while since I've actually added to the thread, and some time ago I did explain how to derive this information for yourself, but because some people prefer a quick reference list, here's something I wrote elsewhere and am repasting:


Constantly we see arguments back and forth about "which of these items is better, A or B?" 90% of the time, all the person wants to know is which they are going to get more DPS out of. Debates range from which melee weapons are the best to use, to should I upgrade my Giantstalker to Dragonstalker, to which neck/ring/trinket is ideal.

This is my attempt to help.


I made a spreadsheet, and entered in all the top items I could find on Allakhazam (using a weighted filter, so if it's on the site, I've got it,) and compiled the following list.

A few notes:

1) This list ONLY considers the DPS contributions of AP, agi, and crit. It does not factor sta/armor/other survivability. It does not factor int/MP5/other mana. It does not consider chance to hit or any other relevant attributes.
2) This is a partial list. I did not include every single item, notably some of the leather and more obscure items, and I stopped after a certain point on each slot. I was not interested in listing every item a new level 60 might be considering upgrading to from Maraudon drops.
3) The one-handed weapons have 2.5 agi added to each of them. This is to balance the fact that, after enchants, a dual wield combo will have 5 more agility than a 2-hander.
4) All numbers here are calculated with what is otherwise 180 tooltip DPS and 25% crit rate. Since these numbers are specific to such a hunter, remember that if you have more or less tooltip, that will affect crit on an item, and if you have more or less crit, that will affect agi/AP on an item. If these is a consensus that these are not the right numbers to use, I will recompile them using better figures.
5) All numbers listed are DPS based solely on autoshot. Actually incorporating specials will amplify differences between 2 and 2.5-fold.


Order is rank, DPS, DPS with LR, name, comments

1-handed weapons
01 6.33 6.42 Hatchet of Sundered Bone
02 5.76 5.85 Silithid Claw
03 5.57 5.67 GM weapons
04 5.57 5.67 Hakkari Main-hand
05 5.57 5.66 Fang of the Faceless
06 5.38 5.47 Iblis, Blade of the Fallen (7.18 with 1% hit)
07 5.02 5.42 Brutality Blade
08 4.82 4.90 Ancient Qiraji Ripper
09 4.82 4.90 Core Hound Tooth
10 4.79 5.16 Harbinger of Doom (6.59 with 1% hit)
11 4.63 4.72 Blessed Qiraji Pugio (6.43 with 1% hit)
12 4.37 4.46 Hakkari Off-hand
13 4.32 4.97 Doom's Edge
14 4.32 4.97 Scythe of the Unseen Path (3 MP5)
15 4.32 4.97 Dragonfang Blade
16 4.25 4.33 Blessed Qiraji War Axe
17 4.18 4.27 Death's Sting
18 3.99 4.08 Maexxna's Fang (5.79 with 1% hit)
19 3.99 4.08 Chul'shorukh
20 3.85 4.43 Chromatically Tempered Sword
21 3.62 4.16 Bone Slicing Hatchet
22 3.62 4.16 Sentinels'/Scout's Blade
23 3.62 4.16 Thunderwood Poker
24 3.62 4.16 Shadowsong's Sorrow
25 3.61 3.70 Nightmare Blade
26 3.42 3.51 Bonescraper
27 3.38 3.89 <12 agi weapons>
...
35 2.92 3.01 Dal'Rend's Sacred Charge (7.66 for set)
36 2.92 3.01 <generic 1% crit> -- Dawn's Edge


2-handed weapons
01 10.5 12.1 The Eye of Nerub
02 9.57 11.0 Barb of the Sand Reaver
03 9.28 9.28 Claymore of Unholy Might
04 8.17 9.40 Huntsman's Harpoon
05 8.14 8.14 Ashkandi
06 8.02 8.02 Barbarous Blade
07 7.64 7.64 Peacemaker
08 6.81 6.81 Zin'Rokh, Destroyer of Worlds
09 6.50 6.50 Zulian Stone Axe
10 5.87 5.87 Arcanite Reaper
11 5.37 6.17 Eyegouger
12 5.18 5.18 Dreadforge Retaliator
13 5.14 5.91 The Untamed Blade
14 5.11 5.11 Darkstone Claymore
15 4.90 5.37 Ice Barbed Spear
16 4.68 4.68 Lok'delar (8.94 while fighting demons)
17 4.67 5.37 Typhoon
18 4.43 5.10 Dark Edge of Insanity
19 3.60 3.60 Lord Alexander's Battle Axe
20 3.60 3.60 Manslayer
21 3.50 4.03 Grimlok's Charge


Head
01 11.9 13.0 Cryptstalker
02 10.3 11.5 GM Helm
03 9.11 10.1 Striker's
04 8.88 9.51 PvP Helm
05 8.84 8.84 Foror's Eyepatch
06 8.84 8.84 Crown of Destruction
07 8.64 9.59 Dragonstalker
08 7.71 8.51 Giantstalker
09 7.33 7.33 Bloodstained Coif
10 7.24 7.98 Backwood Helm
11 6.13 6.13 Crown of Tyranny
12 5.75 5.75 Ebon Mask
13 5.60 6.44 Southwind Helm (7.40 with 1% hit)
14 5.14 5.91 Beastmaster (6.94 with 1% hit)
15 5.14 5.91 Blooddrenched Mask


Neck
01 7.00 8.05 Prestor's Talisman (8.80 with 1% hit)
02 6.50 6.50 Barbed Choker
03 6.13 6.13 Eye of Hakkar
04 5.14 5.56 Onyxia Tooth Pendant (6.94 with 1% hit)
05 4.80 4.80 Mark of Fordring
06 4.61 4.61 Medallion of the Dawn
07 4.43 5.10 Amulet of the Darkmoon
08 4.23 4.23 ******'s Collar
09 3.98 3.98 Choker of the Sifting Sands
10 3.50 4.03 Maelstrom's Wrath/Tendril
11 3.50 4.03 Evil Eye Pendant
12 3.50 4.03 Scout's/Sentinel's
13 3.27 3.76 Master Dragonslayer's
14 3.03 3.49 Talisman of Evasion
15 3.03 3.49 Skibi's Pendant


Shoulder
01 9.11 10.1 Cryptstalker
02 7.00 8.05 Mantle of Wicked Revenge
03 6.77 7.79 Barrage Shoulders
04 6.54 7.17 PvP shoulders (blue)
05 6.07 6.98 Striker's Pauldrons (7.87 with 1% hit)
06 6.07 6.98 GM shoulders
07 5.83 6.71 Chitinous Shoulderguards
08 5.60 6.44 Giantstalker (7.40 with 1% hit)
09 5.37 6.17 Dragonstalker (7.17 with 1% hit)
10 5.37 6.17 Wyrmtongue Shoulders
11 5.14 5.91 Stratholme Milita Shoulderguard
12 5.14 5.91 Zandalar Predator's Mantle
13 5.14 5.91 Spaulders of the Unseen
14 4.67 5.37 AB Shoulders
15 4.43 5.10 Bone Golem Shoulders


Chest
01 12.8 14.4 Cryptstalker (14.6 with 1% hit, 4 MP5)
02 11.4 12.8 Striker's
03 10.3 11.5 GM BP
04 10.3 11.5 Dragonstalker
05 9.57 11.0 Vest of Swift Execution
06 9.53 9.53 Obsidian Mail Tunic
07 8.54 9.10 PvP BP
08 8.41 9.32 Giantstalker
09 8.18 9.05 Beaststalker
10 7.95 8.44 Savage Gladiator Chain
11 7.83 7.83 Runed Bloodstained Hauberk
12 7.55 7.83 Cadaverous Armor
13 7.47 8.59 Primal Batskin Jerkin (9.27 with 1% hit)
14 7.00 7.71 Ogre Forged Hauberk
15 6.78 7.10 Bloodsoul Breastplate


Waist
01 8.40 8.40 Belt of Never-ending Agony (10.2 with 1% hit)
02 7.71 8.51 Cryptstalker (9.51 with 1% hit, 3 MP5)
03 7.01 7.71 Ossirian's Binding (8.81 with 1% hit)
04 7.01 7.71 Dragonstalker
05 6.54 7.17 Giantstalker
06 6.54 7.52 Molten Belt
07 6.50 6.50 Therazane's Link
08 5.68 5.68 Taut Dragonhide Belt
09 5.61 6.10 Warpwood Binding
10 5.56 5.56 AB Belt
11 5.37 5.37 Light Obsidian Belt
12 5.14 5.91 Belt of the Trickster
13 4.90 5.64 Marksman's Girdle (6.70 with 1% hit)
14 4.67 5.37 Zandalar Predator's Belt (6.47 with 1% hit)
15 4.23 4.23 AB Belt (level 48)


Legs
01 12.1 13.6 Cryptstalker (6 MP5)
02 10.7 12.0 Striker's Leggings
03 10.5 10.5 Scaled Sand Reaver Leggings (12.3 with 1% hit)
04 10.5 11.7 WSG legs
05 10.3 11.5 GM legs
06 9.81 10.9 Giantstalker
07 9.58 10.7 Dragonstalker (11.7 with 1% hit)
08 9.22 9.22 Dark Heart Pants
09 8.88 9.86 WSG Legs 2
10 8.17 9.40 Blooddrenched Leggings
11 7.94 8.78 Bloodstained Legplates
12 7.70 8.86 Legguards of the Chromatic Defiler
13 7.70 8.86 Ancient Corroded Leggings
14 7.01 7.71 Legguards of the Plague Hunter
15 7.00 8.05 Plaguehound Leggings (8.80 with 1% hit)


Feet
01 7.70 8.86 Cryptstalker (9.50 with 1% hit)
02 7.70 8.86 Boots of Displacement
03 7.24 8.32 Striker's
04 7.00 8.05 Dragonstalker
05 6.54 7.52 Giantstalker
06 6.07 6.98 GM boots (7.87 with 1% hit)
07 6.07 6.98 Boots of the Qiraji General
08 5.60 6.44 Beastmaster
09 5.37 6.17 Mongoose Boots
10 5.14 5.91 Boots of the Vanguard
11 4.90 5.64 Blooddrenched Footpads (6.70 with 1% hit)
12 4.90 5.64 Beaststalker
13 4.90 5.64 Bloodstained Greaves
14 4.67 5.37 Windreaver Greaves (6.47 with 1% hit)
15 4.67 5.37 <4 with 20 agi>


Wrist
01 6.07 6.98 Cryptstalker (7.87 with 1% hit)
02 5.37 6.17 Dragonstalker
03 4.67 5.37 Giantstalker
04 4.61 4.96 Bracers of the Eclipse
05 4.43 5.10 Wristguards of True Flight (6.23 with 1% hit)
06 4.43 5.10 WSG Bracers
07 3.73 4.30 Beastmaster
08 3.73 4.30 Sand Reaver Wristguards
09 3.60 3.60 Windtalker's Wristguards
10 3.50 4.03 Scaled Bracers of the Gorger
11 3.50 4.03 Bracers of Subterfuge
12 3.50 4.03 Deepfury Bracers
13 3.50 4.03 Beaststalker
14 3.27 3.76 Primal Batskin Bracers (5.07 with 1% hit)
15 3.27 3.76 Forest Stalker's Bracers


Hands
01 7.94 8.78 Cryptstalker (4 MP5)
02 7.48 8.25 Vek'lor's Gloves of Devastation
03 7.24 7.98 GM Gloves (4% bonus to Multi Shot)
04 7.01 7.71 Dragonstalker
05 6.78 7.44 Dragonstalker
06 6.77 7.44 Gloves of the Tormented
07 6.50 6.50 Chromatic Gauntlets
08 5.56 5.56 Blooddrenched Grips
09 5.37 6.17 Gauntlets of Deftness
10 4.99 4.99 Devilsaur Gauntlets
11 4.99 4.99 Black Grasp of the Destroyer (mana per hit)
12 4.90 5.64 Gloves of the Hidden Temple
13 4.67 5.37 Gloves of Enforcement (6.47 with 1% hit)
14 4.67 5.03 Bloodsould Gauntlets
15 4.23 4.23 Gloves of Holy Might (7.07 vs undead)
16 4.20 4.83 Giantstalker's Gloves (7.80 with 2% hit)
17 4.20 4.83 Scaled Silithid Gauntlets


Finger
01 7.93 9.13 Band of Reanimation
02 7.26 7.26 Band of Unnatural Forces (9.06 with 1% hit)
03 6.30 7.25 Ring of the Godslayer
04 6.13 6.13 Ring of the Qiraji Fury
05 5.60 6.44 exalted Brood (7.40 with 1% hit)
06 5.18 5.18 Quick Strike Ring
07 5.14 5.91 revered Brood (6.94 with 1% hit)
08 5.14 5.91 Circle of Applied Force
09 4.90 5.64 Ring of the Unliving
10 4.54 4.54 Master Dragonslayer's Ring (6.34 with 1% hit)
11 4.34 5.10 Signet of the Unseen Path
12 4.23 4.23 Seal of Jin (5.65 with Band)
13 3.85 3.85 Don Julio's Band (5.65 with 1% hit)
14 3.85 3.85 Painweaver Band
15 3.79 3.79 Seal of the Gurubashi Berserker
16 3.73 4.30 Band of Accuria (7.33 with 2% hit)
17 3.50 4.03 Tarnished Elven Ring (5.30 with 1% hit)
18 3.27 3.76 Band of Jin (5.07 with 1% hit, +1.42 with Seal)
19 3.27 3.76 Archimetros' Ring of Reckoning
20 3.03 3.49 Mason's Fraternity Ring


Back
01 6.07 6.98 Cloak of the Fallen God
02 5.39 5.92 Cape of the Black Baron
03 5.14 5.91 Cloak of the Shrouded Mists
04 4.73 4.73 Cloak of Firemaw
05 4.39 4.56 AB Cloak
06 3.97 4.56 Cloak of the Unseen Path (5.77 with 1% hit)
07 3.97 4.56 Shifting Cloak
08 3.97 4.56 Shadow Prowler's Cloak
09 3.79 3.79 Puissant Cape (5.59 with 1% hit)
10 3.73 4.30 Cloak of Concentrated Hatred (5.53 with 1% hit)
11 3.73 4.30 Cloak of Draconic Might
12 3.50 4.03 Earthweave Cloak (5.30 with 1% hit)
13 3.50 4.03 Dark Phantom Cape
14 3.50 4.03 Windshear Cape
15 3.50 4.03 Blisterbane Wrap

Trinkets intentionally left omitted, since many top trinkets are non-passive.




Remember the disclaimers at the top. This is not a hard-and-fast list of best items, as it does not consider other stats or lightning reflexes. If you wish to use the weights here to compare another item, use:
1 AP = 0.095
1% crit = 2.34
1 agi = 0.233
1 agi (w/LR) = 0.268

Edited, Aug 27th 2006 at 12:33pm EDT by Azuarc
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